-
Posts
1,436 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by Covfefe
-
happy anniversary
-
when i do env.time 11 from night, the sky still looks the same like its still 1am.
-
- 91 comments
-
-
i used the printpos from console this time and still got the same errors my json Quote { "List of patrol boat presets": [ { "Chase Range": 666.0, "Sense Range": 999.0, "Minimum": 1, "Maximum": 2, "Marker configuration on the map": { "Enabled? [true/false]": true, "Name": "Pirates", "Radius": 0.4, "Alpha": 0.6, "Marker color": { "r": 0.81, "g": 0.25, "b": 0.15 } }, "Engine power": 2000.0, "Crate setting": { "Which loot table should the plugin use? (0 - own; 1 - loot table of the Rust objects; 2 - combine the 1 and 2 methods)": 2, "Loot table from prefabs (if the loot table type is 1 or 2)": { "Minimum numbers of prefabs": 5, "Maximum numbers of prefabs": 5, "Use minimum and maximum values? [true/false]": false, "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/prefabs/npc/m2bradley/bradley_crate.prefab" }, { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab" }, { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab" }, { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/prefabs/misc/supply drop/supply_drop.prefab" }, { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/prefabs/npc/patrol helicopter/heli_crate.prefab" } ] }, "Own loot table (if the loot table type is 0 or 2)": { "Minimum numbers of items": 2, "Maximum numbers of items": 2, "Use minimum and maximum values? [true/false]": false, "List of items": [ { "ShortName": "scrap", "Minimum": 50, "Maximum": 100, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "syringe.medical", "Minimum": 1, "Maximum": 2, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "diesel_barrel", "Minimum": 1, "Maximum": 2, "Chance [0.0-100.0]": 50.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } }, "Driver setting": { "Name": "Captain Crack Sparrow", "Health": 100.0, "Wear items": [ { "ShortName": "shoes.boots", "SkinID (0 - default)": 826587881 }, { "ShortName": "pants", "SkinID (0 - default)": 1552705077 }, { "ShortName": "hoodie", "SkinID (0 - default)": 1552703337 }, { "ShortName": "burlap.gloves", "SkinID (0 - default)": 1552705918 }, { "ShortName": "roadsign.kilt", "SkinID (0 - default)": 1624102935 }, { "ShortName": "metal.plate.torso", "SkinID (0 - default)": 2843462369 }, { "ShortName": "metal.facemask", "SkinID (0 - default)": 2843464348 } ] }, "NPCs setting - 1": { "Name": "Zombie Pirate", "Health": 100.0, "Attack Range Multiplier": 1.0, "Target Memory Duration [sec.]": 20.0, "Scale damage": 0.5, "Aim Cone Scale": 1.0, "Wear items": [ { "ShortName": "shoes.boots", "SkinID (0 - default)": 826587881 }, { "ShortName": "pants", "SkinID (0 - default)": 1552705077 }, { "ShortName": "hoodie", "SkinID (0 - default)": 1552703337 }, { "ShortName": "burlap.gloves", "SkinID (0 - default)": 1552705918 }, { "ShortName": "roadsign.kilt", "SkinID (0 - default)": 1624102935 }, { "ShortName": "roadsign.jacket", "SkinID (0 - default)": 1624100124 }, { "ShortName": "coffeecan.helmet", "SkinID (0 - default)": 1624104393 } ], "Belt items": [ { "ShortName": "rifle.lr300", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight", "weapon.mod.holosight" ], "Ammo": "" }, { "ShortName": "rocket.launcher", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 3, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ], "Kit (it is recommended to use the previous 2 settings to improve performance)": "pirate" }, "NPCs setting - 2": { "Name": "Zombie Pirate", "Health": 100.0, "Attack Range Multiplier": 1.0, "Target Memory Duration [sec.]": 20.0, "Scale damage": 0.5, "Aim Cone