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  1. P1S4G0R

    Pvp Marker

    Version 1.2.0

    104 downloads

    This plugin can help top showing all pvp activities (player vs player, player vs bot). if players kill each other or kill bots their coordinate marked on map and giving chat notification message. You can change the marker settings from the config file. You can change chat messages from the language folder. All Config Settings { "Pvp Map Marker Enabled": true, "Pvp Chat Message Enabled": true, "Npc Fight All Notification Enabled": true, "Npc Pvp Map Marker Enabled": true, "Npc Pvp Chat Message Enabled": true, "Show Message If player in pvp area": false, "Marker Color": "00FF00", "Marker Outline Color": "00FFFFFF", "Marker Duration (Second)": 60, "Marker Radius (float)": 0.3, "Show Special Bot Name for TrafficDrivers Plugin": false "Iconid": 76561198283261741, "Color Opacity Percent example (%25 =0.25, %50 = 0.5 ...": 0.5, "Use Map Marker Plugin (true or false)": false } Language Settings: You can modify the notification messages in different languages under the 'Language' folder. Discord: If you find any bugs, need assistance, or have suggestions related to the plugin, you can reach out on Discord. Discord pisagor0104 https://discord.gg/JnQftZeSXD
    $10.00
  2. Version v 9

    18 downloads

    Dust 2 CSGO’s custom Rust (prefab + arena) Dust II, also known as file de_dust2, is a video game map featured in the Counter-Strike first-person shooter series. Dust II is now fully reworked for use in Rust, and I hope your players enjoy it. also when buying, I can put it on your card for free, for this, write to me in Discord
    $10.00
  3. Version 0.1.4

