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Everything posted by Covfefe
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- 32 comments
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This is my config right now with this config, the bot will follow a player, but will be stuck following at 99 height instead of going back down to 20 min follow height. if you can't get the bot to follow at "Min follow height" then you can revert back to when the bot used to land every time the player you're following stopped, because at least that way, you were still close to the player. Now I'm just stuck hovering above the player at 99-110 height. I'm following player "Buckman" and I'm 124 height above him
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The way my pve is set up right now is turrets don't attack players at all, only npcs (truepve) Just checking to make sure the plugin makes rust recognize that the turret belongs to a specific players when they toss the nade. I see you also made NPC raiders which works with my truepve settings, so this should work too then.
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- 5 comments
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- 26 comments
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- 1 comment
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- 2
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- #raid bases
- #raidable bases
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Very interested in this plugin to replace skinbox, because my skinbox does not grab workshop skins automatically. How many workshops skins can this plugin grab on it's own without having to add skins or collections? I want this plugin to auto grab EVERY SINGLE RUST SKIN from workshop or at least all the new ones on a regular basis.
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Are you up for making GlobalVoiceChat.cs?
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What about something like GlobalVoiceChat.cs? Where everyone can hear everyone anywhere on the map when they talk without having to be in proximity
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- 111 comments
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- #halloween
- #zombie
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Even with these settings, my pnpc still lands next to the player, the helicopter is still on, but it pretty much lands next to the player
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- 111 comments
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- 1
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- #halloween
- #zombie
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(and 8 more)
Tagged with:
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this is my MLRS entity group How should I make the flags to allow the mlrs to damage the player's building and players but only that player's base?
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example: it didn't used to do this These are my settings
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Even with this config, the npc still flies at like 100-150m in the air. Also landing takes forever because it seems to only want to lower itself when it's directly above the way point. Can you put in an option to have the npc just stop accelerating once it reaches it's destination? Just like letting go of W when flying.
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My stupid players keep wasting their ammo shooting the personalnpc because they don't know that it's their personal npc, so I'm requesting configurable names we can have above the npc just like how players have names above their head. Thank you.