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Covfefe

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Everything posted by Covfefe

  1. none of my bots are in any factions, is there a config that can stop the bradley from shooting botrespawn npcs non stop?
  2. This has happened more than once. Seems to be a hit or miss the destroyed chinook is there, but no container
  3. Players are able to easily take out all the npcs with minicopter and vehicle turrets. Would it be possible to make the npcs attack the turrets? Thank you
  4. thank you
  5. Is it meant to be like this? myself nor my players can open the rhib loot box. If it was meant to be like this, please add an option in the config so we can put in whatever loot prefab we want for the box. thank you
  6. It never shows back up again. I have to manually /airconvoy start
  7. nevermind figured it out with grokai, said it prob needs to be blown up
  8. please add an option to disable the locked doors, just remove it all together
  9. how do y'all open this locked door
  10. i had to ent kill this door for my player
  11. how's it coming along?
  12. does the event end when you kill all npcs/loot all crates? I want the event to be running 24/7 and only ending when someone completes the cargo
  13. oh and size too
  14. all the patrol heli's are gone again and i see this in console. the chinook is just hovering in place in the oean
  15. disregard, fixed it again with chatgpt RustGPT.cs
  16. Covfefe

    REQUEST: Disable Chat

    getting annoying spamming the chat with event start and end while troubleshooting the plugin
  17. i found their loot on the ocean so somehow the chinook blew up? cause it was on fire for some reason as well
  18. the chinook just disappeared and the patrol heli's are just hovering over where it vanished I also see in console that the air convoy npcs died somehow
  19. i set my heli.lifetimeminutes to 20 and the patrol helicopters haven't despawned so far, but i hope they don't disappear after 20 minutes cause i set the event duration to 99123
  20. hm they just disappeared flying towards airfield as well... I have patrol helicopters disabled on my server patrolheli lifetimeminutes set to 0, could that be why?
  21. for some reason the patrol helicopters keep vanishing when they fly close to my launch site and i already have all the sam turrets removed. they just vanish with nothing in console logs I want to try to disable it from flying to launch to see if it fixes the problem
  22. similar to heli.strafe playername except it doesn't attack the player, just flies towards them, circles them once then goes back to it's monument patrolling "/airconvoy follow playername" would be cool thank you!
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