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Covfefe

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Everything posted by Covfefe

  1. It's really hard for most players to navigate through space and destroy the turrets at the same time. Please let us configure the amount of turrets active.
  2. Covfefe

    Bradley Drops

    @ZEODEplease add scrap as a reward option for each difficulty, because currently all difficulties have the same default bradley loot and my server doesn't run any type of reward plugin OR allow us to configure the number of crates that come out of each bradley difficulty
  3. Covfefe

    Battlefront

    Where is it on the map? I can't find it for the life of me (already checked galactic market and couldn't find any big wheels)
  4. Covfefe

    Battlefront

    Please add bandit camp next time. So many players kept asking where's bandit because they wanted to play the big wheel
  5. Covfefe

    The Red Button

    Anyone know if this plugin supports copy paste?
  6. It's Christmas, Halloween & Easter every single day on my server. That's why I purchased this plugin.
  7. I want this event to be permanent. Completely replace the default oil rig event. No timers except for time between event spawn (after someone has completed the event)
  8. @jbird I'm getting reports of players not receiving their medium flare when completing easy. Is it supposed to place the flare in their inventory or the locked crate that drops? because my player had room in his inventory and in the locked crate there were no flares
  9. Covfefe

    Space

    Anyone else getting a lot of reports of space cards not working? I’m wondering if my SkillTree plugin is conflicting with the space cards because there’s a skill where you can use normal key cards on any color door
  10. Covfefe

    spam the error

    I'm getting the same error. The moment I harmony.load FullRangeAutoturrets, I get the flameturret spam in console Server Exception: FlameTurret.BudgetedUpdate NullReferenceException: Object reference not set to an instance of an object Server Exception: FlameTurret.BudgetedUpdate NullReferenceException: Object reference not set to an instance of an object Server Exception: FlameTurret.BudgetedUpdate NullReferenceException: Object reference not set to an instance of an object Server Exception: FlameTurret.BudgetedUpdate NullReferenceException: Object reference not set to an instance of an object
  11. For the junkpile snowmen, I want to be able to turn into whatever npc I want, just like the snowmen from the giant christmas tree. Thank you
  12. Covfefe

    ZoomChat.cs

    ZoomChat.cs Places small webcam streams along the border of your screen. Players type a command to enable webcam streaming. The more players stream, the more webcam boxes show up along the side of your screen. Entire server would have visual and audio of every streamer.
  13. ohhhh, i thought that meant it only sends it to the player who purchased it
  14. My players are really dumb or blind because can’t figure out that they need explosives half the time. Would it be possible to have an option to allow players to mine the big meteors with anything? (Pick axes, jackhammers, etc)
  15. Covfefe

    Furnaces keep turning off

    pm'd you a list of my plugins, it's anything that cooks, furnaces, campfires, but it doesn't happen all the time which is weird.
  16. I can see the messages in console, but it doesn't show up in chat anymore. Am I doing something wrong? "Event Messages": { "Ineligible For Rewards": { "Flying": false, "Vanished": false, "Inactive": true, "Not An Ally": true, "Not The Owner": true, "Not A Participant": true, "Remove Admins From Raiders List": true }, "Announce Raid Unlocked": true, "Announce Buy Base Messages": true, "Announce Thief Message": true, "Announce PVE/PVP Enter/Exit Messages": false, "Show Destroy Warning": true, "Show Opened Message For PVE Bases": true, "Show Opened Message For PVP Bases": true, "Show Opened Message For Paid Bases": true, "Show Prefix": false, "Notify Plugin - Type (-1 = disabled)": -1, "Notification Interval": 1.0, "Send Messages To Player": false, "Save Thieves To Log File": false },
  17. Covfefe

