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Everything posted by Covfefe
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- 28 comments
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- 1
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- #scientist
- #scarecrow
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(and 4 more)
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It's ok. I blacklisted grenade launchers and rocket launchers from the turret weapons plugin.
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- 28 comments
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- #scientist
- #scarecrow
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(and 4 more)
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So I deleted all my convoy files and started with a fresh install, but now my convoy won't move. When it spawns, the 2 rear bradleys drive up to the crate vehicle, but the crate vehicle doesn't budge. { "Version": "2.0.6", "Prefix of chat messages": "[Convoy]", "Use a chat? [true/false]": false, "GUI Announcements setting": { "Do you use the GUI Announcements? [true/false]": false, "Banner color": "Grey", "Text color": "White", "Adjust Vertical Position": 0.03 }, "Notify setting": { "Do you use the Notify? [true/false]": false, "Type": "0" }, "Discord setting (only for DiscordMessages)": { "Webhook URL": "https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks", "Do you use the Discord? [true/false]": false, "Embed Color (DECIMAL)": 13516583, "Keys of required messages": [ "PreStart", "EventStart", "PreFinish", "Finish", "StartHackCrate" ] }, "PVE Mode Setting (only for users PveMode plugin)": { "Use the PVE mode of the plugin? [true/false]": false, "The amount of damage that the player has to do to become the Event Owner": 500.0, "Damage coefficients for calculate to become the Event Owner": [ { "Type of target": "NPC", "Damage Multiplier": 1.0 }, { "Type of target": "Bradley", "Damage Multiplier": 1.0 } ], "Can the non-owner of the event loot the crates? [true/false]": false, "Can the non-owner of the event hack locked crates? [true/false]": false, "Can the non-owner of the event loot NPC corpses? [true/false]": false, "Can the non-owner of the event deal damage to the NPC? [true/false]": false, "Can an Npc attack a non-owner of the event? [true/false]": false, "Can Bradley attack a non-owner of the event? [true/false]": false, "Can the non-owner of the event do damage to Bradley? [true/false]": false, "Allow the non-owner of the event to enter the event zone? [true/false]": false, "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true, "The time that the Event Owner may not be inside the event zone [sec.]": 300, "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60, "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true, "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 86400.0, "Darkening the dome (0 - disables the dome)": 12 }, "BetterNpc Setting": { "Allow Npc spawn after destroying Bradley": false, "Allow Npc spawn after destroying Heli": false }, "Setting Up the economy": { "Enable economy": false, "Which economy plugins do you want to use? (Economics, Server Rewards, IQEconomic)": [ "Economics", "Server Rewards", "IQEconomic" ], "The minimum value that a player must collect to get points for the economy": 0.0, "The minimum value that a winner must collect to make the commands work": 0.0, "Killing an NPC": 0.3, "Killing an Bradley": 1.0, "Killing an Heli": 1.0, "Killing an sedan": 0.3, "Killing an mpdular Car": 0.3, "Hacking a locked crate": 0.5, "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": [] }, "Custom route name": "", "If there is a ring road on the map, then the event will be held on it": true, "The minimum length of the road on which the event can be held (Recommended values: standard map - 100, custom - 300)": 200, "The distance between the machines during spawn (Recommended values: standard map - 3, custom - 10)": 5, "Minimum time between events [sec.]": 30, "Maximum time between events [sec.]": 60, "Time before the starting of the event after receiving a chat message [sec.]": 5, "Notification time until the end of the event [sec.] ": 10, "Duration of the event [sec.]": 9999, "The time for which the convoy stops moving after receiving damage [sec.]": 180, "Maximum distance for dealing damage to the convoy": 100.0, "The convoy will not attack first [true/false]": false, "Remove obstacles in front of the convoy [true/false]": true, "Remove trees in front of the convoy (If the previous one is enabled) [true/false]": true, "It is necessary to stop the convoy to open the crate": false, "It is necessary to kill all vehicles to open the crate": false, "It is necessary to kill all NPC to open the crate": false, "List of obstacles": [ "workcart", "minicopter.entity", "scraptransporthelicopter", "rowboat", "rhib", "1module_passengers_armored", "2module_car_spawned.entity", "3module_car_spawned.entity", "4module_car_spawned.entity", "hotairballoon", "saddletest", "testridablehorse", "servergibs_bradley", "loot_barrel_1", "loot_barrel_2", "loot-barrel-2", "loot-barrel-1", "oil_barrel", "snowmobile", "tomahasnowmobile" ], "If an NPC has been