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Covfefe

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Everything posted by Covfefe

  1. Covfefe

    Heavy Rig

  2. Covfefe

    MLRS Damage

    How do I stop this plugin from updating stack size controller? I only want players to be able to fit 100 rockets in the mlrs but I want them to be able to hold way more than 100 rockets in a stack in their inventory. This was working perfectly before the update.
  3. Covfefe

    Heavy Rig

    so there's no actual giant wave like in the picture?
  4. Are we able to move the task box? I have @walkinrey's personal npc using that corner
  5. https://umod.org/plugins/connect-messages Just want something to read this plugin aloud to everyone on the server. What gave me this idea was the plugin welcome music that can play audio to everyone at the same time
  6. Been getting asked this a lot by my players because they get a lot of turret kills but no xp from them. Just wondering if this is even possible. Thank you
  7. Covfefe

    Armored Train

    Anyone lose like 20 fps when the train is out? my server ends up in single digit fps with the train out. do i have to increase server cpu to handle this? i have more than enough ram
  8. I used to run this plugin https://umod.org/plugins/christmas-tree-presents but it broke and is no longer maintained. If you do this please make sure the presents only spawn under trees of ONLINE players. The biggest issue of that plugin was it spawned presents under ALL trees and caused major lag. Thank you
  9. Covfefe

    Player Poop

    Please spawn a toilet under the player when they're pooping (they currently do this in theredbutton plugin)
  10. what happens if players put ammo inside the turrets? does it use up the ammo? does it turn off the infinite ammo feature? does it use up the ammo and then once there's no ammo it will use the infinite ammo feature?
  11. Covfefe

    NpcRaiders

    NpcRaiders - Failed to compile: 'NpcRaiders.NpcRaider.CreateCorpse()': no suitable method found to override | Line: 2170, Pos: 40
  12. Covfefe

    NpcRaiders

    NpcRaiders - Failed to compile: 'NpcRaiders.NpcRaider.CreateCorpse()': no suitable method found to override | Line: 2170, Pos: 40
  13. Covfefe

    Server FPS Plus

    Thank you!!!
  14. Covfefe

    Server FPS Plus

    I asked you MULTIPLE TIMES to explain frame budgets and what values the plugin changes and EVERY TIME you ignore the question.
  15. Covfefe

    Server FPS Plus

    I think I'm getting punked with synonyms. I even asked openai to explain this to me in simpler terms Certainly! In simpler terms, it sounds like you have a plugin designed to improve the performance of a server that is running a game. The server often experiences high demand and is close to its capacity, which can lead to slower performance. The plugin is like a tool that helps manage this situation automatically. Here's a breakdown: 1. **Your server is the main focus ("Yours is the target case"):** This means the plugin is specifically designed for your server. 2. **The goal is to stabilize server FPS:** FPS stands for Frames Per Second, which is crucial for a smooth gaming experience. The plugin aims to make sure that the server consistently delivers a good number of frames per second. 3. **Similar hardware limitations:** The person talking (possibly another server admin) faces similar issues with server capacity and hardware limitations. Their servers get full, and they need to optimize performance. 4. **Optimization is crucial when the server is nearly full:** When the server is almost at its maximum capacity, it becomes essential to optimize its performance to accommodate more players. 5. **Automation of tasks:** The plugin automates tasks that were previously done manually. It responds better to the average frames per second and adjusts to the server load automatically. 6. **Doesn't change server configurations that impact unique style:** The plugin doesn't mess with the server's unique settings that affect its distinctive style or gameplay. It only adjusts certain parameters (convars) related to performance. 7. **Example of a convar adjustment:** The plugin might disable a feature like "contacts" to reduce the server load and improve frames per second. This is done without making significant changes to the server's fundamental functions. 8. **Plugin doesn't alter server mechanics:** It's emphasized that the plugin doesn't make any major changes to how the server works. Instead, it dynamically optimizes the performance within the limits set by the hardware. In summary, the plugin is like a smart assistant for your game server, making sure it runs smoothly even when it's close to its maximum capacity, without fundamentally changing how the game is played on that server. You're not telling us what values are being changed as fps changes I'm not a coder or understand any of that language, but I looked at the CS file and are these the values? tickrate and such?
  16. Covfefe

    Server FPS Plus

    [FpsPlus] Average FPS: 26.25. 🔧 Level 2 optimization applied [FpsPlus] Average FPS: 33.66667. 🔧 Level 1 optimization applied Can you explain what frame budgets are? I'm not getting any luck on google.
  17. I'm dead serious. Put the monuments in the ocean if you have to. You can even increase the price to $25 and I'll still buy it if it has every single monument (major ones like supermarket/gasstation all the way to launchsite. You don't need to add the little ones like substation)
  18. Covfefe

    Server FPS Plus

    It's been a day of having this plugin installed and i'm not noticing any differences. Feels more like a sugar pill. Still don't know what frame budgets mean.
  19. Covfefe

    Server FPS Plus

    What's frame budgets and what values is it changing? ai npc range?
  20. please post a video of this in action
  21. This is my config right now with this config, the bot will follow a player, but will be stuck following at 99 height instead of going back down to 20 min follow height. if you can't get the bot to follow at "Min follow height" then you can revert back to when the bot used to land every time the player you're following stopped, because at least that way, you were still close to the player. Now I'm just stuck hovering above the player at 99-110 height. I'm following player "Buckman" and I'm 124 height above him
  22. Covfefe

    Combat Turrets

    The way my pve is set up right now is turrets don't attack players at all, only npcs (truepve) Just checking to make sure the plugin makes rust recognize that the turret belongs to a specific players when they toss the nade. I see you also made NPC raiders which works with my truepve settings, so this should work too then.
  23. Covfefe

    Combat Turrets

    does this support PVE?
  24. what happens when players die in the water with scuba on?
  25. Request: add every single rust monument, thank you.
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