One of my biggest recurring issues is I run out of space on the map to find any spawn points, so then I enable river spawning, then road, etc until I run out of options but to fly around the map making dozens of custom spawn points, but then I run into the issue of players not knowingly building on top of those spawn points and then the plugin will eventually spawn a base into the player's base (I thought the checks prevented this? or does it not for spawns database?)
How about another method of spawning similar to /rbe spawn (difficulty) where it spawns where you're aiming, but since this will be for players, it will also have configurable checks for TC and unowned building entities within a set range? (so players can't abuse the raid bubble to damage other player's bases or events)