killed, it will not spawn at the next stop of the convoy [true/false]": false, "Blocked roads (command /convoyroadblock)": [], "Convoy Presets": [ { "Name": "hard", "Name displayed on the map (For custom marker)": "Convoy", "Automatic startup": true, "Probability of a preset [0.0-100.0]": 100.0, "Enable the helicopter": true, "The number of Bradleys ahead the truck": 2, "Number of Modular cars ahead the truck": 0, "Number of Sedans ahead the truck": 0, "Number of Sedans behind the truck": 0, "Number of Modular cars behind the truck": 0, "The number of Bradleys behind the truck": 2, "Bradley preset": "bradley_1", "Sedan preset": "sedan_1", "Truck preset": "truck_1", "Modular preset": "modular_1", "Heli preset": "heli_1" }, { "Name": "standart", "Name displayed on the map (For custom marker)": "Convoy", "Automatic startup": true, "Probability of a preset [0.0-100.0]": 0.0, "Enable the helicopter": false, "The number of Bradleys ahead the truck": 1, "Number of Modular cars ahead the truck": 0, "Number of Sedans ahead the truck": 1, "Number of Sedans behind the truck": 1, "Number of Modular cars behind the truck": 0, "The number of Bradleys behind the truck": 1, "Bradley preset": "bradley_1", "Sedan preset": "sedan_1", "Truck preset": "truck_1", "Modular preset": "modular_1", "Heli preset": "heli_1" } ], "Marker Setting": { "Do you use the Marker? [true/false]": true, "Radius": 0.3, "Alpha": 0.6, "Marker color": { "r": 0.81, "g": 0.25, "b": 0.15 }, "Outline color": { "r": 0.0, "g": 0.0, "b": 0.0 } }, "Event zone": { "Create a PVP zone in the convoy stop zone? (only for those who use the TruePVE plugin)[true/false]": false, "Use the dome? [true/false]": false, "Darkening the dome": 5, "Radius": 70.0 }, "GUI": { "Use the Countdown GUI? [true/false]": false, "AnchorMin": "0 0.9", "AnchorMax": "1 0.95" }, "Bradley Configurations": [ { "Name": "bradley_1", "HP": 1000.0, "Scale damage": 1.0, "The viewing distance": 100.0, "Radius of search": 100.0, "The multiplier of Machine-gun aim cone": 1.1, "The multiplier of Machine-gun fire rate": 1.0, "Amount of Machine-gun burst shots": 10, "The time between shots of the main gun [sec.]": 10.0, "The time between shots of the main gun in a fire rate [sec.]": 0.25, "Numbers of crates": 6, "NPC preset": "Tanker", "Location of all NPCs": [ { "Position": "(3, 0, 3)", "Rotation": "(0, 0, 0)" }, { "Position": "(-3, 0, 3)", "Rotation": "(0, 0, 0)" }, { "Position": "(3, 0, -3)", "Rotation": "(0, 0, 0)" }, { "Position": "(3, 0, 0)", "Rotation": "(0, 0, 0)" }, { "Position": "(-3, 0, 0)", "Rotation": "(0, 0, 0)" }, { "Position": "(-3, 0, -3)", "Rotation": "(0, 0, 0)" } ], "Open crates after spawn [true/false]": false, "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own; 2 - AlphaLoot)": 0, "Own loot table": { "Minimum numbers of items": 1, "Maximum numbers of items": 2, "List of items": [ { "ShortName": "scrap", "Minimum": 100, "Maximum": 200, "Chance [0.0-100.0]": 50.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } } ], "Sedan Configurations": [ { "Name": "sedan_1", "HP": 500.0, "NPC preset": "Convoy Guard", "Location of all NPCs": [ { "Position": "(2, 0, 2)", "Rotation": "(0, 0, 0)" }, { "Position": "(-2, 0, 2)", "Rotation": "(0, 0, 0)" }, { "Position": "(2, 0, -2)", "Rotation": "(0, 0, 0)" }, { "Position": "(-2, 0, -2)", "Rotation": "(0, 0, 0)" } ] } ], "Truck Configurations": [ { "Time to unlock the crates [sec.]": 10.0, "Location of the locked crate": { "Position": "(0, 0.65, -2.35)", "Rotation": "(0, 180, 0)" }, "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own; 2 - AlphaLoot)": 0, "Own loot table": { "Minimum numbers of items": 1, "Maximum numbers of items": 2, "List of items": [ { "ShortName": "scrap", "Minimum": 100, "Maximum": 200, "Chance [0.0-100.0]": 50.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] }, "Name": "truck_1", "Prefab Name": "assets/content/vehicles/modularcar/4module_car_spawned.entity.prefab", "Scale damage": 0.5, "Modules": [ "vehicle.1mod.engine", "vehicle.1mod.cockpit.armored", "vehicle.1mod.passengers.armored", "vehicle.1mod.flatbed" ], "NPC preset": "Convoy Guard", "Location of NPCs": [ { "Position": "(2, 0, 2)", "Rotation": "(0, 0, 0)" }, { "Position": "(-2, 0, 2)", "Rotation": "(0, 0, 0)" }, { "Position": "(2, 0, -2)", "Rotation": "(0, 0, 0)" }, { "Position": "(-2, 0, -2)", "Rotation": "(0, 0, 0)" } ] } ], "Modular Configurations": [ { "Name": "modular_1", "Prefab Name": "assets/content/vehicles/modularcar/4module_car_spawned.entity.prefab", "Scale damage": 0.5, "Modules": [ "vehicle.1mod.engine", "vehicle.1mod.cockpit.armored", "vehicle.1mod.passengers.armored", "vehicle.1mod.passengers.armored" ], "NPC preset": "Convoy Guard", "Location of NPCs": [ { "Position": "(2, 0, 2)", "Rotation": "(0, 0, 0)" }, { "Position": "(-2, 0, 2)", "Rotation": "(0, 0, 0)" }, { "Position": "(2, 0, -2)", "Rotation": "(0, 0, 0)" }, { "Position": "(-2, 0, -2)", "Rotation": "(0, 0, 0)" } ] } ], "Heli Configurations": [ { "Name": "heli_1", "HP": 10000.0, "HP of the main rotor": 750.0, "HP of tail rotor": 375.0, "Numbers of crates": 4, "Flying height": 20.0, "Bullet speed": 250.0, "Bullet Damage": 20.0, "The distance to which the helicopter can move away from the convoy": 350.0, "Speed": 25.0, "Open crates after spawn [true/false]": false, "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own; 2 - AlphaLoot)": 0, "Own loot table": { "Minimum numbers of items": 1, "Maximum numbers of items": 2, "List of items": [ { "ShortName": "scrap", "Minimum": 100, "Maximum": 200, "Chance [0.0-100.0]": 50.