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FandangoChristmas

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Everything posted by FandangoChristmas

  1. I'm still waiting on support from my previous post above. Passed onto discord and nothing yet. I remember when M&B would reply with minutes or hour or within day and stuff would get fixed ASAP.
    Awesome plugin, and has always had consistent support with updates when it breaks! 10/10
  2. Does anyone else notice that XP values are being multiplied by crazy amounts on anything? I noticed my cookingMealXP that is set to 25XP was giving out 300XP per meal, and 600XP at night with the x2 XP.
  3. FandangoChristmas

    Sky Base

    After todays update the plugin does not compile. (20:29:43) | Failed compiling 'SkyBase.cs': (20:29:43) | 1. 'Pool' does not contain a definition for 'GetList' [CS0117] (SkyBase 29 line 1173)
  4. Using Carbon here, and its not compiling after this update as well. Players are eager for their cash!
  5. FandangoChristmas

    IQChat

    Thank you very much Mercury. If you check out the discussion on Player Ranks thread, you can see what Steenamaroo told me about the info of what he was using for it, and if you were using it in the plugin for showing titles ect.
  6. FandangoChristmas

    IQChat

    It is crazy having to be support and reply to myself after no response here or on discord, but will the support for playerranks ever get fixed?
  7. That is what I figured could be the issue because of the changes on where its path is now. Thank you for inquiring with WaterBases dev, I hope that there is a easy way for you to add check. Thank you for the support on your plugin!
  8. I'm noticing a issue today with Pirate Tugboats crashing into bases and getting stuck on bases with WaterBases. The WaterBase already has a check to block building in ship path, so those Tugboats should be doing a check to not set path through bases, or at the very least maneuver around the base. I have never seen this happen until today.
  9. Some of my players have reported and I just personally witnessed a null reference kick when skinning mining hat.
  10. I will get it sent to you via DM soon. This config has been working fine until this map. When I have clicked the start event button for cargoship, i noticed in the console it always says, " (11:28:11) | fuel_storage[15251205] changed its network group to null (11:28:11) | rhib_storage_drybox[15251207] changed its network group to null "
  11. I can confirm , I'm getting this as well. Restarting the plugin makes the error go away.
  12. Does anyone have a issue with cargoship event not working anymore? It hasn't been appearing in my random llist this wipe , and when I try and call it manually through EM it doesn't appear as well.
  13. Why not have as just a option? I find it way easier to setup my loot for the event through this than having to use my main loot plugin. Even if just left as a option like how originally you had options for other loot plugins.
  14. "LootManager support has been disabled." Why is this disabled? Why no easy custom loot setup for armoredtrain anymore?
  15. No idea, I have never tried using a smelting plugin on mixing bench, I use s custom mixing plugin with custom recipes and cook times.
  16. Same here again. After the plugins previous update it fixed this, but ever since I havent been able to get firepits, cooking bench, fireplace, bbqs ect to burn wood. It is just non stop burning on 1 wood with no charcoal.
  17. I tried the previous version, but had the same issue. I was starting to have issues after the update where it would instant smelt on the first run, then it would give ridiculous amounts of charcoal. Like burn 1 wood and get 50k-1M charcoal. EDIT: This error spam was crashing the server, so I had to remove the plugin for now.
  18. After I unloaded the plugin, that same spam finally stopped.
  19. Strange as well because not all of his plugins are set as not for sale like this one.
  20. After todays game update, this plugin isn't working anymore.
  21. I unloaded at the time, but I will check that out closer. I didnt do any deep dive into it at all. Once I gather up some info about it I will create a ticket for you.
  22. Looking at some Carbon settings, I believe this is true. There is a default time. You can ignore that request. Most likely my regular ship is running with the same time limit. The only thing I can think of adding is a option to remove the notification about the event starting. I did some light testing, and I found with the option on to block it from docking, it would still go dock. My server doesn't have this disabled because the regular cargoship does docking.
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