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Everything posted by Covfefe
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Would like the boombox position to be above the head instead (player must look all the way up) You could make it configurable (left/up/right) Thank you!
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- 25 comments
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- #plugin
- #admin tool
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no it was the ferry terminal event dev that fixed this issue sorry i thought this was the botrespawn plugin forum lol
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the other dev updated ferry terminal event to prevent this
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I figured out the problem. It only runs the first command "Chat commands to execute on player connect (works only if you have enabled spawn personal bot on connect)": [ "pnpc combat", "pnpc pvp" ], I changed it to just pvp and the pvp mode works. Can you just combine the pvp and combat into one? That way the bot attacks npcs as well as defends the owner if the owner gets hurt
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doesn't work anymore. players have to wait until they get attacked before pnpc attacks
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It’s still happening
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specific ones, i'll try to remember which ones exactly.
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at the outpost it spawns you inside one of the buildings, and i've watched several players spawn under the ground at other spawn points.
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Didn't know I had to delete the config and reload the plugin every wipe. Please make this an automatic feature and please add 1 config option to ENABLE ALL BEDS. -
it loads but doesn't work, no oilrig beds, no nothing (custom map) -
Failed to call hook 'OnServerInitialized' on plugin 'MonumentBeds v1.0.0' (ArgumentNullException: Value cannot be null. Parameter name: key) at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in :0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in :0 at Oxide.Plugins.MonumentBeds+PluginConfig.GenerateData () [0x0003e] in <6ae9a1aba1904c26b3e17f9aade071a7>:0 at Oxide.Plugins.MonumentBeds.OnServerInitialized () [0x00000] in <6ae9a1aba1904c26b3e17f9aade071a7>:0 at Oxide.Plugins.MonumentBeds.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00282] in <6ae9a1aba1904c26b3e17f9aade071a7>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Loaded plugin Monument Beds v1.0.0 by Khan
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Would it be possible to make the trafficdrivers run over players? Like instead of shooting at players, the driver just keeps trying to run them over. The moment the driver sees a player, they will immediately drive off the road and after the player. This would be AMAZING. thank you!
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i found a whole ton of my botrespawn bots trying to attack those hostages. i checked my botrespawn settings and i can't find anything to fix this