About Graves
When killing scarecrows ,scientists ,animals or players they have a set chance to spawn a collectable grave (Halloween event).
Features :
- Supports Scarecrows ,Scientists ,Animals and players (any normal surface npc)
- Set spawn chance through cfg which spawns a random grave (Halloween event) when the npc is killed.
- This is a remake of the first ever plugin I made years ago .
- Random Collectable Graves : stone iron sulfur wood bones (Halloween grave piles).
- Graves can spawn on any surface location a npc could walk and spawn on.
- Graves can spawn inside buildings/caves/tunnels/sewers/underwater labs.
- Set grave pile prefabs from a list.
Permissions :
- graves.canfind : To be able to trigger killing surface npc.
- graves.canfindanimal : To be able to trigger killing animals.
- graves.canfindplayer : To be able to trigger player kills or suicides.
Configuration :
set the chance between 0 and 1.
{ "Show Chat messages": true, "Grave prefabs": [ "assets/bundled/prefabs/autospawn/collectable/stone/halloween/halloween-stone-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/stone/halloween/halloween-bone-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/stone/halloween/halloween-metal-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/stone/halloween/halloween-wood-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/stone/halloween/halloween-sulfur-collectible.prefab" ], "Spawn Chance (0 - 1)": { "Scientist": 0.2, "Scarecrow": 0.2, "Player": 0.1, "Bear": 0.2, "Boar": 0.2, "Chicken": 0.2, "Wild Horse": 0.2, "Stag": 0.2, "Wolf": 0.2 } }
Localisation :
English language file included to use a different language just make a new file in the language folder.
{ "Graves": "You killed <color=#4A95CC>{0}</color> leaving a unmarked grave!", "GravesAnimal": "You killed a <color=#4A95CC>{0}</color> leaving a unmarked grave!", "AnimalBear": "Bear", "AnimalBoar": "Boar", "AnimalChicken": "Chicken", "AnimalHorse": "Horse", "AnimalStag": "Stag", "AnimalWolf": "Wolf" }