About Fire Stones
Modifies new spawning ore-nodes to burning stones by a set chance. Configurable additional loot rates and custom items yields.
Usage:
Add bonus rates to ore nodes by given chance as they re-/spawn. Additionaly you can set items to be yield on ore last hit.
Add bonus items by default to any ore node. Works with any ResourceDispenser(corpse, tree) if you specify it by prefab shortname, but looks best on ores.
config example:
{ "Ores to Replace": [ { "Shortname": "metal-ore", "Replace chance(0.3 = 0.3%)": 8.0, "Bonus Gather Rate": 3.0, "Bonus List on finished": [ { "Shortname": "rifle.ak", "Display name": "Fancy AK47", "SkinID": 0, "Amount": 1, "Bonus chance(0.1 = 0.1%)": 20.0 } ] } ], "Default ore bonuses(applies to all ores of this kind)": [ { "Shortname": "stone-ore", "Bonus items": [ { "Shortname": "rifle.ak", "Display name": "Fancy AK47", "SkinID": 0, "Amount": 1, "Bonus chance(0.1 = 0.1%)": 20.0 } ] } ] }