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Fantasma

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About Fantasma

  • Birthday 02/17/1991

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  1. Fantasma

    Personal NPC

    I would like to know too
  2. Fantasma

    last update

    Everything works perfectly, thanks for the help and quick assistance
  3. Fantasma

    last update

    is what you have on site, but when download we get a version 1.4.7 other last version you give us was 1.4.5... i try revert today for the old one but same
  4. Fantasma

    last update

    sorry my english, i try
  5. Fantasma

    last update

    When download the .cs file is 1.4.7 version and here just 1.4.6. Everytime someone try auth on a tc i get this on console: Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.TCAuth+<>c__DisplayClass26_0.<OnCupboardAuthorize>b__0 () [0x000bc] in <88d2833c303a45379a5ef5e5e6fed7ec>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0 and on discord i get this for each persone who join auth on tc i get this :
  6. Fantasma

    Status

    I don't need it anymore, I've solved the problem... thanks anyway
  7. Fantasma

    Street signs

    Yes, it doesn't work for me at all.
  8. Fantasma

    Street signs

    there is certainly a misunderstanding here... for me as an administrator, I've never granted any permissions... for the players on my servers, I have authorised gatherlootmultiplier.default... I've sent my config as requested and I've already mentioned where the error is... everything works on boxes, barrels, stones and the like... street signs are not multiplied, they always remain vanilla
  9. Fantasma

    Street signs

    same thing with gatherlootmultiplier.default
  10. Fantasma

    Street signs

    1... i try on 5x server and same 1
  11. Fantasma

    Street signs

    { "Auto reload [If you change the config and save the file the plugin will reload itself]": true, "Setup UI command": "rs", "Premission for setup UI": "gatherlootmultiplier.setup", "Custom Rates": [ { "Permission": "gatherlootmultiplier.default", "[LOOT] Gobal rate": 2.0, "[GATHER] Gobal rate": 2.0, "[GATHER] Increase production": { "Querry": true, "PumpJack": true, "Chainsaw": true, "Excavator": true, "Jackhammer": true }, "[LOOT] Categories rates [global rate * category rate]": { "Weapon": 1.0, "Construction": 1.0, "Items": 1.0, "Resources": 1.0, "Attire": 1.0, "Tool": 1.0, "Medical": 1.0, "Food": 1.0, "Ammunition": 1.0, "Traps": 1.0, "Misc": 1.0, "Component": 1.0, "Electrical": 1.0, "Fun": 1.0 }, "Personal rates for items [shortname + modifier]": {} }, { "Permission": "gatherlootmultiplier.vip", "[LOOT] Gobal rate": 3.0, "[GATHER] Gobal rate": 5.0, "[GATHER] Increase production": { "Querry": true, "PumpJack": true, "Chainsaw": true, "Excavator": true, "Jackhammer": true }, "[LOOT] Categories rates [global rate * category rate]": { "Weapon": 1.0, "Construction": 1.0, "Items": 1.0, "Resources": 1.0, "Attire": 1.0, "Tool": 1.0, "Medical": 1.0, "Food": 1.0, "Ammunition": 1.0, "Traps": 1.0, "Misc": 1.0, "Component": 1.0, "Electrical": 1.0, "Fun": 1.0 }, "Personal rates for items [shortname + modifier]": {} } ], "[LOOT] Ignore loot containers [prefabs]": [ "" ] }
  12. Fantasma

    Street signs

    There must be a misunderstanding due to my bad English and I apologize for that... the signs I'm referring to are the ones that can be caught destroying them in the streets, not the ones that come out in boxes or barrels
  13. Fantasma

    Street signs

    street signs are not multiplied, items remain vanilla
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