    162 downloads

    A plugin creating a trigger box around monuments to track entry and exit of players and entities from it. The list of all monuments can be viewed in the: Vanilla - *SERVER*\oxide\data\MonumentsWatcher\MonumentsBounds.json Custom - *SERVER*\oxide\data\MonumentsWatcher\CustomMonumentsBounds.json Note: MonumentsWatcher is utilized as an API for other plugins. You won't obtain any functionality beyond displaying monument boundaries without an additional plugin. The ability to automatically generate boundaries for vanilla and custom monuments; The ability to automatically regenerate boundaries for monuments on wipe; The ability to automatically adding languages for custom monuments; The ability to manually configure boundaries for monuments; The ability to track the entrance and exit of players and entities in a monument; The ability to display boundaries. monumentswatcher.admin - Provides the capability to recreate or display monument boundaries. { "MonumentsWatcher command": "monument", "Use GameTip for messages?": true, "Is it worth recreating boundaries(excluding custom monuments) upon detecting a wipe?": true, "List of tracked types of monuments. Leave blank to track all": [], "Wipe ID": null, "Version": { "Major": 0, "Minor": 1, "Patch": 4 } } Monument bounds example: "airfield_1": { "Center": { "x": 335.881531, "y": 9.936, "z": 2096.53345 }, "CenterOffset": { "x": 0.0, "y": 15.0, "z": -25.0 }, "Size": { "x": 360.0, "y": 60.0, "z": 210.0 }, "Rotation": { "x": 0.0, "y": 44.06058, "z": 0.0 } }, ... Custom Monument bounds example: "exit69": { "MonumentType": 12, "Center": { "x": 336.676483, "y": 47.65218, "z": -39.02194 }, "CenterOffset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Size": { "x": 100.0, "y": 100.0, "z": 100.0 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } }, ... Note: MonumentType can be found in the Developer API section. EN: { "MsgMonumentCreated": "Key {0} created at coordinates {1}. You need to specify the required data in the configuration file and reload the plugin.", "MsgMonumentRecreated": "The boundaries of the monuments have been successfully recreated!", "MsgMonumentCreateNoPosition": "You did not specify the position or specified it incorrectly!", "MsgMonumentKeyNotFound": "Key {0} not found!", "MsgMonumentRotated": "Successful rotation of the {0} by Y-coordinate({1})!", "MsgMonumentRotationNotFound": "You should be at the monument and facing the right direction. Otherwise, provide the monument's ID and Y-coordinate.", "MsgMonumentShowNotFound": "You should be at the monument. Otherwise, provide the ID or name of the monument.", "MsgMonumentShow": "{0} is located at coordinates: {1}", "MsgMonumentShowList": "Found and displayed {0} monuments with key {1}", "MsgMonumentShowNoPlayer": "Monument display works only for players!", "airfield_1": "Airfield", "airfield_1_station": "Airfield Station", "arctic_research_base_a": "Arctic Research Base", "arctic_research_base_a_station": "Arctic Station", "bandit_town": "Bandit Camp", "bandit_town_station": "Bandit Station", "compound": "Outpost", "compound_station": "Outpost Station", "desert_military_base_a": "Abandoned Military Base", "desert_military_base_a_station": "Dune Station", "desert_military_base_b": "Abandoned Military Base", "desert_military_base_b_station": "Dune Station", "desert_military_base_c": "Abandoned Military Base", "desert_military_base_c_station": "Dune Station", "desert_military_base_d": "Abandoned Military Base", "desert_military_base_d_station": "Dune Station", "excavator_1": "Giant Excavator Pit", "excavator_1_station": "Excavator Station", "ferry_terminal_1": "Ferry Terminal", "ferry_terminal_1_station": "Ferry Terminal Station", "fishing_village_a": "Large Fishing Village", "fishing_village_a_station": "Large Fishing Station", "fishing_village_b": "Fishing Village", "fishing_village_b_station": "Fishing Station", "fishing_village_c": "Fishing Village", "fishing_village_c_station": "Fishing Station", "gas_station_1": "Oxum's Gas Station", "harbor_1": "Large Harbor", "harbor_1_station": "Large Harbor Station", "harbor_2": "Small Harbor", "harbor_2_station": "Harbor Station", "junkyard_1": "Junkyard", "junkyard_1_station": "Junkyard Station", "launch_site_1": "Launch Site", "launch_site_1_station": "Launch Site Station", "lighthouse": "Lighthouse", "military_tunnel_1": "Military Tunnel", "military_tunnel_1_station": "Military Tunnel Station", "mining_quarry_a": "Sulfur Quarry", "mining_quarry_b": "Stone Quarry", "mining_quarry_c": "HQM Quarry", "nuclear_missile_silo": "Missile Silo", "nuclear_missile_silo_station": "Silo Station", "oilrigai": "Oil Rig", "oilrigai2": "Large Oil Rig", "powerplant_1": "Power Plant", "powerplant_1_station": "Power Plant Station", "radtown_small_3": "Sewer Branch", "radtown_small_3_station": "Sewer Branch Station", "satellite_dish": "Satellite Dish", "satellite_dish_station": "Satellite Station", "sphere_tank": "The Dome", "sphere_tank_station": "The Dome Station", "stables_a": "Ranch", "stables_a_station": "Ranch Station", "stables_b": "Large Barn", "stables_b_station": "Barn Station", "station-sn-0": "Tunnel Station", "station-sn-1": "Tunnel Station", "station-sn-2": "Tunnel Station", "station-sn-3": "Tunnel Station", "station-we-0": "Tunnel Station", "station-we-1": "Tunnel Station", "station-we-2": "Tunnel Station", "station-we-3": "Tunnel Station", "supermarket_1": "Abandoned Supermarket", "swamp_a": "Wild Swamp", "swamp_b": "Wild Swamp", "swamp_c": "Abandoned Cabins", "trainyard_1": "Train Yard", "trainyard_1_station": "Train Yard Station", "underwater_lab_a": "Underwater Lab", "underwater_lab_b": "Underwater Lab", "underwater_lab_c": "Underwater Lab", "underwater_lab_d": "Underwater Lab", "warehouse": "Mining Outpost", "water_treatment_plant_1": "Water Treatment Plant", "water_treatment_plant_1_station": "Water Treatment Station", "entrance_bunker_a": "Bunker Entrance", "entrance_bunker_b": "Bunker Entrance", "entrance_bunker_c": "Bunker Entrance", "entrance_bunker_d": "Bunker Entrance", "cave_small_easy": "Small Cave", "cave_small_medium": "Medium Cave", "cave_small_hard": "Medium Cave", "cave_medium_easy": "Medium Cave", "cave_medium_medium": "Medium Cave", "cave_medium_hard": "Medium Cave", "cave_large_medium": "Medium Cave", "cave_large_hard": "Medium Cave", "cave_large_sewers_hard": "Large Cave", "ice_lake_1": "Ice Lake", "ice_lake_2": "Ice Lake", "ice_lake_3": "Large Ice Lake", "ice_lake_4": "Small Ice Lake", "power_sub_small_1": "Substation", "power_sub_small_2": "Substation", "power_sub_big_1": "Large Substation", "power_sub_big_2": "Large Substation", "water_well_a": "Water Well", "water_well_b": "Water Well", "water_well_c": "Water Well", "water_well_d": "Water Well", "water_well_e": "Water Well" } RU: { "MsgMonumentCreated": "Ключ {0} создан по координатам {1}. Вам необходимо в конфиг файле указать необходимые данные и перезагрузить плагин.", "MsgMonumentRecreated": "Границы монументов успешно пересозданы!", "MsgMonumentCreateNoPosition": "Вы не указали позицию, либо указали ее не правильно!", "MsgMonumentKeyNotFound": "Ключ {0} не найден!", "MsgMonumentRotated": "Успешный поворот у {0} по Y координате({1})!", "MsgMonumentRotationNotFound": "Вы должны находится в монументе и смотреть в нужное направление. Либо указать ID монумента и Y координату.", "MsgMonumentShowNotFound": "Вы должны находится в монументе. Либо указать ID или имя монумента.", "MsgMonumentShow": "{0} расположен по координатам: {1}", "MsgMonumentShowList": "Найдено и отображено {0} монументов с ключом {1}", "MsgMonumentShowNoPlayer": "Отображение монументов работает только для игроков!", "airfield_1": "Аэропорт", "airfield_1_station": "Станция Аэропорт", "arctic_research_base_a": "Арктическая база", "arctic_research_base_a_station": "Станция Арктическая", "bandit_town": "Лагерь бандитов", "bandit_town_station": "Станция бандитов", "compound": "Город", "compound_station": "Станция Город", "desert_military_base_a": "Заброшенная военная база", "desert_military_base_a_station": "Станция Дюна", "desert_military_base_b": "Заброшенная военная база", "desert_military_base_b_station": "Станция Дюна", "desert_military_base_c": "Заброшенная военная база", "desert_military_base_c_station": "Станция Дюна", "desert_military_base_d": "Заброшенная военная база", "desert_military_base_d_station": "Станция Дюна", "excavator_1": "Гигантский экскаватор", "excavator_1_station": "Станция Экскаваторная", "ferry_terminal_1": "Паромный терминал", "ferry_terminal_1_station": "Станция Паромщиков", "fishing_village_a": "Большая рыбацкая деревня", "fishing_village_a_station": "Станция Рыбаков", "fishing_village_b": "Рыбацкая деревня", "fishing_village_b_station": "Станция Рыбаков", "fishing_village_c": "Рыбацкая деревня", "fishing_village_c_station": "Станция Рыбаков", "gas_station_1": "Заправка", "harbor_1": "Большой порт", "harbor_1_station": "Станция Моряков", "harbor_2": "Порт", "harbor_2_station": "Станция Моряков", "junkyard_1": "Свалка", "junkyard_1_station": "Станция Мусорщиков", "launch_site_1": "Космодром", "launch_site_1_station": "Станция Космонавтов", "lighthouse": "Маяк", "military_tunnel_1": "Военные туннели", "military_tunnel_1_station": "Станция Туннельная", "mining_quarry_a": "Серный карьер", "mining_quarry_b": "Каменный карьер", "mining_quarry_c": "МВК карьер", "nuclear_missile_silo": "Ракетная пусковая шахта", "nuclear_missile_silo_station": "Станция Ракетная", "oilrigai": "Нефтяная вышка", "oilrigai2": "Большая нефтяная вышка", "powerplant_1": "Электростанция", "powerplant_1_station": "Станция Электриков", "radtown_small_3": "Канализационный отвод", "radtown_small_3_station": "Станция Отвод", "satellite_dish": "Спутниковая тарелка", "satellite_dish_station": "Станция Связистов", "sphere_tank": "Сфера", "sphere_tank_station": "Станция Сфера", "stables_a": "Ранчо", "stables_a_station": "Станция Ранчо", "stables_b": "Большой амбар", "stables_b_station": "Станция Амбарная", "station-sn-0": "Станция метро", "station-sn-1": "Станция метро", "station-sn-2": "Станция метро", "station-sn-3": "Станция метро", "station-we-0": "Станция метро", "station-we-1": "Станция метро", "station-we-2": "Станция метро", "station-we-3": "Станция метро", "supermarket_1": "Супермаркет", "swamp_a": "Болото", "swamp_b": "Болото", "swamp_c": "Заброшенные хижины", "trainyard_1": "Железнодорожное депо", "trainyard_1_station": "Станция Железнодорожников", "underwater_lab_a": "Подводная лаборатория", "underwater_lab_b": "Подводная лаборатория", "underwater_lab_c": "Подводная лаборатория", "underwater_lab_d": "Подводная лаборатория", "warehouse": "Склад", "water_treatment_plant_1": "Очистные сооружения", "water_treatment_plant_1_station": "Станция Очистная", "entrance_bunker_a": "Вход в бункер", "entrance_bunker_b": "Вход в бункер", "entrance_bunker_c": "Вход в бункер", "entrance_bunker_d": "Вход в бункер", "cave_small_easy": "Маленькая пещера", "cave_small_medium": "Средняя пещера", "cave_small_hard": "Средняя пещера", "cave_medium_easy": "Средняя пещера", "cave_medium_medium": "Средняя пещера", "cave_medium_hard": "Средняя пещера", "cave_large_medium": "Средняя пещера", "cave_large_hard": "Средняя пещера", "cave_large_sewers_hard": "Большая пещера", "ice_lake_1": "Замерзшее озеро", "ice_lake_2": "Замерзшее озеро", "ice_lake_3": "Большое замерзшее озеро", "ice_lake_4": "Маленькое замерзшее озеро", "power_sub_small_1": "Подстанция", "power_sub_small_2": "Подстанция", "power_sub_big_1": "Большая подстанция", "power_sub_big_2": "Большая подстанция", "water_well_a": "Колодец с водой", "water_well_b": "Колодец с водой", "water_well_c": "Колодец с водой", "water_well_d": "Колодец с водой", "water_well_e": "Колодец с водой" } Note: After initialization, the names of custom monuments will also be added here. rotation - Sets the monument rotation based on the argument or the player's view direction; recreate - Recreating boundaries for all monuments; show - Displays the boundaries of the monument in which the player is located, either by specified ID or key. Example: Rotation: /monument rotation - Rotation of the monument towards the player's head direction, in which the player is located /monument rotation gas_station_1_0 256.5 - Monument rotation with specified arguments: monument ID and Y coordinate Display by monument key(Will display all monuments with such a key): /monument show gas_station_1 Display by monument ID(Will display one monument with the specified ID): /monument show gas_station_1_4 OnEnterMonument void OnEnterMonument(string monumentID, BasePlayer player, string type) Called when a BasePlayer enters any monument void OnEnterMonument(string monumentID, BaseEntity entity, string type) Called when a BaseEntity enters any monument OnExitMonument void OnExitMonument(string monumentID, BasePlayer player, string type, string reason) Called when a BasePlayer exits any monument void OnExitMonument(string monumentID, BaseEntity entity, string type, string reason) Called when a BaseEntity exits any monument void OnEnterMonument(string monumentID, BasePlayer player, string type) { Puts($"{player.displayName} entered to {monumentID}({type})"); } void OnEnterMonument(string monumentID, BaseEntity entity, string type) { Puts($"Entity({entity.net.ID}) entered to {monumentID}({type})"); } void OnExitMonument(string monumentID, BasePlayer player, string type, string reason) { Puts($"{player.displayName} left from {monumentID}({type}). Reason: {reason}"); } void OnExitMonument(string monumentID, BaseEntity entity, string type, string reason) { Puts($"Entity({entity.net.ID}) left from {monumentID}({type}). Reason: {reason}"); } There are 13 types of monuments: SafeZone(0): Bandit Camp, Outpost, Fishing Village, Ranch and Large Barn. RadTown(1): Airfield, Arctic Research Base, Abandoned Military Base, Giant Excavator Pit, Ferry Terminal, Harbor, Junkyard, Launch Site; Military Tunnel, Missile Silo, Power Plant, Sewer Branch, Satellite Dish, The Dome, Train Yard, Water Treatment Plant. RadTownWater(2): Oil Rig and Underwater Lab. RadTownSmall(3): Lighthouse, Oxum's Gas Station, Abandoned Supermarket and Mining Outpost. TunnelStation(4) MiningQuarry(5): Sulfur Quarry, Stone Quarry and HQM Quarry. BunkerEntrance(6) Cave(7) Swamp(8) IceLake(9) PowerSubstation(10) WaterWell(11) Custom(12) There are 15 methods: GetMonumentDisplayName: Used to retrieve the nice name of the monument, considering the player's language. To call the GetMonumentDisplayName method, you need to pass 3 parameters. The first one is the monument ID as a string. The second one is a player ID as either a string or a ulong. You can provide 0 or empty string to get default(eng) language. The third one(optional) is the suffix display as a bool. (string)MonumentsWatcher?.Call("GetMonumentDisplayName", monumentID, player.userID, true); (string)MonumentsWatcher?.Call("GetMonumentDisplayName", monumentID, player.UserIDString, true); GetMonumentType: Used to retrieve the monument type. To call the GetMonumentType method, you need to pass 1 parameter. It is the monument ID as a string. (string)MonumentsWatcher?.Call("GetMonumentType", monumentID); GetMonumentPosition: Used to retrieve the position of the monument. To call the GetMonumentPosition method, you need to pass 1 parameter. It is the monument ID as a string. (Vector3)MonumentsWatcher?.Call("GetMonumentPosition", monumentID); GetMonumentsList: Used to retrieve an array of all available monuments. (string[])MonumentsWatcher?.Call("GetMonumentsList"); GetMonumentsTypeDictionary: Used to retrieve a dictionary of all available monuments with their types. (Dictionary<string, string>)MonumentsWatcher?.Call("GetMonumentsTypeDictionary"); GetMonumentsByType: Used to retrieve an array of all available monuments by type. To call the GetMonumentsByType method, you need to pass 1 parameter. It is the monument type as a string. (string[])MonumentsWatcher?.Call("GetMonumentsByType", "SafeZone"); GetMonumentPlayers: Used to retrieve a list of players in the monument. To call the GetMonumentPlayers method, you need to pass 1 parameter. It is the monument ID as a string. (List<BasePlayer>)MonumentsWatcher?.Call("GetMonumentPlayers", monumentID); GetMonumentEntities: Used to retrieve a list of entities in the monument. To call the GetMonumentEntities method, you need to pass 1 parameter. It is the monumentID as a string. (List<BaseEntity>)MonumentsWatcher?.Call("GetMonumentEntities", monumentID); GetPlayerMonument: Used to retrieve the ID of the monument in which the player is located. If the player is not in any monument, an empty string will be returned. To call the GetPlayerMonument method, you need to pass 1 parameter. It is a player ID as an ulong. (string)MonumentsWatcher?.Call("GetPlayerMonument", player.userID); GetEntityMonument: Used to retrieve the ID of the monument in which the entity is located. If the entity is not in any monument, the string will be empty. To call the GetEntityMonument method, you need to pass 1 parameter. It is an entity as a BaseEntity. (string)MonumentsWatcher?.Call("GetEntityMonument", entity); GetMonumentByPos: Used to obtain the monument ID based on coordinates. If the monument is not found, the string will be empty. To call the GetMonumentByPos method, you need to pass 1 parameter. It is a Vector3 position. (string)MonumentsWatcher?.Call("GetMonumentByPos", pos); IsPosInMonument: Used to check if the specified position is within the monument. To call the IsPosInMonument method, you need to pass 2 parameters. The first one is the monument ID as a string. The second one is a Vector3 position. (bool)MonumentsWatcher?.Call("IsPosInMonument", monumentID, pos); IsPlayerInMounument: Used to check if the player is in the monument. To call the IsPlayerInMounument method, you need to pass 2 parameters. The first one is the monument ID as a string. The second one is a player as a BasePlayer or player ID as a ulong. (bool)MonumentsWatcher?.Call("IsPlayerInMounument", monumentID, player); (bool)MonumentsWatcher?.Call("IsPlayerInMounument", monumentID, player.userID); IsEntityInMounument: Used to check if the entity is in the monument. To call the IsEntityInMounument method, you need to pass 2 parameters. The first one is the monument ID as a string. The second one is a entity as a BaseEntity. (bool)MonumentsWatcher?.Call("IsEntityInMounument", monumentID, entity); ShowBounds: Used to display the monument boundaries to the player. Note: Since an Admin flag is required for rendering, players without it will be temporarily granted an Admin flag and promptly revoked. To call the ShowBounds method, you need to pass 3 parameters. The first one is the monument ID as a string. The second one is a player as a BasePlayer. The third one(optional) is the display duration as a float. MonumentsWatcher?.Call("ShowBounds", monumentID, player, 20f);
    $1.99
  4. MichuX

