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Covfefe

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Everything posted by Covfefe

  1. Covfefe

    Request: Bleed Effect setting

    I want the option to make players bleed each time they get hit. Specifically from melee
  2. Covfefe

    Skill Tree

    Just any type of farming once nights starts. Hitting trees & nodes. I believe that's what the original feature did. You could set the multiplier bonus in the config.
  3. Covfefe

    Request: Bleed Effect setting

    I'm referring to the bleed effect that lowers your HP slowly. Not the visual blood splatter.
  4. Covfefe

    Skill Tree

    Request: Night Time Farming Bonus Many of us have moved from zlevelsremastered for Skill Tree but one thing that's missing that a lot of us miss is the Night Time Farming Bonus. If you could add that little feature, it would be greatly appreciated and might even bring more people over who can't live without that feature.
  5. Covfefe

    Request: Bleed Effect setting

    Maybe something like this for each profile Bleed Effect (true/false): "true" Bleed per hit: "5" Stack Bleed? (true/false): "true"
  6. Covfefe

    Harbor Event

    If my map has large and small harbors, can you make it so a harder version of the event spawns at harbor and easier one spawns at small harbor? I want both harbors to have active events so players can choose which one they want to do.
  7. I"m getting reports that the event needs 2 players, because 1 player always gets stuck inside one of the rooms. Apparently the breaker pops after a minute or so. Can you change it so players only need to press a button to exit instead of having to put fuses and all that electrical crap in? It's really confusing.
  8. Covfefe

    Air Event

    They don't use the weapons in the config, they use my heavy kit which has m249, l9, c4, f1, syringe, Only the Captain profile shoots bullets, the other airship scientists just throws grenades which is really weird.
  9. Covfefe

