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FandangoChristmas

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Everything posted by FandangoChristmas

  1. HI @Razor , I just saw this pop up as the server is starting up. I will see if it attempts to load after it starts up. Failed compiling 'Bradley.cs': 1. The type or namespace name 'ReclaimBackpack' could not be found (are you missing a using directive or an assembly reference?) [CS0246] (Bradley 17 line 1883)
  2. Wow thats crazy, I noticed that after I had posted when I came back to check for reply. Was gonna make the quests around 2 weeks ago, but havent been around until today.
  3. Good day all! Does anyone know if this will work with gathering honey from a beehive? I have a large farming quest line I will be adding this to, and would like to know if I need to use Gather or Loot as the objective to work with gathering honey from a players beehive. Also curious about eggs from chicken coops as well?
  4. FandangoChristmas

    Sky Base

    Good day peeps! I just bought this, and Im wondering what is the proper way to remove a sky base drone foundation?
  5. Thank you for the clarification about it! I found a similar plugin that will add that feature, so I will get the other one instead.
  6. Question about this plugin. I'm looking for a portal plugin with a nice looking prefab like this, that admin can spawn in custom portals on map that are persistant through reboots and not has to be spawned at a monument. Can this plugin do that? I just want to link a few custom built areas on my map.
  7. Looking great so far with the new dungeons, keep up the great work!! I haven't run any of these new versions yet, but once you get a bunch added I will be moving to the new version to have these nicer looking dungeons instead of those ugly rust prefab ones! Being able to create our own dungeons would be really great addition. It would remind me of dungeon bases plugin slightly.
  8. I'm loving that this is gonna have custom built dungeons. Those rust prefab dungeons I have always thought looked cheesy. How is performance compared to using previous dungeons? I had noticed when they spawn/despawn it adds a huge lag spike to the gameplay with just 1 dungeon. Will this cause anything like that? What is the reason for using custom built ones over the rust prefab ones? I had not had any issues other than a lag spike when it spawns and despawns.
  9. I noticed today that animals are not taking damage from each other or from players while in zones. I have my zones excluded in the config on my pve server for this purpose, but today they seem like its not working anymore. I'm using this on newest Carbon prod and game update. EDIT: The fix for me was to go into the UI and change it to not use Zonemanager. Kinda strange it stopped detecting the zones added to the exclude list in the config. Once I set the plugin to not use Zonemanager, then my excluded zones dont give any problems..
  10. Thank you for considering the ideas Marte6! The more flexibility of usage of the plugin, the better! Excited to see the results!
  11. I still cannot find the hooks for start and stop of dungeon event. Some things I'm finding with the plugin so far... There is no command to run it via console to run a random event tier for players to join, it is only by steamid, and I wont be using the plugins random timer, as I have that disabled, and my events are controlled via EventManager to prevent overlapping of events. The next thing I noticed is when a event happens, it will announce in server that one spawned, even with use notify and toasts disabled. Can we get some documentation for dungeon spawn hook, and dungeon kill hook, and could you also add a console command for admin to run a random difficulty dungeon event that is not spawned to just a playerid? Would be greatly appreciated.
  12. Good day @Marte6, I'm finally starting to setup this plugin, and I will be having Server Hud plugin show a icon when its active. What are the hooks this plugin uses for when dungeon spawns, and despawns dungeons?
  13. Sometimes I'm still seeing the issue of the codelock not disabling the turrets when disabled. Using it on a Carbon server with SimplePvE.
  14. After you mention this, I will keep a eye on mine to see if I'm affected at all. EDIT: My bounty markers seem to be appearing on my server when they spawn. Seems totally fine here.
  15. The reason It wont work for me because I use SimpleStatus, and I fear that would interfere. I already use the Timed Permissions as well. I need the plugin to deal with around 15 permissions for kits, and If I use those permissions in individual groups for each, there is only room for 3 groups in the config, so it wont really work out for me. Is there a possibility I can edit in more groups into config and lang files? I will try and see if this is possible before going for a refund. It would be cool If permissions themselves could be detected as well as the group.
  16. Good day! I'm interested in this as one of your other plugins utilizes this, and I would like to use those. Will transitioning between TimedPermissions from Umod to this plugin cause any issues? Will it transfer over timed permission data automatically?, and also work with other plugins that utillize TimedPermissions from Umod?
  17. Thank you, I just noticed that version now. I will update it now! Thank you for the great plugin, and work solving the issue!
  18. Good day, I just picked up this plugin to use for timed permission status's. What is the proper way to add the permissions to this plugin If I'm not using it via groups? EDIT: In testing so far, I used a group on my server to test it out. I'm seeing nothing appear in simplestatus, but when I type the command it says I'm in the group, but doesn't show above the health bar. I would like to cancel my purchase and get a refund, it just does not work for my server setup and timed permissions.
  19. I'm using Carbon as well, and getting this spamming non stop as well after the new plugin update.
  20. That is what I figured. I changed them back to a gun. Thank you for checking it out for SAM placement. The SAM targeting moves to the target, so it might be tricky.
  21. @The_Kiiiing Great job on your new update! Thank you for adding option for SAM. We just tested it out, and it seems only around 5% of rockets make it off the boat, as most hit the boat itself on that little communication tower beside it. I have one question about making pirate profiles with new weapons. I was just trying to make a profile for NPC with rocket launchers, and they don't fire rockets at all. Do they not work with rocket launchers, or do I need to give them rockets into their inventory?
  22. I noticed that same thing earlier this month when adding christmas event.
  23. No, not using autospawn. Just spawning 1 out a time via command for myself and another admin to test, with around 3-5 players total on the server. As you suggested I'm now not setting the entity amount over the default now. When I spawned out ones with 100-200 plus entities it would crash. For now Im just gonna keep the default settings you had in config with no player buying, just calling in 1 a time via EventManager, and it works fine this way.
  24. It was crashing my server as well yesterday, so I removed it too. It has great potential, and It will be on a test server environment for a couple months while I play with settings. I will keep the entities of the dungeons to the default npc/turrets/loot/size to prevent the crashing for now.
  25. It would really depend on how you manage how many events run at the same time with their limit amounts. These dungeons allow you to set how many entities it will take up as well, as well as maximum amount that will spawn or allowed on map as well. I have had it for two days almost, and I havent noticed anything drop down. Only have had a max of 2 running at once. I dont see a option, but there is a option to lock the dungeons to the person that first claims it. If its a bought one I think it locks it to the buyer as well. I suspect if you turn off lock to first player, then other players could enter and pvp, but there is no option to have a pve or pvp dungeon.
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