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Everything posted by Covfefe
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- 186 comments
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- #boat
- #facepunch
- (and 15 more)
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- 186 comments
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- #boat
- #facepunch
- (and 15 more)
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- 13 comments
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- #christmas sale
- #tfar
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(and 3 more)
Tagged with:
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- 143 comments
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- #red button
- #button
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(and 2 more)
Tagged with:
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- 13 comments
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- #christmas sale
- #tfar
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(and 3 more)
Tagged with:
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It's working great on my zombie server. I have bleed set to 3 across the board with a maximum bleed of 69.
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Thanks @Death, we are communicating through discord
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The UI never pops up, there's no vote or anything. The plugin loads, I'm on the latest version of oxide and the plugin. I have made a support thread on the plugin page as well as trying to contact the creator on discord to no avail. Thank you
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Is something wrong with my config? Because the vote never comes up and it's well past 20:00
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I have a command I want to run when a successful day vote is passed. Can you add that feature please? Thank you
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- 211 comments
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- #auto plant
- #auto farm
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(and 5 more)
Tagged with:
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damn it you're right, i never get notified when npcspawn updates.
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Just bought this, but not sure how to get it to always output all ores { "Command List": [ "qr", "quarry", "quarries", "vq", "virtualquarry", "virtualquarries" ], "Enable Console Logs": true, "Override ImageLibrary Icons": false, "Require Permission For Use": false, "Mining Quarry/Pump Jack Limit Permissions": { "virtualquarries.default": { "pumpjack": 99, "quarry": 99 }, "virtualquarries.vip": { "pumpjack": 99, "quarry": 99 } }, "Sharing - Require Permission": false, "Data - Enable Data Wipe On Server Wipe": false, "Data - Store Container Data In File And Restore On Server Wipe": false, "Data - Store Container Interval (in seconds)": 1800, "Quarry Tick (how often quarries dig resources, in seconds)": 10, "Storage Prefab": "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab", "Survey Charge - Allow Throwing Survey Charges": true, "Survey Charget Types": { "survey": { "Effect Path": "assets/bundled/prefabs/fx/survey_explosion.prefab", "Required Permission (empty, if not required)": "", "Chance For Resources (0-100)": 100, "Displayed Survey Title Translation Key": "SurveyCharge", "Required Item": { "Shortname": "surveycharge", "Skin": 0, "Amount": 1, "Icon URL": "" } } }, "Upgrades - Used Economy Plugin (0 - None, See Website For More Info)": 0, "Removing Quarries - Refund Items": true, "Go Back Button - Position (1-2)": 1, "Upgrade UI - Responsive Position": true, "Quarry Profiles": { "pumpjack": { "Required Permission (empty, if not required)": "virtualquarries.pumpjack", "Displayed Icon": { "Shortname": "mining.pumpjack", "Skin": 0, "Amount": 1, "Icon URL": "" }, "Survey Type": "survey", "Displayed Quarry Title Translation Key": "PumpjackTitle", "Chance": 99, "Minimal Resources Per Node": 1, "Maximal Resources Per Node": 10, "Fuel Required Per Tick": { "Shortname": "lowgradefuel", "Skin": 0, "Amount": 1 }, "Enable Upgrades": true, "Items Required To Place": [ { "Shortname": "mining.pumpjack", "Skin": 0, "Amount": 1, "Icon URL": "" } ], "Resources": { "crude": { "Output Item - Shortname": "crude.oil", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": true, "Required Permission (empty if not required)": "", "Chance": 0, "Minimal Output Per Tick": 0.8, "Maximal Output Per Tick": 3.0, "Additional Items Required To Place": [] } }, "Upgrades": [ { "Required Items": [], "Required Currency (0 to disable)": 0, "Capacity": 6, "Gather Multiplier": 1.0, "Fuel Usage Multiplier": 1.0 }, { "Required Items": [ { "Shortname": "wood", "Skin": 0, "Amount": 14000, "Icon URL": "" }, { "Shortname": "stones", "Skin": 0, "Amount": 10000, "Icon URL": "" } ], "Required Currency (0 to disable)": 12000, "Capacity": 9, "Gather Multiplier": 1.2, "Fuel Usage Multiplier": 1.0 } ] }, "quarry": { "Required Permission (empty, if not required)": "", "Displayed Icon": { "Shortname": "mining.quarry", "Skin": 0, "Amount": 1, "Icon URL": "" }, "Survey Type": "survey", "Displayed Quarry Title Translation Key": "QuarryTitle", "Chance": 99, "Minimal Resources Per Node": 1, "Maximal Resources Per Node": 2, "Fuel Required Per Tick": { "Shortname": "lowgradefuel", "Skin": 0, "Amount": 1 }, "Enable Upgrades": true, "Items Required To Place": [ { "Shortname": "mining.quarry", "Skin": 0, "Amount": 1, "Icon URL": "" } ], "Resources": { "hq": { "Output Item - Shortname": "hq.metal.ore", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": false, "Required Permission (empty if not required)": "", "Chance": 100, "Minimal Output Per Tick": 0.3, "Maximal Output Per Tick": 2.0, "Additional Items Required To Place": [] }, "metal": { "Output Item - Shortname": "metal.ore", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": false, "Required Permission (empty if not required)": "virtualquarries.metal", "Chance": 100, "Minimal Output Per Tick": 22.5, "Maximal Output Per Tick": 45.0, "Additional Items Required To Place": [] }, "scrap": { "Output Item - Shortname": "scrap", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": false, "Required Permission (empty if not