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Covfefe

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Everything posted by Covfefe

  1. Would like the boombox position to be above the head instead (player must look all the way up) You could make it configurable (left/up/right) Thank you!
    so far so good!
  2. Covfefe

    Ez BoomBox

    What about just having the regular rectangular boombox oh their head like a hat? this way players who need to free look left and right won't get their view blocked in combat
  3. Covfefe

    Ez BoomBox

    doesn't have to be default, just a configurable option to make it on by default
  4. Covfefe

    Ez BoomBox

    does the boombox collide with anything while moving around/driving/flying? can you make the boombox on by default? as in players spawn with the boombox next to them instead of having to type /boombox?
  5. Covfefe

    Votemap

    Can you make the vote screen pop up on server connect? I want to force players to vote for next wipe's map. Then after they vote, the menu will never pop up automatically again until next wipe.
  6. Covfefe

    Vote Map

    can you make it pop up on first time server connect for current wipe? i want to force players to have to vote for next wipe's map before they can wake up
  7. Covfefe

    Map Voter

    can you make the map voting screen automatically pop up at server connect once per wipe?
  8. no it was the ferry terminal event dev that fixed this issue sorry i thought this was the botrespawn plugin forum lol
  9. the other dev updated ferry terminal event to prevent this
  10. Covfefe

    Hide And Seek

    please post a video of the event
  11. I figured out the problem. It only runs the first command "Chat commands to execute on player connect (works only if you have enabled spawn personal bot on connect)": [ "pnpc combat", "pnpc pvp" ], I changed it to just pvp and the pvp mode works. Can you just combine the pvp and combat into one? That way the bot attacks npcs as well as defends the owner if the owner gets hurt
  12. doesn't work anymore. players have to wait until they get attacked before pnpc attacks
  13. specific ones, i'll try to remember which ones exactly.
  14. at the outpost it spawns you inside one of the buildings, and i've watched several players spawn under the ground at other spawn points.
  15. Didn't know I had to delete the config and reload the plugin every wipe. Please make this an automatic feature and please add 1 config option to ENABLE ALL BEDS.
  16. Failed to call hook 'OnServerInitialized' on plugin 'MonumentBeds v1.0.0' (ArgumentNullException: Value cannot be null. Parameter name: key) at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in :0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in :0 at Oxide.Plugins.MonumentBeds+PluginConfig.GenerateData () [0x0003e] in <6ae9a1aba1904c26b3e17f9aade071a7>:0 at Oxide.Plugins.MonumentBeds.OnServerInitialized () [0x00000] in <6ae9a1aba1904c26b3e17f9aade071a7>:0 at Oxide.Plugins.MonumentBeds.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00282] in <6ae9a1aba1904c26b3e17f9aade071a7>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Loaded plugin Monument Beds v1.0.0 by Khan
  17. Would it be possible to make the trafficdrivers run over players? Like instead of shooting at players, the driver just keeps trying to run them over. The moment the driver sees a player, they will immediately drive off the road and after the player. This would be AMAZING. thank you!
  18. Covfefe

    Monument Music

    damn, i was hoping this plugin already has preplaced positions for all vanilla monuments, because I have MonumentPlus and that plugin already does this
  19. i found a whole ton of my botrespawn bots trying to attack those hostages. i checked my botrespawn settings and i can't find anything to fix this

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