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Everything posted by Covfefe
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How do I get death notes to display player deaths from this plugin?
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I also just tried a normal vanilla scarecrow and still no message.
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So far it's only working with turret deaths and suicides. Doesn't get any from botrespawn or raidablebases, or events like convoy, etc etc. Is there any way to revert back to the old death notes method?
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- 101 comments
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- 2
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Anyone else still getting it?
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deploying drone foundation = 1 drone BUT if you hit the floor with hammer to turn it into sky foundation, there will be 5 drones underneath again
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- 1 comment
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- #2500 maps bundle
- #rust custom maps
- (and 5 more)
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https://codefling.com/maps Would be amazing if we could sort all the maps by map size. When shopping for maps, it becomes very tedious opening dozens of maps to check for their map size.
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Failed to call hook 'OnHammerHit' on plugin 'BaseFixer v3.0.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BaseFixer.TaxPlayer (ListHashSet`1[T] entities, BasePlayer player) [0x00071] in <4658fe4c491d440f80129d3f3ffb919c>:0 at Oxide.Plugins.BaseFixer.OnHammerHit (BasePlayer player, HitInfo info) [0x00097] in <4658fe4c491d440f80129d3f3ffb919c>:0 at Oxide.Plugins.BaseFixer.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001ae] in <4658fe4c491d440f80129d3f3ffb919c>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0 Just a heads up
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- 4 comments
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- #custom map
- #shemov
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(and 2 more)
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I just noticed my server gains back 15fps with the plugin unloaded because the drones disappear. I have a small server and there's 1600+ drone.deployed prefabs out when the plugin is loaded. Maybe reduce drone to 1? or choose a less intensive prefab?
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I understand, but I am asking for the option to be able to do this since not all servers are the same.
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One of my players went out to sea so he can build a sky base out there, but we found out you can't spawn them on top of foundation. Can you give us an option to spawn them on foundations and such? Thank you
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- 2 comments