required)": "virtualquarries.scrap", "Chance": 100, "Minimal Output Per Tick": 0.1, "Maximal Output Per Tick": 1.0, "Additional Items Required To Place": [ { "Shortname": "wood", "Skin": 0, "Amount": 7000, "Icon URL": "" } ] }, "stone": { "Output Item - Shortname": "stones", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": true, "Required Permission (empty if not required)": "", "Chance": 100, "Minimal Output Per Tick": 150.0, "Maximal Output Per Tick": 300.0, "Additional Items Required To Place": [] }, "sulfur": { "Output Item - Shortname": "sulfur.ore", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": false, "Required Permission (empty if not required)": "", "Chance": 100, "Minimal Output Per Tick": 15.0, "Maximal Output Per Tick": 30.5, "Additional Items Required To Place": [] } }, "Upgrades": [ { "Required Items": [], "Required Currency (0 to disable)": 0, "Capacity": 6, "Gather Multiplier": 1.0, "Fuel Usage Multiplier": 1.0 }, { "Required Items": [ { "Shortname": "wood", "Skin": 0, "Amount": 7000, "Icon URL": "" }, { "Shortname": "stones", "Skin": 0, "Amount": 5000, "Icon URL": "" } ], "Required Currency (0 to disable)": 6000, "Capacity": 9, "Gather Multiplier": 1.2, "Fuel Usage Multiplier": 1.0 } ] } } }
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- 98 comments
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- #barricade
- #ch47
- (and 26 more)
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The zombies don't go after the general anymore. They usually bum rush him, but now even with no barricades up. They don't even try to attack him or go inside. They only focus on the players. I tried turning off TruePVE and BotReSpawn, but the general still doesn't take any damage. This is my config { "NPC Configuration - Sledge": { "Worn items": [ { "ShortName": "frankensteins.monster.01.head", "SkinID (0 - default)": 0 }, { "ShortName": "frankensteins.monster.01.torso", "SkinID (0 - default)": 0 }, { "ShortName": "frankensteins.monster.01.legs", "SkinID (0 - default)": 0 } ], "Weapons": [ { "ShortName": "bow.compound", "SkinID (0 - default)": 0, "Mods": [], "Ammo": "arrow.fire", "Probability Percent [0.0-100.0]": 100.0, "Damage Scale": 1.0 }, { "ShortName": "shotgun.waterpipe", "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.small.scope" ], "Ammo": "ammo.shotgun.slug", "Probability Percent [0.0-100.0]": 100.0, "Damage Scale": 1.0 } ], "The probability of the appearance of Beancan Grenades": 99.0, "Health Points": 100.0, "Damage Scale": 1.0, "Speed": 8.0, "NPC damage each second to Barricade or The General": 10.0, "Turret damage scale": 1.0 }, "NPC Configuration - Blazer": { "Worn items": [ { "ShortName": "frankensteins.monster.02.head", "SkinID (0 - default)": 0 }, { "ShortName": "frankensteins.monster.02.torso", "SkinID (0 - default)": 0 }, { "ShortName": "frankensteins.monster.02.legs", "SkinID (0 - default)": 0 } ], "Weapons": [ { "ShortName": "bow.compound", "SkinID (0 - default)": 0, "Mods": [], "Ammo": "arrow.fire", "Probability Percent [0.0-100.0]": 100.0, "Damage Scale": 1.0 }, { "ShortName": "shotgun.waterpipe", "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.small.scope" ], "Ammo": "ammo.shotgun.slug", "Probability Percent [0.0-100.0]": 100.0, "Damage Scale": 1.0 } ], "Health Points": 100.0, "Attack Range Multiplier": 5.0, "Aim Cone Scale": 0.2, "Speed": 7.5 }, "NPC Configuration - Juggernaut": { "Worn items": [ { "ShortName": "frankensteins.monster.03.head", "SkinID (0 - default)": 0 }, { "ShortName": "frankensteins.monster.03.torso", "SkinID (0 - default)": 0 }, { "ShortName": "frankensteins.monster.03.legs", "SkinID (0 - default)": 0 } ], "Weapons": [ { "ShortName": "hmlmg", "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.holosight", "weapon.mod.flashlight" ], "Ammo": "", "Probability Percent [0.0-100.0]": 100.0, "Damage Scale": 0.4 } ], "The probability of the appearance of Beancan Grenades": 15.0, "Health Points": 250.0, "Attack Range Multiplier": 1.0, "Aim Cone Scale": 0.1, "Speed": 5.0, "Turret damage scale": 1.0 }, "NPC damage multipliers depending on the attacker's weapon": { "grenade.beancan.deployed": 1.0, "grenade.f1.deployed": 1.0, "explosive.satchel.deployed": 1.0, "explosive.timed.deployed": 1.0, "rocket_hv": 1.0, "rocket_basic": 1.0, "40mm_grenade_he": 0.5 }, "Custom Barricades": [ { "Level": 0, "Hit points": 500.0, "Price for repairs (per hammer hit)": { "Which economy should the plugin use? (0 - Economics; 1 - Server Rewards; 2 - IQEconomic; 3 - custom list of items)": 3, "Price (if the economy method is 0, 1, 2)": 0.0, "List of items, 3 maximum (if the economy method is 3)": [ { "ShortName": "scrap", "Amount": 222, "SkinID (0 - default)": 0 }, { "ShortName": "wood", "Amount": 2222, "SkinID (0 - default)": 0 }, { "ShortName": "stones", "Amount": 2222, "SkinID (0 - default)": 0 } ] }, "Hit points recovered (per hammer hit)": 50.0 }, { "Level": 1, "Hit points": 1000.0, "Price for repairs (per hammer hit)": { "Which economy should the plugin use? (0 - Economics; 1 - Server Rewards; 2 - IQEconomic; 3 - custom list of items)": 3, "Price (if the economy method is 0, 1, 2)": 0.0, "List of items, 3 maximum (if the economy method is 3)": [ { "ShortName": "scrap", "Amount": 333, "SkinID (0 - default)": 0 }, { "ShortName": "wood", "Amount": 3333, "SkinID (0 - default)": 0 }, { "ShortName": "stones", "Amount": 3333, "SkinID (0 - default)": 0 } ] }, "Hit points recovered (per hammer hit)": 50.0 }, { "Level": 2, "Hit points": 1500.0, "Price for repairs (per hammer hit)": { "Which economy should the plugin use? (0 - Economics; 1 - Server Rewards; 2 - IQEconomic; 3 - custom list of items)": 3, "Price (if the economy method is 0, 1, 2)": 0.0, "List of items, 3 maximum (if the economy method is 3)": [ { "ShortName": "scrap", "Amount": 444, "SkinID (0 - default)": 0 }, { "ShortName": "wood", "Amount": 4444, "SkinID (0 - default)": 0 }, { "ShortName": "stones", "Amount": 4444, "SkinID (0 - default)": 0 } ] }, "Hit points recovered (per hammer hit)": 75.0 }, { "Level": 3, "Hit points": 2000.0, "Price for repairs (per hammer hit)": { "Which economy should the plugin use? (0 - Economics; 1 - Server Rewards; 2 - IQEconomic; 3 - custom list of items)": 3, "Price (if the economy method is 0, 1, 2)": 0.0, "List of items, 3 maximum (if the economy method is 3)": [ { "ShortName": "scrap", "Amount": 555, "SkinID (0 - default)": 0 }, { "ShortName": "metal.fragments", "Amount": 5555, "SkinID (0 - default)": 0 }, { "ShortName": "wood", "Amount": 5555, "SkinID (0 - default)": 0 }, { "ShortName": "stones", "Amount": 5555, "SkinID (0 - default)": 0 } ] }, "Hit points recovered (per hammer hit)": 100.0 }, { "Level": 4, "Hit points": 2500.0, "Price for repairs (per hammer hit)": { "Which economy should the plugin use? (0 - Economics; 1 - Server Rewards; 2 - IQEconomic; 3 - custom list of items)": 3, "Price (if the economy method is 0, 1, 2)": 0.0, "List of items, 3 maximum (if the economy method is 3)": [ { "ShortName": "scrap", "Amount": 666, "SkinID (0 - default)": 0 }, { "ShortName": "metal.refined", "Amount": 660, "SkinID (0 - default)": 0 }, { "ShortName": "wood", "Amount": 66660, "SkinID (0 - default)": 0 }, { "ShortName": "stones", "Amount": 66606, "SkinID (0 - default)": 0 } ] }, "Hit points recovered (per hammer hit)": 100.0 } ], "List of paths to GUI images": [ { "Name": "Tab_KpucTaJl", "Path": "Images/Tab_KpucTaJl.png" }, { "Name": "Clock_KpucTaJl", "Path": "Images/Clock_KpucTaJl.png" }, { "Name": "Plus_KpucTaJl", "Path": "Images/Plus_KpucTaJl.png" }, { "Name": "Bookmark_KpucTaJl", "Path": "Images/Bookmark_KpucTaJl.png" }, { "Name": "Tablet_KpucTaJl", "Path": "Images/Tablet_KpucTaJl.png" }, { "Name": "Lock_KpucTaJl", "Path": "Images/Lock_KpucTaJl.png" }, { "Name": "Economic", "Path": "Images/Economic.png" }, { "Name": "2777422016", "Path": "Images/2777422016.png" }, { "Name": "2777422268", "Path": "Images/2777422268.png" }, { "Name": "2803087918", "Path": "Images/2803087918.png" }, { "Name": "2777422630", "Path": "Images/2777422630.png" }, { "Name": "2777422812", "Path": "Images/2777422812.png" }, { "Name": "autoturret", "Path": "Images/autoturret.png" }, { "Name": "flameturret", "Path": "Images/flameturret.png" }, { "Name": "guntrap", "Path": "Images/guntrap.png" }, { "Name": "ammo.rifle", "Path": "Images/ammo.rifle.png" }, { "Name": "ammo.rifle.hv", "Path": "Images/ammo.rifle.hv.png" }, { "Name": "ammo.rifle.incendiary", "Path": "Images/ammo.rifle.incendiary.png" }, { "Name": "ammo.rifle.explosive", "Path": "Images/ammo.rifle.explosive.png" }, { "Name": "lowgradefuel", "Path": "Images/lowgradefuel.png" }, { "Name": "ammo.handmade.shell", "Path": "Images/ammo.handmade.shell.png" }, { "Name": "blueberries", "Path": "Images/blueberries.png" }, { "Name": "cctv.camera", "Path": "Images/cctv.camera.png" }, { "Name": "gears", "Path": "Images/gears.png" }, { "Name": "grenade.f1", "Path": "Images/grenade.f1.png" }, { "Name": "gunpowder", "Path": "Images/gunpowder.png" }, { "Name": "largemedkit", "Path": "Images/largemedkit.png" }, { "Name": "metal.fragments", "Path": "Images/metal.fragments.png" }, { "Name": "metal.refined", "Path": "Images/metal.refined.png" }, { "Name": "rope", "Path": "Images/rope.png" }, { "Name": "scrap", "Path": "Images/scrap.png" }, { "Name": "stones", "Path": "Images/stones.png" }, { "Name": "sulfur", "Path": "Images/sulfur.png" }, { "Name": "syringe.medical", "Path": "Images/syringe.medical.png" }, { "Name": "targeting.computer", "Path": "Images/targeting.computer.png" }, { "Name": "wood", "Path": "Images/wood.png" } ], "Minimum time between events [sec.]": 300.0, "Maximum time between events [sec.]": 600.0, "Is there a timer to start the event? [true/false]": true, "Time before the starting of the event after receiving a chat message [sec.]": 10.0, "Time of notification signaling the end of the event [sec.]": 60, "The duration of the event, if no one calls The General for help [sec.]": 99999, "Marker configuration on the map": { "Name": "DefendableBases ({wave} wave)", "Radius": 0.5, "Transparency": 0.6, "Marker color": { "r": 0.81, "g": 0.25, "b": 0.15 } }, "Prefix of chat messages": "", "Do you use global chat? [true/false]": true, "GUI Announcements setting": { "Do you use the GUI Announcements plugin? [true/false]": false, "Banner color": "Orange", "Text color": "White", "Adjust Vertical Position": 0.03 }, "Notify setting": { "Do you use the Notify plugin? [true/false]": false, "Type": "0" }, "Discord setting (only for users DiscordMessages plugin)": { "Do you use the Discord Messages plugin? [true/false]": false, "Webhook URL": "https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks", "Embed Color (DECIMAL)": 13516583, "Keys of required messages": [ "CallForAssistance", "UpgradeBase", "GeneralKill", "GeneralEvacuationStart", "GeneralEvacuationEnd", "DoorOpen", "AllPassword" ] }, "List of prefabs to be deleted in the event zone": [ "douglas_fir_d" ], "Do you create a PVP zone in the event area? (only for users TruePVE plugin) [true/false]": false, "PVE Mode Setting (only for users PveMode plugin)": { "Use the PVE mode of the plugin? [true/false]": false, "The amount of damage that the player has to do to become the Event Owner": 500.0, "Damage coefficients for calculate to become the Event Owner": [ { "Type of target": "NPC", "Damage Multiplier": 1.0 } ], "Can the non-owner of the event loot the crates? [true/false]": false, "Can the non-owner of the event hack locked crates? [true/false]": false, "Can the non-owner of the event loot NPC corpses? [true/false]": false, "Can the non-owner of the event deal damage to the NPC? [true/false]": false, "Can an Npc attack a non-owner of the event? [true/false]": false, "Allow the non-owner of the event to enter the event zone? [true/false]": false, "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true, "The time that the Event Owner may not be inside the event zone [sec.]": 300, "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60, "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true, "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 86400.0, "Darkening the dome (0 - disables the dome)": 12 }, "Interrupt the teleport in the event area? (only for users NTeleportation plugin) [true/false]": true, "Disable NPCs from the BetterNpc plugin on the monument while the event is on? [true/false]": true, "Configuration version": { "Major": 1, "Minor": 1, "Patch": 1 } } A base config: { "Name (not edited)": "A", "List of monument locations": [ { "Name of monument": "Giant Excavator Pit", "List of locations": [ { "Position": "(102.860, 0.580, 37.196)", "Rotation": "(0, 0, 0)", "Radius around the base for Blazer (not edited)": 23.0, "List of positions for NPCs": [ "(57, -6.561, -40)", "(22, -6.452, -104)", "(-43.5, -6.621, -58)", "(-65.5, -6.545, -57)", "(98, -6.512, -39)", "(95.5, -6.352, -9)", "(102, 0.585, 31.5)", "(72, 0.643, 46)", "(18, 0.635, 30.5)", "(23, 0.313, 7)" ] } ] } ], "Radius of the base zone (not edited)": 50.0, "Health points for The General": 420.0, "List of rooms": [ { "Door position (not edited)": "(-3, 4.008, -4.5)", "List of crates": [ { "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab", "Position": "(-3, 4.108, -3)", "Rotation": "(0, 0, 0)", "Which loot table should the plugin use? (0 - default; 1 - own custom loot table; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table using Rust prefabs; 5 - combination of method 1 and 4)": 5, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum number of prefabs": 1, "Maximum number of prefabs": 1, "Use minimum and maximum values? [true/false]": false, "List of prefabs": [ { "Chance probability [0.0-100.0]": 100.0, "Prefab path": "assets/bundled/prefabs/radtown/crate_elite.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum number of items": 2, "Maximum number of items": 2, "Use minimum and maximum values? [true/false]": false, "List of items": [ { "ShortName": "scrap", "Minimum": 100, "Maximum": 100, "Chance probability [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle", "Minimum": 128, "Maximum": 128, "Chance probability [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } } ], "The door opens after this attack wave": 1 }, { "Door position (not edited)": "(0, 4.008, -4.5)", "List of crates": [ { "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab", "Position": "(0, 4.108, -3)", "Rotation": "(0, 0, 0)", "Which loot table should the plugin use? (0 - default; 1 - own custom loot table; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table using Rust prefabs; 5 - combination of method 1 and 4)": 5, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum number of prefabs": 1, "Maximum number of prefabs": 1, "Use minimum and maximum values? [true/false]": false, "List of prefabs": [ { "Chance probability [0.0-100.0]": 100.0, "Prefab path": "assets/bundled/prefabs/radtown/crate_elite.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum number of items": 2, "Maximum number of items": 2, "Use minimum and maximum values? [true/false]": false, "List of items": [ { "ShortName": "scrap", "Minimum": 150, "Maximum": 150, "Chance probability [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle", "Minimum": 192, "Maximum": 192, "Chance probability [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } } ], "The door opens after this attack wave": 2 }, { "Door position (not edited)": "(3, 4.008, -4.5)", "List of crates": [ { "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab", "Position": "(3, 4.108, -3)", "Rotation": "(0, 0, 0)", "Which loot table should the plugin use? (0 - default; 1 - own custom loot table; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table using Rust prefabs; 5 - combination of method 1 and 4)": 5, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum number of prefabs": 2, "Maximum number of prefabs": 2, "Use minimum and maximum values? [true/false]": false, "List of prefabs": [ { "Chance probability [0.0-100.0]": 50.0, "Prefab path": "assets/prefabs/npc/m2bradley/bradley_crate.prefab" }, { "Chance probability [0.0-100.0]": 50.0, "Prefab path": "assets/prefabs/npc/patrol helicopter/heli_crate.prefab" }, { "Chance probability [0.0-100.0]": 100.0, "Prefab path": "assets/bundled/prefabs/radtown/crate_elite.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum number of items": 2, "Maximum number of items": 2, "Use minimum and maximum values? [true/false]": false, "List of items": [ { "ShortName": "scrap", "Minimum": 200, "Maximum": 200, "Chance probability [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle", "Minimum": 256, "Maximum": 256, "Chance probability [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } } ], "The door opens after this attack wave": 3 }, { "Door position (not edited)": "(3, 4.008, 4.5)", "List of crates": [ { "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab", "Position": "(3, 4.108, 3)", "Rotation": "(0, 0, 0)", "Which loot table should the plugin use? (0 - default; 1 - own custom loot table; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table using Rust prefabs; 5 - combination of method 1 and 4)": 5, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum number of prefabs": 2, "Maximum number of prefabs": 2, "Use minimum and maximum values? [true/false]": false, "List of prefabs": [ { "Chance probability [0.0-100.0]": 50.0, "Prefab path": "assets/prefabs/npc/m2bradley/bradley_crate.prefab" }, { "Chance probability [0.0-100.0]": 50.0, "Prefab path": "assets/prefabs/npc/patrol helicopter/heli_crate.prefab" }, { "Chance probability [0.0-100.0]": 100.0, "Prefab path": "assets/bundled/prefabs/radtown/crate_elite.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum number of items": 2, "Maximum number of items": 2, "Use minimum and maximum values? [true/false]": false, "List of items": [ { "ShortName": "scrap", "Minimum": 250, "Maximum": 250, "Chance probability [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle", "Minimum": 320, "Maximum": 320, "Chance probability [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } } ], "The door opens after this attack wave": 4 }, { "Door position (not edited)": "(0, 4.008, 4.5)", "List of crates": [ { "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab", "Position": "(0, 4.108, 3)", "Rotation": "(0, 0, 0)", "Which loot table should the plugin use? (0 - default; 1 - own custom loot table; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table using Rust prefabs; 5 - combination of method 1 and 4)": 5, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum number of prefabs": 3, "Maximum number of prefabs": 3, "Use minimum and maximum values? [true/false]": false, "List of prefabs": [ { "Chance probability [0.0-100.0]": 100.0, "Prefab path": "assets/bundled/prefabs/radtown/crate_elite.prefab" }, { "Chance probability [0.0-100.0]": 100.0, "Prefab path": "assets/prefabs/npc/m2bradley/bradley_crate.prefab" }, { "Chance probability [0.0-100.0]": 100.0, "Prefab path": "assets/prefabs/npc/patrol helicopter/heli_crate.