Scale": 1.0, "Wear items": [ { "ShortName": "shoes.boots", "SkinID (0 - default)": 826587881 }, { "ShortName": "pants", "SkinID (0 - default)": 1552705077 }, { "ShortName": "hoodie", "SkinID (0 - default)": 1552703337 }, { "ShortName": "burlap.gloves", "SkinID (0 - default)": 1552705918 }, { "ShortName": "roadsign.kilt", "SkinID (0 - default)": 1624102935 }, { "ShortName": "roadsign.jacket", "SkinID (0 - default)": 1624100124 }, { "ShortName": "coffeecan.helmet", "SkinID (0 - default)": 1624104393 } ], "Belt items": [ { "ShortName": "rifle.lr300", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight", "weapon.mod.holosight" ], "Ammo": "" }, { "ShortName": "rocket.launcher", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 3, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ], "Kit (it is recommended to use the previous 2 settings to improve performance)": "pirate1" }, "NPCs setting - 3": { "Name": "Zombie Pirate", "Health": 100.0, "Attack Range Multiplier": 1.0, "Target Memory Duration [sec.]": 20.0, "Scale damage": 0.5, "Aim Cone Scale": 1.0, "Wear items": [ { "ShortName": "shoes.boots", "SkinID (0 - default)": 826587881 }, { "ShortName": "pants", "SkinID (0 - default)": 1552705077 }, { "ShortName": "hoodie", "SkinID (0 - default)": 1552703337 }, { "ShortName": "burlap.gloves", "SkinID (0 - default)": 1552705918 }, { "ShortName": "roadsign.kilt", "SkinID (0 - default)": 1624102935 }, { "ShortName": "roadsign.jacket", "SkinID (0 - default)": 1624100124 }, { "ShortName": "coffeecan.helmet", "SkinID (0 - default)": 1624104393 } ], "Belt items": [ { "ShortName": "rifle.lr300", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight", "weapon.mod.holosight" ], "Ammo": "" }, { "ShortName": "rocket.launcher", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 3, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ], "Kit (it is recommended to use the previous 2 settings to improve performance)": "pirate2" }, "NPCs setting - 4": { "Name": "Zombie Pirate", "Health": 100.0, "Attack Range Multiplier": 1.0, "Target Memory Duration [sec.]": 20.0, "Scale damage": 0.5, "Aim Cone Scale": 1.0, "Wear items": [ { "ShortName": "shoes.boots", "SkinID (0 - default)": 826587881 }, { "ShortName": "pants", "SkinID (0 - default)": 1552705077 }, { "ShortName": "hoodie", "SkinID (0 - default)": 1552703337 }, { "ShortName": "burlap.gloves", "SkinID (0 - default)": 1552705918 }, { "ShortName": "roadsign.kilt", "SkinID (0 - default)": 1624102935 }, { "ShortName": "roadsign.jacket", "SkinID (0 - default)": 1624100124 }, { "ShortName": "coffeecan.helmet", "SkinID (0 - default)": 1624104393 } ], "Belt items": [ { "ShortName": "rifle.lr300", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight", "weapon.mod.holosight" ], "Ammo": "" }, { "ShortName": "rocket.launcher", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 3, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ], "Kit (it is recommended to use the previous 2 settings to improve performance)": "pirate3" }, "NPCs setting - 5": { "Name": "Zombie Pirate", "Health": 100.0, "Attack Range Multiplier": 1.0, "Target Memory Duration [sec.]": 20.0, "Scale damage": 0.5, "Aim Cone Scale": 1.0, "Wear items": [ { "ShortName": "shoes.boots", "SkinID (0 - default)": 826587881 }, { "ShortName": "pants", "SkinID (0 - default)": 1552705077 }, { "ShortName": "hoodie", "SkinID (0 - default)": 1552703337 }, { "ShortName": "burlap.gloves", "SkinID (0 - default)": 1552705918 }, { "ShortName": "roadsign.kilt", "SkinID (0 - default)": 1624102935 }, { "ShortName": "roadsign.jacket", "SkinID (0 - default)": 1624100124 }, { "ShortName": "coffeecan.helmet", "SkinID (0 - default)": 1624104393 } ], "Belt items": [ { "ShortName": "rifle.lr300", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight", "weapon.mod.holosight" ], "Ammo": "" }, { "ShortName": "rocket.launcher", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 3, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ], "Kit (it is recommended to use the previous 2 settings to improve performance)": "Pirate4" }, "List of positions for spawn on the map": [] }, { "Chase Range": 666.0, "Sense Range": 999.0, "Minimum": 1, "Maximum": 2, "Marker configuration on the map": { "Enabled? [true/false]": true, "Name": "Pirates", "Radius": 0.4, "Alpha": 0.6, "Marker color": { "r": 0.81, "g": 0.25, "b": 0.15 } }, "Engine power": 2000.0, "Crate setting": { "Which loot table should the plugin use? (0 - own; 1 - loot table of the Rust objects; 2 - combine the 1 and 2 methods)": 2, "Loot table from prefabs (if the loot table type is 1 or 2)": { "Minimum numbers of prefabs": 5, "Maximum numbers of prefabs": 5, "Use minimum and maximum values? [true/false]": false, "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/prefabs/npc/m2bradley/bradley_crate.prefab" }, { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab" }, { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab" }, { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/prefabs/misc/supply drop/supply_drop.prefab" }, { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/prefabs/npc/patrol helicopter/heli_crate.prefab" } ] }, "Own loot table (if the loot table type is 0 or 2)": { "Minimum numbers of items": 3, "Maximum numbers of items": 3, "Use minimum and maximum values? [true/false]": false, "List of items": [ { "ShortName": "scrap", "Minimum": 50, "Maximum": 100, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "diesel_barrel", "Minimum": 1, "Maximum": 2, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "syringe.medical", "Minimum": 1, "Maximum": 2, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } }, "Driver setting": { "Name": "Captain Crack Sparrow", "Health": 100.0, "Wear items": [ { "ShortName": "shoes.boots", "SkinID (0 - default)": 971729488 }, { "ShortName": "pants", "SkinID (0 - default)": 963501284 }, { "ShortName": "hoodie", "SkinID (0 - default)": 963496340 }, { "ShortName": "burlap.gloves", "SkinID (0 - default)": 1552705918 }, { "ShortName": "roadsign.kilt", "SkinID (0 - default)": 1624102935 }, { "ShortName": "metal.plate.torso", "SkinID (0 - default)": 1192804139 }, { "ShortName": "metal.facemask", "SkinID (0 - default)": 1121237616 } ] }, "NPCs setting - 1": { "Name": "Zombie Pirate", "Health": 100.0, "Attack Range Multiplier": 1.0, "Target Memory Duration [sec.]": 20.0, "Scale damage": 0.5, "Aim Cone Scale": 1.0, "Wear items": [ { "ShortName": "shoes.boots", "SkinID (0 - default)": 971729488 }, { "ShortName": "pants", "SkinID (0 - default)": 963501284 }, { "ShortName": "hoodie", "SkinID (0 - default)": 963496340 }, { "ShortName": "burlap.gloves", "SkinID (0 - default)": 1552705918 }, { "ShortName": "roadsign.kilt", "SkinID (0 - default)": 1624102935 }, { "ShortName": "metal.plate.torso", "SkinID (0 - default)": 1192804139 }, { "ShortName": "metal.facemask", "SkinID (0 - default)": 1121237616 } ], "Belt items": [ { "ShortName": "rifle.ak.ice", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight", "weapon.mod.holosight" ], "Ammo": "" }, { "ShortName": "rocket.launcher", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ], "Kit (it is recommended to use the previous 2 settings to improve performance)": "Pirate" }, "NPCs setting - 2": { "Name": "Zombie Pirate", "Health": 100.0, "Attack Range Multiplier": 1.0, "Target Memory Duration [sec.]": 20.0, "Scale