Jump to content

Covfefe

Member
  • Posts

    1,452
  • Joined

  • Last visited

  • Days Won

    8

Everything posted by Covfefe

  1. With the new global/permanent container option. Would the regular loot still respawn if it's missing?
  2. Covfefe

    Junkpile NPC

    Yes, that's correct. Please add a dormant option. I like to keep all my junkpiles populated Thank you
  3. Covfefe

    Convoy

    I managed to get it moving again by using default number of vehicles, (1 of each) and by doing /convoystop and /convoystart a few times.
  4. It's ok. I blacklisted grenade launchers and rocket launchers from the turret weapons plugin.
  5. Covfefe

    Junkpile NPC

    100% scarecrows, but I only have around 150 junkpiles. That's why I'm thinking they're not dormant.
  6. Covfefe

    Team Info

    Are the icons missing for you guys too?
  7. Covfefe

    Convoy

    So I deleted all my convoy files and started with a fresh install, but now my convoy won't move. When it spawns, the 2 rear bradleys drive up to the crate vehicle, but the crate vehicle doesn't budge. { "Version": "2.0.6", "Prefix of chat messages": "[Convoy]", "Use a chat? [true/false]": false, "GUI Announcements setting": { "Do you use the GUI Announcements? [true/false]": false, "Banner color": "Grey", "Text color": "White", "Adjust Vertical Position": 0.03 }, "Notify setting": { "Do you use the Notify? [true/false]": false, "Type": "0" }, "Discord setting (only for DiscordMessages)": { "Webhook URL": "https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks", "Do you use the Discord? [true/false]": false, "Embed Color (DECIMAL)": 13516583, "Keys of required messages": [ "PreStart", "EventStart", "PreFinish", "Finish", "StartHackCrate" ] }, "PVE Mode Setting (only for users PveMode plugin)": { "Use the PVE mode of the plugin? [true/false]": false, "The amount of damage that the player has to do to become the Event Owner": 500.0, "Damage coefficients for calculate to become the Event Owner": [ { "Type of target": "NPC", "Damage Multiplier": 1.0 }, { "Type of target": "Bradley", "Damage Multiplier": 1.0 } ], "Can the non-owner of the event loot the crates? [true/false]": false, "Can the non-owner of the event hack locked crates? [true/false]": false, "Can the non-owner of the event loot NPC corpses? [true/false]": false, "Can the non-owner of the event deal damage to the NPC? [true/false]": false, "Can an Npc attack a non-owner of the event? [true/false]": false, "Can Bradley attack a non-owner of the event? [true/false]": false, "Can the non-owner of the event do damage to Bradley? [true/false]": false, "Allow the non-owner of the event to enter the event zone? [true/false]": false, "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true, "The time that the Event Owner may not be inside the event zone [sec.]": 300, "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60, "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true, "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 86400.0, "Darkening the dome (0 - disables the dome)": 12 }, "BetterNpc Setting": { "Allow Npc spawn after destroying Bradley": false, "Allow Npc spawn after destroying Heli": false }, "Setting Up the economy": { "Enable economy": false, "Which economy plugins do you want to use? (Economics, Server Rewards, IQEconomic)": [ "Economics", "Server Rewards", "IQEconomic" ], "The minimum value that a player must collect to get points for the economy": 0.0, "The minimum value that a winner must collect to make the commands work": 0.0, "Killing an NPC": 0.3, "Killing an Bradley": 1.0, "Killing an Heli": 1.0, "Killing an sedan": 0.3, "Killing an mpdular Car": 0.3, "Hacking a locked crate": 0.5, "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": [] }, "Custom route name": "", "If there is a ring road on the map, then the event will be held on it": true, "The minimum length of the road on which the event can be held (Recommended values: standard map - 100, custom - 300)": 200, "The distance between the machines during spawn (Recommended values: standard map - 3, custom - 10)": 5, "Minimum time between events [sec.]": 30, "Maximum time between events [sec.]": 60, "Time before the starting of the event after receiving a chat message [sec.]": 5, "Notification time until the end of the event [sec.] ": 10, "Duration of the event [sec.]": 9999, "The time for which the convoy stops moving after receiving damage [sec.]": 180, "Maximum distance for dealing damage to the convoy": 100.0, "The convoy will not attack first [true/false]": false, "Remove obstacles in front of the convoy [true/false]": true, "Remove trees in front of the convoy (If the previous one is