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Covfefe

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Everything posted by Covfefe

  1. I need a plugin that makes deployables fall to the ground when structure is removed. Currently the BetterNoStability on umod is broken and unmaintained. Many of us are having entire bases collapse on server restart, because the plugin requres you to have stability "true". https://umod.org/community/better-no-stability/19713-homes-collapse-on-restart
  2. Covfefe

    Trivia | Plugin

    where does it get it's questions from? how do the answers work?
  3. That might cause spam because the locked crate truck gets hit by stray bullets and explosions when fighting the npc's that come out
  4. my players are really stupid, and they will probably just keep wasting rockets on the trunk then complain that it's not taking any damage.
  5. Players are able to gather lots of rockets but have a very hard time finding modules. Would it be possible to disable the requirement of aiming modules? thank you
  6. Covfefe

    Predator Missile

    anyone else unable to steer the missile with the new update? I keep killing myself cause the missile just falls straight onto my head lol
  7. For some reason my players always get confused about how to get the locked crate. Most of the time they destroy the entire truck by accident and the crate is gone. Would it be possible to just have the crate drop onto the ground if the truck it's in gets destroyed? Thank you
  8. I'm thinking about purchasing this. How's everyone liking it so far? Any bugs?
  9. It's still landing next to the player instead of hovering. What if you change the radius to very small so it keeps flying as long as the player is moving?
  10. Covfefe

    Skill Tree

    update please @imthenewguy 230 SkillTree - Failed to compile: SkillTree.cs(4578,43): error CS0176: Static member `ItemContainer.Drop(string, UnityEngine.Vector3, UnityEngine.Quaternion, params ItemContainer[])' cannot be accessed with an instance reference, qualify it with a type name instead
  11. update please @walkinrey 228 PersonalNPC - Failed to compile: PersonalNPC.cs(1359,34): error CS1501: No overload for method `TakeFrom' takes `3' arguments 229 PNPCAddonHeli - Failed to compile: Missing dependencies: PersonalNPC
  12. Covfefe

    Personal NPC

    we need update @walkinrey
  13. Covfefe

    Can't get it to work

    Can you please approve my refund request then?
  14. Covfefe

    Shark Launcher

    Look into the plugin wizardry because in that plugin, you're able to fire rockets that won't kill players. Same with predator missiles plugin https://lone.design/product/predator-missile-rust-plugin/ maybe you can see how they did it and do the same.
  15. Can animals ride vehicles? Can you post a config for the UI to go under the PersonalNPC one, because I have no idea which numbers does what and I don't have a test server to do trial and error reloading the plugin and killing everyone's bots
  16. Covfefe

    Shark Launcher

    Does this support Kits? Does this support copy paste? Does this support TruePVE? What's the config file look like?
  17. Covfefe

    Simple Radar

  18. When players lose their bot's and type /pnpc to respawn one, they also lose So what I want is This way the bots will retain auto attack when respawned, because right now I have to tell everyone to type /pnpc pvp again or click auto-attack
  19. personalnpc.admin - can spawn any number of bots personalnpc.default - maximum number of bots: 2 personalnpc.vip - maximum number of bots: 4 All your bots will perform the same command players click on. If players click auto farm trees, then they all go auto farm trees. Thank you
  20. Covfefe

    Meteor Event

    I think there's something wrong with /ms direct. Myself and other players, when we do /ms direct playername, it doesn't go to that player. It goes to some random player most of the time. Anyone else experiencing this?
  21. Covfefe

    Simple Radar

    Can you post some screenshots or a video? @Tryhard
  22. Covfefe

    F1 Grenade Base

    How long do the raid bases last? Does it prevent the /remove command so players can't exploit? What happens if players throw the grenades at other peoples bases? Would it still spawn the raid base? Would the TC perms overlap allowing the player to exploit someone else's base?
  23. I have the timer set to 69999 because I want it to always be active until someone completes it. I thought the event ends when all the crates get looted/npc's killed, because that's how most of my other event plugins work. I don't want players to have to stare at chat to see when the event will begin, or have to rush and get ready for the event, because it's starting soon. I want it to stay on so anyone do the event whenever they feel like it. I only want "Time between events" setting, so I can give players time to loot everything before the event starts again. Thank you @Jbird
  24. Great job so far @walkinrey! 1. How do I make it refresh faster? because currently it feels like it gets the position of the player every 5 seconds or so, which means it'll move to that spot and try to land. I think if I can set the update rate to 1 second, it will keep updating and hovering instead of landing.
  25. Covfefe

    Can't get it to work

    Yes, same issues and the plugin doesn't work up to 100 meters anywhere close to that
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