    Sky Wars

    Version 1.3.0

    18 downloads

    Welcome to a immersive world inspired by the epic voyages of Star Trek Discovery! Our meticulously custom map is a futuristic playground teeming with spaceships, cutting-edge robots, awe-inspiring historical monuments, and puzzles. We've diligently tested it since January with small population, continuously enhancing the experience for our vibrant community of explorers. The map is a canvas for your creativity, offering custom building zones that invite you to design and live out your sci-fi dreams. Throughout the landscape, you'll uncover intriguing monument puzzles and hidden treasures tucked away in every corner. Among our many monuments, 'Oil Smuggling' and 'Station X' have captured the hearts of players, becoming beloved landmarks. Explore a compact yet richly detailed world, with each monument housing 1-10 heavy scientists to challenge your skills. Embark on an adventure and leave your mark on this unique gaming realm. Features: Map size is 3000 ~ 50k prefabs Puzzle monuments Custom buildings Sky adventures Launch Post (replacement for Launch Site with Bradley) Station Z (replacement for Outpost and Bandit) Ziplines. Custom monuments: USS Enterprise Oil Smuggling Station Z Tower of Insolence MC Rental Rocket Factory Titan's Rift Launch Post Battlefield Crashed Ship Raid Boss Island Metal Production Sulfur Production NCC-1701 Zone 1, 2, 3 2x Heli Tower Dish Shogun Monuments: The Dome Satellite Dish Fishing Village Large Fishing Village Lighthouse Ferry Terminal Mining Outpost Oxum's Gas Station Abandoned Supermarket Airfield Water Treatment Plant Arctic Research Base Harbor Missile Silo Underwater Lab Underground Railway Military Tunnel Oil Rig Large Oil Rig My Discord: MichuX#7469 The map will undergo continuous updates and to align with the latest Rust developments too. There are no download restrictions and you are welcome to freely modify and personalize it to your liking. (Password is attached to the map).
    $20.00
  5. Version 1.7

    59 downloads

    Helheim Island: The Last Bastion is a 3800km map made by Keirox Custom Maps, one of the first map makers of Rust's history. Vanilla by default, moddable as you wish. The map is being worked on actively and getting updates regulary. Here is a video that will be very helpfull to know everything about the map ! The map is optimized for performance. Prefabs count: 41500 Monuments list : CUSTOM : Helheim Airport, Helheim Powerplant, Hospital, Cathedral, Catacombs, Airbus Crashsite, The Refuge, Mines, Mines B, Laboratory FACEPUNCH : Missile Silo, Sewer Branch, Ferry Terminal, Small Harbor, Train Yard, Abandoned Supermarket, Oxium Gas Station, Mining Outpost, Artic Research Base, Stone/Sulfur/HQM Quarry, Underwater Lab, Bandit Camp, Fishing Villages This map is protected by a provided plugin. You can still edit the map with the provided files. The goal is that this map goes right into Facepunch's official servers in the future! My website: https://rust-keiroxcustommaps.com Discord (with over 2000 members): https://discord.gg/Yec8RP6
    $79.00
  6. Version 1.0.0