enabled) [true/false]": true, "It is necessary to stop the convoy to open the crate": false, "It is necessary to kill all vehicles to open the crate": false, "It is necessary to kill all NPC to open the crate": false, "List of obstacles": [ "workcart", "minicopter.entity", "scraptransporthelicopter", "rowboat", "rhib", "1module_passengers_armored", "2module_car_spawned.entity", "3module_car_spawned.entity", "4module_car_spawned.entity", "hotairballoon", "saddletest", "testridablehorse", "servergibs_bradley", "loot_barrel_1", "loot_barrel_2", "loot-barrel-2", "loot-barrel-1", "oil_barrel", "snowmobile", "tomahasnowmobile" ], "If an NPC has been killed, it will not spawn at the next stop of the convoy [true/false]": false, "Blocked roads (command /convoyroadblock)": [], "Convoy Presets": [ { "Name": "hard", "Name displayed on the map (For custom marker)": "Convoy", "Automatic startup": true, "Probability of a preset [0.0-100.0]": 100.0, "Enable the helicopter": true, "The number of Bradleys ahead the truck": 2, "Number of Modular cars ahead the truck": 0, "Number of Sedans ahead the truck": 0, "Number of Sedans behind the truck": 0, "Number of Modular cars behind the truck": 0, "The number of Bradleys behind the truck": 2, "Bradley preset": "bradley_1", "Sedan preset": "sedan_1", "Truck preset": "truck_1", "Modular preset": "modular_1", "Heli preset": "heli_1" }, { "Name": "standart", "Name displayed on the map (For custom marker)": "Convoy", "Automatic startup": true, "Probability of a preset [0.0-100.0]": 0.0, "Enable the helicopter": false, "The number of Bradleys ahead the truck": 1, "Number of Modular cars ahead the truck": 0, "Number of Sedans ahead the truck": 1, "Number of Sedans behind the truck": 1, "Number of Modular cars behind the truck": 0, "The number of Bradleys behind the truck": 1, "Bradley preset": "bradley_1", "Sedan preset": "sedan_1", "Truck preset": "truck_1", "Modular preset": "modular_1", "Heli preset": "heli_1" } ], "Marker Setting": { "Do you use the Marker? [true/false]": true, "Radius": 0.3, "Alpha": 0.6, "Marker color": { "r": 0.81, "g": 0.25, "b": 0.15 }, "Outline color": { "r": 0.0, "g": 0.0, "b": 0.0 } }, "Event zone": { "Create a PVP zone in the convoy stop zone? (only for those who use the TruePVE plugin)[true/false]": false, "Use the dome? [true/false]": false, "Darkening the dome": 5, "Radius": 70.0 }, "GUI": { "Use the Countdown GUI? [true/false]": false, "AnchorMin": "0 0.9", "AnchorMax": "1 0.95" }, "Bradley Configurations": [ { "Name": "bradley_1", "HP": 1000.0, "Scale damage": 1.0, "The viewing distance": 100.0, "Radius of search": 100.0, "The multiplier of Machine-gun aim cone": 1.1, "The multiplier of Machine-gun fire rate": 1.0, "Amount of Machine-gun burst shots": 10, "The time between shots of the main gun [sec.]": 10.0, "The time between shots of the main gun in a fire rate [sec.]": 0.25, "Numbers of crates": 6, "NPC preset": "Tanker", "Location of all NPCs": [ { "Position": "(3, 0, 3)", "Rotation": "(0, 0, 0)" }, { "Position": "(-3, 0, 3)", "Rotation": "(0, 0, 0)" }, { "Position": "(3, 0, -3)", "Rotation": "(0, 0, 0)" }, { "Position": "(3, 0, 0)", "Rotation": "(0, 0, 0)" }, { "Position": "(-3, 0, 0)", "Rotation": "(0, 0, 0)" }, { "Position": "(-3, 0, -3)", "Rotation": "(0, 0, 0)" } ], "Open crates after spawn [true/false]": false, "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own; 2 - AlphaLoot)": 0, "Own loot table": { "Minimum numbers of items": 1, "Maximum numbers of items": 2, "List of items": [ { "ShortName": "scrap", "Minimum": 100, "Maximum": 200, "Chance [0.0-100.0]": 50.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } } ], "Sedan Configurations": [ { "Name": "sedan_1", "HP": 500.0, "NPC preset": "Convoy Guard", "Location of all NPCs": [ { "Position": "(2, 0, 2)", "Rotation": "(0, 0, 0)" }, { "Position": "(-2, 0, 2)", "Rotation": "(0, 0, 0)" }, { "Position": "(2, 0, -2)", "Rotation": "(0, 0, 0)" }, { "Position": "(-2, 0, -2)", "Rotation": "(0, 0, 0)" } ] } ], "Truck Configurations": [ { "Time to unlock the crates [sec.]": 10.0, "Location of the locked crate": { "Position": "(0, 0.65, -2.35)", "Rotation": "(0, 180, 0)" }, "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own; 2 - AlphaLoot)": 0, "Own loot table": { "Minimum numbers of items": 1, "Maximum numbers of items": 2, "List of items": [ { "ShortName": "scrap", "Minimum": 100, "Maximum": 200, "Chance [0.0-100.0]": 50.