    Air Event

    How come only my Airship Captain shoots players? All the other bots only throw grenades. { "Minimum time between events [sec.]": 60.0, "Maximum time between events [sec.]": 100.0, "Is active the timer on to start the event? [true/false]": true, "Duration of the event [sec.]": 9999, "Time before the starting of the event after receiving a chat message [sec.]": 10.0, "Time until the end of the event after the last locked crate has been looted [sec.]": 30, "Time to spawn each object during a airship appears on the map [sec.]": 0.001, "Which loot table should the plugin use in the crates? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0, "Crates setting": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Position": "(-7.637, 7.350, 13.646)", "Rotation": "(0.121, 152.430, 356.192)", "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum numbers of prefabs": 1, "Maximum numbers of prefabs": 1, "Use minimum and maximum values? [true/false]": true, "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum numbers of items": 1, "Maximum numbers of items": 1, "Use minimum and maximum values? [true/false]": true, "List of items": [ { "ShortName": "scrap", "Minimum": 100, "Maximum": 200, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Position": "(6.899, 7.279, -14.312)", "Rotation": "(359.880, 332.430, 3.808)", "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum numbers of prefabs": 1, "Maximum numbers of prefabs": 1, "Use minimum and maximum values? [true/false]": true, "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum numbers of items": 1, "Maximum numbers of items": 1, "Use minimum and maximum values? [true/false]": true, "List of items": [ { "ShortName": "scrap", "Minimum": 100, "Maximum": 200, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Position": "(-3.389, 2.982, -3.597)", "Rotation": "(356.192, 62.438, 89.879)", "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum numbers of prefabs": 1, "Maximum numbers of prefabs": 1, "Use minimum and maximum values? [true/false]": true, "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum numbers of items": 1, "Maximum numbers of items": 1, "Use minimum and maximum values? [true/false]": true, "List of items": [ { "ShortName": "scrap", "Minimum": 100, "Maximum": 200, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Position": "(4.698, 3.599, 0.826)", "Rotation": "(359.879, 332.430, 93.808)", "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum numbers of prefabs": 1, "Maximum numbers of prefabs": 1, "Use minimum and maximum values? [true/false]": true, "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum numbers of items": 1, "Maximum numbers of items": 1, "Use minimum and maximum values? [true/false]": true, "List of items": [ { "ShortName": "scrap", "Minimum": 100, "Maximum": 200, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "Position": "(0.595, 6.674, 0.731)", "Rotation": "(359.880, 332.430, 3.808)", "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum numbers of prefabs": 1, "Maximum numbers of prefabs": 1, "Use minimum and maximum values? [true/false]": true, "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum numbers of items": 1, "Maximum numbers of items": 1, "Use minimum and maximum values? [true/false]": true, "List of items": [ { "ShortName": "scrap", "Minimum": 100, "Maximum": 200, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "Position": "(-2.830, 3.935, 3.819)", "Rotation": "(0.121, 152.430, 356.192)", "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum numbers of prefabs": 1, "Maximum numbers of prefabs": 1, "Use minimum and maximum values? [true/false]": true, "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum numbers of items": 1, "Maximum numbers of items": 1, "Use minimum and maximum values? [true/false]": true, "List of items": [ { "ShortName": "scrap", "Minimum": 100, "Maximum": 200, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } } ], "Locked Crates setting": { "Time to unlock the Crates [sec.]": 10.0, "Increase the event time if it's not enough to unlock the locked crate? [true/false]": true, "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum numbers of prefabs": 1, "Maximum numbers of prefabs": 1, "Use minimum and maximum values? [true/false]": true, "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum numbers of items": 1, "Maximum numbers of items": 1, "Use minimum and maximum values? [true/false]": true, "List of items": [ { "ShortName": "scrap", "Minimum": 100, "Maximum": 200, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } }, "Marker configuration on the map": { "Name": "AirShip", "Radius": 0.5, "Alpha": 0.6, "Marker color": { "r": 0.81, "g": 0.25, "b": 0.15 } }, "Prefix of chat messages": "[AirEvent]", "Do you use the chat? [true/false]": true, "GUI setting": { "Do you use the countdown GUI? [true/false]": true, "OffsetMin Y": "-56" }, "GUI Announcements setting": { "Do you use the GUI Announcements? [true/false]": false, "Banner color": "Orange", "Text color": "White", "Adjust Vertical Position": 0.03 }, "Notify setting": { "Do you use the Notify? [true/false]": false, "Type": "0" }, "Discord setting (only for users DiscordMessages plugin)": { "Do you use the Discord? [true/false]": false, "Webhook URL": "https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks", "Embed Color (DECIMAL)": 13516583, "Keys of required messages": [ "PreStart", "Start", "PreFinish", "Finish", "HackCrate" ] }, "Do you create a PVP zone in the event area? (only for users TruePVE plugin) [true/false]": false, "PVE Mode Setting (only for users PveMode plugin)": { "Use the PVE mode of the plugin? [true/false]": false, "The amount of damage that the player has to do to become the Event Owner": 500.0, "Damage coefficients for calculate to become the Event Owner": [ { "Type of target": "NPC", "Damage Multiplier": 1.0 } ], "Can the non-owner of the event loot the crates? [true/false]": false, "Can