damage": 0.5, "Aim Cone Scale": 1.0, "Wear items": [ { "ShortName": "shoes.boots", "SkinID (0 - default)": 971729488 }, { "ShortName": "pants", "SkinID (0 - default)": 963501284 }, { "ShortName": "hoodie", "SkinID (0 - default)": 963496340 }, { "ShortName": "burlap.gloves", "SkinID (0 - default)": 1552705918 }, { "ShortName": "roadsign.kilt", "SkinID (0 - default)": 1624102935 }, { "ShortName": "metal.plate.torso", "SkinID (0 - default)": 1192804139 }, { "ShortName": "metal.facemask", "SkinID (0 - default)": 1121237616 } ], "Belt items": [ { "ShortName": "rifle.ak.ice", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight", "weapon.mod.holosight" ], "Ammo": "" }, { "ShortName": "rocket.launcher", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ], "Kit (it is recommended to use the previous 2 settings to improve performance)": "pirate1" }, "NPCs setting - 3": null, "NPCs setting - 4": { "Name": "Zombie Pirate", "Health": 100.0, "Attack Range Multiplier": 1.0, "Target Memory Duration [sec.]": 20.0, "Scale damage": 0.5, "Aim Cone Scale": 1.0, "Wear items": [ { "ShortName": "shoes.boots", "SkinID (0 - default)": 971729488 }, { "ShortName": "pants", "SkinID (0 - default)": 963501284 }, { "ShortName": "hoodie", "SkinID (0 - default)": 963496340 }, { "ShortName": "burlap.gloves", "SkinID (0 - default)": 1552705918 }, { "ShortName": "roadsign.kilt", "SkinID (0 - default)": 1624102935 }, { "ShortName": "metal.plate.torso", "SkinID (0 - default)": 1192804139 }, { "ShortName": "metal.facemask", "SkinID (0 - default)": 1121237616 } ], "Belt items": [ { "ShortName": "multiplegrenadelauncher", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight", "weapon.mod.holosight" ], "Ammo": "" }, { "ShortName": "rocket.launcher", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ], "Kit (it is recommended to use the previous 2 settings to improve performance)": "pirate2" }, "NPCs setting - 5": null, "List of positions for spawn on the map": [] }, { "Chase Range": 666.0, "Sense Range": 999.0, "Minimum": 1, "Maximum": 2, "Marker configuration on the map": { "Enabled? [true/false]": true, "Name": "Pirates", "Radius": 0.4, "Alpha": 0.6, "Marker color": { "r": 0.81, "g": 0.25, "b": 0.15 } }, "Engine power": 2000.0, "Crate setting": { "Which loot table should the plugin use? (0 - own; 1 - loot table of the Rust objects; 2 - combine the 1 and 2 methods)": 2, "Loot table from prefabs (if the loot table type is 1 or 2)": { "Minimum numbers of prefabs": 5, "Maximum numbers of prefabs": 5, "Use minimum and maximum values? [true/false]": false, "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/prefabs/npc/m2bradley/bradley_crate.prefab" }, { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab" }, { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab" }, { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/prefabs/misc/supply drop/supply_drop.prefab" }, { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/prefabs/npc/patrol helicopter/heli_crate.prefab" } ] }, "Own loot table (if the loot table type is 0 or 2)": { "Minimum numbers of items": 2, "Maximum numbers of items": 2, "Use minimum and maximum values? [true/false]": false, "List of items": [ { "ShortName": "scrap", "Minimum": 25, "Maximum": 50, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "syringe.medical", "Minimum": 1, "Maximum": 2, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } }, "Driver setting": { "Name": "Captain Crack Sparrow", "Health": 100.0, "Wear items": [ { "ShortName": "shoes.boots", "SkinID (0 - default)": 826587881 }, { "ShortName": "pants", "SkinID (0 - default)": 1552705077 }, { "ShortName": "hoodie", "SkinID (0 - default)": 