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] }, "Name": "truck_1", "Prefab Name": "assets/content/vehicles/modularcar/4module_car_spawned.entity.prefab", "Scale damage": 0.5, "Modules": [ "vehicle.1mod.engine", "vehicle.1mod.cockpit.armored", "vehicle.1mod.passengers.armored", "vehicle.1mod.flatbed" ], "NPC preset": "Convoy Guard", "Location of NPCs": [ { "Position": "(2, 0, 2)", "Rotation": "(0, 0, 0)" }, { "Position": "(-2, 0, 2)", "Rotation": "(0, 0, 0)" }, { "Position": "(2, 0, -2)", "Rotation": "(0, 0, 0)" }, { "Position": "(-2, 0, -2)", "Rotation": "(0, 0, 0)" } ] } ], "Modular Configurations": [ { "Name": "modular_1", "Prefab Name": "assets/content/vehicles/modularcar/4module_car_spawned.entity.prefab", "Scale damage": 0.5, "Modules": [ "vehicle.1mod.engine", "vehicle.1mod.cockpit.armored", "vehicle.1mod.passengers.armored", "vehicle.1mod.passengers.armored" ], "NPC preset": "Convoy Guard", "Location of NPCs": [ { "Position": "(2, 0, 2)", "Rotation": "(0, 0, 0)" }, { "Position": "(-2, 0, 2)", "Rotation": "(0, 0, 0)" }, { "Position": "(2, 0, -2)", "Rotation": "(0, 0, 0)" }, { "Position": "(-2, 0, -2)", "Rotation": "(0, 0, 0)" } ] } ], "Heli Configurations": [ { "Name": "heli_1", "HP": 10000.0, "HP of the main rotor": 750.0, "HP of tail rotor": 375.0, "Numbers of crates": 4, "Flying height": 20.0, "Bullet speed": 250.0, "Bullet Damage": 20.0, "The distance to which the helicopter can move away from the convoy": 350.0, "Speed": 25.0, "Open crates after spawn [true/false]": false, "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own; 2 - AlphaLoot)": 0, "Own loot table": { "Minimum numbers of items": 1, "Maximum numbers of items": 2, "List of items": [ { "ShortName": "scrap", "Minimum": 100, "Maximum": 200, "Chance [0.0-100.0]": 50.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } } ], "NPC Configurations": [ { "Name": "Convoy Security", "Health": 200.0, "Should remove the corpse?": false, "Roam Range": 5.0, "Chase Range": 110.0, "Attack Range Multiplier": 1.0, "Sense Range": 60.0, "Memory duration [sec.]": 10.0, "Scale damage": 1.0, "Aim Cone Scale": 0.1, "Detect the target only in the NPC's viewing vision cone?": false, "Vision Cone": 135.0, "Speed": 7.5, "Wear items": [ { "ShortName": "metal.plate.torso", "skinID (0 - default)": 1988476232 }, { "ShortName": "riot.helmet", "skinID (0 - default)": 1988478091 }, { "ShortName": "pants", "skinID (0 - default)": 1582399729 }, { "ShortName": "tshirt", "skinID (0 - default)": 1582403431 }, { "ShortName": "shoes.boots", "skinID (0 - default)": 0 } ], "Belt items": [ { "ShortName": "lmg.m249", "Amount": 1, "skinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight", "weapon.mod.holosight" ] }, { "ShortName": "syringe.medical", "Amount": 100, "skinID (0 - default)": 0, "Mods": [] }, { "ShortName": "explosive.timed", "Amount": 100, "skinID (0 - default)": 0, "Mods": [] } ], "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own)": 0, "Kits": [], "Own loot table": { "Minimum numbers of items": 2, "Maximum numbers of items": 4, "List of items": [ { "ShortName": "rifle.semiauto", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.09, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "shotgun.pump", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.09, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "pistol.semiauto", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.09, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "largemedkit", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.1, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "smg.2", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.1, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "pistol.python", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.1, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "smg.thompson", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.1, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "shotgun.waterpipe", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.2, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "shotgun.double", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.2, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle.explosive", "Minimum": 8, "Maximum": 8, "Chance [0.0-100.0]": 0.2, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "pistol.revolver", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.2, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle.hv", "Minimum": 10, "Maximum": 10, "Chance [0.0-100.0]": 0.2, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle.incendiary", "Minimum": 8, "Maximum": 8, "Chance [0.0-100.0]": 0.5, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.pistol.hv", "Minimum": 10, "Maximum": 10, "Chance [0.0-100.0]": 0.5, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.pistol.fire", "Minimum": 10, "Maximum": 10, "Chance [0.0-100.0]": 1.