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Covfefe

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Everything posted by Covfefe

  1. Covfefe

    Jet Event

    @Razorwhere's the config file? the youtube video doesn't show diddly squat about the plugin besides a couple jets flying. Is this plugin 24/7? is there an event duration? what does it damage? is damage configurable? hello???????????????????
  2. Covfefe

    Spooky Sky

    Why does it keep doing this in console?
  3. I also tried updating the server and leaving oxide uninstalled, but still had the same issue. It's like no matter what buttons you press, you are stuck sleeping. You can F1 kill yourself over and over again, but you'll just respawn stuck in the sleeping screen. It's so weird I've never experienced this before either. I ended up changing the map. I can't even think of how this could happen. I have over 140 plugins and I wouldn't be surprised if they had something to do with it. Could plugins corrupt a map permanently? even after oxide has been uninstalled?
  4. Covfefe

    Spooky Sky

    is this fixed? i want to buy this plugin
  5. Covfefe

    Custom Portals

    How do you pick up a portal?
  6. Covfefe

    Convoy

    what exactly does this mean? is this how long the convoy stays aggressive for after someone attacks it? or how long before it starts shooting back after someone attacks it?
  7. Covfefe

    Rust GPT

    i tried to get chatgpt to fix the "mystery attacker" when players get killed by an animal RustGPT.cs File when a player gets killed by an animal, the response says "mystery attacker" fix it so it will say the name of the animal instead of "mystery attacker" ChatGPT said: ChatGPT I can help you modify the script so that it displays the name of the animal instead of "mystery attacker" when a player gets killed by an animal. I'll take a look at the script and make the necessary changes. Let me start by reading the contents of the file. The script appears to be part of a plugin for the game Rust, which includes features for interacting with OpenAI's ChatGPT and handling game events like player deaths. To ensure I modify the correct part of the script, I need to find where the script handles player deaths, particularly the section where it identifies the "mystery attacker" and changes the message to include the specific animal. Let me search for relevant code sections related to player deaths and attacker identification. The script includes a section for handling death commentary, and it identifies the attacker during a player's death. There's a check for whether the entity is an animal (entity is BaseAnimalNPC), which might be where the "mystery attacker" issue originates. I'll modify the script so that when the entity is an animal, it will display the animal's name instead of "mystery attacker." I'll now proceed with this change. I have modified the script so that when a player is killed by an animal, the name of the animal will be displayed instead of "mystery attacker." You can download the modified script using the link below: Download Modified_RustGPT.cs 4o You said: It's still saying mystery attacker when someone dies to an animal ChatGPT said: ChatGPT It seems that there may be another part of the code handling the death messages where the "mystery attacker" is still being used. I'll check the code again to find where else this might be occurring and fix it so that the correct animal name is displayed. Let me take another look at the script. It seems like I can’t do more advanced data analysis right now. Please try again later. However, based on the image you provided, it looks like the issue might be related to a different section of the script that handles the commentary or messages related to the kill. I suggest checking the parts of the code where death commentary or custom messages are generated to ensure that they reference the correct attacker name, particularly for animals. If you still have the script available, you might want to look for any instances where "mystery attacker" or similar phrases are used and replace them with the logic that checks for the animal's name. If you'd like, I can guide you through where to look or what specific changes to make.
  8. Covfefe

    Rust GPT

    nevermind, i got chatgpt to tell me it's
  9. Covfefe

    Rust GPT

    how do i get it to only respond to question marks? i can't compile with just "?"
  10. Covfefe

    War Mode PVP/PVE

    Has anyone replaced TruePVE with this? If so, how difficult was the transition? Any tips? My server is 24/7 TruePVE, but I'm seriously considering replacing it with this plugin. Are you able to block damage to pve bases from people crashing their mini/scrap heli/etc... and causing fire damage?
  11. How's it coming along? Wipe is almost here!
  12. Question, does the ship move? or just floats in one spot in the sky?
  13. Please add an option to disable the card requirement to open doors. Things like that is one of the biggest mistakes event creators make. Players are really dumb and won't know why the doors aren't opening then quit the vent all together. I've seen this happen many times.
  14. done!
  15. I believe in you. It's okay if it goes in the water (so i can run plugins like convoy & armored train)
  16. Covfefe

    Giant’s Land

    I believe in you (i really want to run convoy & armored train plugins)
  17. Covfefe

    Caravan

    Looks like Oregon Trail & Wild Wild West mixed together. Love it.
  18. Covfefe

    Silo Island

    So I can run convoy & armored train plugins. Players can build in the sky on my server and the ocean too, so no worries there.
  19. Covfefe

    Silo Island

    I believe in you
  20. Covfefe

    Rust GPT

    I did, just trying to figure out what Tbird meant https://codefling.com/files/sc/12030-new-death-notes-doesnt-catch-most-deaths/?tab=comments#comment-59608
  21. Covfefe

    Maikan (MiniMap)

    please add gas station/supermarket
  22. I see a ring road, please add ring rail as well
  23. Covfefe

    Giant’s Land

    Please add ring & rail network for plugins like Convoy and Armored Train. Thank you

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