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum number of items": 3, "Maximum number of items": 3, "Use minimum and maximum values? [true/false]": false, "List of items": [ { "ShortName": "explosives", "Minimum": 1, "Maximum": 1, "Chance probability [0.0-100.0]": 50.0, "Is this a blueprint? [true/false]": true, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "explosive.timed", "Minimum": 1, "Maximum": 1, "Chance probability [0.0-100.0]": 50.0, "Is this a blueprint? [true/false]": true, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rocket.basic", "Minimum": 1, "Maximum": 1, "Chance probability [0.0-100.0]": 50.0, "Is this a blueprint? [true/false]": true, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "rocket.launcher", "Minimum": 1, "Maximum": 1, "Chance probability [0.0-100.0]": 50.0, "Is this a blueprint? [true/false]": true, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "scrap", "Minimum": 300, "Maximum": 300, "Chance probability [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle", "Minimum": 384, "Maximum": 384, "Chance probability [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } } ], "The door opens after this attack wave": 5 }, { "Door position (not edited)": "(-3, 4.008, 4.5)", "List of crates": [ { "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab", "Position": "(-3, 4.108, 3)", "Rotation": "(0, 0, 0)", "Which loot table should the plugin use? (0 - default; 1 - own custom loot table; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table using Rust prefabs; 5 - combination of method 1 and 4)": 5, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum number of prefabs": 3, "Maximum number of prefabs": 3, "Use minimum and maximum values? [true/false]": false, "List of prefabs": [ { "Chance probability [0.0-100.0]": 100.0, "Prefab path": "assets/bundled/prefabs/radtown/crate_elite.prefab" }, { "Chance probability [0.0-100.0]": 100.0, "Prefab path": "assets/prefabs/npc/m2bradley/bradley_crate.prefab" }, { "Chance probability [0.0-100.0]": 100.0, "Prefab path": "assets/prefabs/npc/patrol helicopter/heli_crate.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum number of items": 3, "Maximum number of items": 3, "Use minimum and maximum values? [true/false]": false, "List of items": [ { "ShortName": "explosives", "Minimum": 1, "Maximum": 1, "Chance probability [0.0-100.0]": 50.0, "Is this a blueprint? [true/false]": true, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "explosive.timed", "Minimum": 1, "Maximum": 1, "Chance probability [0.0-100.0]": 50.0, "Is this a blueprint? [true/false]": true, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rocket.basic", "Minimum": 1, "Maximum": 1, "Chance probability [0.0-100.0]": 50.0, "Is this a blueprint? [true/false]": true, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "rocket.launcher", "Minimum": 1, "Maximum": 1, "Chance probability [0.0-100.0]": 50.0, "Is this a blueprint? [true/false]": true, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "scrap", "Minimum": 400, "Maximum": 400, "Chance probability [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle", "Minimum": 512, "Maximum": 512, "Chance probability [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } } ], "The door opens after this attack wave": 6 } ], "List of doorway positions for installing barricades (not edited)": [ "(0, 0.019, -10.099)", "(0, 0.019, -7.5)", "(0, 0.018, -4.5)", "(-10.1, 0.019, 0)", "(-7.5, 0.018, 0)", "(-4.5, 0.018, 0)", "(0, 0.019, 10.099)", "(0, 0.019, 7.5)", "(0, 0.018, 4.5)", "(10.099, 0.019, 0)", "(7.5, 0.019, 0)", "(4.5, 0.018, 0)" ], "List of counters to display Health Points for barricade (not edited)": [ { "Counter position": "(0, 2.907, -10.031)", "Barricade position": "(0, 0.019, -10.099)" }, { "Counter position": "(0, 2.907, -7.406)", "Barricade position": "(0, 0.019, -7.5)" }, { "Counter position": "(0, 2.907, -4.417)", "Barricade position": "(0, 0.018, -4.5)" }, { "Counter position": "(-10.032, 2.907, 0)", "Barricade position": "(-10.1, 0.019, 0)" }, { "Counter position": "(-7.406, 2.907, 0)", "Barricade position": "(-7.5, 0.018, 0)" }, { "Counter position": "(-4.417, 2.907, 0)", "Barricade position": "(-4.5, 0.018, 0)" }, { "Counter position": "(0, 2.907, 10.032)", "Barricade position": "(0, 0.019, 10.099)" }, { "Counter position": "(0, 2.907, 7.406)", "Barricade position": "(0, 0.019, 7.5)" }, { "Counter position": "(0, 2.907, 4.417)", "Barricade position": "(0, 0.018, 4.5)" }, { "Counter position": "(10.032, 2.907, 0)", "Barricade position": "(10.099, 0.019, 0)" }, { "Counter position": "(7.406, 2.907, 0)", "Barricade position": "(7.5, 0.019, 0)" }, { "Counter position": "(4.417, 2.907, 0)", "Barricade position": "(4.5, 0.018, 0)" } ], "List of active indicators in the absence of a barricade (not edited)": [ { "Light position": "(0, 3.623, -7.539)", "Barricade position": "(0, 0.019, -7.5)" }, { "Light position": "(0, 6.941, -4.587)", "Barricade position": "(0, 0.018, -4.5)" }, { "Light position": "(-7.54, 3.623, 0)", "Barricade position": "(-7.5, 0.018, 0)" }, { "Light position": "(-4.601, 6.941, 0)", "Barricade position": "(-4.5, 0.018, 0)" }, { "Light position": "(0, 3.623, 7.541)", "Barricade position": "(0, 0.019, 7.5)" }, { "Light position": "(0, 6.941, 4.587)", "Barricade position": "(0, 0.018, 4.5)" }, { "Light position": "(7.54, 3.623, 0)", "Barricade position": "(7.5, 0.019, 0)" }, { "Light position": "(4.601, 6.941, 0)", "Barricade position": "(4.5, 0.018, 0)" } ], "Does the Recycler appear? [true/false]": true, "Does the Repair Bench appear? [true/false]": true, "Does the Workbench appear? [true/false]": true, "List of turrets": [ { "Name (not edited)": "Auto Turret", "Enabled? [true/false]": true, "Price to unlock": { "Which economy should the plugin use? (0 - Economics; 1 - Server Rewards; 2 - IQEconomic; 3 - custom list of items)": 3, "Price (if the economy method is 0, 1, 2)": 0.0, "List of items, 3 maximum (if the economy method is 3)": [ { "ShortName": "metal.refined", "Amount": 50, "SkinID (0 - default)": 0 }, { "ShortName": "targeting.computer", "Amount": 5, "SkinID (0 - default)": 0 }, { "ShortName": "cctv.camera", "Amount": 5, "SkinID (0 - default)": 0 } ] }, "List of doors that open when unlocking (not edited)": [ "(-7.501, 0.019, -10.099)", "(-5.25, 0.019, -8.8)", "(-8.251, 0.019, -8.801)", "(-8.801, 0.019, -8.251)", "(-10.1, 0.019, -7.501)", "(-8.8, 0.019, -5.25)", "(-8.8, 0.018, 