    1,256 downloads

    Custom Map Name is a plugin that allows server owners to customize the map name that is displayed on the server list. Get rid of the pesky map names displayed, and show off your server with some fashion! This shows in not only the rust server list, but also all the server sites that display your server! PLEASE READ BEFORE BUYING! For this to work it requires the server to disable sandbox, it uses Harmony code which allows me to modify the server code to allow this to be possible. You can find out how to disable sandbox below. After disabling, you can drop the plugin in the plugin folder like normal. To disable Sandbox, head to your RustDedicated_Data/Managed folder and create a file called oxide.disable-sandbox then restart your server to apply the change. Config: { "Custom Map Name": "Billy Joe's Custom Map" } Any questions, don't hesitate to message me on discord. I am available in the codefling discord.
    Free
  7. FireCrow

    CACATUA

    Version 1.3.0

    53 downloads

    Hey! We are happy to announce the release of our new map – Cacatua! On a medium-sized map, we tried to place as much content as possible, both custom and standard, as compactly and neatly as possible (most of the facepunch monuments). There are no problems with performance or finding free space for build. Throughout the island, there are many roads and paths that make it easier to farm and player movement. The monuments are evenly distributed throughout the island and correspond to the normal progress of the player, a lot of new custom monuments add variety to the familiar game. Despite the large number of standard and custom monuments, performance on the map was a priority. Several dozen players have already managed to explore the map with us and we have fixed all the identified shortcomings, so we hope that you will get a great experience! Map Size: 3500 Prefabs: 25000 Custom Monuments: – Large Town – Metallurgical Plant – Large Swamp – Bandit Excavator – Large Cave – Dish Outpost – MLRS Convoy – Hard Cave – Hobbit House – Abandoned Supermarket – GreenHouse – Warehouse – Watch Tower – Forest house Facepunch Monuments: – Arctic Research Base – Launch Site – Military Tunnel – Trainyard – Airfield – Oilrig 1 – Oilrig 2 – Sphere Tank – Bandit Town – Underwater Labs – Sewer Branch – Harbor – Satellite Dish – Junkyard – Lighthouse – Gas Station – Supermarket – Warehouse – Stables – Fishing Village – Mining Quarry – Swamp B – Water Wells If you have any questions about the map, need help or find a bug, please let us know! Our discord https://discord.com/invite/GGgx822
    $39.90
  8. Version 1.0.0

    2 downloads

    This is a recreation of the Call of Duty Zombies map "Town". Within the realm of Rust, it serves as a self-contained arena, seamlessly integrating into existing maps. For a comprehensive understanding, I've provided a link to a video featuring a full walkthrough Here is a version without effects:
    $45.00
  9. Version 1.0.2

    12 downloads

    Hassle free setup. Takes less then 10 minutes to install. Removing countless hours of work instantly. Whats included? + BETTER CHAT - v2.2.78 + TRADE - v1.2.44 + BETTER LOOT - v3.5.8 + AUTO AUTHORIZATION - v1.3.3 + QUICK SMELT - v5.1.5 + GATHER MANAGER - v2.2.78 + NO ESCAPE - v2.1.35 + CLANS - v0.2.6 + STACK SIZE CONTROLLER - v4.1.2 + ALWAYS DAY - v1.0.1 + SPAWN MINI - v2.5.0 + RECYCLER SPEED - v2.0.2 + NTELEPORTATION - v1.7.8 + VANISH - v1.8.0 + REMOVER v4.3.41 + MORE! Server Feautures: - 5X Gather Rates. - All loot tables are perfectly balanced. - Players can teleport with a simple command if they are not combat or raid blocked. - Users with admin permissions will be able to vanish and moderate other players. - Time set to Always Day. Can change to your liking. - Clans, Recycler speed, & Remover tool. - And so many more features..... Not all plugins have to be used. You can modify all plugins to your exact liking if you wish. All of the items above are modified for 5x server.
    $5.49
  10. Version 1.0.2

    9 downloads

    Hassle free setup. Takes less then 10 minutes to install. Removing countless hours of work instantly. Whats included? + BETTER CHAT - v2.2.78 + TRADE - v1.2.44 + BETTER LOOT - v3.5.8 + AUTO AUTHORIZATION - v1.3.3 + QUICK SMELT - v5.1.5 + GATHER MANAGER - v2.2.78 + NO ESCAPE - v2.1.35 + CLANS - v0.2.6 + STACK SIZE CONTROLLER - v4.1.2 + ALWAYS DAY - v1.0.1 + SPAWN MINI - v2.5.0 + RECYCLER SPEED - v2.0.2 + NTELEPORTATION - v1.7.8 + VANISH - v1.8.0 + REMOVER v4.3.41 + MORE! Server Feautures: - 10X Gather Rates. - All loot tables are perfectly balanced. - Players can teleport with a simple command if they are not combat or raid blocked. - Users with admin permissions will be able to vanish and moderate other players. - Time set to Always Day. Can change to your liking. - Clans, Recycler speed, & Remover tool. - And so many more features..... Not all plugins have to be used. You can modify all plugins to your exact liking if you wish. All of the items above are modified for 10x server.
    $5.49
  11. Version 1.0.2

    17 downloads

    Hassle free setup. Takes less then 10 minutes to install. Removing countless hours of work instantly. Whats included? + BETTER CHAT - v2.2.78 + TRADE - v1.2.44 + BETTER LOOT - v3.5.8 + AUTO AUTHORIZATION - v1.3.3 + QUICK SMELT - v5.1.5 + GATHER MANAGER - v2.2.78 + NO ESCAPE - v2.1.35 + CLANS - v0.2.6 + STACK SIZE CONTROLLER - v4.1.2 + ALWAYS DAY - v1.0.1 + SPAWN MINI - v2.5.0 + RECYCLER SPEED - v2.0.2 + NTELEPORTATION - v1.7.8 + VANISH - v1.8.0 + REMOVER v4.3.41 + MORE! Server Feautures: - 2X Gather Rates. - All loot tables are perfectly balanced. - Players can teleport with a simple command if they are not combat or raid blocked. - Users with admin permissions will be able to vanish and moderate other players. - Time set to Always Day. Can change to your liking. - Clans, Recycler speed, & Remover tool. - And so many more features..... Not all plugins have to be used. You can modify all plugins to your exact liking if you wish. All of the items above are modified for 2x server.
    $5.49
  12. Version B7 060124a

    555 downloads

    Eden Falls is a 5200 size highly modified procedural map. However 3800 is the actual landmass (60K Prefabs) It features a road, river and now a rail network covering most corners of the map, Some standard monuments are here along with a number of new and unique monuments created by me. The additional monuments are LUMBER MILL MISSILE SILO MARINA ICESTATION THULE EDEN FALLS CANYON RAVENSCROFT ASYLUM FORT KNOX COLDITZ CASTLE BAYOU HMS RACE HORSE DWELLER HIDEOUT RADIOACTIVE SWAMP CAR REPAIR RACE TRACK SKY CAMP OIL DERICK ALCATRAZ SKULL TUNNEL ROAD RACE TRACK Video is not fully representative of the map as it was originally done many years ago, E&OE Finally, please make yourself aware of the TOS-Restrictions for use
    $39.95
  13. Version 1.0.5.02

