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Everything posted by Covfefe
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- 32 comments
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- #skilltree
- #event
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(and 4 more)
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Been getting asked this a lot by my players because they get a lot of turret kills but no xp from them. Just wondering if this is even possible. Thank you
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I used to run this plugin https://umod.org/plugins/christmas-tree-presents but it broke and is no longer maintained. If you do this please make sure the presents only spawn under trees of ONLINE players. The biggest issue of that plugin was it spawned presents under ALL trees and caused major lag. Thank you
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I think I'm getting punked with synonyms. I even asked openai to explain this to me in simpler terms Certainly! In simpler terms, it sounds like you have a plugin designed to improve the performance of a server that is running a game. The server often experiences high demand and is close to its capacity, which can lead to slower performance. The plugin is like a tool that helps manage this situation automatically. Here's a breakdown: 1. **Your server is the main focus ("Yours is the target case"):** This means the plugin is specifically designed for your server. 2. **The goal is to stabilize server FPS:** FPS stands for Frames Per Second, which is crucial for a smooth gaming experience. The plugin aims to make sure that the server consistently delivers a good number of frames per second. 3. **Similar hardware limitations:** The person talking (possibly another server admin) faces similar issues with server capacity and hardware limitations. Their servers get full, and they need to optimize performance. 4. **Optimization is crucial when the server is nearly full:** When the server is almost at its maximum capacity, it becomes essential to optimize its performance to accommodate more players. 5. **Automation of tasks:** The plugin automates tasks that were previously done manually. It responds better to the average frames per second and adjusts to the server load automatically. 6. **Doesn't change server configurations that impact unique style:** The plugin doesn't mess with the server's unique settings that affect its distinctive style or gameplay. It only adjusts certain parameters (convars) related to performance. 7. **Example of a convar adjustment:** The plugin might disable a feature like "contacts" to reduce the server load and improve frames per second. This is done without making significant changes to the server's fundamental functions. 8. **Plugin doesn't alter server mechanics:** It's emphasized that the plugin doesn't make any major changes to how the server works. Instead, it dynamically optimizes the performance within the limits set by the hardware. In summary, the plugin is like a smart assistant for your game server, making sure it runs smoothly even when it's close to its maximum capacity, without fundamentally changing how the game is played on that server. You're not telling us what values are being changed as fps changes I'm not a coder or understand any of that language, but I looked at the CS file and are these the values? tickrate and such?
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- 26 comments
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This is my config right now with this config, the bot will follow a player, but will be stuck following at 99 height instead of going back down to 20 min follow height. if you can't get the bot to follow at "Min follow height" then you can revert back to when the bot used to land every time the player you're following stopped, because at least that way, you were still close to the player. Now I'm just stuck hovering above the player at 99-110 height. I'm following player "Buckman" and I'm 124 height above him
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The way my pve is set up right now is turrets don't attack players at all, only npcs (truepve) Just checking to make sure the plugin makes rust recognize that the turret belongs to a specific players when they toss the nade. I see you also made NPC raiders which works with my truepve settings, so this should work too then.
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- 26 comments