-
Posts
1,445 -
Joined
-
Last visited
-
Days Won
8
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by Covfefe
-
Could not initialize plugin 'WaterTreatmentEvent v1.7.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WaterTreatmentEvent.LoadConfig () [0x00025] in <4b50fcc88638432e85b4d4a112c551db>:0 at Oxide.Core.Plugins.Plugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x0000f] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.CSPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Plugins.RustPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x0028e] in <5dfc721ad48a434bad2c1ac31fc7c77d>:0 at Oxide.Core.Plugins.PluginManager.AddPlugin (Oxide.Core.Plugins.Plugin plugin) [0x00027] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.OxideMod.PluginLoaded (Oxide.Core.Plugins.Plugin plugin) [0x00035] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
-
- 7 comments
-
-
- 1 comment
-
- 1
-
-
- #exploding
- #explosive
-
(and 2 more)
Tagged with:
-
can you make is so that the radio only turns on when someone is sitting in the vehicle? thank you
-
-
@CASHRnobody uses this plugin anymore
-
- 50 comments
-
- #custom map
- #flouones
- (and 10 more)
-
- 7 comments
-
- #flouones
- #custom map
-
(and 3 more)
Tagged with:
-
nevermind it works now with this setting
-
they used to attack any npcs in range, but now it doesn't attack until you get hit is something wrong with my config?
-
please add a configurable map marker thank you
-
It takes a lot of rockets to take down the chinook and my players are having a hard time chasing it down. Configurable health could fix that. Thank you
-
i've had the heli crash out of nowhere too, but very rarely
-
can you use the chinook that has scientists inside so that it shoots at players?
-
so when we're working on the plugin and we reload it, players will automatically spawn their npc since reloading the plugin kills the npc
-
please make the plugin run the pnpc command for every online player when the plugin reloads or make it optional
-
I haven't seen it again.
-
just tried editing the first dungbase1 and it was ridiculous searching for every little box and typing displayname=Dungeon Guard Just give us a configurable name in the main .json, there's really no need to customIZE the name of every single npc.
-
here's convoy for example it's sooo simple, all you need is time between events and that's it. my players had a hell of a time waiting for the next dungeon to spawn last night because the timer has to be as long as the duration please fix this, thank you
-
it's so confusing, can't you just make the timers like every other rust event where once you complete the event the min and max timers mean the min and max amount of time until the event starts again? all we need is Event Duration, which doesn't even need to exist, because it should stay on until someone finishes the event, and then min/max time until next event. Please fix this, thank you.