{
"Patrol Helicopter options": {
"Health multiplier": 1.0,
"Crate count": 2,
"Turret range": 80.0,
"Time between homing missiles (seconds)": 5,
"Time after which a player is not considered hostile anymore (seconds)": 60
},
"Pilot NPC configuration": {
"name": "Air Convoy Pilot",
"health": 100.0,
"enableRadio": true,
"roamRange": 10.0,
"chaseRange": 20.0,
"senseRange": 50.0,
"visionCone": 135.0,
"damageScale": 1.0,
"memoryDuration": 60.0,
"removeCorpseAfterDeath": false,
"kit": "",
"Clothing items": [
{
"shortName": "hazmatsuit_scientist",
"amount": 1,
"skinId": 0
}
],
"Belt items": [
{
"shortName": "pistol.prototype17",
"amount": 1,
"skinId": 0
}
],
"lootTable": {
"Enabled": false,
"Item list": [
{
"Short name": "scrap",
"Min amount": 10,
"Max amount": 20,
"Chance (1 = 100%)": 1.0,
"Skin id": 0,
"Custom name": ""
}
]
}
},
"Soldier NPC configuration": {
"name": "Air Convoy Soldier",
"health": 200.0,
"enableRadio": true,
"roamRange": 40.0,
"chaseRange": 40.0,
"senseRange": 50.0,
"visionCone": 135.0,
"damageScale": 1.0,
"memoryDuration": 60.0,
"removeCorpseAfterDeath": false,
"kit": "",
"Clothing items": [
{
"shortName": "scientistsuit_heavy",
"amount": 1,
"skinId": 0
}
],
"Belt items": [
{
"shortName": "lmg.m249",
"amount": 1,
"skinId": 0
}
],
"lootTable": {
"Enabled": false,
"Item list": [
{
"Short name": "scrap",
"Min amount": 10,
"Max amount": 20,
"Chance (1 = 100%)": 1.0,
"Skin id": 0,
"Custom name": ""
}
]
}
},
"Container Loot Configuration (Max. 6 Crates)": [
{
"Crate prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab",
"Loot preset name (requires Loottable plugin)": "Container Normal Crate",
"Custom loot table": {
"Enabled": false,
"Item list": [
{
"Short name": "scrap",
"Min amount": 10,
"Max amount": 20,
"Chance (1 = 100%)": 1.0,
"Skin id": 0,
"Custom name": ""
}
]
}
},
{
"Crate prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab",
"Loot preset name (requires Loottable plugin)": "Container Military Crate",
"Custom loot table": {
"Enabled": false,
"Item list": [
{
"Short name": "scrap",
"Min amount": 10,
"Max amount": 20,
"Chance (1 = 100%)": 1.0,
"Skin id": 0,
"Custom name": ""
}
]
}
},
{
"Crate prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab",
"Loot preset name (requires Loottable plugin)": "Container Locked Crate",
"Custom loot table": {
"Enabled": false,
"Item list": [
{
"Short name": "scrap",
"Min amount": 10,
"Max amount": 20,
"Chance (1 = 100%)": 1.0,
"Skin id": 0,
"Custom name": ""
}
]
}
},
{
"Crate prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab",
"Loot preset name (requires Loottable plugin)": "Container Elite Crate",
"Custom loot table": {
"Enabled": false,
"Item list": [
{
"Short name": "scrap",
"Min amount": 10,
"Max amount": 20,
"Chance (1 = 100%)": 1.0,
"Skin id": 0,
"Custom name": ""
}
]
}
},
{
"Crate prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab",
"Loot preset name (requires Loottable plugin)": "Container Ammo Crate",
"Custom loot table": {
"Enabled": false,
"Item list": [
{
"Short name": "scrap",
"Min amount": 10,
"Max amount": 20,
"Chance (1 = 100%)": 1.0,
"Skin id": 0,
"Custom name": ""
}
]
}
},
{
"Crate prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab",
"Loot preset name (requires Loottable plugin)": "Container Normal Crate",
"Custom loot table": {
"Enabled": false,
"Item list": [
{
"Short name": "scrap",
"Min amount": 10,
"Max amount": 20,
"Chance (1 = 100%)": 1.0,
"Skin id": 0,
"Custom name": ""
}
]
}
}
],
"Time between events (minutes; set to -1 to disable scheduled events)": 10,
"Event duration (minutes)": 60,
"Patrol Helicopter count (0 - 4)": 4,
"Ignored monuments": [
"assets/bundled/prefabs/autospawn/monument/fishing_village/fishing_village_a.prefab",
"assets/bundled/prefabs/autospawn/monument/fishing_village/fishing_village_b.prefab",
"assets/bundled/prefabs/autospawn/monument/fishing_village/fishing_village_c.prefab",
"assets/bundled/prefabs/autospawn/monument/medium/bandit_town.prefab",
"assets/bundled/prefabs/autospawn/monument/medium/compound.prefab"
],
"Custom chat prefix": null,
"Anti-Air Rocket loot options": {
"Spawn anti-air rockets in loot": false,
"Crates": {
"crate_elite": {
"Min item amount": 1,
"Max item amount": 2,
"Item spawn chance (1 = 100%)": 0.4
},
"bradley_crate": {
"Min item amount": 1,
"Max item amount": 3,
"Item spawn chance (1 = 100%)": 0.8
}
}
}
}
Still can't get the air convoy to restart after it finishes it's event. Is my config ok?