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Everything posted by FandangoChristmas
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- 259 comments
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- 1
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- #event
- #cargoplane
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- 259 comments
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- #event
- #cargoplane
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- 259 comments
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- 2
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- #event
- #cargoplane
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This has been very frequently happening here as well after the update. Im also getting the NPCs killing each other, and dying from the flames/napalm as well. It never did this before the update I remember. EDIT: Lots of issues with the NPC not being at the crashsite now, mostly from the plane exploding mid air and dropping crates. A player recorded it happening here.
- 259 comments
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- #event
- #cargoplane
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FandangoChristmas: Doesnt work after restart
FandangoChristmas replied to IIIaKa's Support Request in Support
Ok, I will just add it into this thread to respond back with you! -
FandangoChristmas: Doesnt work after restart
FandangoChristmas replied to IIIaKa's Support Request in Support
Thank you for the update! Greatly appreciated! I will let you know if I run into any issue. -
- 73 comments
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- #sky bases
- #oxide
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I just updated and tested it out. SO far I noticed there is way less skins now, even though I already ran my config through a program before to remove DLC/Paid skins and had disabled auto import. The second thing I notice is the UI is stuck and will not minimize. After closing the window and I press TAB, I can still see it there as well. I need to reload plugin after.
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I just bought this plugin as I want to disable skins on my server. How do you get this plugin to work? Players have both permissions and the plugin is loaded. Running the command in chat doesn't disable skins on players. Running on newest carbon prod. EDIT: It was working for me after more investigation. Maby it could of been the hazmats that were still showing pilot/arctic skin instead of the default hazmat on the players i was looking at? I will check it out more overtime.
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This is the best Entity Limiter plugin I have found so far that works as advertised, and has no noticeable bugs to me. It is fairly easy to setup by adding in entities to target for entity limits via permissions and groups. Its only downfall is a nice shiny UI that shows all items to see, but you can find all the entity names online easily. The UI is simplified and I like that overall. its power to detect build/placement actions is good for detecting the items, even when item blocked, it will not count as placed. It detected removal of the items fine with RemoverTool and UberTool.
- 23 comments
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- 1
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- #entitylimit
- #entity
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(and 3 more)
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I will pick this up once my refund goes through for a similar plugin (that has Zero support and unfixed major bugs). I wish I would of gotten yours, as you are active and respond, and fix your plugins. I have been scammed way to many times on this website with no refunds. It feels like this site is designed to burn the customer and protect the scammers.
- 23 comments
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- #entitylimit
- #entity
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(and 3 more)
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Why is this for sale if there is no support or replies for the customers? I would like a refund please, as this is really unacceptable for a paid plugin.
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- 80 comments
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- 2
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- #limit
- #advanceentitylimit
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I have only tried this program on the loot jsons in the past, so it wouldnt be the profile jsons. It seemed to always work before the latest version. I just wanted to let you know the new version didnt open any of the loot json. Going back to the previous version worked as it should for me. I'm using it on windows 10 to go usb. Once I finish creating my new loot jsons, I will add back the new version and test it again.
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- 80 comments
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- #limit
- #advanceentitylimit
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Exact same issue here. Some players cannot place certain items because they hit their limits because of this nasty bug.
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I remember it working on carbon when I initially started to use it for my server. I did remember removing it shortly after rust came out with the new loading docks where the ship stops at the harbors, as there was some conflicts If I can recall. I still have not revisited it again since then. I do know you can disable the ship docking in the servers convar settings, but I chose to have it dock for players.
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If a player is in a VIP group with say a limit of 20, and the player gets to 18 of that limit. Then their VIP ends, and their limit is now 10 in default group , the plugin will not recognize the change in permission for the player once they get VIP again, and block them from building more. The only way to get it to resolve, is for me to reload the plugin or wait until the server restarts. This is very inconvenient for the player having to wait for me to come restart the plugin so that they can get their limits for VIP back.
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Similar issue I was having with aQuarry, it uses a skinned large furnace and has a built in build block if its to close to something. If it doesnt build and is blocked, the entity limiter counts it as being built as well. It also does not detect the quarry being picked up, and does not count down the limit used.
- 80 comments
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- #limit
- #advanceentitylimit
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