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Kobani

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Everything posted by Kobani

  1. Kobani

    Error message after reload

    NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.MonumentsWatcher.OnEntityExit (BaseEntity entity, Oxide.Plugins.MonumentsWatcher+MonumentWatcher watcher, System.String reason) [0x00000] in <e4b7ca948f7642199142d4950a4672ae>:0 at Oxide.Plugins.MonumentsWatcher+MonumentWatcher.ClearEntities () [0x0005d] in <e4b7ca948f7642199142d4950a4672ae>:0 at Oxide.Plugins.MonumentsWatcher+MonumentWatcher.OnDestroy () [0x00000] in <e4b7ca948f7642199142d4950a4672ae>:0 UnityEngine.Object:DestroyImmediate(Object, Boolean) UnityEngine.Object:DestroyImmediate(Object) Oxide.Plugins.MonumentsWatcher:ClearWatchers() Oxide.Plugins.MonumentsWatcher:Unload() Oxide.Plugins.MonumentsWatcher:DirectCallHook(String, Object&, Object[]) Oxide.Plugins.CSharpPlugin:InvokeMethod(HookMethod, Object[]) Oxide.Core.Plugins.CSPlugin:OnCallHook(String, Object[]) Oxide.Core.Plugins.Plugin:CallHook(String, Object[]) Oxide.Plugins.CSharpPlugin:HandleRemovedFromManager(PluginManager) Oxide.Core.Plugins.PluginManager:RemovePlugin(Plugin) Oxide.Core.OxideMod:UnloadPlugin(String) Oxide.Plugins.<>c__DisplayClass20_0:<Load>b__0(Boolean) Oxide.Plugins.CompilableFile:Compile(Action`1) Oxide.Plugins.CSharpPluginLoader:Load(CompilablePlugin) Oxide.Plugins.CSharpPluginLoader:Reload(String, String) Oxide.Core.OxideMod:ReloadPlugin(String) Oxide.Game.Rust.RustCore:ReloadCommand(IPlayer, String, String[]) System.Reflection.RuntimeMethodInfo:InternalInvoke(RuntimeMethodInfo, Object, Object[], Exception&) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Oxide.Core.Plugins.CSPlugin:InvokeMethod(HookMethod, Object[]) Oxide.Core.Plugins.CSPlugin:OnCallHook(String, Object[]) Oxide.Core.Plugins.Plugin:CallHook(String, Object[]) Oxide.Core.Plugins.<>c__DisplayClass109_0:<AddCovalenceCommand>b__0(IPlayer, String, String[]) Oxide.Core.Plugins.Plugin:CovalenceCommandCallback(IPlayer, String, String[]) Oxide.Game.Rust.Libraries.Covalence.<>c__DisplayClass7_0:<RegisterCommand>b__0(Arg) ConsoleSystem:Internal(Arg) ConsoleSystem:Run(Option, String, Object[]) Facepunch.RCon:OnCommand(Command) Facepunch.RCon:Update() ServerMgr:DoTick()
  2. Here are the configurations. as i said. i just added the zone and changed the name. after reloading, the above error occurs and the image is not displayed. i would appreciate any feedback and help. zone_data.json zones.json
  3. It would be interesting for me if there would be the possibility that players could download their copypaste bases to the Discord server by clicking a button in game. I once saw this on another server.
  4. @IIIaKa I just created a zone with the zone manager using the chat command /zone_add. then reloaded zonestatus because the image is not displayed. And then I get the following error message in the console Failed to call hook 'OnServerInitialized' on plugin 'ZoneStatus v0.1.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ZoneStatus.SendBar (BasePlayer player, System.String zoneID, Oxide.Plugins.ZoneStatus+ZonesList list) [0x001a2] in <472baa22555d4d4ca5265a2549f9bd41>:0 at Oxide.Plugins.ZoneStatus.InitZones () [0x000bf] in <472baa22555d4d4ca5265a2549f9bd41>:0 at Oxide.Plugins.ZoneStatus.OnServerInitialized () [0x000ca] in <472baa22555d4d4ca5265a2549f9bd41>:0 at Oxide.Plugins.ZoneStatus.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00751] in <472baa22555d4d4ca5265a2549f9bd41>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0
  5. @IIIaKa Godmode display does not work.
  6. Kobani

    Sortify

    No difficulties with the display images. Maybe my translation into English is not ok. So again. Of course it is ok as it is. But: I would rather use words than pictures. Because new players, especially those who play Rust for the first time, can't do much with the pictures. Buttons with the name of the category would be easier. If this would be possible I would be grateful.
  7. Kobani

