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Covfefe

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Everything posted by Covfefe

  1. Needs more lights, siren lights, spotlights, siren speakers, fireworks, NEEDS MORE EVERYTHING!
  2. I see... I thought a miniature tractor drives along your planters harvesting your crops LOL
  3. Covfefe

    XDCasino

    Use it to help you create the broadcast feature
  4. Covfefe

    XDCasino

    Use this plugin to help you implement a broadcast feature http://umod.org/plugins/roulette-broadcast
  5. Covfefe

    XDCasino

    I will buy it when you add those features
  6. Covfefe

    XDCasino

    Does it announce to chat how much someone won? Are the betting limits configurable?
  7. Can we get a video of this in action?
  8. Covfefe

    Birthdays

    What's the format for month and date? 00/00 or January 1 or January 01 or January/01 or January/1?
  9. Covfefe

    XDChinookEvent

    Chinook needs it's own randomized points instead of creating one for drop zone. Use random spawnpoints plugin if you have to. Chinook needs to attack all players the entire time, just flying around and hovering is not worth $18 You need to post the config in english so we know for sure if we can even edit the crate npcs amongst other things.
  10. Can you make the passive animals like chicken, horse, stag be aggressive as a bear? I want all animals to attack players
  11. Covfefe

    WalkingDead

    Please make sure there's an option to set the corpse to default loot so their clothing doesn't get duped when the walker dies
  12. Covfefe

    WalkingDead

    Oh I thought it turns into a zombie version of the dead player by wearing the player's clothes.
  13. Covfefe

    WalkingDead

    Does use kit have to be true for it to use the walkerkit?
  14. Covfefe

    WalkingDead

    You mean if I just delete the lines in the lang file it will stop all messages from showing up?
  15. Covfefe

    The Button

    Requests: On by default or configurable Automatically binds 7 to backpack
  16. Covfefe

    WalkingDead

    Request: Option to disable all plugin chat messages
  17. Myself and my players are unable to kill the scientists until I unloaded TruePVE [Oxide] 23:02 [Info] Unloaded plugin TruePVE v1.1.8 by RFC1920 5282503[5282503] was killed by Admin I added 'Players can hurt anything' flag and I'm able to kill them now, but what are these scientists if I want to make my own ruleset for them? HTNplayer?
  18. Do they spawn after the bradley has been blown up?
  19. Covfefe

    Garage

    You should design the UI in the same way as Kits instead of one cooldown for everything. e.g. Modules section where you can claim 1 module every X minutes Engine Parts, you can claim 1 grade (low quality, etc) of all the different parts you need to start a car The way you have it designed right now, players can only claim 1 thing until the cooldown is over. If there is no cooldown, then you can spam whatever you want.
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