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.shotgun.slug", "Minimum": 4, "Maximum": 8, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.shotgun.fire", "Minimum": 4, "Maximum": 14, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.shotgun", "Minimum": 6, "Maximum": 12, "Chance [0.0-100.0]": 8.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "bandage", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 17.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "syringe.medical", "Minimum": 1, "Maximum": 2, "Chance [0.0-100.0]": 34.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle", "Minimum": 12, "Maximum": 36, "Chance [0.0-100.0]": 51.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.pistol", "Minimum": 15, "Maximum": 45, "Chance [0.0-100.0]": 52.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } }, { "Name": "Tanker", "Health": 500.0, "Should remove the corpse?": false, "Roam Range": 5.0, "Chase Range": 110.0, "Attack Range Multiplier": 1.0, "Sense Range": 60.0, "Memory duration [sec.]": 60.0, "Scale damage": 1.0, "Aim Cone Scale": 0.2, "Detect the target only in the NPC's viewing vision cone?": false, "Vision Cone": 135.0, "Speed": 7.5, "Wear items": [ { "ShortName": "metal.plate.torso", "skinID (0 - default)": 1988476232 }, { "ShortName": "riot.helmet", "skinID (0 - default)": 1988478091 }, { "ShortName": "pants", "skinID (0 - default)": 1582399729 }, { "ShortName": "tshirt", "skinID (0 - default)": 1582403431 }, { "ShortName": "shoes.boots", "skinID (0 - default)": 0 } ], "Belt items": [ { "ShortName": "lmg.m249", "Amount": 1, "skinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight", "weapon.mod.holosight" ] }, { "ShortName": "syringe.medical", "Amount": 10, "skinID (0 - default)": 0, "Mods": [] }, { "ShortName": "rocket.launcher", "Amount": 1, "skinID (0 - default)": 0, "Mods": [] }, { "ShortName": "explosive.timed", "Amount": 100, "skinID (0 - default)": 0, "Mods": [] } ], "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own)": 0, "Kits": [], "Own loot table": { "Minimum numbers of items": 2, "Maximum numbers of items": 4, "List of items": [ { "ShortName": "rifle.semiauto", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.09, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "shotgun.pump", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.09, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "pistol.semiauto", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.09, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "largemedkit", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.1, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "smg.2", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.1, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "pistol.python", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.1, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "smg.thompson", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.1, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "shotgun.waterpipe", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.2, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "shotgun.double", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.2, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle.explosive", "Minimum": 8, "Maximum": 8, "Chance [0.0-100.0]": 0.2, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "pistol.revolver", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.2, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle.hv", "Minimum": 10, "Maximum": 10, "Chance [0.0-100.0]": 0.2, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle.incendiary", "Minimum": 8, "Maximum": 8, "Chance [0.0-100.0]": 0.5, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.pistol.hv", "Minimum": 10, "Maximum": 10, "Chance [0.0-100.0]": 0.5, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.pistol.fire", "Minimum": 10, "Maximum": 10, "Chance [0.0-100.0]": 1.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.shotgun.slug", "Minimum": 4, "Maximum": 8, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.shotgun.fire", "Minimum": 4, "Maximum": 14, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.shotgun", "Minimum": 6, "Maximum": 12, "Chance [0.0-100.0]": 8.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "bandage", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 17.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "syringe.medical", "Minimum": 1, "Maximum": 2, "Chance [0.0-100.0]": 34.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle", "Minimum": 12, "Maximum": 36, "Chance [0.0-100.0]": 51.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.pistol", "Minimum": 15, "Maximum": 45, "Chance [0.0-100.0]": 52.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } } ] }
  8. Covfefe

