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FandangoChristmas

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Everything posted by FandangoChristmas

    This is the best Entity Limiter plugin I have found so far that works as advertised, and has no noticeable bugs to me. It is fairly easy to setup by adding in entities to target for entity limits via permissions and groups. Its only downfall is a nice shiny UI that shows all items to see, but you can find all the entity names online easily. The UI is simplified and I like that overall. its power to detect build/placement actions is good for detecting the items, even when item blocked, it will not count as placed. It detected removal of the items fine with RemoverTool and UberTool.
  1. I will pick this up once my refund goes through for a similar plugin (that has Zero support and unfixed major bugs). I wish I would of gotten yours, as you are active and respond, and fix your plugins. I have been scammed way to many times on this website with no refunds. It feels like this site is designed to burn the customer and protect the scammers.
  2. FandangoChristmas

    Refund

    Why is this for sale if there is no support or replies for the customers? I would like a refund please, as this is really unacceptable for a paid plugin.
    Plugin does not work as advertised. Many bugs with no support replies as well. I would definitely NOT RECOMMEND this plugin. This has been the worst support for a paid plugin I have ever seen in my life. Buyers beware of the many active scams on this Codefling website!!
  3. I have only tried this program on the loot jsons in the past, so it wouldnt be the profile jsons. It seemed to always work before the latest version. I just wanted to let you know the new version didnt open any of the loot json. Going back to the previous version worked as it should for me. I'm using it on windows 10 to go usb. Once I finish creating my new loot jsons, I will add back the new version and test it again.
  4. It was any of the loot files I tried. I was able to re-install previous version and it loaded up my loot files.
  5. This new update does not work. Will not load any loot profiles. I'm using previous version from march just fine.
  6. I just added this plugin on this month and there is a very major issue with items counting towards limits when blocked from building. Some players have hit their limits already and barely placed any of the items down.
  7. Exact same issue here. Some players cannot place certain items because they hit their limits because of this nasty bug.
  8. I remember it working on carbon when I initially started to use it for my server. I did remember removing it shortly after rust came out with the new loading docks where the ship stops at the harbors, as there was some conflicts If I can recall. I still have not revisited it again since then. I do know you can disable the ship docking in the servers convar settings, but I chose to have it dock for players.
  9. If a player is in a VIP group with say a limit of 20, and the player gets to 18 of that limit. Then their VIP ends, and their limit is now 10 in default group , the plugin will not recognize the change in permission for the player once they get VIP again, and block them from building more. The only way to get it to resolve, is for me to reload the plugin or wait until the server restarts. This is very inconvenient for the player having to wait for me to come restart the plugin so that they can get their limits for VIP back.
  10. Similar issue I was having with aQuarry, it uses a skinned large furnace and has a built in build block if its to close to something. If it doesnt build and is blocked, the entity limiter counts it as being built as well. It also does not detect the quarry being picked up, and does not count down the limit used.
  11. Good day, I'm just setting this plugin up and I notice a conflict with a plugin named aQuarry. It uses placeable large furnaces that are skinned. It has a detection system when placing them, they wont place down if its to close to other entities or builds. If they get blocked from placing down, the AdvancedEntityLiimiter plugin will detect it as a large furnace placed down, even though it wasnt placed. Another thing I notice, is when I use the aQuarry remove quarry button in its UI, the advanced entitylimiter plugin wont detect the removal of the skinned large furnace. So far this seems to be the biggest issue players will prabably have, and could go over their 6 large furnace limit by accident. Another big issue I see is large planters have their own limits. There needs to be a universal limit to large planters, not divided limits, otherwise players can have double the amount by placing both out.
  12. I'm pretty sure you need to allow code lock raid True in SimplePVE for events that use codelocks, to fix those issues.
    This is the best plugin at what it does! There are a few other plugins that can do things like this one, but this plugin can do what all those others do combined, and way better. Highly configurable, and a must have for a server owner! Scalbox is also very dedicated to his work and I highly suggest his plugins!
  13. After waiting with no response, I took the chance with this one as it has more downloads and reviews. So far so good from what I seen except for one major thing. I mainly bought this for controlling large planters, but I see that it is separated into two categories for a railroad planter. Is their anyway that railroad large planter and regular one can be combined? Most players prefer the railroad large planters, but players can get around the 20 planter limit by placing 20 regular large planters, making it a maximum of 40 planters instead of 20 limit for the server. Does anyone know how to set this up to combine them?
  14. Hello all, Is this plugin in good working order and still supported? I see there is some issues in the forum here that are unanswered that draw some red flags. Between the few I see on this website, they seem to both have issues. What is the best one to get? I don't want to be ripped off with a plugin that is not supported.
  15. Is this plugin safe to use, and has no issues? Does it work with team and clan plugins well? Does it get support quick if anything breaks? I'm just asking because I'm seeing lots of mixed reviews and unanswered support tickets. I do not want to buy into a plugin that is broken with no support. It has happened way to many times on this site, and I'm very weary these days of scams.
  16. After this update, players have mentioned a quest of growing on plantation, grow and harvest hemp clones , doesn't count harvesting the clones.
  17. Good, then I'm safe! Set my sky bases rather high up, at 600. I could probably go for 400. Any idea why it would show the outline of the dungeon box from the ground? Could it be the weather and lighting?
  18. What is the current height used to spawn them in the sky? I felt it was around 800 height. Just wondering because I'm adding skybase, and don't want any conflicts. i did notice this month I could see a box outlined in the sky, where previous I didnt.
  19. Thanks for checking the coops! It seemed fine last month, but this month the coops can be damaged by other players. Also saw that weird thing I posted above with RaidableBases saying the rocket cannot do dmg because it Is a pve server. That only happened a few times. It could be a issue with RaidableBases itself as well.
  20. Some players just reported that players are destroying their chicken coops while PVE is active. I just tested, and they do take dmg from players. The beehives are not taking dmg I do know.
  21. A player pointed out to me today that does RaidableBases everyday, that sometimes he gets this message when using rockets on the base. "pve is enable on this server damage was blocked". It doesn't say it all the time, he has had it happen a couple times.
  22. In yesterdays update he said he is now using his own custom turret system that isn't default rust ones.
1.8m

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8.3k

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125.9k

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