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Everything posted by Covfefe
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How's it coming along?
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i tried to get chatgpt to fix the "mystery attacker" when players get killed by an animal RustGPT.cs File when a player gets killed by an animal, the response says "mystery attacker" fix it so it will say the name of the animal instead of "mystery attacker" ChatGPT said: ChatGPT I can help you modify the script so that it displays the name of the animal instead of "mystery attacker" when a player gets killed by an animal. I'll take a look at the script and make the necessary changes. Let me start by reading the contents of the file. The script appears to be part of a plugin for the game Rust, which includes features for interacting with OpenAI's ChatGPT and handling game events like player deaths. To ensure I modify the correct part of the script, I need to find where the script handles player deaths, particularly the section where it identifies the "mystery attacker" and changes the message to include the specific animal. Let me search for relevant code sections related to player deaths and attacker identification. The script includes a section for handling death commentary, and it identifies the attacker during a player's death. There's a check for whether the entity is an animal (entity is BaseAnimalNPC), which might be where the "mystery attacker" issue originates. I'll modify the script so that when the entity is an animal, it will display the animal's name instead of "mystery attacker." I'll now proceed with this change. I have modified the script so that when a player is killed by an animal, the name of the animal will be displayed instead of "mystery attacker." You can download the modified script using the link below: Download Modified_RustGPT.cs 4o You said: It's still saying mystery attacker when someone dies to an animal ChatGPT said: ChatGPT It seems that there may be another part of the code handling the death messages where the "mystery attacker" is still being used. I'll check the code again to find where else this might be occurring and fix it so that the correct animal name is displayed. Let me take another look at the script. It seems like I can’t do more advanced data analysis right now. Please try again later. However, based on the image you provided, it looks like the issue might be related to a different section of the script that handles the commentary or messages related to the kill. I suggest checking the parts of the code where death commentary or custom messages are generated to ensure that they reference the correct attacker name, particularly for animals. If you still have the script available, you might want to look for any instances where "mystery attacker" or similar phrases are used and replace them with the logic that checks for the animal's name. If you'd like, I can guide you through where to look or what specific changes to make.
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i fixed it with chat gpt
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Then can you just make it auto spawn with server start?
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Can you please make the plugin auto spawn on whatever road is the longest?
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I'm still having this issue. I only get replies from suicides. Should I delete my deathnotes plugin?
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My players are having a very easy time killing all the scientist and would like a respawn timer for all the scientists Thank you
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- 273 comments
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I'm not hearing anything while the npcs are on their hands and knees this is what i see in console if it helps [WoundedNPC] NPC 1072586 (1072586) wounded. [WoundedNPC] NPC Locked Crate Scientist (3700628) wounded. [WoundedNPC] NPC 9923726 (9923726) wounded. [WoundedNPC] NPC Locked Crate Scientist (3518441) wounded. [WoundedNPC] NPC Locked Crate Scientist (5578347) wounded. [WoundedNPC] OnPlayerRecovered: Handling bot Locked Crate Scientist (3700628). [WoundedNPC] OnPlayerRecovered: Bot Locked Crate Scientist (3700628) removed from wounded list. Locked Crate Scientist[3700628] was killed by Admin at (757.52, 14.77, -645.39) [WoundedNPC] OnPlayerRecovered: Handling bot 8921490 (8921490). [WoundedNPC] OnPlayerRecovered: Bot 8921490 (8921490) removed from wounded list. 8921490[8921490] was killed by Buckmann[76561197992943900] at (-982.50, 14.77, 839.49) [WoundedNPC] OnPlayerRecovered: Handling bot Locked Crate Scientist (3518441). [WoundedNPC] OnPlayerRecovered: Bot Locked Crate Scientist (3518441) removed from wounded list. Locked Crate Scientist[3518441] was killed by Admin at (757.83, 14.77, -643.00) [WoundedNPC] OnPlayerRecovered: Handling bot Locked Crate Scientist (5578347). [WoundedNPC] OnPlayerRecovered: Bot Locked Crate Scientist (5578347) removed from wounded list. Locked Crate Scientist[5578347] was killed by Admin at (758.25, 14.77, -639.85) [WoundedNPC] OnPlayerRecovered: Handling bot 9923726 (9923726). [WoundedNPC] OnPlayerRecovered: Bot 9923726 (9923726) removed from wounded list.
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Basically auto turn on at night and auto off during day
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I finally got the loot to show up by disabling the locked crate loot table
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I watched my player clear the outside, then go inside and still no loot crates at all. Admin radar also showing nothing inside the ship
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What blue doors? I installed today's update and there's still no loot in the ship. Only npcs
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Please give us an option to just disable ground control center all together or have players who get killed by the airship turrets "YOU MUST DESTROY GROUND CONTROL CENTER FIRST" something like that because nobody even tries to do the airship event anymore, because nobody knows about the ground control center.
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Any update on this? My players pretty much stopped using this plugin because of how difficult it is to land on 1 foundation
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My players had no idea how to disable the anti-air because the ground control icon looks like every other one. Please add some kind of colorful radius marker on it. OR Allow us to just permanently turn off ground control/air turrets
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When gpt tries to reply in game, nothing comes up and I see this in console What does this mean? It was working yesterday
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I'm still not getting anything but suicides. Not sure what I'm doing wrong. This used to work perfectly 2 versions ago "AIResponseParameters": { "Frequency Penalty": 0.0, "Max Tokens": 999, "Model": "gpt-3.5-turbo-0125", "Presence Penalty": 0.6, "Temperature": 0.9 }, "Broadcast Response to the server": true, "Chat cool down in seconds": 3, "DeathNoteSettings": { "Kill Message Color": "#ADD8E6", "Kill Message Font Size": 12, "Show simple kill feed in chat": true }, "OpenAI_Api_Key": { "OpenAI API Key": "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" }, "OptionalPlugins": { "Broadcast RustGPT Messages to Discord?": true, "DiscordMessages Webhook URL": "https://support.discord.com/hc/en-us/articles/228383668-Intro-to-Webhooks", "Kill GPT Prompt": "You are an extremely rude color commentator on the hottest new deathmatch show of the future. You use profanity and make fun of the people involved.", "Steam API Key": "966DF5F37A61ADADF4E125576B35AA97", "Turn on GPT Powered Death Notes": true },
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Bump