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Everything posted by Death
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The temporary license has been revoked, and I've moved the original license to its intended recipient after confirming the file hadn't been downloaded.
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You can issue a temporary license for now and I'll sort once Im in the office. https://codefling.com/support/articles/21-grant-a-purchase-manually/
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@Tyler_h
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There's no way to remove specific files unless they're completely removed from the marketplace. It should naturally fall down your list though.
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The link I provided above is its documentation. If the author still needs assistance they're free to reach out to us.
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Yes, but it would be up to the author if they'd be willing to. https://codefling.com/support/articles/21-grant-a-purchase-manually/
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Could you provide the name or link of this file?
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The balance has been deducted, but there are no purchases.
Death replied to Devs's topic in Site Support
It appears the invoice was never fully paid and only had the partial account credit. When you went back you started a completely new invoice and paid it instead. I cancelled the partial payment and refunded the account credit. -
Over the past few months, our team has been working hard to implement quality-of-life features for both our customers and creators. I'm excited to announce those new features, along with a major leap forward for our API that opens the door to unparalleled integration with partners and 3rd-party providers. Web Compiler Our web compiler works nonstop to validate plugins against main and staging builds, so creators are alerted right away when something breaks. This lets developers monitor their plugins without maintaining consistent staging servers. In addition, our platform can use this data to automatically disable files from purchase the moment they break, eliminating the support overhead of purchasing defunct files. Free files will show a broken banner but can still be downloaded if the license allows it. Creators can opt in to inline, push, or email notifications for validation alerts in Notification Settings. For staging-only alerts, they will remain active until the staging build is updated; otherwise, you can ignore them if you prefer to update plugins closer to wipe. Users will now see badges on their wishlist, purchase, and download dashboard, as well as on the file's page. This lets you know if that plugin is compatible with main and staging before you decide to download or purchase. You can also use collections to build a custom list of your plugins and quickly see whether they'll work before the update even hits. You don't even have to have purchased the file on our platform. https://codefling.com/compiler/ File Branches Creators can now manage several branches of their file without affecting their main file. This helps you stage updates ahead of main or offer a beta version before merging it into main. Each branch can be updated independently and can be pushed to main at any time. The staging branch will automatically push to main 2 hours before the forced update. Beta can be scheduled or left indefinitely. This lets users download staging updates ahead of the wipe, so there's no last-minute rush to get things ready. Eventually, we hope this opens the door to permanent staging servers, which will promote more servers and players to play staging and make updates a bit smoother for everyone. While creators aren't obligated to maintain compatibility for staging, we highly recommend doing so so you can fix issues as they come up instead of rushing to update all your plugins at the last minute. If something needs to be reverted on staging, you can easily restore a previous build, eliminating any risk of updating early. You have less to fix on wipe day, and server owners have less to update. It's a win for everyone. Reels With the rapidly growing library, we understand it can sometimes be difficult to find new content. In addition to an improved algorithm, we've added a new feature that lets creators stand out by creating short-form videos showcasing their file. We hope this makes finding the needle in the haystack much easier. While reels may not be the brainrot you desire, it's a great channel for creators to get their content out there. Reels are meant to promote content rather than serve as a dedicated media hub. Each reel must be associated with a file. Users can manage their preferences to ignore specific sections, authors, or files so they only see what they want. We plan to implement this system across the site. https://codefling.com/reels/ API Improvements Our latest update includes many fixes, new endpoints, and branch support, allowing servers to specify which branch they want to download and automate plugin updates. This is another step toward making staging servers easier to operate and able to run throughout the month without all the headache. This update also adds OAuth 2.0 and webhook support, making integration with Codefling easier than ever. These features are currently in closed beta, and we're working with a few creators and partners to polish things before we open it up to everyone. OAuth will be exclusive to partners and Pro members. Highlight Speaking of partners, we want to showcase one of the many integrations with our improved API, which lets their customers access their entire Codefling library with a click of a button, keep them updated, and do it all from their server panel. If you're an existing Physgun customer, simply click the Login button and authorize Physgun to access your catalog. Once authorized, their panel can now install, manage, and update your plugins with a click of a button. While I don't personally prefer panels, I had the pleasure of demoing theirs while working on the integration, and I was pretty impressed with what it offered beyond just our integration. From installing, managing, and configuring panels to managing players and server configs, all from one seamless panel. We don't do sponsorships, but since they were on a ball and helped us tremendously with feedback during development, I thought I'd give them a shoutout and praise their panel for offering so many features that would otherwise replace a lot of servers' 3rd-party reliance on critical features. God tools, Live maps, built in RSM, player management, auto wiper, and the fact that you can configure everything from their panel without having to touch configs I would certainly consider them if I hated my life enough to go back to managed hosting. https://physgun.com/games/rust-server-hosting/ Disclaimer: No, we're not interested in sponsorships. Please don't reach out.
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If there's is an issue with a file that requires our attention please click the big red report button on the file page and explain what's going on.
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Go to that file's page, click support, create a support request and mark it private.
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Could you provide the link that is returning a 404?
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@walkinrey any update on this?
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Looks like an oxide-specific issue. I've let the author know.
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Would help if you typed the URL correctly https://invisioncommunity.com/clientarea/check-license/?url=https://codefling.com You sold pre-orders for a cms then ghosted people for a year and came back like nothing happened trying to sell people AI slop. You are, in fact, a scammer.
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It was ai generated and also you are a scammer.
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That perk has to be activated on your account first. You have to have so many approved files and be a creator for so long.
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It appears you were able to resolve this yourself. The error code we received on our end for previous attempts was insufficient funds, just so you're aware.
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need to move or remove a plugin review request
Death replied to DarknessItself's question in Support
I've moved the file over for you.