1552703337 }, { "ShortName": "burlap.gloves", "SkinID (0 - default)": 1552705918 }, { "ShortName": "roadsign.kilt", "SkinID (0 - default)": 1624102935 }, { "ShortName": "metal.plate.torso", "SkinID (0 - default)": 2843462369 }, { "ShortName": "metal.facemask", "SkinID (0 - default)": 2843464348 } ] }, "NPCs setting - 1": { "Name": "Zombie Pirate", "Health": 100.0, "Attack Range Multiplier": 1.0, "Target Memory Duration [sec.]": 20.0, "Scale damage": 0.5, "Aim Cone Scale": 1.0, "Wear items": [ { "ShortName": "shoes.boots", "SkinID (0 - default)": 2570215282 }, { "ShortName": "burlap.shirt", "SkinID (0 - default)": 2556987808 }, { "ShortName": "burlap.trousers", "SkinID (0 - default)": 2556988996 }, { "ShortName": "hat.boonie", "SkinID (0 - default)": 2557702256 } ], "Belt items": [ { "ShortName": "smg.thompson", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight", "weapon.mod.holosight" ], "Ammo": "" }, { "ShortName": "rocket.launcher", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 3, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ], "Kit (it is recommended to use the previous 2 settings to improve performance)": "pirate3" }, "NPCs setting - 2": { "Name": "Zombie Pirate", "Health": 100.0, "Attack Range Multiplier": 1.0, "Target Memory Duration [sec.]": 20.0, "Scale damage": 0.5, "Aim Cone Scale": 1.0, "Wear items": [ { "ShortName": "shoes.boots", "SkinID (0 - default)": 2570215282 }, { "ShortName": "burlap.shirt", "SkinID (0 - default)": 2556987808 }, { "ShortName": "burlap.trousers", "SkinID (0 - default)": 2556988996 }, { "ShortName": "hat.boonie", "SkinID (0 - default)": 2557702256 } ], "Belt items": [ { "ShortName": "smg.thompson", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight", "weapon.mod.holosight" ], "Ammo": "" }, { "ShortName": "rocket.launcher",
-
-
I was using spawns database to create the spawn points then went into the spawnsdatabase find the coordinates. My pirates are spawning dead center of the map under the ground and exploding non stop because it cant find a place to spawn. Can you show me the proper format for the coordinates? or at least add an easy command for us to type to add spawn locatoins? my custom map is a one grid around 1500 size
-
i just noticed sometimes players spawn inside rocks and get stuck like half inside and half outside a rock
-
Would be nice if we can add all the other custom vehicle plugins like barges to the menu
-
-
or give us a spawns data base option in the config so we can just type in the spawnsdatabase name
-
this isnt working for me you should add in a spawn point add command like how ArmoredTrain has /atrainpoint which automatically adds a custom spawn point
-
- 60 comments
-
- #vehicle
- #buy
-
(and 25 more)
Tagged with:
- #vehicle
- #buy
- #gui
- #shop
- #vehiclebuy
- #vehicleshop
- #m&b-studios
- #vehiclebuy rust plugin
- #mevent team
- #rust vehicle purchase plugin
- #buy vehicles in rust
- #rust game vehicle management
- #vehicle buying system rust
- #rust vehicle gui
- #purchase vehicles rust plugin
- #rust admin vehicle commands
- #vehicle recall command rust
- #customizable vehicle prices rust
- #vehicle spawning plugin rust
- #rust game server plugins
- #user-friendly vehicle interface rust
- #vehicle rust
- #vehicles
- #cars
- #minicopter
- #motorbike
- #bike
-
-
- 10 comments
-
- #vehicles
- #minicopter
-
(and 4 more)
Tagged with:
-
no
-
-
-
I just noticed something on my custom map. If i UNLOAD caravan, then RELOAD Convoy, the convoy custom path will automatically work. Maybe the two plugins are using up each other's navmesh or something? I"m using a fairly small custom map (1500) and their custom routes do overlap sometimes.