    Furnaces keep turning off

    I can’t figure out for the life of me why this keeps happening. Been dealing with this for months. { "Hats do not use fuel (a-always d-day n-night i-ignore)": "a", "BBQs (a-always d-day n-night i-ignore)": "i", "Boom Boxes (a-always d-day n-night i-ignore)": "a", "Campfires (a-always d-day n-night i-ignore)": "a", "Candles (a-always d-day n-night i-ignore)": "a", "Cauldrons (a-always d-day n-night i-ignore)": "a", "CCTVs (a-always d-day n-night i-ignore)": "a", "Ceiling Lights (a-always d-day n-night i-ignore)": "a", "Deluxe Light Strings (a-always d-day n-night i-ignore)": "a", "Elevators (a-always d-day n-night i-ignore)": "a", "Fire Pits (a-always d-day n-night i-ignore)": "a", "Fireplaces (a-always d-day n-night i-ignore)": "a", "Flasher Lights (a-always d-day n-night i-ignore)": "a", "FluidSwitches (a-always d-day n-night i-ignore)": "a", "Fog Machines (a-always d-day n-night i-ignore)": "a", "Furnaces (a-always d-day n-night i-ignore)": "i", "Hobo Barrels Static (a-always d-day n-night i-ignore)": "a", "Player Hobo Barrels (a-always d-day n-night i-ignore)": "a", "Heaters (a-always d-day n-night i-ignore)": "a", "Industrial Wall Lamp (a-always d-day n-night i-ignore)": "a", "Igniters (a-always d-day n-night i-ignore)": "a", "Lanterns (a-always d-day n-night i-ignore)": "a", "LaserDetectors (a-always d-day n-night i-ignore)": "a", "LaserLights (a-always d-day n-night i-ignore)": "a", "Mining Quarries (a-always d-day n-night i-ignore)": "i", "Mixing Tables (a-always d-day n-night i-ignore)": "a", "Pump Jacks (a-always d-day n-night i-ignore)": "i", "Reactive Targets (a-always d-day n-night i-ignore)": "a", "RF Broadcasters (a-always d-day n-night i-ignore)": "a", "RF Receivers (a-always d-day n-night i-ignore)": "a", "Refineries (a-always d-day n-night i-ignore)": "i", "SAM Sites (a-always d-day n-night i-ignore)": "a", "Search Lights (a-always d-day n-night i-ignore)": "a", "Signs (a-always d-day n-night i-ignore)": "a", "Simple Lights (a-always d-day n-night i-ignore)": "a", "Siren Lights (a-always d-day n-night i-ignore)": "a", "Smart Alarms (a-always d-day n-night i-ignore)": "a", "Smart Switches (a-always d-day n-night i-ignore)": "a", "SnowMachines (a-always d-day n-night i-ignore)": "a", "SpookySpeakers (a-always d-day n-night i-ignore)": "a", "Storage Monitor (a-always d-day n-night i-ignore)": "a", "Strobe Lights (a-always d-day n-night i-ignore)": "a", "Telephones (a-always d-day n-night i-ignore)": "a", "Tesla Coils (a-always d-day n-night i-ignore)": "a", "VehicleLifts (a-always d-day n-night i-ignore)": "a", "Water Pumps (a-always d-day n-night i-ignore)": "a", "Water Purifiers (powered and unpowered) (a-always d-day n-night i-ignore)": "a", "Protect BBQs (true/false)": true, "Protect Campfires (true/false)": true, "Protect Cauldrons (true/false)": true, "Protect Fire Pits (true/false)": true, "Protect Fireplaces (true/false)": true, "Protect Furnaces (true/false)": true, "Protect Hobo Barrels (true/false)": true, "Protect Mixing Tables (true/false)": true, "Protect Refineries (true/false)": true, "Keep running if more than one fuel present (true/false)": true, "Console Output (true/false)": true, "Check Frequency (in seconds)": 1800, "Dusk Time (HH in a 24 hour clock)": 17.5, "Dawn Time (HH in a 24 hour clock)": 9.0, "Use Zone Manager Plugin": false, "Alter Unowned Entities": false, "First Check After Initialization (in seconds)": 60, "BoomBox Power": 200, "Elevator Power": 500, "Christmas Lights Power": 200, "Laser Detector Power": 2, "Player Can Toggle non-lights (true/false)": false, "Furnace InstaCook (true/false)": false, "Furnace NoFuelRequired (true/false)": false, "Boom boxes On (true/false)": true }
  18. Covfefe

    Personal NPC

    Same thing. Many other plugins have this same issue and they released an update already
  19. Often times one headshot kill seems too easy and I would like an option for 2 headshots = instant death thank you
  20. Covfefe

    Personal NPC

    @walkinreywe need an update PersonalNPC - Failed to compile: PersonalNPC.cs(2763,69): error CS1061: Type `BaseMountable' does not contain a definition for `IsMounted' and no extension method `IsMounted' of type `BaseMountable' could be found. Are you missing an assembly reference?
  21. Covfefe

    Error CS1061

    Damn I’m still getting this error and my oxide is up to date
  22. Covfefe

    Bradley Drops

    Place add commands /buybradley easy/medium or hard with configurable scrap prices so players can just /buybradley medium to get their signals
  23. Covfefe

    Death Train

    would be AMAZING if this was a plugin lol
  24. would be AMAZING if you could turn this into a plugin somehow
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