5.249)", "(-10.099, 0.018, 7.501)", "(-8.801, 0.018, 8.253)", "(-8.251, 0.018, 8.8)", "(-7.501, 0.018, 10.1)", "(-5.25, 0.018, 8.8)", "(5.249, 0.019, 8.8)", "(7.501, 0.019, 10.099)", "(8.25, 0.019, 8.8)", "(8.8, 0.019, 8.251)", "(10.1, 0.019, 7.501)", "(8.8, 0.019, 5.25)", "(8.799, 0.019, -5.249)", "(10.099, 0.019, -7.501)", "(8.8, 0.019, -8.251)", "(8.25, 0.019, -8.801)", "(7.501, 0.019, -10.1)", "(5.25, 0.019, -8.8)" ], "Amount of ammo when turret is unlocked": [ { "ShortName": "ammo.rifle", "Amount": 400 } ], "List of ammo": [ { "Name (not edited)": "5.56 Rifle Ammo", "Enabled? [true/false]": true, "Price": { "Which economy should the plugin use? (0 - Economics; 1 - Server Rewards; 2 - IQEconomic; 3 - custom list of items)": 3, "Price (if the economy method is 0, 1, 2)": 0.0, "List of items, 3 maximum (if the economy method is 3)": [ { "ShortName": "metal.fragments", "Amount": 300, "SkinID (0 - default)": 0 }, { "ShortName": "gunpowder", "Amount": 300, "SkinID (0 - default)": 0 } ] }, "Maximum number of ammo": 400, "Ammo amount each purchase": 100 }, { "Name (not edited)": "HV 5.56 Rifle Ammo", "Enabled? [true/false]": false, "Price": { "Which economy should the plugin use? (0 - Economics; 1 - Server Rewards; 2 - IQEconomic; 3 - custom list of items)": 3, "Price (if the economy method is 0, 1, 2)": 0.0, "List of items, 3 maximum (if the economy method is 3)": [ { "ShortName": "metal.fragments", "Amount": 100, "SkinID (0 - default)": 0 }, { "ShortName": "gunpowder", "Amount": 100, "SkinID (0 - default)": 0 } ] }, "Maximum number of ammo": 400, "Ammo amount each purchase": 100 }, { "Name (not edited)": "Incendiary 5.56 Rifle Ammo", "Enabled? [true/false]": true, "Price": { "Which economy should the plugin use? (0 - Economics; 1 - Server Rewards; 2 - IQEconomic; 3 - custom list of items)": 3, "Price (if the economy method is 0, 1, 2)": 0.0, "List of items, 3 maximum (if the economy method is 3)": [ { "ShortName": "metal.fragments", "Amount": 400, "SkinID (0 - default)": 0 }, { "ShortName": "gunpowder", "Amount": 400, "SkinID (0 - default)": 0 }, { "ShortName": "sulfur", "Amount": 400, "SkinID (0 - default)": 0 } ] }, "Maximum number of ammo": 400, "Ammo amount each purchase": 100 }, { "Name (not edited)": "Explosive 5.56 Rifle Ammo", "Enabled? [true/false]": true, "Price": { "Which economy should the plugin use? (0 - Economics; 1 - Server Rewards; 2 - IQEconomic; 3 - custom list of items)": 3, "Price (if the economy method is 0, 1, 2)": 0.0, "List of items, 3 maximum (if the economy method is 3)": [ { "ShortName": "metal.fragments", "Amount": 500, "SkinID (0 - default)": 0 }, { "ShortName": "gunpowder", "Amount": 500, "SkinID (0 - default)": 0 }, { "ShortName": "sulfur", "Amount": 500, "SkinID (0 - default)": 0 } ] }, "Maximum number of ammo": 400, "Ammo amount each purchase": 100 } ] }, { "Name (not edited)": "Flame Turret", "Enabled? [true/false]": true, "Price to unlock": { "Which economy should the plugin use? (0 - Economics; 1 - Server Rewards; 2 - IQEconomic; 3 - custom list of items)": 3, "Price (if the economy method is 0, 1, 2)": 0.0, "List of items, 3 maximum (if the economy method is 3)": [ { "ShortName": "metal.fragments", "Amount": 500, "SkinID (0 - default)": 0 }, { "ShortName": "gears", "Amount": 5, "SkinID (0 - default)": 0 } ] }, "List of doors that open when unlocking (not edited)": [], "Amount of ammo when turret is unlocked": [ { "ShortName": "lowgradefuel", "Amount": 50 } ], "List of ammo": [ { "Name (not edited)": "Low Grade Fuel", "Enabled? [true/false]": true, "Price": { "Which economy should the plugin use? (0 - Economics; 1 - Server Rewards; 2 - IQEconomic; 3 - custom list of items)": 3, "Price (if the economy method is 0, 1, 2)": 0.0, "List of items, 3 maximum (if the economy method is 3)": [ { "ShortName": "lowgradefuel", "Amount": 50, "SkinID (0 - default)": 0 } ] }, "Maximum number of ammo": 150, "Ammo amount each purchase": 100 } ] }, { "Name (not edited)": "Shotgun Trap", "Enabled? [true/false]": true, "Price to unlock": { "Which economy should the plugin use? (0 - Economics; 1 - Server Rewards; 2 - IQEconomic; 3 - custom list of items)": 3, "Price (if the economy method is 0, 1, 2)": 0.0, "List of items, 3 maximum (if the economy method is 3)": [ { "ShortName": "metal.fragments", "Amount": 500, "SkinID (0 - default)": 0 }, { "ShortName": "gears", "Amount": 5, "SkinID (0 - default)": 0 }, { "ShortName": "rope", "Amount": 5, "SkinID (0 - default)": 0 } ] }, "List of doors that open when unlocking (not edited)": [], "Amount of ammo when turret is unlocked": [ { "ShortName": "ammo.handmade.shell", "Amount": 50 } ], "List of ammo": [ { "Name (not edited)": "Handmade Shell", "Enabled? [true/false]": true, "Price": { "Which economy should the plugin use? (0 - Economics; 1 - Server Rewards; 2 - IQEconomic; 3 - custom list of items)": 3, "Price (if the economy method is 0, 1, 2)": 0.0, "List of items, 3 maximum (if the economy method is 3)": [ { "ShortName": "stones", "Amount": 50, "SkinID (0 - default)": 0 }, { "ShortName": "gunpowder", "Amount": 50, "SkinID (0 - default)": 0 } ] }, "Maximum number of ammo": 250, "Ammo amount each purchase": 50 } ] } ], "List of barricades to buy": [ { "Name (not edited)": "Barricade Tier 0", "Enabled? [true/false]": true, "ShortName (not edited)": "wall.frame.netting", "SkinID (not edited)": 2777422016, "Price": { "Which economy should the plugin use? (0 - Economics; 1 - Server Rewards; 2 - IQEconomic; 3 - custom list of items)": 3, "Price (if the economy method is 0, 1, 2)": 0.0, "List of items, 3 maximum (if the economy method is 3)": [ { "ShortName": "wood", "Amount": 500, "SkinID (0 - default)": 0 } ] } }, { "Name (not edited)": "Barricade Tier 1", "Enabled? [true/false]": true, "ShortName (not edited)": "wall.frame.netting", "SkinID (not edited)": 2777422268, "Price": { "Which economy should the plugin use? (0 - Economics; 1 - Server Rewards; 2 - IQEconomic; 3 - custom list of items)": 3, "Price (if the economy method is 0, 1, 2)": 0.0, "List of items, 3 maximum (if the economy method is 3)": [ { "ShortName": "wood", "Amount": 1000, "SkinID (0 - default)": 0 } ] } }, { "Name (not edited)": "Barricade Tier 2", "Enabled? [true/false]": true, "ShortName (not edited)": "wall.frame.netting", "SkinID (not edited)": 2803087918, "Price": { "Which economy should the plugin use? (0 - Economics; 1 - Server Rewards; 2 - IQEconomic; 3 - custom list of items)": 3, "Price (if the economy method is 0, 1, 2)": 0.0, "List of items, 3 maximum (if the economy method is 3)": [ { "ShortName": "wood", "Amount": 1500, "SkinID (0 - default)": 0 }, { "ShortName": "stones", "Amount": 1500, "SkinID (0 - default)": 0 } ] } }, { "Name (not edited)": "Barricade Tier 3", "Enabled? [true/false]": true, "ShortName (not edited)": "wall.frame.netting", "SkinID (not edited)": 2777422630, "Price": { "Which economy should the plugin use? (0 - Economics; 1 - Server Rewards; 2 - IQEconomic; 3 - custom list of items)": 3, "Price (if the economy method is 0, 1, 2)": 0.0, "List of items, 3 maximum (if the economy method is 3)": [ { "ShortName": "wood", "Amount": 2000, "SkinID (0 - default)": 0 }, { "ShortName": "metal.fragments", "Amount": 2000, "SkinID (0 - default)": 0 } ] } }, { "Name (not edited)": "Barricade Tier 4", "Enabled? [true/false]": true, "ShortName (not edited)": "wall.frame.netting", "SkinID (not edited)": 2777422812, "Price": { "Which economy should the plugin use? (0 - Economics; 1 - Server Rewards; 2 - IQEconomic; 3 - custom list of items)": 3, "Price (if the economy method is 0, 1, 2)": 0.0, "List of items, 3 maximum (if the economy method is 3)": [ { "ShortName": "wood", "Amount": 2500, "SkinID (0 - default)": 0 }, { "ShortName": "metal.refined", "Amount": 100, "SkinID (0 - default)": 0 } ] } } ], "A list of items that are in the laptop inventory when the base appears": [ { "ShortName": "wall.frame.netting", "Minimum": 2, "Maximum": 2, "Chance probability [0.0-100.0]": 100.0, "SkinID (0 - default)": 2777422016, "Name (empty - default)": "Barricade Tier 0" }, { "ShortName": "wall.frame.netting", "Minimum": 2, "Maximum": 2, "Chance probability [0.0-100.0]": 100.0, "SkinID (0 - default)": 2777422268, "Name (empty - default)": "Barricade Tier 1" }, { "ShortName": "wall.frame.netting", "Minimum": 2, "Maximum": 2, "Chance probability [0.0-100.0]": 100.0, "SkinID (0 - default)": 2803087918, "Name (empty - default)": "Barricade Tier 2" }, { "ShortName": "wall.frame.netting", "Minimum": 2, "Maximum": 2, "Chance probability [0.0-100.0]": 30.0, "SkinID (0 - default)": 2777422630, "Name (empty - default)": "Barricade Tier 3" } ], "List of prefabs with changed SkinID": [ { "Prefab": "assets/prefabs/building/wall.frame.garagedoor/wall.frame.garagedoor.prefab", "List of SkinIDs": [ 0 ] } ], "Level of building blocks (0 - Twigs, 1 - Wood, 2 - Stone, 3 - Sheet Metal 4 - Armored)": 4, "List of doors that open at the beginning of evacuation (not edited)": [ "(0, 4.008, 1.5)" ], "Lift height during evacuation (not edited)": 10.0, "Helicopter position and rotation during evacuation (not edited)": { "Position": "(0, 9.2, 8.3)", "Rotation": "(0, 0, 0)" }, "The General's evacuation position (not edited)": "(0, 10.2, 3)", "List of attack waves": [ { "Level": 1, "Preparation time [sec.]": 5, "Duration [sec.]": 60, "Additional missions": [ { "Type": 1, "Probability of occurrence [0.0-100.0]": 100.0, "Number of levels": 1, "Reward for completing the mission": { "Minimum number of items": 1, "Maximum number of items": 1, "Use minimum and maximum values? [true/false]": false, "List of items": [ { "ShortName": "largemedkit", "Minimum": 2, "Maximum": 4, "Chance probability [0.0-100.0]": 35.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "blueberries", "Minimum": 20, "Maximum": 20, "Chance probability [0.0-100.0]": 35.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "grenade.f1", "Minimum": 2, "Maximum": 4, "Chance probability [0.0-100.0]": 35.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "scrap", "Minimum": 100, "Maximum": 100, "Chance probability [0.0-100.0]": 100.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle", "Minimum": 200, "Maximum": 200, "Chance probability [0.0-100.0]": 100.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "syringe.medical", "Minimum": 10, "Maximum": 15, "Chance probability [0.0-100.0]": 100.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } } ], "Time until appearance of new NPCs [sec.]": 10, "NPC Sets": [ { "Type of NPC": "Sledge", "Setting the number of NPCs depending on the probability": [ { "Chance probability [0.0-100.0]": 100.0, "Count": 5 } ] }, { "Type of NPC": "Blazer", "Setting the number of NPCs depending on the probability": [ { "Chance probability [0.0-100.0]": 100.0, "Count": 2 } ] } ] }, { "Level": 2, "Preparation time [sec.]": 60, "Duration [sec.]": 80, "Additional missions": [ { "Type": 1, "Probability of occurrence [0.0-100.0]": 100.0, "Number of levels": 2, "Reward for completing the mission": { "Minimum number of items": 1, "Maximum number of items": 1, "Use minimum and maximum values? [true/false]": false, "List of items": [ { "ShortName": "largemedkit", "Minimum": 2, "Maximum": 4, "Chance probability [0.0-100.0]": 35.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "blueberries", "Minimum": 20, "Maximum": 20, "Chance probability [0.0-100.0]": 35.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "grenade.f1", "Minimum": 2, "Maximum": 4, "Chance probability [0.0-100.0]": 35.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "scrap", "Minimum": 100, "Maximum": 100, "Chance probability [0.0-100.0]": 100.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle", "Minimum": 200, "Maximum": 200, "Chance probability [0.0-100.0]": 100.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "syringe.medical", "Minimum": 10, "Maximum": 15, "Chance probability [0.0-100.0]": 100.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } } ], "Time until appearance of new NPCs [sec.]": 10, "NPC Sets": [ { "Type of NPC": "Sledge", "Setting the number of NPCs depending on the probability": [ { "Chance probability [0.0-100.0]": 100.0, "Count": 8 } ] }, { "Type of NPC": "Blazer", "Setting the number of NPCs depending on the probability": [ { "Chance probability [0.0-100.0]": 100.0, "Count": 2 } ] } ] }, { "Level": 3, "Preparation time [sec.]": 60, "Duration [sec.]": 100, "Additional missions": [ { "Type": 1, "Probability of occurrence [0.0-100.0]": 100.0, "Number of levels": 3, "Reward for completing the mission": { "Minimum number of items": 1, "Maximum number of items": 1, "Use minimum and maximum values? [true/false]": false, "List of items": [ { "ShortName": "largemedkit", "Minimum": 4, "Maximum": 6, "Chance probability [0.0-100.0]": 35.