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Everything posted by Kobani
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Ok, then I know. Thanks
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Could they please hide the bars when using a computer station or controlling a drone or camera with it. See photo.
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I built the cube with SimpleSymmetry, then I switched off Symetry and removed a wall to put a door frame there, but I forgot to switch off the stack function in SimpleBuild, it was set to 3. And that's how the upper door frames were created.
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If stacking is activated, components are installed in components. The picture shows an example: door frame in a wall. Can you please prevent this?
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- 16 comments
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- #admin
- #admintool
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(and 5 more)
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- 15 comments
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- #brightnights
- #bright nights
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(and 28 more)
Tagged with:
- #brightnights
- #bright nights
- #bright night
- #bright
- #night
- #nights
- #brighter
- #brightness
- #vision
- #nightvision
- #night vision
- #reshade
- #clear
- #light
- #time
- #tod
- #moon
- #nighttime
- #night time
- #settings
- #rust plugin
- #rust plugins
- #performance
- #qol
- #time of day
- #quality of life
- #inverted
- #skip
- #skip night
- #whipsers88
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- 66 comments
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- #recycler
- #industrial
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Hello Could you please remove the toolcupboard requirement for NPC stores. Because otherwise I can't use the NPC shop option as I want to keep the Tc requirement active for players. I would be very grateful for that.
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I don't know what was changed, but currently the skins have to be reloaded every time you join and take forever to appear when you join again. Players are annoyed now. It was much better the last few months. I'm currently debating whether to continue using it. Does anyone else here have problems with it?
- 224 comments
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- 1
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The plugin closes the door that leads underground. Can this be prevented? Because players get locked in there when they are inside.
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VehicleAirdrops works and a vehicle appears, BUT it is followed by a normal airdrop. Can you fix this?
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Thanks, but unfortunately it's much worse now. I don't know if it's the same for others, but the version with the bug ran better. Loading the skins takes much longer with the new version, right, but when you click through the pages you also have to wait a long time and that every time. When the server is restarted, it starts all over again. That's terrible. I'm going to use the old version for now. Or do you have a solution to the problem?
- 224 comments
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Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: Convoy - True (Boolean), PveMode (False (Boolean))
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Error in the console when restarting the server. Failed to run a 0.50 timer in 'LSkins v1.7.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.LSkins.LoadSteamApproved () [0x00164] in <cfa61877f0794b0fb7cc2568e6ce87b4>:0 at Oxide.Plugins.LSkins.<OnServerInitialized>b__39_0 () [0x00006] in <cfa61877f0794b0fb7cc2568e6ce87b4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <beb2b64691c64e2b95b99491bd85442c>:0 In addition, players have recently been complaining about long loading times until the skins are displayed. I have also tried it on a test server. The same problem occurs there. I would be very grateful if you could check this, thank you very much.
- 224 comments
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Hello, I now know exactly what causes these messages. It happens when in the directory data/BetterNpc/Events/ the files AirDrop.json and CH47.json are missing. You should not delete the files if you don't need them but set them to false.
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[Cableway] StateChanged 22/12 01:25:57 | [Cableway] 82 22/12 01:26:04 | Failed to call hook 'CanSwapToSeat' on plugin 'VehicleDeployedLocks v1.13.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.VehicleDeployedLocks.CanSwapToSeat (BasePlayer player, ModularCarSeat carSeat) [0x00000] in <f96e552f0a1f4639a1cb42893c363805>:0 at Oxide.Plugins.VehicleDeployedLocks.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00be0] in <f96e552f0a1f4639a1cb42893c363805>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 22/12 01:26:04 | NullReferenceException: Object reference not set to an instance of an object 22/12 01:26:04 | Failed to call hook 'CanSwapToSeat' on plugin 'VehicleDeployedLocks v1.13.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.VehicleDeployedLocks.CanSwapToSeat (BasePlayer player, ModularCarSeat carSeat) [0x00000] in <f96e552f0a1f4639a1cb42893c363805>:0 at Oxide.Plugins.VehicleDeployedLocks.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00be0] in <f96e552f0a1f4639a1cb42893c363805>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 22/12 01:26:04 | NullReferenceException: Object reference not set to an instance of an object 22/12 01:27:00 | [Cableway] Pre Finish 22/12 01:27:17 | [Cableway] Pre Finish
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- 9 comments
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- 9 comments
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Do you also use VehicleAirdrops or something similar?
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- 9 comments
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I understand. I will continue to observe it.
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I have observed once that it is not triggered by Vehicle Airdrops and the problem with Vehicle Airdrops was caused by another plugin. I have now followed it up and seen another message and now I know exactly what is causing the following error messages. It happens with the facepunch events Airdrop and CH47 (Locket Crate The following message always appears when the cargo plane drops the Crate: Failed to call hook 'OnSupplyDropDropped' on plugin 'BetterNpc v1.3.1' (KeyNotFoundException: The given key 'AirDrop' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at Oxide.Plugins.BetterNpc.OnSupplyDropDropped (SupplyDrop supplyDrop, CargoPlane cargoPlane) [0x0002f] in <a2a3115a857c4245b5ec41d1e91859c3>:0 at Oxide.Plugins.BetterNpc.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00304] in <a2a3115a857c4245b5ec41d1e91859c3>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 and this message always appears when the CH47 drops the Locket Crate: Failed to call hook 'OnHelicopterDropCrate' on plugin 'BetterNpc v1.3.1' (KeyNotFoundException: The given key 'CH47' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at Oxide.Plugins.BetterNpc.OnHelicopterDropCrate (CH47HelicopterAIController ai) [0x00000] in <a2a3115a857c4245b5ec41d1e91859c3>:0 at Oxide.Plugins.BetterNpc.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007f6] in <a2a3115a857c4245b5ec41d1e91859c3>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 The messages always appear directly when the crates are dropped. I hope this helps you to avoid these messages.
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I've finally found it! Thanks for the tip with the command - that really got me thinking. I set up a key bind at some point and then completely forgot about it. So it's not a mistake, just my forgetfulness. The command works great, by the way, so I can now remove the jetpack without having to reload the plugin.
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I'm currently trying to figure out what the problem could be, since players haven't reported it yet I suspect it could have something to do with the admins. Right now it's just happening to me, the problem is that it happens sporadically when I do something, I just have no idea what it could be. I'll check everything again and I hope I can somehow figure out why I sometimes have a jetpack on my body even though I haven't used the command.