    5 downloads

    Secret military base A lot about the map is shown in the video Among the many islands of the world of Rust, one was found on which scientists created a military base. For unknown reasons, the scientists hastily left their military base. Now you have the opportunity to explore this military base. But be careful, the military base is very large, do not get lost in the endless number of underground tunnels. Some of them will lead you to secret laboratories. In their haste, the scientists forgot to close the underground port. Explore it, there are a lot of interesting things there. All the roads on the island and even the metro lead to a military base, it’s not just like that, find what they were hiding from us. Maybe then we'll understand why no one can leave Rust Island even after death Password Not Included Map size 4500 Prefab count ~85000 I can help with editing the map for your server Custom monuments Boat seller Radio Tower 3x Bridge Large military base Standard monuments Satellite Dish The Dome Giant Excavator Abandoned Military Base Water Treatment Plant Large Fishing Village Fishing Village Lighthouse Ranch Large Barn Bandit Camp Outpost Supermarket Train Yard Harbor Power Plant HQM, Sulfur, Stone Quarry Oilrig 1 Oilrig 2 Landscape I always didn't like the spawning of stones on the standard map. Therefore, when creating this map, I placed each stone myself, thereby creating a unique, beautiful landscape. There are several large mountains on the map with sheer cliffs and gently sloping terraces. The desert biome has several large canyons. When creating the landscape, I focused on the possibility of building houses so that players could live with a beautiful view from the window. Railway The underground railway has 1 exit to each island, 1 exit to the surface of the military base and 1 exit to the underground part of the military base. The elevated and underground railways are connected. In some places, the railway runs along the edge of steep cliffs, be careful not to fall. Zipline All powerlines are combined into one large network of cable cars. From anywhere on the map you can get to both the outpost and the military base. Therefore, it is not necessary to use a boat to cross the big river in the middle of the map Caves and tunnels The military base has a large network of underground tunnels. Don't forget a flashlight, you can get lost there. There are also many caves and tunnels throughout the rest of the map. Ore stones spawn in some caves. Also, these caves connect the 2 halves of the island.
    $59.99
  14. Version 1.0.1

    11 downloads

    Cookie Island is a one grid map designed for both PVE and PVP Server. The Map have beautiful places and is also tactical designed. As example if you want a red card then you need to travel around the Island to get one. If you just want a small beautiful map for your PVE Server then this map gives you two wonderfull lakes connected to a river and harmony landscape. Everything is manual created and placed! The Map contains custom monuments and a custom fishing village. The fishing village contains all mission npc, airwolf, all shops, boat vendor, blackjack, slotmachine and the wheel of fortune! There is also both Oilrigs and a underground tunnel system. Custom Monuments: MaLai's - Gas Station MaLai's - Warehouse MaLai's - Beach Club MaLai's - Fishing Village Monuments by Facepunch: Both Oilrigs Lighthouse Password comes with the map. Entity Count: 3416
    $19.99
  15. MaLai

    Mallorca by MaLai

    Version 2.0.0

    29 downloads

    Beach, Sun and the Ocean! Welcome to Mallorca! Now you can visit one of the most popular Holiday Islands in Rust! You will find wonderfull places like the Beach Club or the Houseboats where you can chill with you friends and have a great time or dangerous places like the Scientist Headquarter where the Bradley awaits you or a Double Oilrig connected to the Island via a bridge! Mallorca have also a fully working Railway with Costum made Train Stations and a fully working underground Train Network. Both are connected via a Above-ground connection. Also Ibiza can be found as a small Island in the South of Mallorca! Everything is made with love from me and my Girlfriend! Since its a rebuild of Mallorca there is no snow but a huge and nice mountain landscape with some additional lakes and a river! Mapsize: 5000 Editable: Yes, the Map comes with the password! Costum Monuments: Hagrids Home Beach Club Houseboats Double Oilrig Scientist Headquarter (Bradley) MaLai's Gas Station MaLai's Supermarket Junkpark Train Stations Bank (can be used with and without the Bankheist Plugin) Berghuette MaLai's Harbor Facepunch Monuments: Mining Outpost Lighthouse Setellite Dish Small Harbor Large Harbor Launch Site Airfield Trainyard Water Treatment Military Tunnel Dome Bandit Camp Outpost Large Fishing Village Large Barn Excavator Military Base Small Oilrig Large Oilrig Underwater Lab Junkyard Nuclear Missile Silo If you need any support you can always contact us via Discord: MatzeXX#3016
    $32.99
  16. Gruber

    Pandora

    Version 1.1.5

    169 downloads

    I present to you an unusually beautiful fantasy-style map. This map is suitable for those who like to relax and take a break from the hustle and bustle. But it will also be pleasantly received by PVE and PVP players. On this map you will find unusual monuments with flying islands, on some of them you can build your base. Size: 4000к Prefab Count: ~40к Custom monuments: ☣Azure Village ☣Waterfall of life ☣Ghost Village ☣Giants Hill ☣Old Warehouse ☣Living River ☣Flying Ruins ☣Golem Alley ☣Dead Desert ☣Dragon Bridge ☣Gorge of Souls ☣Hellish Hands ☣Convoy ☣Myriad Fields ☣Lots of places to build a base Monuments of FP: – Outpost - Nuclear Missile Silo – Bandit Camp – Power Plant – Water Treatment Plant – Train Yard – Launch Site – Satellite Dish – Airfield – Harbor – The Dome – Oilrig – Underground tunnels – Lighthouse – Quarry – Arctic Base – Fishing village – Underwater Laboratory
    $34.90
  17. Version 1.2.6

    320 downloads

    This plugin will give a player temporary visibility into various entities in the game. Currently, there are three types of entities: nodes, animals, and food. Stay updated and supported on our Rustonauts discord - https://discord.gg/JQwaqgca. Features - view all nodes on the map (sulfur is yellow, metal is red, stone is black). - view all animals on the map (bears - black; boars - red; wolves - yellow; stag - cyan) - view all food items in containers (eg. apple, chocolate) as well as growables (eg. corn) Permissions visibility.use -- Allows a player to use Visibility via chat command. visibility.nodes -- Allows a player to use Visibility via chat command for nodes. visibility.animals -- Allows a player to use Visibility via chat command for animals. visibility.food -- Allows a player to use Visibility via chat command for food. Commands (chat) /vi nodes /vi animals /vi food /vi clear Configuration { "Visibility time (seconds):": 8, "Visibility cooldown (seconds):": 60, "Allow Nodes Visibility:": true, "Allow Animals Visibility:": true, "Allow Food Visibility:": true, "Announce Player Connection": true } Localization { "InitNodes": "-- gathered nodes --", "InitAnimals": "-- spotted animals --", "InitFood": "-- visualized food --", "NoPerms": "You don't have permissions to use this command", "NoPermsNodes": "You don't have permissions to use this command for nodes", "NoPermsAnimals": "You don't have permissions to use this command for animals", "NoPermsFood": "You don't have permissions to use this command for food", "Cooldown": "Sorry, you are in a cooldown period and cannot use Visibility at this moment." }
    Free
  18. Version 1.0.0

    10 downloads

    This ‘one grid’ map features a really unique landscape and set of custom monuments, while keeping it high performance, containing only ~2900 prefabs. – This map’s main custom monument is Bradley City, containing a blue keycard puzzle, a chinook drop zone point, scientists, and the bradley APC, so players will have to look both ways before crossing the street. This map is constantly supported and updated for the current version of the game with all updates! NOTES – Need help? You can always contact me on my discord server @ discord.gg/TJxwpKT2Ge – The password for the editor is included with the map. HIGHLIGHTED FEATURES – Ring road – Buildable bus stops – Low prefab count (high fps) – Designed to work with the harbor-cargo update – 2 caves in the mountain for players to build in. (1 custom, 1 vanilla) CUSTOM MONUMENTS – Sunken Satelite Dish – Sunken HQM Quarry – loot, scientists, metal & sulfur ores – Bradley City – Blue keycard puzzle, loot, scientists, Bradley APC, recycler, chinook drop zone point – This monument was designed for PVP, with plenty of cover, parkour and custom ziplines. – Bandit Fishing Village – Safe zone, fortune wheel, outpost vending machines, airwolf (minicopter) vendor. VANILLA MONUMENTS – Harbor – Gas station – Ferry Terminal – Lighthouse - added floating junkpiles and rock formations, making it higher & added zipline point towards ferry terminal) – Large Oil Rig – Small Oil Rig – Underwater Lab
    $21.90
  19. Version 1.0.7

    2 downloads

    This pack includes 3 of my medium custom maps ranging 3050 -3300 - 4096 in size. The pack is designed to offer great value over buying them individually. This bundle offers you them all at $85.99. Click one of the map icons below to have a detailed look. Please Checkout with the bundle buy now button
    $85.99
  20. Version 1.2.5

