-
Posts
1,554 -
Joined
-
Last visited
-
Days Won
9
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Services
Downloads Plus Support
DOWNLOADS EXTRA
Everything posted by Covfefe
-
- 17 comments
-
- 1
-
-
- #halloween
- #gruber
-
(and 4 more)
Tagged with:
-
- 5 comments
-
- #team spawner
- #team
-
(and 7 more)
Tagged with:
-
WaterPatrol was compiled successfully in 1572ms Failed to call hook 'OnServerInitialized' on plugin 'WaterPatrol v1.0.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WaterPatrol.GetNameMonument (MonumentInfo monument) [0x000c1] in :0 at Oxide.Plugins.WaterPatrol.CheckAllMonuments () [0x0001a] in :0 at Oxide.Plugins.WaterPatrol.OnServerInitialized () [0x0000c] in :0 at Oxide.Plugins.WaterPatrol.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00d43] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Loaded plugin WaterPatrol v1.0.9 by KpucTaJl
-
it only turns on boombox.deployed and not boombox.static anymore. i could have swore it also used to turn on boombox.static
-
i think you forgot to add the tripod spotlight, i can't get it to turn on or find it's name in the config
-
I was watching this youtube video and thought of rust and i was thinking how cool would it be to have a floating blimp base, but how would you even move the entire base? that's when i thought of barges. how cool would it be to be able to float your entire base around the map? blimp seats 12, has windows all around to shoot out of. so cool!
-
- 11 comments
-
- #event
- #rust event
-
(and 1 more)
Tagged with:
-
"Biomes for automatic location spawn (Arid, Temperate, Tundra, Arctic)": [???????????], do i just type [arid, temperate]? or do i leave it empty and it can spawn in all biomes?
-
- 20 comments
-
NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.Convoy+BuildManager.CreateEntity (System.String prefabName, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.UInt64 skinId, System.Boolean enableSaving) [0x0000e] in <29688c9ded4148d39aeb89a30b4a9988>:0 at Oxide.Plugins.Convoy+BuildManager.SpawnRegularEntity (System.String prefabName, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.UInt64 skinId, System.Boolean enableSaving) [0x00000] in <29688c9ded4148d39aeb89a30b4a9988>:0 at Oxide.Plugins.Convoy+BikeVehicle.SpawnBike (Oxide.Plugins.Convoy+BikeConfig bikeConfig, Oxide.Plugins.Convoy+ConvoyPathVehicle ftontVehicle) [0x0002e] in <29688c9ded4148d39aeb89a30b4a9988>:0 at Oxide.Plugins.Convoy+EventController.SpawnConvoyVehicle (System.String presetName, Oxide.Plugins.Convoy+ConvoyPathVehicle frontVehicle) [0x0011f] in <29688c9ded4148d39aeb89a30b4a9988>:0 at Oxide.Plugins.Convoy+EventController+<SpawnCorountine>d__23.MoveNext () [0x000f6] in <29688c9ded4148d39aeb89a30b4a9988>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) Oxide.Plugins.EventController:SpawnConvoy() Oxide.Plugins.EventController:Init(EventConfig) Oxide.Plugins.EventLauncher:StartEvent(EventConfig) Oxide.Plugins.<DelayedStartEventCorountine>d__6:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [Convoy] The event has begun! (Preset name - medium)
-
Failed to run a 1.50 timer in 'CargoConvoy v1.0.6' (ArgumentNullException: Value cannot be null. Parameter name: source) at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x0000d] in <8b0c76c7efa244bc95eeee75bf1314cd>:0 at Oxide.Plugins.CargoConvoy.GetObjectConfigCargo (Oxide.Plugins.CargoConvoy+NpcConfig config) [0x00030] in :0 at Oxide.Plugins.CargoConvoy.SpawnNpcCargo (ScientistNPC scientist) [0x0008a] in :0 at Oxide.Plugins.CargoConvoy+<>c__DisplayClass102_0.b__0 () [0x00000] in :0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
-
i noticed some maps have link to this plugin, i think you should do the same for the maps
-
you might want to run around the entire map on foot because my players keep finding spots to fall through the terrain
-
- 6 comments