the non-owner of the event hack locked crates? [true/false]": false, "Can the non-owner of the event loot NPC corpses? [true/false]": false, "Can the non-owner of the event deal damage to the NPC? [true/false]": false, "Can an Npc attack a non-owner of the event? [true/false]": false, "Allow the non-owner of the event to enter the event zone? [true/false]": false, "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true, "The time that the Event Owner may not be inside the event zone [sec.]": 300, "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60, "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true, "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 86400.0, "Darkening the dome (0 - disables the dome)": 12 }, "Interrupt the teleport in a airship? (only for users NTeleportation plugin) [true/false]": false, "NPCs setting": [ { "Minimum": 15, "Maximum": 15, "List of locations": [ "(9.4, 7.2, -8.5)", "(0.7, 6.6, -13.0)", "(5.2, 6.9, -11.0)", "(7.6, 7.3, -2.0)", "(4.7, 7.3, 3.3)", "(-3.4, 6.5, -7.8)", "(-6.2, 6.5, -2.4)", "(-12.9, 4.5, 11.1)", "(-2.3, 5.3, 16.8)", "(-1.4, 3.5, -10.4)", "(8.7, 4.3, -4.6)", "(-8.9, 3.5, 3.0)", "(2.0, 4.3, 8.6)", "(-8.9, 3.9, 13.1)", "(-6.1, 4.1, 14.5)" ], "NPCs setting": { "Name": "AirShip Scientist", "Health": 200.0, "Attack Range Multiplier": 2.0, "Sense Range": 100.0, "Target Memory Duration [sec.]": 300.0, "Scale damage": 1.0, "Aim Cone Scale": 0.0, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 180.0, "Disable radio effects? [true/false]": false, "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": false, "Wear items": [ { "ShortName": "hoodie", "SkinID (0 - default)": 1700935391 }, { "ShortName": "movembermoustache", "SkinID (0 - default)": 0 }, { "ShortName": "pants", "SkinID (0 - default)": 1700938224 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 2575506021 }, { "ShortName": "burlap.headwrap", "SkinID (0 - default)": 1694253807 } ], "Belt items": [ { "ShortName": "rifle.lr300", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight", "weapon.mod.holosight" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 5, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ], "Kit (it is recommended to use the previous 2 settings to improve performance)": "heavy" }, "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum numbers of prefabs": 1, "Maximum numbers of prefabs": 1, "Use minimum and maximum values? [true/false]": true, "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum numbers of items": 1, "Maximum numbers of items": 1, "Use minimum and maximum values? [true/false]": true, "List of items": [ { "ShortName": "syringe.medical", "Minimum": 1, "Maximum": 2, "Chance [0.0-100.0]": 70.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "scrap", "Minimum": 5, "Maximum": 10, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } }, { "Minimum": 1, "Maximum": 1, "List of locations": [ "(-4.8, 7.0, 8.2)" ], "NPCs setting": { "Name": "AirShip Captain", "Health": 500.0, "Attack Range Multiplier": 1.0, "Sense Range": 100.0, "Target Memory Duration [sec.]": 310.0, "Scale damage": 2.0, "Aim Cone Scale": 0.0, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 360.0, "Disable radio effects? [true/false]": false, "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true, "Wear items": [ { "ShortName": "hoodie", "SkinID (0 - default)": 1700935391 }, { "ShortName": "movembermoustache", "SkinID (0 - default)": 0 }, { "ShortName": "pants", "SkinID (0 - default)": 1700938224 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 2575506021 }, { "ShortName": "burlap.headwrap", "SkinID (0 - default)": 1694253807 }, { "ShortName": "gloweyes", "SkinID (0 - default)": 0 } ], "Belt items": [ { "ShortName": "lmg.m249", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight", "weapon.mod.holosight" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 5, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ], "Kit (it is recommended to use the previous 2 settings to improve performance)": "heavy" }, "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum numbers of prefabs": 1, "Maximum numbers of prefabs": 1, "Use minimum and maximum values? [true/false]": true, "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum numbers of items": 1, "Maximum numbers of items": 1, "Use minimum and maximum values? [true/false]": true, "List of items": [ { "ShortName": "syringe.medical", "Minimum": 1, "Maximum": 2, "Chance [0.0-100.0]": 70.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "scrap", "Minimum": 5, "Maximum": 10, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } } ], "Economy setting (total values will be added up and rewarded at the end of the event)": { "Which economy plugins do you want to use? (Economics, Server Rewards, IQEconomic)": [ "Economics", "Server Rewards", "IQEconomic" ], "The minimum value that a player must collect to get points for the economy": 0.0, "Looting of crates": { "crate_elite": 0.4, "crate_normal": 0.2, "crate_normal_2": 0.1 }, "Killing an NPC": 0.3, "Hacking a locked crate": 0.5, "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": [] }, "The first CCTV camera": "AirShipBow", "The second CCTV camera": "AirShipStern", "Height above the ground for the event appearance": 100.0, "Do you want to make a smoke screen for the airship appearance? [true/false]": true, "Configuration version": { "Major": 2, "Minor": 0, "Patch": 4 } }
  10. I'm using this map https://just-wiped.net/rust-maps/procedural-map-4500-9001 4500 size and 9001 seed, but the plugin can only find the short little side roads and not the large ring road. If I increase the road length in the config over 140, then it won't find any roads at all and the plugin will unload itself. If I keep the road length at 140 and under, it will only use the little side roads on the edges of the map and not the large ring road in the center. This is the short road it's using Instead of the large road network
  11. Covfefe

