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Everything posted by Covfefe
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Auto-Combat only attacks when npcs's attack the owner. Can you make it so it attacks all hostile within a configurable range? This is how mybot used to work. There's a range for the bot to engage and disengage. Thank you
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I would like an option to run /pnpc command for every player that connects so that they have a personalnpc whether they like it or not. This would help with a lot of new solo's to have a personalnpc defend them in combat. Also please make sure auto combat is on by default when this happens.
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"Player has purchased Nightmare Raiders. Go watch them get rekt in H12!" This would be really cool.
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Can we get a LOOT ALL button? My server used to use MYBOT and my players have gotten very used to this feature for bots. I'm surprised there isn't an option for the bot to loot whatever is on the ground. Drops, corpses, containers, etc. You can even give the LOOT ALL feature optional radius so it doesn't go too far and just loots whatever you just killed. Thank you
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My player gave his bot a grenade launcher, got onto a minicopter and once the bot shot 1 grenade, it kicked him off the server with these errors and this is what I see in spectate
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I'm getting a lot of reports of the pnpc dying after dismounting a vehicle. Does the npc take collision damage from vehicles? I'm guessing players are getting off too fast and the vehicle is still moving?
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My player's tc was next to the rock formation and all the raiders just kept shooting the rock formation behind his base instead of his walls. Don't know if this is fixable, but figured I'd let you know.
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- 97 comments
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- #barricade
- #ch47
- (and 26 more)
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- 12 comments
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- #christmas sale
- #tfar
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(and 3 more)
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