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Everything posted by Covfefe
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- 22 comments
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- #f1 grenade
- #raid base
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(and 2 more)
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I have the timer set to 69999 because I want it to always be active until someone completes it. I thought the event ends when all the crates get looted/npc's killed, because that's how most of my other event plugins work. I don't want players to have to stare at chat to see when the event will begin, or have to rush and get ready for the event, because it's starting soon. I want it to stay on so anyone do the event whenever they feel like it. I only want "Time between events" setting, so I can give players time to loot everything before the event starts again. Thank you @Jbird
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Great job so far @walkinrey! 1. How do I make it refresh faster? because currently it feels like it gets the position of the player every 5 seconds or so, which means it'll move to that spot and try to land. I think if I can set the update rate to 1 second, it will keep updating and hovering instead of landing.
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Yes, same issues and the plugin doesn't work up to 100 meters anywhere close to that
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How do we make the event end and start over when players finish? Because the event stays up until the timer runs out.
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I didn't buy this addon for MONTHS, because I really thought it was just an overpriced feature that should have just been in the original PNPC plugin, but one of my players really wanted it bad enough to paid for it himself, and I gotta say I was wrong. This addon plugin is cool as hell. I have a lot of players who can't fly their mini's worth a damn and after I told them about our new heli feature, they use the mini all the time now. I just wish they added support for ScrapTransportHelicopters
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I'm guessing it when people use their personal recyclers to recycle the gems and such
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No need to limit that ability
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Just noticed this Calling hook OnItemRecycle resulted in a conflict between the following plugins: ExtractionRareMinerals - False (Boolean), HomeRecycler (True (Boolean)) Should I be converned?
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Maybe also "Distance behind followed player": 10 since we're hovering in the air, so we can follow the player and still see them so we're not directly above them.
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Plugin won't compile Error while compiling: PersonalNPC.cs(2754,54): error CS1501: No overload for method `AssignFinishBonus' takes `2' arguments
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The minimum height before moving forward only works the first time you take off. If you change the waypoint while flying it won’t try to fly to minimum height. It will just start flying in the direction you changed the waypoint to
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I changed back to the default config and it worked. What am I doing wrong? Maybe it doesn't like the change in flying heights? I made it higher because it was running into mountains before if I took off too close to one.
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My bot is like stuck hovering around the landing spot, because it can't land perfectly on the spot I marked on the road. It feels like because it can't land perfectly on the spot, it hovers and keeps trying. This is my config { "Max height above the ground": 50.0, "Minimum height to fly forward/backward": 30.0, "Max slope by forward axis": 0.3, "Pitch strength": 0.3, "Throttle strength": 0.9, "Land throttle strength": 0.9, "YAW strength (rotation around its axis)": 0.3 } It's stuck hovering and circling the spot on the road I marked
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I want to be able to type /follow playername and the bot will follow that player at a configurable height like this: { "Height above followed player": 5.0 } To stop following just mark on the map again, or type /follow again or /folllow another player. Basically the bot will always try to hover above the player you're following.
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@walkinreycan you write a little description for each setting? Took me a while to figure out how to reduce the forward angle, because it was flying into cliffs if it took off too close to a cliff or wall I figured it out: pitch strength is how hard it leans in all directions throttle strength is how hard it accelerates land throttle strength is how fast it lands? feels the same even if i change it to 99 yaw strength is how hard/fast it spins Leaving yaw and pitch strength 0.2 makes it less shaky when flying I was trying to figure out a way to make it fly faster lol, but too much max slope forward axis makes it crash into things
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Did some more testing and figured out the issue! Only minicopters spawned with /mymini (spawnmini.cs) plugin will work. If I spawn a minicopter entity it won't. It might work the first time after you join the server, but it won't work again after that. Has to be a minicopter from the spawnmini plugin https://umod.org/plugins/spawn-mini
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It worked instantly today when I first joined my server, but didn't work anymore after it landed. Are you able to have your bot fly, land, get out, get back on, make another map marker and take off again?
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Yes I turned everything off, reloaded PNPCAddonHeli and it still doesn't take off, BUT if I switch seats and spin the helicopter blades then quickly get back into passenger seat, the bot will take off, but will stop flying after 1-2 seconds.
