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Covfefe

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Everything posted by Covfefe

  1. Covfefe

    BotReSpawn

    Wait wait wait, so I just paid $40 for a lesser plugin?!
  2. Covfefe

    BotReSpawn

    What's the point of the kits then? All my npcs are scientists with guns when many of the kits have no guns, melee weapons only
  3. Covfefe

    BotReSpawn

    Why is every zombie in a scientist suit with guns? I don't see Murderer settings anywhere
  4. Covfefe

    BotReSpawn

    holy #$% $40!
  5. Covfefe

    Graves

    I'm not getting any NRE's this wipe, but graves no longer pop up anywhere
  6. Covfefe

    Raidable Bases

    Anyone have issues where the auto turrets just doesn't shoot players anymore? Then randomly it will work again?
  7. Covfefe

    Player Poop

    Can you reverse the permission so only people with permission will poop? I'm trying to exclude the default group but don't know how to do that since everyone is part of the default group.
  8. Can you move the hit bar to the top or make it configurable
  9. Covfefe

    Boogie Bomb

    Cameron can you please fix this? Seems easy enough.
  10. Covfefe

    Animal Boxes

    Ah okay, just wanted to know if it was possible. Thank you.
  11. Covfefe

    IQSphereEvent

    I'm noticing players are almost to the top, but then the event ends and everything is gone. I'm trying to ask you to add some type of event ending trigger at the top so the event only despawns when a player finishes it. Such as looting a crate ontop.
  12. Covfefe

    Animal Boxes

    What is your original language? I will try to get a native speaker to translate. I am asking if these crate and barrel animals have names such as "Crate Chicken" "Barrel Wolf" etc.. If not, I would like to ask you to implement that. Like how botspawn has configurable npc names. It would be nice if this plugin could do the same.
  13. I'm getting a lot of reports of playing dying when they reach their destination, because they didn't jump off.
  14. Covfefe

    Animal Boxes

    I want to know are the animals named. Like if you kill a crate wolf will the animal corpse say "Crate Wolf"? If not, can you implement this?
  15. Covfefe

    Animal Boxes

    Are there names for the animals like "barrel wolf" "crate wolf" ?
  16. Covfefe

    Zombie Rocks

    hahaha, zombies spawning from pumpkins with pumpkin heads. What would be the perfect roleplaying weapon for a pumpkin head zombie? butcher's knife?
  17. Covfefe

    Zombie Rocks

    Didn’t see anything in console. Was watching a player farm nodes and trees in the same area and all the nodes were spawning zombies except for trees. It was a good nav mesh area too.
  18. Covfefe

    Zombie Rocks

    Anyone able to get the tree zombies to come out? I haven’t been able to yet, but the rock zombies work great. Maybe I should try no kit? { "Use Debug": false, "Tree spawns": { "Can spawn from trees": true, "Spawn chance (1-100%)": 100.0 }, "Node spawns": { "Stone Nodes": { "Can spawn from stone nodes": true, "Spawn chance (1-100%)": 100.0 }, "Sulfur Nodes": { "Can spawn from sulfur nodes": true, "Spawn chance (1-100%)": 100.0 }, "Metal Nodes": { "Can spawn from metal nodes": true, "Spawn chance (1-100%)": 100.0 } }, "NPC Settings": { "Spawn Amount": 1, "Health": 150, "Max Roam Distance": 20, "Damage multiplier": 1.0, "Lifetime (minutes)": 88000.0, "Use kit (clothing)": true, "Kit ID Rock Zombie": [ "zombierock" ], "Kit ID Tree Zombie": [ "zombietree" ], "Show messages": false, "NPC drop a Backpack with loot": false, "Use Random Skins": false,
  19. Covfefe

    Zombie Rocks

    Thank you. Mind giving the trees their own profile so we can give Tree zombies their own kits? Also can you name the tree zombies Tree Zombie. Thanks again
  20. Covfefe

    Zombie Rocks

    Request: -Implement trees if possible? thank you One more thing, any idea what this could be? Failed to call hook 'OnEntitySpawned' on plugin 'ZombieRocks v1.0.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ZombieRocks.OnEntitySpawned (NPCPlayerCorpse corpse) [0x00018] in <1180976946ed456bb14efe87e90b8365>:0 at Oxide.Plugins.ZombieRocks.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x004ba] in <1180976946ed456bb14efe87e90b8365>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9ad18f5042>:0 I noticed it when the server was botting up
  21. Covfefe

    Animal Boxes

    Can you add all the crate prefabs to the list please? I really don't want to go digging for all of them
  22. Covfefe

    IQSphereEvent

    so the event ends regardless if players kill all the scientists or not? cause when it ends, all the npcs are gone and players can just climb up to the dome and loot whatever they want without having to fight anything. Can you add an event trigger where it only ends when players kill all the tier3 scientists?
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