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Everything posted by Covfefe
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Mine does that automatically but I still can't start it when i type /convoystart clockwork or fortress
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This is the last thing I can see in logs before everything just freezes. I've tried redownloading the map file in case it was corrupt, I tried renaming it, all to no avail. I contacted tech support and they said it's the custom map. I tried a procedural map and it loads fine.
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still hovers 100+ meters above the target player. If you can't get this to work, you can go back to making it land near the player when using /pnpc follow and then when the player starts moving again, it will take off and land near the player again.
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My bad I thought it was varying levels of spookiness. Wasn’t expecting rain 24/7. I think I can set TimedExecute to turn off the rain every half hour or so
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- 15 comments
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- #halloween
- #spooky
- (and 4 more)
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Just bought it and noticed it just stays the same level of spooky. There's no varying levels of spookiness? Like sometimes darker, sometimes lighter, sometimes no rain, but always spooky red'ish? If not, can you please add this feature?
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One Grid Summit 1500K | Custom Small Map by SlayersRust
Covfefe commented on SlayersRust's file in Maps
I also tried updating the server and leaving oxide uninstalled, but still had the same issue. It's like no matter what buttons you press, you are stuck sleeping. You can F1 kill yourself over and over again, but you'll just respawn stuck in the sleeping screen. It's so weird I've never experienced this before either. I ended up changing the map. I can't even think of how this could happen. I have over 140 plugins and I wouldn't be surprised if they had something to do with it. Could plugins corrupt a map permanently? even after oxide has been uninstalled?- 3 comments
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- #one grid
- #custom map
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(and 47 more)
Tagged with:
- #one grid
- #custom map
- #map
- #small map
- #grid
- #1k
- #1500k
- #1.5k
- #1000
- #1000k
- #tiny map
- #little map
- #slayers rust
- #builder
- #building
- #monument
- #custom monument
- #buildable monument
- #creative
- #creativity
- #pvp
- #fun
- #pve
- #beautiful
- #terrain
- #dome
- #underwater
- #lighthouse
- #cave
- #home
- #rock
- #custom prefabs
- #city
- #buildings
- #house
- #high performance
- #low prefab count
- #custom puzzles
- #cargo
- #rust map
- #pvp rust map
- #pve rust map
- #hqm quarry
- #outpost
- #bandit camp
- #fishing village
- #large oil rig
- #small oil rig
- #sphere tank
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basically i want to be able to type in crate prefabs instead of adding every single loot item individually, that's just insane. I want this: Thank you
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One Grid Summit 1500K | Custom Small Map by SlayersRust
Covfefe commented on SlayersRust's file in Maps
- 3 comments
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- #one grid
- #custom map
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(and 47 more)
Tagged with:
- #one grid
- #custom map
- #map
- #small map
- #grid
- #1k
- #1500k
- #1.5k
- #1000
- #1000k
- #tiny map
- #little map
- #slayers rust
- #builder
- #building
- #monument
- #custom monument
- #buildable monument
- #creative
- #creativity
- #pvp
- #fun
- #pve
- #beautiful
- #terrain
- #dome
- #underwater
- #lighthouse
- #cave
- #home
- #rock
- #custom prefabs
- #city
- #buildings
- #house
- #high performance
- #low prefab count
- #custom puzzles
- #cargo
- #rust map
- #pvp rust map
- #pve rust map
- #hqm quarry
- #outpost
- #bandit camp
- #fishing village
- #large oil rig
- #small oil rig
- #sphere tank
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Please leave corpses on the ground instead of despawning them so players can loot some vanilla scarecrow loot
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- 15 comments
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- #halloween
- #spooky
- (and 4 more)
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If I run the updated map will the server wipe?
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just a heads up that this giant land mass spawns in that custom build spot (A9) It eventually disappears on it's own but while it's there, payers can get trapped inside or have that entire path blocked
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- 129 comments
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just watched my caravan horse walk right into my stopped convoy and get destroyed
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Tried to get gpt to fix it but ran out of data c'mon @_senyaa! how do we get a mod to contact the creator?
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my players have been using custom portals to get in and out of that spot. The issue is when you take the elevator up, once you hit the water the elevator, you stop, but the elevator keeps going and kills you. When going down, the elevator keeps going but the water slows you down so you fall and take damage
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Has this happened to anyone else? my players have been using teleport to get in and out of that spot
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UPDATE PLEASE @kaysharp
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same here
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Error while compiling CustomPortals: 'PlayerInventory' does not contain a definition for 'AllItemsNoAlloc' and no accessible extension method 'AllItemsNoAlloc' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) | Line: 461, Pos: 50