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Everything posted by Covfefe
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- 25 comments
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- #scientist
- #scarecrow
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(and 4 more)
Tagged with:
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- 25 comments
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- #scientist
- #scarecrow
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(and 4 more)
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- 93 comments
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- 1,296 comments
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- #leveling
- #progression
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- 1,296 comments
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- #leveling
- #progression
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Are these the correct settings to turn off that damn rested xp that promotes players for being offline? "Give players who have been offline a bonus to xp gain when they log in next?": false, "Rested xp pool to accumulate per hour offline": 0.0, "Bonus xp rate while rested (until the rested xp pool is depleted) [0.25 = 25% bonus]": 0.00,
- 1,296 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,296 comments
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- #leveling
- #progression
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Getting a lot of these errors this wipe Failed to call hook 'OnPlayerConnected' on plugin 'TeamFix v1.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.TeamFix.OnPlayerConnected (BasePlayer player) [0x00044] in <7e7be2d28bc0453a8a04a80af98961a0>:0 at Oxide.Plugins.TeamFix.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003c6] in <7e7be2d28bc0453a8a04a80af98961a0>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0 187.109.228.72:40902/76561199096465434/M-M-F joined [windows/76561199096465434] M-M-F[76561199096465434] has spawned
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I'm so lost, deleted and redid entire config, but rbe debug shows nothing running - Loaded 183 items from RaidableBases\Difficulty_Loot\Easy Loaded 150 items from RaidableBases\Difficulty_Loot\Medium Loaded 140 items from RaidableBases\Difficulty_Loot\Hard Loaded 97 items from RaidableBases\Difficulty_Loot\Expert Loaded 442 items from RaidableBases\Difficulty_Loot\Nightmare Loaded 26 items from RaidableBases\Default_Loot Loaded 4 items from RaidableBases\Base_Loot\Easy Bases Loaded 4 items from RaidableBases\Base_Loot\Expert Bases Loaded 4 items from RaidableBases\Base_Loot\Hard Bases Loaded 4 items from RaidableBases\Base_Loot\Medium Bases Loaded 4 items from RaidableBases\Base_Loot\Nightmare Bases [Raidable Bases] Loaded 1 Easy spawns. [Raidable Bases] Loaded 1 Expert spawns. [Raidable Bases] Loaded 1 Hard spawns. [Raidable Bases] Loaded 1 Medium spawns. [Raidable Bases] Loaded 1 Nightmare spawns. Calling 'OnServerInitialized' on 'RaidableBases v2.4.3' took 130ms Loaded plugin Raidable Bases v2.4.3 by nivex [Better Chat] [Team] [Lv.30] LeandriNpoa kkkk rbe debug Debug mode: False Scheduled Events Running: False Maintained Events Running: False
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Everytime a player collides into something and gets hurt, can you make it play these 2 sounds? A lot of players don't even notice when they get hurt because it's silent. const string prefab_hurt = "assets/bundled/prefabs/fx/player/gutshot_scream.prefab"; const string prefab_scream = "assets/bundled/prefabs/fx/player/beartrap_scream.prefab";