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } } ], "NPC Configurations": [ { "Name": "Convoy Security", "Health": 200.0, "Should remove the corpse?": false, "Roam Range": 5.0, "Chase Range": 110.0, "Attack Range Multiplier": 1.0, "Sense Range": 60.0, "Memory duration [sec.]": 10.0, "Scale damage": 1.0, "Aim Cone Scale": 0.1, "Detect the target only in the NPC's viewing vision cone?": false, "Vision Cone": 135.0, "Speed": 7.5, "Wear items": [ { "ShortName": "metal.plate.torso", "skinID (0 - default)": 1988476232 }, { "ShortName": "riot.helmet", "skinID (0 - default)": 1988478091 }, { "ShortName": "pants", "skinID (0 - default)": 1582399729 }, { "ShortName": "tshirt", "skinID (0 - default)": 1582403431 }, { "ShortName": "shoes.boots", "skinID (0 - default)": 0 } ], "Belt items": [ { "ShortName": "lmg.m249", "Amount": 1, "skinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight", "weapon.mod.holosight" ] }, { "ShortName": "syringe.medical", "Amount": 100, "skinID (0 - default)": 0, "Mods": [] }, { "ShortName": "explosive.timed", "Amount": 100, "skinID (0 - default)": 0, "Mods": [] } ], "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own)": 0, "Kits": [], "Own loot table": { "Minimum numbers of items": 2, "Maximum numbers of items": 4, "List of items": [ { "ShortName": "rifle.semiauto", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.09, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "shotgun.pump", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.09, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "pistol.semiauto", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.09, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "largemedkit", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.1, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "smg.2", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.1, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "pistol.python", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.1, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "smg.thompson", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.1, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "shotgun.waterpipe", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.2, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "shotgun.double", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.2, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle.explosive", "Minimum": 8, "Maximum": 8, "Chance [0.0-100.0]": 0.2, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "pistol.revolver", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.2, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle.hv", "Minimum": 10, "Maximum": 10, "Chance [0.0-100.0]": 0.2, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle.incendiary", "Minimum": 8, "Maximum": 8, "Chance [0.0-100.0]": 0.5, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.pistol.hv", "Minimum": 10, "Maximum": 10, "Chance [0.0-100.0]": 0.5, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.pistol.fire", "Minimum": 10, "Maximum": 10, "Chance [0.0-100.0]": 1.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.shotgun.slug", "Minimum": 4, "Maximum": 8, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.shotgun.fire", "Minimum": 4, "Maximum": 14, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.shotgun", "Minimum": 6, "Maximum": 12, "Chance [0.0-100.0]": 8.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "bandage", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 17.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "syringe.medical", "Minimum": 1, "Maximum": 2, "Chance [0.0-100.0]": 34.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle", "Minimum": 12, "Maximum": 36, "Chance [0.0-100.0]": 51.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.pistol", "Minimum": 15, "Maximum": 45, "Chance [0.0-100.0]": 52.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } }, { "Name": "Tanker", "Health": 500.0, "Should remove the corpse?": false, "Roam Range": 5.0, "Chase Range": 110.0, "Attack Range Multiplier": 1.0, "Sense Range": 60.0, "Memory duration [sec.]": 60.0, "Scale damage": 1.0, "Aim Cone Scale": 0.2, "Detect the target only in the NPC's viewing vision cone?": false, "Vision Cone": 135.0, "Speed": 7.5, "Wear items": [ { "ShortName": "metal.plate.torso", "skinID (0 - default)": 1988476232 }, { "ShortName": "riot.helmet", "skinID (0 - default)": 1988478091 }, { "ShortName": "pants", "skinID (0 - default)": 1582399729 }, { "ShortName": "tshirt", "skinID (0 - default)": 1582403431 }, { "ShortName": "shoes.boots", "skinID (0 - default)": 0 } ], "Belt items": [ { "ShortName": "lmg.m249", "Amount": 1, "skinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight", "weapon.mod.holosight" ] }, { "ShortName": "syringe.medical", "Amount": 10, "skinID (0 - default)": 0, "Mods": [] }, { "ShortName": "rocket.launcher", "Amount": 