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Covfefe

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Everything posted by Covfefe

  1. Covfefe

    Pocket Zipline

    Does this work with kits?
  2. Covfefe

    Pocket Zipline

    They want the ability to make more than 1 zipline
  3. Covfefe

    Raidable Bases

    For the thief message, can you make it say the base difficulty instead of the location? Instead of "The base at A1 has been raided by player" make it say "The Medium Raidable Base has been raided by player"
  4. Covfefe

    Convoy

    Can you add a command /convoyattack <player> to make the entire convoy dismount and go attack/raid that specific player until you type /convoyattackstop?
  5. Covfefe

    Skill Tree

    Are these the correct settings to turn off that damn rested xp that promotes players for being offline? "Give players who have been offline a bonus to xp gain when they log in next?": false, "Rested xp pool to accumulate per hour offline": 0.0, "Bonus xp rate while rested (until the rested xp pool is depleted) [0.25 = 25% bonus]": 0.00,
  6. Covfefe

    Road Bradley

    Too bad I already have convoy which also has road bradleys. Wish it could roam like the arctic biome instead of roads.
  7. My players just came up with a great idea! Every time a player harvests a plant, use the beartrap scream, but make it only last like a half a second
  8. Covfefe

    Skill Tree

    how do i turn off this rested crap? i don't want to give people a bonus to be offline, wtf?
  9. Covfefe

    Raidable Bases

    I've already tried that true as well. It's the Thief message that never comes up anymore.
  10. Covfefe

    Raidable Bases

    What's wrong with my config? It no longer shows in global chat when someone finishes raiding a base
  11. Covfefe

    Team Fix

    Getting a lot of these errors this wipe Failed to call hook 'OnPlayerConnected' on plugin 'TeamFix v1.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.TeamFix.OnPlayerConnected (BasePlayer player) [0x00044] in <7e7be2d28bc0453a8a04a80af98961a0>:0 at Oxide.Plugins.TeamFix.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003c6] in <7e7be2d28bc0453a8a04a80af98961a0>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0 187.109.228.72:40902/76561199096465434/M-M-F joined [windows/76561199096465434] M-M-F[76561199096465434] has spawned
  12. Covfefe

    Raidable Bases

    I'm so lost, deleted and redid entire config, but rbe debug shows nothing running - Loaded 183 items from RaidableBases\Difficulty_Loot\Easy Loaded 150 items from RaidableBases\Difficulty_Loot\Medium Loaded 140 items from RaidableBases\Difficulty_Loot\Hard Loaded 97 items from RaidableBases\Difficulty_Loot\Expert Loaded 442 items from RaidableBases\Difficulty_Loot\Nightmare Loaded 26 items from RaidableBases\Default_Loot Loaded 4 items from RaidableBases\Base_Loot\Easy Bases Loaded 4 items from RaidableBases\Base_Loot\Expert Bases Loaded 4 items from RaidableBases\Base_Loot\Hard Bases Loaded 4 items from RaidableBases\Base_Loot\Medium Bases Loaded 4 items from RaidableBases\Base_Loot\Nightmare Bases [Raidable Bases] Loaded 1 Easy spawns. [Raidable Bases] Loaded 1 Expert spawns. [Raidable Bases] Loaded 1 Hard spawns. [Raidable Bases] Loaded 1 Medium spawns. [Raidable Bases] Loaded 1 Nightmare spawns. Calling 'OnServerInitialized' on 'RaidableBases v2.4.3' took 130ms Loaded plugin Raidable Bases v2.4.3 by nivex [Better Chat] [Team] [Lv.30] LeandriNpoa kkkk rbe debug Debug mode: False Scheduled Events Running: False Maintained Events Running: False
  13. Covfefe

    Raidable Bases

    Anyone's bases not spawning at all? Even when manually adding spawns database spawns? Maybe I need to delete config for update?
  14. Covfefe

    Meteor Event

    I posted in the wrong plugin discussion. disregard
  15. Covfefe

    Raidable Bases

    What was the culprit?!
  16. Covfefe

    JetPack

    Everytime a player collides into something and gets hurt, can you make it play these 2 sounds? A lot of players don't even notice when they get hurt because it's silent. const string prefab_hurt = "assets/bundled/prefabs/fx/player/gutshot_scream.prefab"; const string prefab_scream = "assets/bundled/prefabs/fx/player/beartrap_scream.prefab";
  17. Covfefe

    Raidable Bases

    Anyone have autoturrets that work sometimes and sometimes they don't work at all? It's only the autoturrets that this happens to. Sometimes they shoot players, and sometimes players can just stand right in front of them and they won't shoot at all.
  18. So if there's any kind of overhang over the vending machine like a roof, or floor square, the drone won't be able to get to it? Like in this scenario
  19. Can we get a naturefeeling.exempt permission for those who don’t want it? I’m getting a few complaints lol
  20. I'm so stupid, wrong thread.
  21. Can we get a deatheffects.exempt permission for those who don’t want it? I’m getting a few complaints lol
  22. Covfefe

    BotReSpawn

    Which npc prefabs is botrespawn using? I'm trying to get my minicopter turrets to hurt the bots. Need the correct npc prefab to allow the autoturrets to hurt bots. This is what I have so far for npc prefabs
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