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "blueberries", "Minimum": 30, "Maximum": 40, "Chance probability [0.0-100.0]": 35.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "grenade.f1", "Minimum": 4, "Maximum": 6, "Chance probability [0.0-100.0]": 35.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "scrap", "Minimum": 200, "Maximum": 200, "Chance probability [0.0-100.0]": 100.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle", "Minimum": 400, "Maximum": 400, "Chance probability [0.0-100.0]": 100.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "syringe.medical", "Minimum": 15, "Maximum": 20, "Chance probability [0.0-100.0]": 100.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } } ], "Time until appearance of new NPCs [sec.]": 10, "NPC Sets": [ { "Type of NPC": "Sledge", "Setting the number of NPCs depending on the probability": [ { "Chance probability [0.0-100.0]": 100.0, "Count": 11 } ] }, { "Type of NPC": "Blazer", "Setting the number of NPCs depending on the probability": [ { "Chance probability [0.0-100.0]": 100.0, "Count": 2 } ] } ] }, { "Level": 4, "Preparation time [sec.]": 60, "Duration [sec.]": 120, "Additional missions": [ { "Type": 0, "Probability of occurrence [0.0-100.0]": 100.0, "Number of levels": 2, "Reward for completing the mission": { "Minimum number of items": 1, "Maximum number of items": 1, "Use minimum and maximum values? [true/false]": false, "List of items": [ { "ShortName": "largemedkit", "Minimum": 4, "Maximum": 6, "Chance probability [0.0-100.0]": 35.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "blueberries", "Minimum": 30, "Maximum": 40, "Chance probability [0.0-100.0]": 35.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "grenade.f1", "Minimum": 4, "Maximum": 6, "Chance probability [0.0-100.0]": 35.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "scrap", "Minimum": 200, "Maximum": 200, "Chance probability [0.0-100.0]": 100.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle", "Minimum": 400, "Maximum": 400, "Chance probability [0.0-100.0]": 100.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "syringe.medical", "Minimum": 15, "Maximum": 20, "Chance probability [0.0-100.0]": 100.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } } ], "Time until appearance of new NPCs [sec.]": 20, "NPC Sets": [ { "Type of NPC": "Sledge", "Setting the number of NPCs depending on the probability": [ { "Chance probability [0.0-100.0]": 100.0, "Count": 9 } ] }, { "Type of NPC": "Blazer", "Setting the number of NPCs depending on the probability": [ { "Chance probability [0.0-100.0]": 100.0, "Count": 2 } ] }, { "Type of NPC": "Juggernaut", "Setting the number of NPCs depending on the probability": [ { "Chance probability [0.0-100.0]": 100.0, "Count": 2 } ] } ] }, { "Level": 5, "Preparation time [sec.]": 60, "Duration [sec.]": 140, "Additional missions": [ { "Type": 0, "Probability of occurrence [0.0-100.0]": 100.0, "Number of levels": 3, "Reward for completing the mission": { "Minimum number of items": 1, "Maximum number of items": 1, "Use minimum and maximum values? [true/false]": false, "List of items": [ { "ShortName": "largemedkit", "Minimum": 6, "Maximum": 10, "Chance probability [0.0-100.0]": 35.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "blueberries", "Minimum": 40, "Maximum": 40, "Chance probability [0.0-100.0]": 35.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "grenade.f1", "Minimum": 6, "Maximum": 8, "Chance probability [0.0-100.0]": 35.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "scrap", "Minimum": 300, "Maximum": 300, "Chance probability [0.0-100.0]": 100.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle", "Minimum": 600, "Maximum": 600, "Chance probability [0.0-100.0]": 100.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "syringe.medical", "Minimum": 20, "Maximum": 30, "Chance probability [0.0-100.0]": 100.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } } ], "Time until appearance of new NPCs [sec.]": 20, "NPC Sets": [ { "Type of NPC": "Sledge", "Setting the number of NPCs depending on the probability": [ { "Chance probability [0.0-100.0]": 100.0, "Count": 9 } ] }, { "Type of NPC": "Blazer", "Setting the number of NPCs depending on the probability": [ { "Chance probability [0.0-100.0]": 100.0, "Count": 2 } ] }, { "Type of NPC": "Juggernaut", "Setting the number of NPCs depending on the probability": [ { "Chance probability [0.0-100.0]": 100.0, "Count": 2 } ] } ] }, { "Level": 6, "Preparation time [sec.]": 60, "Duration [sec.]": 180, "Additional missions": [ { "Type": 0, "Probability of occurrence [0.0-100.0]": 100.0, "Number of levels": 3, "Reward for completing the mission": { "Minimum number of items": 1, "Maximum number of items": 1, "Use minimum and maximum values? [true/false]": false, "List of items": [ { "ShortName": "largemedkit", "Minimum": 6, "Maximum": 10, "Chance probability [0.0-100.0]": 35.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "blueberries", "Minimum": 40, "Maximum": 40, "Chance probability [0.0-100.0]": 35.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "grenade.f1", "Minimum": 6, "Maximum": 8, "Chance probability [0.0-100.0]": 35.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "scrap", "Minimum": 300, "Maximum": 300, "Chance probability [0.0-100.0]": 100.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle", "Minimum": 600, "Maximum": 600, "Chance probability [0.0-100.0]": 100.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "syringe.medical", "Minimum": 20, "Maximum": 30, "Chance probability [0.0-100.0]": 100.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } } ], "Time until appearance of new NPCs [sec.]": 20, "NPC Sets": [ { "Type of NPC": "Sledge", "Setting the number of NPCs depending on the probability": [ { "Chance probability [0.0-100.0]": 100.0, "Count": 9 } ] }, { "Type of NPC": "Blazer", "Setting the number of NPCs depending on the probability": [ { "Chance probability [0.0-100.0]": 100.0, "Count": 2 } ] }, { "Type of NPC": "Juggernaut", "Setting the number of NPCs depending on the probability": [ { "Chance probability [0.0-100.0]": 100.0, "Count": 2 } ] } ] } ] }
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- 98 comments
-
- #barricade
- #ch47
- (and 26 more)
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