    86 downloads

    The cursed island has several custom monuments that your players will have to solve to access the loot of even a secret that will have to search at the cursed temple they will be able to discover places unique all that has several places of the map. Number of entiter: 45K ( this value is an estimate it can change following an update! ) Map size: 4056 Personalized monuments: - Abandoned town (several small houses can be visited) - A hospital ( 2 possible access floors guarded by scientisques) - Building under construction (an event is present on the crane with the plugin "" trigger the using the button in the crane) - Cobalt apartment ( 2 possible access floors guarded by scientisques + a safe box) - Ski Station (small puzzle kept by scientists) - Cable Car ( loot + zip line ) - Abandoned House 1 - Abandoned House 2 - West Station ( Train ) - Central Station (small puzzle, Train) - Convert Fuel Power ( Convert your fuel into electrical energy 3 levels posible max 750V ) - Blind + ( 2 scientisque and a green card ready from the caise and a red one that is hidden in the office trash) - Gas Power ( jigsaw puzzle: run the central to unlock the loot 30min for the rest of the jigsaw.) - OFC ( small puzzle)- Temple cursed ( Find the 4 Crane cursed to unlock the code ) - Dome Water build ( 2 underwater domes that is possible to build in and train station) - Cursed Temple ( Find the 4 Cursed Crane to unlock the code ) - Dome Water Builld ( 2 underwater dome that is posible to build from in and station for train ) - Underground mine with resource (mine resources on the wall) - Several Small Buil Monuments ( indicate on the map of an X ) - Underground cannabis planting (puzzle: Ralumer the generator in the mine to unlock the door) - Storm basin (a small sewer monument protected by scientists) Monuments of Facepunch: + Ferry Terminal + Missile silo - Launch site - Outpost - Dump - Treatment plant - Giant excavator pit - Train yard - Aerodrome - Military tunnel - Power plant - Oil rig (2) - port - Bandit camp - Sewer branch - Desert Military Base - Lighthouse - Fishing village - Ranch - The dome - Satellite antenna - Road monument - Underground tunnels - Arctic Research Base - Underwater laboratory
    $11.99
  21. Version 1.2.4

