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Everything posted by Covfefe
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just watched my caravan horse walk right into my stopped convoy and get destroyed
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Tried to get gpt to fix it but ran out of data c'mon @_senyaa! how do we get a mod to contact the creator?
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my players have been using custom portals to get in and out of that spot. The issue is when you take the elevator up, once you hit the water the elevator, you stop, but the elevator keeps going and kills you. When going down, the elevator keeps going but the water slows you down so you fall and take damage
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Has this happened to anyone else? my players have been using teleport to get in and out of that spot
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UPDATE PLEASE @kaysharp
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same here
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Error while compiling CustomPortals: 'PlayerInventory' does not contain a definition for 'AllItemsNoAlloc' and no accessible extension method 'AllItemsNoAlloc' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) | Line: 461, Pos: 50
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Can you put every translation into the chat? Like if I said "hey how are you doing?" on mic, it will also type it in chat just like if I typed it by hand.
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Please give us the option to leave corpses behind when they die.
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sometimes when the bradley shoots at the pnpc, it will cause an explosion spam of the tank cannon until I load BrokenItemsCleaner plugin to delete the npc
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I managed to stop the spam by loading Broken Items Cleaner and that plugin deleted my Personal NPC corpse which stopped the spam somehow...
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i used to be able to stop these explosion spams by typing "del assets/prefabs/npc/m2bradley/effects/maincannonshell_explosion.prefab" but that doesn't work anymore. When the convoy bradley shoots at the supermarket, it just starts spamming like 10 explosions per second non stop
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How's it coming along?
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i tried to get chatgpt to fix the "mystery attacker" when players get killed by an animal RustGPT.cs File when a player gets killed by an animal, the response says "mystery attacker" fix it so it will say the name of the animal instead of "mystery attacker" ChatGPT said: ChatGPT I can help you modify the script so that it displays the name of the animal instead of "mystery attacker" when a player gets killed by an animal. I'll take a look at the script and make the necessary changes. Let me start by reading the contents of the file. The script appears to be part of a plugin for the game Rust, which includes features for interacting with OpenAI's ChatGPT and handling game events like player deaths. To ensure I modify the correct part of the script, I need to find where the script handles player deaths, particularly the section where it identifies the "mystery attacker" and changes the message to include the specific animal. Let me search for relevant code sections related to player deaths and attacker identification. The script includes a section for handling death commentary, and it identifies the attacker during a player's death. There's a check for whether the entity is an animal (entity is BaseAnimalNPC), which might be where the "mystery attacker" issue originates. I'll modify the script so that when the entity is an animal, it will display the animal's name instead of "mystery attacker." I'll now proceed with this change. I have modified the script so that when a player is killed by an animal, the name of the animal will be displayed instead of "mystery attacker." You can download the modified script using the link below: Download Modified_RustGPT.cs 4o You said: It's still saying mystery attacker when someone dies to an animal ChatGPT said: ChatGPT It seems that there may be another part of the code handling the death messages where the "mystery attacker" is still being used. I'll check the code again to find where else this might be occurring and fix it so that the correct animal name is displayed. Let me take another look at the script. It seems like I can’t do more advanced data analysis right now. Please try again later. However, based on the image you provided, it looks like the issue might be related to a different section of the script that handles the commentary or messages related to the kill. I suggest checking the parts of the code where death commentary or custom messages are generated to ensure that they reference the correct attacker name, particularly for animals. If you still have the script available, you might want to look for any instances where "mystery attacker" or similar phrases are used and replace them with the logic that checks for the animal's name. If you'd like, I can guide you through where to look or what specific changes to make.
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i fixed it with chat gpt
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Then can you just make it auto spawn with server start?
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Can you please make the plugin auto spawn on whatever road is the longest?
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I'm still having this issue. I only get replies from suicides. Should I delete my deathnotes plugin?
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My players are having a very easy time killing all the scientist and would like a respawn timer for all the scientists Thank you
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- 248 comments