    Junkpile NPC

    How do i get the scarecrows to toss bean cans? They just stare at me Can you make them dormant? My server loses 20 frames just from this plugin, but I have even more npcs out using botrespawn with much less performance loss Can you also remove the random names. I only want them to be called whatever I name them in the prefix. Not my custom prefix + random name
  9. My players build a base to fight the convoy, but the turrets with grenades and rockets didn't hurt the convoy at all. I'm using this to enable rockets and grenade launchers in turrets https://umod.org/plugins/turret-weapons
  10. Covfefe

    Junkpile NPC

    Ohhh I see. I thought you literally restored the junkpile scientist behavior with geiger counters checking the radiation of the junkpile and only shooting if you get too close
  11. Covfefe

    Convoy

    How do I remove the "time left" in the map marker? I have mine set to 99999 because I only want it to despawn after someone completes the event
  12. Covfefe

    Junkpile NPC

    Can you post a video of how this works? Does the plugin spawn junkpiles along the roads with scientists? Or does it add scientists to existing junkpiles?
  13. Covfefe

    WalkingDead

    Request: give the walking dead zombies frankenstein heads so they look like evil twin versions of players
  14. Covfefe

    Pocket Zipline

    Does this have it's own thumbnail icon? We can't see the HUD in the video
  15. Covfefe

    Pocket Zipline

    Can you post an example of the config?
  16. Covfefe

    Pocket Zipline

    Does this work with kits?
  17. Covfefe

    Pocket Zipline

    They want the ability to make more than 1 zipline
  18. Covfefe

    Raidable Bases

    For the thief message, can you make it say the base difficulty instead of the location? Instead of "The base at A1 has been raided by player" make it say "The Medium Raidable Base has been raided by player"
  19. Covfefe

    Convoy

    Can you add a command /convoyattack <player> to make the entire convoy dismount and go attack/raid that specific player until you type /convoyattackstop?
  20. Covfefe

    Skill Tree

    Are these the correct settings to turn off that damn rested xp that promotes players for being offline? "Give players who have been offline a bonus to xp gain when they log in next?": false, "Rested xp pool to accumulate per hour offline": 0.0, "Bonus xp rate while rested (until the rested xp pool is depleted) [0.25 = 25% bonus]": 0.00,
  21. Covfefe

    Road Bradley

    Too bad I already have convoy which also has road bradleys. Wish it could roam like the arctic biome instead of roads.
  22. My players just came up with a great idea! Every time a player harvests a plant, use the beartrap scream, but make it only last like a half a second
  23. Covfefe

    Skill Tree

    how do i turn off this rested crap? i don't want to give people a bonus to be offline, wtf?
1.9m

Downloads

Total number of downloads.

9.2k

Customers

Total customers served.

133.9k

Files Sold

Total number of files sold.

2.8m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.