    653 downloads

    Description : This plugin allows you to have a graphical interface on your servers which will then give you information on the number of players, my not only that, all that in real time Editor : https://hud-panel.foudugame360.com/ Requires : ImageLibrary Compatible : TimedPermissions Economics TruePVE ServerRewards ZoneManager BuildCost UI Panel function : An ON/OFF button on the panel. A store button/Kits/Info/... An online player counter. An sleeping player counter. An player counter. A clock that gives the time of the match. A dial that gives the player balance. A dial that gives PVP/PVE information. A dial that indicates the time of a leave. A dial that displays your messages. A counter that gives the distance between you and your point. A dial that shows the player’s position on the map in real time. A dial that gives the server’s fps. An icon for the cargo plane event. An icon for freight events. An icon for ch47 events. An icon for attack helicopter events. An icon for tank events. An icon for your custom events via ( hook). Time format : file : /oxide/lang/en/HUDPanel.json for 12h format "Time_Format": "hh:mm tt", for 24h format "Time_Format": "HH:mm", https://www.c-sharpcorner.com/blogs/date-and-time-format-in-c-sharp-programming1 Themes : HUD BASIC CUBE TRIANGLE Icon ID : Contents : - HUDPanel.cs Install : rust\oxide\plugins\HUDPanel.cs Config : rust\oxide\config\HUDPanel.json { "Scan current map events on reload": true, "Chat command to show/disappear the HUDPanel": "h", "Anti Freeze Server Fps Limit": 15, "Change the overall size of the HUD Panel (30 - 100) Default 48": 48, "Width between icon": 18, "Change the sound of the On/Off button": "assets/prefabs/locks/keypad/effects/lock.code.lock.prefab", "Type the coordinate ( X: 1000 | Z: 1000 : 0 ), ( map : A1 : 1 ), ( Auto : 2 )": 2, "List Messages": { "Messages": { "On/Off (true/false)": true, "How long until the next message": 10, "Messages": [ "Messages 1", "Messages 2", "Messages 3" ], "The order the icon should place": 0, "Change text alignment": 4, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "CenterTop", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#3f51b5", "Color 3": null, "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 2.1, "Icon ID": "Messages", "URL Custom": null }, "Swich OFF": null, "Position of text in the logo": "20 0 -1 0", "Width BAR SIZE : 1 - 15": 8 } }, "Timed Permissions: Edit 'vip_*' ( Permissions / Groups )": { "vip_1": { "On/Off (true/false)": true, "Reload delay": 5, "Commands (leave blank to disable)": null, "The order the icon should place": 0, "Change text alignment": 4, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "CenterTop", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff9800", "Color 3": null, "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.5, "Icon ID": "Vip_3", "URL Custom": null }, "Swich OFF": null, "Position of text in the logo": "20 0 -1 0", "Width BAR SIZE : 1 - 15": 7 }, "demo": { "On/Off (true/false)": true, "Reload delay": 5, "Commands (leave blank to disable)": null, "The order the icon should place": 0, "Change text alignment": 4, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "CenterBottom", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff9800", "Color 3": null, "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.5, "Icon ID": "Vip_1", "URL Custom": null }, "Swich OFF": null, "Position of text in the logo": "20 0 -2 0", "Width BAR SIZE : 1 - 15": 7 } }, "Custom events": { "Sputnik": { "On/Off (true/false)": true, "The order the icon should place": 5, "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "RightTop", "On Event start ( Hook )": "OnSputnikEventStart", "On Event End ( Hook )": "OnSputnikEventStop", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff8100", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.4, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.6, "Icon ID": "Sputnik", "URL Custom": null }, "Swich OFF": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#000000", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 0.0, "Opacity 3": 0.1, "Opacity icon": 1.0, "Enlarge icon": 1.6, "Icon ID": "Sputnik", "URL Custom": null }, "Width BAR SIZE : 1 - 15": 1 }, "Convoy": { "On/Off (true/false)": true, "The order the icon should place": 6, "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "RightTop", "On Event start ( Hook )": "OnConvoyStart", "On Event End ( Hook )": "OnConvoyEnd", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff8100", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.4, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.6, "Icon ID": "Convoy", "URL Custom": null }, "Swich OFF": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#000000", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 0.0, "Opacity 3": 0.1, "Opacity icon": 1.0, "Enlarge icon": 1.6, "Icon ID": "Convoy", "URL Custom": null }, "Width BAR SIZE : 1 - 15": 1 }, "ArmoredTrain": { "On/Off (true/false)": true, "The order the icon should place": 7, "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "RightTop", "On Event start ( Hook )": "OnArmoredTrainEventStart", "On Event End ( Hook )": "OnArmoredTrainEventStop", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff8100", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.4, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.6, "Icon ID": "Train", "URL Custom": null }, "Swich OFF": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#000000", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 0.0, "Opacity 3": 0.1, "Opacity icon": 1.0, "Enlarge icon": 1.6, "Icon ID": "Train", "URL Custom": null }, "Width BAR SIZE : 1 - 15": 1 }, "Harbor": { "On/Off (true/false)": true, "The order the icon should place": 8, "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "RightTop", "On Event start ( Hook )": "OnHarborEventStart", "On Event End ( Hook )": "OnHarborEventEnd", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff8100", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.4, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 2.0, "Icon ID": "Harbor", "URL Custom": null }, "Swich OFF": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#000000", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 0.0, "Opacity 3": 0.1, "Opacity icon": 1.0, "Enlarge icon": 2.0, "Icon ID": "Harbor", "URL Custom": null }, "Width BAR SIZE : 1 - 15": 1 } }, "Default events": { "Patrol": { "On/Off (true/false)": true, "Change text alignment": 4, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "Position of text in the logo": "20 0 -1 0", "The order the icon should place": 2, "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "RightTop", "On Event start ( Hook )": null, "On Event End ( Hook )": null, "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff0000", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.6, "Icon ID": "Patrol", "URL Custom": null }, "Swich OFF": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff0000", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 0.0, "Opacity 3": 0.1, "Opacity icon": 1.0, "Enlarge icon": 1.6, "Icon ID": "Patrol", "URL Custom": null }, "Width BAR SIZE : 1 - 15": 1 }, "Ch47": { "On/Off (true/false)": true, "Change text alignment": 4, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "Position of text in the logo": "20 0 -1 0", "The order the icon should place": 3, "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "RightTop", "On Event start ( Hook )": null, "On Event End ( Hook )": null, "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff0000", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.8, "Icon ID": "Ch-47", "URL Custom": null }, "Swich OFF": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff0000", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 0.0, "Opacity 3": 0.1, "Opacity icon": 1.0, "Enlarge icon": 1.8, "Icon ID": "Ch-47", "URL Custom": null }, "Width BAR SIZE : 1 - 15": 1 }, "Plane": { "On/Off (true/false)": true, "Change text alignment": 4, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "Position of text in the logo": "20 0 -1 0", "The order the icon should place": 10, "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "RightTop", "On Event start ( Hook )": null, "On Event End ( Hook )": null, "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#007f00", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.8, "Icon ID": "Plane", "URL Custom": null }, "Swich OFF": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff0000", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 0.0, "Opacity 3": 0.1, "Opacity icon": 1.0, "Enlarge icon": 1.8, "Icon ID": "Plane", "URL Custom": null }, "Width BAR SIZE : 1 - 15": 2 }, "Cargo": { "On/Off (true/false)": true, "Change text alignment": 4, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "Position of text in the logo": "20 0 -1 0", "The order the icon should place": 4, "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "RightTop", "On Event start ( Hook )": null, "On Event End ( Hook )": null, "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#007f00", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.5, "Icon ID": "Cargo", "URL Custom": null }, "Swich OFF": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff0000", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 0.0, "Opacity 3": 0.1, "Opacity icon": 1.0, "Enlarge icon": 1.5, "Icon ID": "Cargo", "URL Custom": null }, "Width BAR SIZE : 1 - 15": 1 }, "BradleyAPC": { "On/Off (true/false)": true, "Change text alignment": 4, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "Position of text in the logo": "20 0 -1 0", "The order the icon should place": 1, "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "RightTop", "On Event start ( Hook )": null, "On Event End ( Hook )": null, "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff0000", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.4, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.4, "Icon ID": "BradleyAPC", "URL Custom": null }, "Swich OFF": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff0000", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 0.0, "Opacity 3": 0.1, "Opacity icon": 1.0, "Enlarge icon": 1.4, "Icon ID": "BradleyAPC", "URL Custom": null }, "Width BAR SIZE : 1 - 15": 1 } }, "Information frame": { "Power": { "On/Off (true/false)": true, "Reload delay": 0, "Commands (leave blank to disable)": null, "The order the icon should place": 1, "Change text alignment": 4, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "LeftTop", "Position of text in the logo": "0 0 0 0", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#007f00", "Color 3": null, "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.8, "Icon ID": "Power", "URL Custom": null }, "Swich OFF": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff0000", "Color 3": null, "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.8, "Icon ID": "Power", "URL Custom": null }, "Width BAR SIZE : 1 - 15": 1 }, "Players": { "On/Off (true/false)": true, "Reload delay": 1, "Commands (leave blank to disable)": null, "The order the icon should place": 2, "Change text alignment": 4, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "LeftTop", "Position of text in the logo": "20 0 -1 0", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#3d3d44", "Color 3": null, "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.8, "Icon ID": "Players", "URL Custom": null }, "Swich OFF": null, "Width BAR SIZE : 1 - 15": 3 }, "Sleep": { "On/Off (true/false)": true, "Reload delay": 2, "Commands (leave blank to disable)": null, "The order the icon should place": 3, "Change text alignment": 4, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "LeftTop", "Position of text in the logo": "20 0 -1 0", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff8100", "Color 3": null, "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.8, "Icon ID": "Sleep", "URL Custom": null }, "Swich OFF": null, "Width BAR SIZE : 1 - 15": 2 }, "Joining": { "On/Off (true/false)": true, "Reload delay": 1, "Commands (leave blank to disable)": null, "The order the icon should place": 4, "Change text alignment": 4, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "LeftTop", "Position of text in the logo": "20 0 -1 0", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff0000", "Color 3": null, "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.8, "Icon ID": "Joining", "URL Custom": null }, "Swich OFF": null, "Width BAR SIZE : 1 - 15": 2 }, "Times": { "On/Off (true/false)": true, "Reload delay": 5, "Commands (leave blank to disable)": null, "The order the icon should place": 5, "Change text alignment": 4, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "LeftTop", "Position of text in the logo": "20 0 -1 0", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#00a7c2", "Color 3": null, "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.8, "Icon ID": "Times", "URL Custom": null }, "Swich OFF": null, "Width BAR SIZE : 1 - 15": 2 }, "ServerRewards": { "On/Off (true/false)": true, "Reload delay": 3, "Commands (leave blank to disable)": null, "The order the icon should place": 1, "Change text alignment": 4, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "RightBottom", "Position of text in the logo": "20 0 -1 0", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff5722", "Color 3": null, "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.8, "Icon ID": "ServerRewards", "URL Custom": null }, "Swich OFF": null, "Width BAR SIZE : 1 - 15": 5 }, "Economics": { "On/Off (true/false)": true, "Reload delay": 0, "Commands (leave blank to disable)": null, "The order the icon should place": 6, "Change text alignment": 4, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "LeftTop", "Position of text in the logo": "20 0 -1 0", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#007f00", "Color 3": null, "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.8, "Icon ID": "Economics", "URL Custom": null }, "Swich OFF": null, "Width BAR SIZE : 1 - 15": 5 }, "FPS": { "On/Off (true/false)": true, "Reload delay": 1, "Commands (leave blank to disable)": null, "The order the icon should place": 2, "Change text alignment": 4, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "LeftBottom", "Position of text in the logo": "20 0 -1 0", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff0066", "Color 3": null, "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.8, "Icon ID": "FPS", "URL Custom": null }, "Swich OFF": null, "Width BAR SIZE : 1 - 15": 2 }, "PvpPve": { "On/Off (true/false)": true, "Reload delay": 10, "Commands (leave blank to disable)": null, "The order the icon should place": 1, "Change text alignment": 4, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "LeftBottom", "Position of text in the logo": "20 0 -1 0", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#ff0066", "Color 3": null, "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.8, "Icon ID": "PvpPve", "URL Custom": null }, "Swich OFF": null, "Width BAR SIZE : 1 - 15": 3 }, "Coordinate": { "On/Off (true/false)": false, "Reload delay": 3, "Commands (leave blank to disable)": null, "The order the icon should place": 5, "Change text alignment": 4, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "RightTop", "Position of text in the logo": "20 0 -1 0", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#006bc3", "Color 3": null, "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.8, "Icon ID": "Coordinate", "URL Custom": null }, "Swich OFF": null, "Width BAR SIZE : 1 - 15": 6 }, "MarkerPos": { "On/Off (true/false)": true, "Reload delay": 1, "Commands (leave blank to disable)": null, "The order the icon should place": 2, "Change text alignment": 4, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "RightBottom", "Position of text in the logo": "20 0 -1 0", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#feab00", "Color 3": null, "Color Icon": "#ffffff", "Opacity 1": 0.3, "Opacity 2": 1.0, "Opacity 3": 0.0, "Opacity icon": 1.0, "Enlarge icon": 1.8, "Icon ID": "MarkerPos", "URL Custom": null }, "Swich OFF": null, "Width BAR SIZE : 1 - 15": 2 } }, "Button Custom": { "Shop": { "On/Off (true/false)": true, "Commands (leave blank to disable)": "shop", "The order the icon should place": 6, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "Position of text in the logo": "20 0 -1 0", "Change text alignment": 4, "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "CenterBottom", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#000000", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.4, "Opacity 2": 0.4, "Opacity 3": 1.0, "Opacity icon": 0.9, "Enlarge icon": 1.7, "Icon ID": "Shop", "URL Custom": null }, "Swich OFF": null, "Width BAR SIZE : 1 - 15": 2 }, "Kits": { "On/Off (true/false)": true, "Commands (leave blank to disable)": "chat.say /kit", "The order the icon should place": 6, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "Position of text in the logo": "20 0 -1 0", "Change text alignment": 4, "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "CenterBottom", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#000000", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.4, "Opacity 2": 0.4, "Opacity 3": 1.0, "Opacity icon": 0.9, "Enlarge icon": 1.7, "Icon ID": "Kits", "URL Custom": null }, "Swich OFF": null, "Width BAR SIZE : 1 - 15": 2 }, "Info": { "On/Off (true/false)": true, "Commands (leave blank to disable)": "chat.say /info", "The order the icon should place": 6, "Text size": 11, "Text fonts ( 0 - 3 )": 0, "Color Text ( HEX )": "#ffffff", "Position of text in the logo": "20 0 -1 0", "Change text alignment": 4, "The position on the screen that the icon should be ( LeftTop, CenterTop, RightTop, LeftBottom, CenterBottom, RightBottom)": "CenterBottom", "Swich On": { "Themes ( HUD - BASIC - CUBE - TRIANGLE )": "HUD", "Color 1": "#000000", "Color 2": "#000000", "Color 3": "#ffffff", "Color Icon": "#ffffff", "Opacity 1": 0.4, "Opacity 2": 0.4, "Opacity 3": 1.0, "Opacity icon": 0.9, "Enlarge icon": 1.9, "Icon ID": "Info", "URL Custom": null }, "Swich OFF": null, "Width BAR SIZE : 1 - 15": 1 } } }
    $14.99
  22. Litum