1, "skinID (0 - default)": 0, "Mods": [] }, { "ShortName": "explosive.timed", "Amount": 100, "skinID (0 - default)": 0, "Mods": [] } ], "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own)": 0, "Kits": [], "Own loot table": { "Minimum numbers of items": 2, "Maximum numbers of items": 4, "List of items": [ { "ShortName": "rifle.semiauto", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.09, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "shotgun.pump", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.09, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "pistol.semiauto", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.09, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "largemedkit", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.1, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "smg.2", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.1, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "pistol.python", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.1, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "smg.thompson", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.1, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "shotgun.waterpipe", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.2, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "shotgun.double", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.2, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle.explosive", "Minimum": 8, "Maximum": 8, "Chance [0.0-100.0]": 0.2, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "pistol.revolver", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.2, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle.hv", "Minimum": 10, "Maximum": 10, "Chance [0.0-100.0]": 0.2, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle.incendiary", "Minimum": 8, "Maximum": 8, "Chance [0.0-100.0]": 0.5, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.pistol.hv", "Minimum": 10, "Maximum": 10, "Chance [0.0-100.0]": 0.5, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.pistol.fire", "Minimum": 10, "Maximum": 10, "Chance [0.0-100.0]": 1.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.shotgun.slug", "Minimum": 4, "Maximum": 8, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.shotgun.fire", "Minimum": 4, "Maximum": 14, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.shotgun", "Minimum": 6, "Maximum": 12, "Chance [0.0-100.0]": 8.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "bandage", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 17.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "syringe.medical", "Minimum": 1, "Maximum": 2, "Chance [0.0-100.0]": 34.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle", "Minimum": 12, "Maximum": 36, "Chance [0.0-100.0]": 51.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.pistol", "Minimum": 15, "Maximum": 45, "Chance [0.0-100.0]": 52.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } } ] }
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How do i get the scarecrows to toss bean cans? They just stare at me Can you make them dormant? My server loses 20 frames just from this plugin, but I have even more npcs out using botrespawn with much less performance loss Can you also remove the random names. I only want them to be called whatever I name them in the prefix. Not my custom prefix + random name
- 28 comments
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- #scientist
- #scarecrow
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(and 4 more)
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My players build a base to fight the convoy, but the turrets with grenades and rockets didn't hurt the convoy at all. I'm using this to enable rockets and grenade launchers in turrets https://umod.org/plugins/turret-weapons
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- 28 comments
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- #scientist
- #scarecrow
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- 28 comments
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- #scientist
- #scarecrow
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(and 4 more)
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- 96 comments
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- 1,361 comments
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- #leveling
- #progression
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- 1,361 comments
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- #leveling
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Are these the correct settings to turn off that damn rested xp that promotes players for being offline? "Give players who have been offline a bonus to xp gain when they log in next?": false, "Rested xp pool to accumulate per hour offline": 0.0, "Bonus xp rate while rested (until the rested xp pool is depleted) [0.25 = 25% bonus]": 0.00,
- 1,361 comments
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- #leveling
- #progression
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- 1,361 comments
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- #leveling
- #progression
- (and 19 more)