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Everything posted by Covfefe
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how's it coming along?
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- 3 comments
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- #clover
- #st.patricks day
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(and 7 more)
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oh and size too
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all the patrol heli's are gone again and i see this in console. the chinook is just hovering in place in the oean
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disregard, fixed it again with chatgpt RustGPT.cs
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getting annoying spamming the chat with event start and end while troubleshooting the plugin
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i found their loot on the ocean so somehow the chinook blew up? cause it was on fire for some reason as well
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the chinook just disappeared and the patrol heli's are just hovering over where it vanished I also see in console that the air convoy npcs died somehow
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i set my heli.lifetimeminutes to 20 and the patrol helicopters haven't despawned so far, but i hope they don't disappear after 20 minutes cause i set the event duration to 99123
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hm they just disappeared flying towards airfield as well... I have patrol helicopters disabled on my server patrolheli lifetimeminutes set to 0, could that be why?
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for some reason the patrol helicopters keep vanishing when they fly close to my launch site and i already have all the sam turrets removed. they just vanish with nothing in console logs I want to try to disable it from flying to launch to see if it fixes the problem
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similar to heli.strafe playername except it doesn't attack the player, just flies towards them, circles them once then goes back to it's monument patrolling "/airconvoy follow playername" would be cool thank you!
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- 28 comments
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- #convoy
- #helicopter
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(and 9 more)
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- 28 comments
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- #convoy
- #helicopter
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(and 9 more)
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i'm dyslexic, even what you posted barely helps since idk if the preset name is shortname or entire prefab address, same goes for navmesh preset name, like what even is that? i gotta go look for nav mesh profiles or something? and third, even if i knew that's where the positioning goes, i don't even know the correct XYZ format, or how many digits each position uses, etc etc
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changed maps and it worked again
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happy anniversary