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LoneWolf71

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Everything posted by LoneWolf71

  1. Just updated your last patch on my carbon server. Do all these nulls mean anything? c.load SkillTree Requested 'SkillTree' for compilation NullReferenceException: Object reference not set to an instance of an object (x18) [SkillTree] Automatically Harmony patched 'Shield.ServerSideAttack_Patch5' (Shield_Patch) method [AfterPluginInit]. [SkillTree] Automatically Harmony patched 'MetalDetectorSource.CreateFlag_Patch5' (Item_SplitItem_Patch) method [AfterPluginInit]. [SkillTree] Automatically Harmony patched 'MetalDetectorFlag.OnFullyDug_Patch5' (OnFullyDug_Patch) method [AfterPluginInit]. [SkillTree] Automatically Harmony patched 'BaseFishingRod.Server_RequestCast_Patch7' (FishingRod_Cast_Patch) method [AfterPluginInit]. [SkillTree] Automatically Harmony patched 'Recycler.StopRecycling_Patch5' (StopRecycling_Patch) method [AfterPluginInit]. [SkillTree] Automatically Harmony patched 'BasePlayer.RadiationProtection_Patch5' (RadiationProtection_Patch) method [AfterPluginInit]. [SkillTree] Automatically Harmony patched 'ItemModContainerArmorSlot.CreateForPlayer_Patch5' (ItemModContainerArmorSlot_Patch) method [AfterPluginInit]. Loaded plugin Skill Tree v1.7.7 by imthenewguy [3198ms] [Skill Tree] Blueprint count: 627 [Skill Tree] Spawned: workbench1.deployed [Skill Tree] Spawned: workbench2.deployed [Skill Tree] Spawned: workbench3.deployed [Skill Tree] Loading 9 images into ImageLibrary [Skill Tree] Loaded all images for SkillTree. [Skill Tree] Tracking 0 required nodes.
  2. LoneWolf71

    Taking forever to load

    Its working now. I just had to give it a little extra time to load. Working great in fact. Sry!
    How is this so cheap? lol. This is a huge time-saving, quality-of-life plugin that you and your players will 100% appreciate. Honestly, it’s so good it might make you and your players a little moist. Thanks for this one — A+!
  3. LoneWolf71

    Skinner

    I had a bunch of skins, when it hit one that didn't work it froze everything, or wouldn't load anything at all. I moves to skinbox as it skips over skins that are broken and works fine. Then there was this:
  4. LoneWolf71

    Skinner

    Will this now skip dead skins and go to the next or does it still hang everything up? Tnx
  5. LoneWolf71

    Taking forever to load

    Never has an issue, love the plugin, but after the update when I open it, it waits for all the images on the front page that never load, and then kicks me for player tick. Did this to another admin I have. Tnx
  6. Getting this since the update: Failed to call internal hook 'OnEntitySpawned' on plugin 'SpecialItemsZ v2.1.3' Object reference not set to an instance of an object
  7. LoneWolf71

    Anomaly Zone

    I am not sure, it worked fine, as soon as I update the server it just stopped. idk
  8. LoneWolf71

    Anomaly Zone

    There goes my wipe. I will use rustmaps. Very disappointed. So are my players
  9. Seems like the map wont load after the update. WebSocket RCON Started on :28016 Loading custom map from https://PHYSGUN_CUSTOM_MAP_URL/proceduralmap.4000.14112025.4.map The referenced script (Unknown) on this Behaviour is missing! The referenced script on this Behaviour (Game Object '<null>') is missing! Connected to RCON. Generating the map now. Please wait until the server status switches to "Running", It might take a long time! ArgumentNullException: Value cannot be null. Parameter name: input
  10. LoneWolf71

    Anomaly Zone

    Seems like the map wont load after the update. WebSocket RCON Started on :28016 Loading custom map from https://PHYSGUN_CUSTOM_MAP_URL/proceduralmap.4000.14112025.4.map The referenced script (Unknown) on this Behaviour is missing! The referenced script on this Behaviour (Game Object '<null>') is missing! Connected to RCON. Generating the map now. Please wait until the server status switches to "Running", It might take a long time! ArgumentNullException: Value cannot be null. Parameter name: input
    I have a few of this devs plugins and none disappoint! Active and always improving A+
  11. LoneWolf71

    Errors

    I am using Carbon. Getting this error quite often. Tnx Failed to call internal hook 'OnEntityTakeDamage' on plugin 'SpecialItemsZ v2.1.2' [952055589] (Collection was modified; enumeration operation may not execute.) at bool System.Collections.Generic.List<Item>+Enumerator.MoveNextRare() at bool System.Collections.Generic.List<Item>+Enumerator.MoveNext() at void Oxide.Plugins.SpecialItemsZ.HandleArmorEffects(BasePlayer player, HitInfo info) in /home/container/carbon/plugins/SpecialItemsZ.cs:line 1610 at void Oxide.Plugins.SpecialItemsZ.OnEntityTakeDamage(BasePlayer player, HitInfo info) in /home/container/carbon/plugins/SpecialItemsZ.cs:line 945 at object Oxide.Plugins.SpecialItemsZ.InternalCallHook(uint hook, object[] args) in SpecialItemsZ.cs/Internal:line 213
  12. Players can not mount or dismount vehicles in monuments. I can confirm
  13. LoneWolf71

    Monument Owner

    Where did you find 1.7.4? I don't have it anymore.
  14. Since the new update, you can not get in or out of vehicles. This only happens in monument areas that I can tell. Thanks
  15. LoneWolf71

    Monument Owner

    The latest update seems to have locked people out of minis, possibly other vehicles. You cant get in or out if you are in a monument area. This started right after I installed the update. Thanks.
  16. LoneWolf71

    Npc Spawn

    Yeah, when can we remove loot manager? I am interested in this too.
  17. LoneWolf71

    Npc Spawn

    All I know it is populates the things I want it to, and I let NPCspawn and lootmanager take care of the plugin parts. I like lootmanager and wish Adem would keep it. But i think my loottable plugin will be able to do the work after all of this is settled. It's a damn fine plugin

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