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Covfefe

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Everything posted by Covfefe

  1. Covfefe

    Giant’s Land

    Please add ring & rail network for plugins like Convoy and Armored Train. Thank you
  2. Please add ring road and rail network
  3. Covfefe

    Silo Island

    Pleas add gas station road and rail network
  4. Covfefe

    Little Big Valley

    Please make a 1500 version of this with ring & rail network
  5. Just like your convoy and caravan, please add this option to armored train. players are able to get on and open all the crates if train is in passive mode Thank you
  6. Covfefe

    Caravan

    I'm running this plugin on "Players vs Zombies!" server in modded section if you want to check it out.
  7. Covfefe

    death notes

    How do I get death notes to display player deaths from this plugin?
  8. I also just tried a normal vanilla scarecrow and still no message.
  9. So far it's only working with turret deaths and suicides. Doesn't get any from botrespawn or raidablebases, or events like convoy, etc etc. Is there any way to revert back to the old death notes method?
  10. Wish this was permission based
  11. Covfefe

    Console Spam

    Anyone else still getting it?
  12. deploying drone foundation = 1 drone BUT if you hit the floor with hammer to turn it into sky foundation, there will be 5 drones underneath again
  13. Request: 1.5-2k bundle with most if not all major monuments. It's okay if there's no room to build between them or if they go in the water because there's no room left.
  14. Already running a 2.5k map on a 10 player server but even that is still pretty large. Would like to request a 2k version. It's ok if there's no room to build between them.
  15. https://codefling.com/maps Would be amazing if we could sort all the maps by map size. When shopping for maps, it becomes very tedious opening dozens of maps to check for their map size.
  16. Failed to call hook 'OnHammerHit' on plugin 'BaseFixer v3.0.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BaseFixer.TaxPlayer (ListHashSet`1[T] entities, BasePlayer player) [0x00071] in <4658fe4c491d440f80129d3f3ffb919c>:0 at Oxide.Plugins.BaseFixer.OnHammerHit (BasePlayer player, HitInfo info) [0x00097] in <4658fe4c491d440f80129d3f3ffb919c>:0 at Oxide.Plugins.BaseFixer.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001ae] in <4658fe4c491d440f80129d3f3ffb919c>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0 Just a heads up
  17. please add all major monuments, ring road and rail network
  18. Covfefe

    Eternal Valley 2500

    please add all major monuments, ring road and rail network
  19. can you make sure each map has all major monuments, ring roads and railway?
  20. I just noticed my server gains back 15fps with the plugin unloaded because the drones disappear. I have a small server and there's 1600+ drone.deployed prefabs out when the plugin is loaded. Maybe reduce drone to 1? or choose a less intensive prefab?
  21. I understand, but I am asking for the option to be able to do this since not all servers are the same.
  22. One of my players went out to sea so he can build a sky base out there, but we found out you can't spawn them on top of foundation. Can you give us an option to spawn them on foundations and such? Thank you
  23. what's with all the neon green missing texture looking things?

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