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Beaverthelieber

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  1. So I changed it to true and reloaded NpcSpawn and BetterNPC but they are not shooting the zombies
  2. I have tried to place it down many times and it does not work. I even created a 5 x 5 roof with nothing around and it still won't let me place it.
  3. Hi, I have the ZombieHorde plugin and I notice that the zombies will attack the Better NPCs but they will not fight back. Any way to fix this?
    After the Rust update on Feb 2, my server started experiencing massive rubber banding and desync issues. It got so bad that we had to ask players not to join anymore as we tried to fix the problem. We were unsuccessful for 3 days until we involved our service provider and we sat down for a few hours to debug the server. At the end, we discovered that the problem was this plugin. To verify that it was this problem, we cloned our server on 3 different SPs and it was always because of this plugin. We really wanted to love it but this single plugin caused (and cost) us so many problems.
  4. I see, but the video shows that it can be placed anywhere. So if I wanted to put it on a horse, I would....add that to the config file?
  5. Beaverthelieber

    How to set compound?

    I know the outpost combines several things, but I have a plugin that requires Compound to be detected. Is there a way to add that?
  6. Here's my config file and yes I have uploaded the build into the data/copypaste file. IQGuardianDrone.json
  7. Thanks for spotting that out. I added it to the copy paste folder but after reloading IQGuardian and Copy Paste, the merchant house is not spawning. I can /paste it but obviously, the NPC merchant is not there.
  8. Sorry, I didn't get exactly from the description how to install the custom plugin items into the loottable. For example, I have EpicLoot plugin - how do I add those items?
  9. Doesn't work. I have the custom position set to true and I set the coordinates and reloaded the plugin but the merchant's hut does not spawn. I checked the console and there are no errors. I am using 'printpos' on console to get the coordinates so I don't think I am getting it wrong. 01.02 17:11:09 [Server] INFO Unloaded plugin IQGuardianDrone v1.3.4 by Mercury 01.02 17:11:09 [Server] INFO Unloaded plugin IQGuardianDrone v1.3.4 by Mercury 01.02 17:11:09 [Server] INFO [IQGuardianDrone] Sounds successfully initialized 01.02 17:11:09 [Server] INFO [IQGuardianDrone] Sounds successfully initialized 01.02 17:11:09 [Server] INFO Loaded plugin IQGuardianDrone v1.3.4 by Mercury 01.02 17:11:09 [Server] INFO Loaded plugin IQGuardianDrone v1.3.4 by Mercury 01.02 17:11:10 [Server] INFO [IQGuardianDrone] 6 images downloaded successfully! 01.02 17:11:10 [Server] INFO [IQGuardianDrone] 6 images downloaded successfully
  10. It was worth a shot. Appreciate the plugin anyway. Btw, can you help me with this problem? I've set the config for the medkits but in-game, the description is not updating. It still has the same description as the default one.
  11. Is there a way for you to make it craftable without that plugin? This plugin is amazing and for it to be dependent on a separate purchase is such a mood killer.
  12. The NPCs on our server are not giving players broken legs or concussions. How do I enable that?
  13. I'm using a custom map so we don't have a dedicated Compound. When I try to load the plugin, it says the vendor cannot spawn because of that and we need to disable the option. I've looked at the config file and there isn't an option. Instead, I used a custom position but it doesn't work because the plugin auto-unloads due to the compound-missing.
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