    IQSphereEvent

    How do I make the event start by itself again after someone completes the event? I want a setting like this The dome event needs to ALWAYS be active until someone loots the boxes on top, because if the boxes respawn and the event isn't active yet, then players can easily loot the boxes on top without having to fight anything.
  12. I still don't understand what "Is active the timer on to start the event? [true/false]" means Do I need this to be true or false for the event to start on it's own?
  13. Covfefe

    Only smoke duration works

    What should my config look like if I want the Plane to arrive as fast as rust with this plugin allows, as well as the drop falling as fast as possible?
  14. Covfefe

    Homing Missiles

    What's the difference between this and lock on rockets? https://chaoscode.io/resources/lock-on-rockets.5/
  15. Yes, I also tried o.load * and o.reload * and it would make the server freeze for a second, then nothing happens, all of the plugins are still unloaded.
  16. I can’t even do that because those files somehow disabled my oxide heres some more, not sure if it’s the same 15:52 [Info] [Tacti Tools Plugin Core] Registre Ui Commands: TactiToolsPluginCore_talclicked 15:52 [Info] [Tacti Tools Plugin Core] Init -------------------------------------------------- 15:52 [Info] [Tacti Tools Plugin Core] c:\games\66_55_155_138_28016\ruste\oxide\config\TactiToolsPluginCore.json 15:52 [Info] [Tacti Tools Plugin Core] CustomItemManager.Initialize 15:52 [Info] [Tacti Tools Plugin Core] Loaded 0 Custom items 15:52 [Info] [Tacti Tools Plugin Core] Custom Items Configs Resaved 15:52 [Info] [Tacti Tools Plugin Core] Hook performance timer start ----------------------------------------------------------------------------------------------- 15:52 [Info] Loaded plugin Tacti Tools Plugin Core v1.0.0 by Unnamed 15:52 [Info] Loaded plugin Unity v2.0.3777 by Oxide Team and Contributors 15:55 [Warning] [DEBUG] Players vs Zombies! HARDCORE PVE 15:55 [Info] [TactiPluginCompiler]: COMPILING ALL. 15:55 [Info] [TactiPluginCompiler]: Initial COMPILE 183 183 15:55 [Error] Exception while calling NextTick callback (Exception: dead loop) at Oxide.TactiPluginCompiler.CompilerScriptManager.ExecuteScripts (Oxide.Plugins.CompilablePlugin plugin, System.Collections.Generic.List`1[T] lines, System.Int32 originalLineCount, System.Collections.Generic.List`1[T] errors) [0x00086] in <eeaf6bf3cee6439ca1eed513b2602087>:0 at Oxide.TactiPluginCompiler.Preproessing.CacheScriptLines (Oxide.Plugins.CompilablePlugin plugin, System.Boolean fullLoad, System.Collections.Generic.List`1[T] errors) [0x0008d] in <eeaf6bf3cee6439ca1eed513b2602087>:0 at Oxide.TactiPluginCompiler.Preproessing.PreProcess (Oxide.Plugins.CompilablePlugin plugin, System.Collections.Generic.List`1[T] errors) [0x00024] in <eeaf6bf3cee6439ca1eed513b2602087>:0 at Oxide.TactiPluginCompiler.Preproessing.PreProcess (System.Collections.Generic.List`1[T] pluginsToLoad) [0x000e3] in <eeaf6bf3cee6439ca1eed513b2602087>:0 at Oxide.TactiPluginCompiler.CompilerMain.ScheduleCompilePlugins (System.Collections.Generic.IEnumerable`1[T] plugins, System.Boolean isCheck) [0x00035] in <eeaf6bf3cee6439ca1eed513b2602087>:0 at Oxide.TactiPluginCompiler.CompilerMain+<>c.<SchedulePlugin>b__8_0 () [0x00029] in <eeaf6bf3cee6439ca1eed513b2602087>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <99d545163fdd4d57a562df7989f2ca0a>:0 15:55 [Error] TactiToolsPluginCore v1.0.0: Compiler debugging: False 15:58 [Info] [Tacti Tools Plugin Core] TactiToolsPluginCore InitializeHookReferences 15:58 [Warning] [Tacti Tools Plugin Core] Hook Reference Report(s) (1): 15:58 [Warning] [Tacti Tools Plugin Core] Total: 31 - Successfull: 0 - No Errors
  17. My server won't boot up since installing tactitools
  18. Anyone elses server wont' boot up since installing these files?
  19. Covfefe

    NpcRaiders

    Request: Global chat announcement "Player has purchased Nightmare Raiders! Come watch them get wreck at <grid>!" Thank you.
  20. Covfefe

    60 RaidableBases

    Are these complete bases that come with traps/turrets and boxes for loot? Is it just auto turrets, or are there landmines and beartraps etc?
  21. Covfefe

    Only smoke duration works

    I can't get any of the features to work besides how long the airdrop smoke lasts. This is my config { "Version": { "Major": 1, "Minor": 0, "Patch": 1 }, "AdditionalEvents": { "Enabled": false, "Min": 300.0, "Max": 600.0 }, "Airplane": { "Speed": { "Enabled": true, "Min": 1170.0, "Max": 1800.0 } }, "Signal": { "Duration": 60.0 }, "Cargo": { "Mass": { "Enabled": true, "Min": 2000.0, "Max": 3000.0 }, "Drag": { "Enabled": true, "Min": 0.0, "Max": 0.1 } } }
  22. Does anyone have issues with zombies walking through blocked doorways? Only started recently (since I updated rust and oxide to latest update)
  23. Covfefe

    Welcome Music

    Everytime someone starts a mini, can you make it play this song?
  24. You should release Q&A packages like one package will be all trivia questions and answers about a certain topic. I wouldn't mind paying $5 for 100 premade trivia questions and answers.
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