    Sunset custom map

    Version 1.0.5

    20 downloads

    Beautiful island, which is surrounded by railway, advanced subway network. Remains of civilization that was once here. Subway and train are connected by tunnel. Beautiful and realistic landscape. The Map is not specially loaded with a huge number of locations to make free place for players to build. Custom detailed locations allow you to immerse yourself in new emotions. All locations are connected with the road. And much more awaits you on this map. Features: Size: 4500 Prefab: ~21к All locations are connected with the road Ring railway Unique custom locations Magnificent and realistic landscape lot of free place for players to build Subway and train are connected by tunnel advanced subway network Monument Rust: Missile Silo Train Yard Harbor 1 and 2 Abandoned MIlitary Base Launch Site Arctic Research Base Satellite Dish Airfield Bandit Camp Outpost Giant Excavator Pit Junkyard Military Tunnel The Dome Lighthouse Ranch Water Treatment Fishing Village 1,2,3 Underwater Lab Oil rig and Large Oil Rig Railway Sewer Branch Ferry Terminal HQM, Sulfur, Stone Quarry Roadside Monument Mining Outpost Supermarket Gas Station Custom Monuments: Ancient Rome City Bridge Zipline point Place of power ( X on map ) Please rate the map. Thank you! The map is password protected, if you want to make changes or you have any questions please write to me in discord. Litum on -
    $15.00
  23. Version 1.0.3

    17 downloads

    The map partially follows the landscape of the Amazon River. A new unusual gaming experience, since almost the entire central part of the map is forest and water. It’s easy to get lost in this forest, but it’s also easy to hide your base. The water that surrounds many islands allows you to use a boat as a means of quickly moving around the map. On the river, just like on the edges of the map, heaps of trash appear that can be looted. Also on the sides of the river there are large islands on which the main prefabs are located. The road and railway cross the river on bridges and run along the perimeter of the island. A zipline will help you quickly move from one bank to another if there is no transport. Ore stones spawn in the forest. Custom locations that help create a jungle atmosphere near the river. Features: Size: 4000 Prefab: ~13к All locations are connected with the road Ring railway Ring road Unique custom locations Magnificent and realistic landscape Lot of places to explore Subway and train are connected by tunnel Advanced subway network Custom Monuments: Paradise Beach Fishermen`s House Abandoned village Radio tower Main Bridge Fallen rocket Monument Rust: Harbor 1 and 2 Ferry Terminal Trainyard Abandoned MIlitary Base Launch Site Arctic Research Base Satellite Dish+ Airfield Bandit Camp Outpost Giant Excavator Pit Junkyard Military Tunnel The Dome Lighthouse Ranch Large Barn Water Treatment Fishing Village 1,2,3 Underwater Lab Oil rig and Large Oil Rig Railway Sewer Branch HQM, Sulfur, Stone Quarry Roadside Monument Mining Outpost Supermarket Gas Station Please rate the map. Thank you! The map is password protected, if you want to make changes or you have any questions please write to me in discord. Litum on -
    $25.00
  24. Litum

    Dragon Teeth

    Version 1.0.4

    11 downloads

    Two mountains that are located next to create a silhouette of teeth. From here came the name of this map. On these mountains once lived people and left a mark in the form of ancient, partially destroyed ruins in which you can settle and warm up to this day. The mountains also contain other secrets that players can explore. 3 lakes in the middle of the island in the center of which are quarries with different resources. Custom locations that are located throughout the map territory will give new experience for players. Interesting landscape and unique locations will not bore your players. Features: Size: 4500 Prefab: ~28к All locations are connected with the road Ring railway Ring road Unique custom locations Magnificent and realistic landscape Lot of free place for players to build Subway and train are connected by tunnel Advanced subway network Custom Monuments: Deserter Camp Ruins in the rock Ancient Rome City Forsakenland Main Train Station Train station 1,2 Zipline point ( X on map ) Place of power 1,2 ( X on map ) Ruined temple ( X on map ) Forest house ( X on map ) Cave with unknown technology Monument Rust: Missile Silo Train Yard Harbor 1 and 2 Abandoned MIlitary Base Launch Site Arctic Research Base Satellite Dish Airfield Bandit Camp Outpost Giant Excavator Pit Junkyard Military Tunnel The Dome Lighthouse Ranch Large Barn Power Plant Fishing Village 1,2,3 Underwater Lab Oil rig and Large Oil Rig Ferry Terminal HQM, Sulfur, Stone Quarry Roadside Monument Mining Outpost Supermarket Gas Station Please rate the map. Thank you! The map is password protected, if you want to make changes or you have any questions please write to me in discord. Litum on -
    $20.00
  25. Version 1.0.4

    9 downloads

    The space-time continuum was disrupted. And anomalies began to appear in our world in the form of pillars and locations that should not have existed in our reality... The Middle Ages, cyberpunk, magic, everything was mixed up in this world. This greatly affected the landscape of the island and in some places completely unimaginable mountains and depressions appeared. But everything has more or less stabilized and now you can explore these places. Marked on the map: point of interest "?" places to build a house "^" airships "-o-" Features: Size: 4000 Prefab: ~32к All locations are connected with the road Ring railway Ring road Unique custom locations Magnificent and realistic landscape Lot of places to explore Subway and train are connected by tunnel Advanced subway network Custom Monuments: Deserter Camp Main train station Train station Airship (-o-) Wrecked airship (?) Hidden Pillars Shrine(?) Forest House(^) Reactor Cave (?) Ruined Temple (?) Litum Sanctuary Tower + cave(^) Thunder Arch(?) Wezaemon`s grave Oasis Stronghold Castle Road tunnel Unexploded rocket(?) Flying boulder ripped from the ground(?) Monument Rust: Harbor 1 and 2 Trainyard Abandoned MIlitary Base Launch Site Arctic Research Base Satellite Dish+ Airfield Bandit Camp Outpost Giant Excavator Pit Junkyard Military Tunnel The Dome Lighthouse Ranch Large Barn Water Treatment Fishing Village 1,2,3 Underwater Lab Oil rig and Large Oil Rig Railway Sewer Branch HQM, Sulfur, Stone Quarry Roadside Monument Mining Outpost Supermarket Gas Station Please rate the map. Thank you! The map is password protected, if you want to make changes or you have any questions please write to me in discord. Litum on -
    $25.00
1.1m

Downloads

Total number of downloads.

5.7k

Customers

Total customers served.

82.1k

Files Sold

Total number of files sold.

1.6m

Payments Processed

Total payments processed.

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