    Sortify

    Hello, I've had this plugin for quite a while now and I think it's really good. However, I have noticed that especially new players have difficulties with the pictures. I would be very grateful if you could add the possibility to use buttons with names.
  8. Kobani

    Permissions

    If I assign the authorisation sprayskins.workshop. you can see these skins, but the ones from the config are no longer displayed. { "Command": "spray", "all - workshop + your config | config - only from config | workshop - only from workshop": "all", "Perm for use": "sprayskins.use", "Skins by permission": { "sprayskins.default": { "wall.frame.garagedoor": [ 2627561250, 2728258948, 2150264513, 2619369389, 2937607324 ] }, "sprayskins.vip": { "furnace": [ 2729798683 ] } } }
  9. Kobani

    Spray Skins

    @tofurahie Quick and neat update. Many thanks for that Such quick support and the realisation of wishes must be rewarded. I have sent you a private message.
  10. Kobani

    Spray Skins

    That is correct
  11. Kobani

    Spray Skins

    No skin at all right? I mean Purchasable skins (workshop) that are for sale. only for ViP. Because if I use "all" in the config, everyone can see the skins that are for sale. I try to prevent that. Because only ViP's should be able to see them. and the ones I added in the configuration for everyone should be visible to everyone.
  12. Kobani

    Spray Skins

    I am aware of that. I mean, if I select "All" in the configuration, players can see all the skins that can be purchased. I want these skins to be visible only to selected players. If that is possible.
  13. Kobani

    Spray Skins

    that was quick with the update, thank you very much, but it's missing that you have authorisation for all skins. i don't want everyone to be able to use the published skins. Example "all" - workshop + your config for vip only config for group default would that be possible?
  14. Kobani

    Hotbars

    Hey, the last update is from April 2022 has anyone found a solution to the problem of the user interface being stretched on wide screens? As well as the problem when the Rust interface is made smaller that the icon remains large and slides over other guis?
  15. Will the problem be fixed?
  16. Kobani

    Could you add something?

    Hello Could you add the new TC, as well as custom sprayskins? That would be really great.
  17. Kobani

    Spray Skins

    The following skins no longer work, skin Id's are not recognised. barricade.concrete barricade.sandbags One request Please add an authorisation for skins that are only available for Vip and Admin, for example. That would even be worth a donation to me.
  18. If in the new configuration "Maximum speed": 12.0, to "Maximum speed": 7.0 is set, the train spawns again and again and does not start properly. What can I do?
  19. Kobani

    Custom Buttons

    After creating your buttons, reload the plugin and they should be visible there.
    I love plugins from Nikedemos because he offers great support. This plugin is amazing! You don't need wind turbines or solar panels anymore. Just find a pole on the road, climb up a ladder and add combiners, a fuse and some junk and run a cable to your battery. And you've got power that's better than from the generator. There are lights on some street poles. Cables can be left to sag, even the fairy lights can sag, which makes the PvE party really cosy. For admin beginners it's really easy to configure so much peace of mind you don't find in many plugins. I own several plugins from Nikedemos and I have to say that I have hardly been able to find so much ingenuity and peace of mind in any other plugin. I would recommend everyone to get this for their server, believe me, your players will love it! I'm already looking forward to his next plugin. 10 stars
  20. Kobani

    Harbor Event

    Is there any news about how the plugin works with the revised harbour? Should we deactivate it for now? So to the Wipeday
  21. Kobani

    Cooking

    If ingredients are taken individually from the stacks of the bag contents, then 2 are deducted instead of 1 http://www.kobani.de/rust/cooking stack.mp4
  22. Kobani

    Carbon

    Couldn't fetch Codefling API to get the plugins list. Most likely because it's down. (Object reference not set to an instance of an object) at void Carbon.Modules.AdminModule+PluginsTab+Codefling.Refresh() at Tab Carbon.Modules.AdminModule+PluginsTab.Get()+(Vendor vendor) => { } at void Carbon.Modules.AdminModule+PluginsTab+Codefling+<>c__DisplayClass23_1.<FetchList>g__ParseData|2(?)+ParseData(string data, bool doSave, bool insert) What can i do?
  23. Kobani

    LSkins

    Currently, only the handles are displayed in the skin box for all newly created metal doors, although we set alpha to 0 when creating them. This also affects sheet metal doors recently added by others. Is this known and does anyone else have this problem? Does anyone know how to solve this problem? I would be grateful for any information.

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