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Covfefe

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Everything posted by Covfefe

  1. Question, does the ship move? or just floats in one spot in the sky?
  2. @CASHRit's wipe already
  3. Please add an option to disable the card requirement to open doors. Things like that is one of the biggest mistakes event creators make. Players are really dumb and won't know why the doors aren't opening then quit the vent all together. I've seen this happen many times.
  4. I just got it again, not sure what is triggering it Failed to call hook 'OnHammerHit' on plugin 'BaseFixer v3.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BaseFixer.OnHammerHit (BasePlayer player, HitInfo info) [0x000b4] in <3f871282419f41689506a7e346ed1917>:0 at Oxide.Plugins.BaseFixer.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003ad] in <3f871282419f41689506a7e346ed1917>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 Failed to call hook 'OnHammerHit' on plugin 'BaseFixer v3.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BaseFixer.OnHammerHit (BasePlayer player, HitInfo info) [0x000b4] in <3f871282419f41689506a7e346ed1917>:0 at Oxide.Plugins.BaseFixer.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003ad] in <3f871282419f41689506a7e346ed1917>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
  5. hey @CASHRhow's it coming along? Wipe is in a couple days and people barely use sky foundations anymore because they're tired of trying to land on it.
  6. Just a heads up .Never seen this before Failed to call hook 'CanEntityTakeDamage' on plugin 'Caravan v1.0.0' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.Caravan+HorseCarriage+<>c__DisplayClass7_0.b__0 (Oxide.Plugins.Caravan+HorseCarriage x) [0x00017] in :0 at Oxide.Plugins.CaravanExtensionMethods.ExtensionMethods.FirstOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00010] in :0 at Oxide.Plugins.Caravan+HorseCarriage.GetCarriageByHorseNetID (System.UInt64 netID) [0x0000d] in :0 at Oxide.Plugins.Caravan.CanEntityTakeDamage (RidableHorse ridableHorse, HitInfo info) [0x00031] in :0 at Oxide.Plugins.Caravan.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x010c2] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 Failed to call hook 'OnEntityTakeDamage' on plugin 'Caravan v1.0.0' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.Caravan+HorseCarriage+<>c__DisplayClass7_0.b__0 (Oxide.Plugins.Caravan+HorseCarriage x) [0x00017] in :0 at Oxide.Plugins.CaravanExtensionMethods.ExtensionMethods.FirstOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00010] in :0 at Oxide.Plugins.Caravan+HorseCarriage.GetCarriageByHorseNetID (System.UInt64 netID) [0x0000d] in :0 at Oxide.Plugins.Caravan.OnEntityTakeDamage (RidableHorse ridableHorse, HitInfo info) [0x00023] in :0 at Oxide.Plugins.Caravan.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002a7] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 Caravan Sniper[1866307] was killed by Blueberett_PT[76561197968326325] at (59.31, 58.03, -701.53)
  7. done!
  8. I already removed anything tuboat from my truepve config but I still get this message. this spams my console whenever anything tries to damage tugboats
  9. I believe in you. It's okay if it goes in the water (so i can run plugins like convoy & armored train)
  10. Covfefe

    Giant’s Land

    I believe in you (i really want to run convoy & armored train plugins)
  11. Covfefe

    Caravan

    Looks like Oregon Trail & Wild Wild West mixed together. Love it.
  12. Covfefe

    Silo Island

    So I can run convoy & armored train plugins. Players can build in the sky on my server and the ocean too, so no worries there.
  13. Covfefe

    Silo Island

    I believe in you
  14. Covfefe

    Rust GPT

    I did, just trying to figure out what Tbird meant https://codefling.com/files/sc/12030-new-death-notes-doesnt-catch-most-deaths/?tab=comments#comment-59608
  15. Covfefe

    Maikan (MiniMap)

    please add gas station/supermarket
  16. Sometimes they go crazy clipping through each other and then sometimes a few npcs get left behind from the caravan after going through a convoy
  17. causing the convoy to stop and get stuck
  18. What format should the positions be in? Like I want mine to be 0,0,0 (center of the map)
  19. I see a ring road, please add ring rail as well
  20. Covfefe

    Giant’s Land

    Please add ring & rail network for plugins like Convoy and Armored Train. Thank you
  21. Please add ring road and rail network
  22. Covfefe

    Silo Island

    Pleas add gas station road and rail network
  23. Covfefe

    Little Big Valley

    Please make a 1500 version of this with ring & rail network
  24. Just like your convoy and caravan, please add this option to armored train. players are able to get on and open all the crates if train is in passive mode Thank you
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