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LoneWolf71

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Everything posted by LoneWolf71

  1. LoneWolf71

    CubeBuild

    Use your hammer or have the planner in your hand and press E and that will delete cubes.
  2. LoneWolf71

    CubeBuild

    This is simply bad ass.. Builds will never be the same. I tweaked it so each block type has the same vanilla hit points. PVE or PVP This makes creativiy almost limitless..
  3. LoneWolf71

    CubeBuild

    I have to say, Adem is a true gem. This is the coolest plugin. There needs polishing sure, and I am sure it will be done. I have damn near every plugin this man has created and running many at the same time with hardly any server performance. This adds another layer of greatness to my server. Check it out. Epic PVE Thanks Adem for all the work you do. IYKYK!!
  4. LoneWolf71

    CubeBuild

    I fixed it. nvmd.
  5. LoneWolf71

    CubeBuild

    Also, vehicles fall right through the roof and into the floor, not on the floor, cant park Minis, vehicles or Karuza vehicles on the blocks. Animals walk right through them, and people can drive and fly and walk through buildings. lol
  6. LoneWolf71

    CubeBuild

    I have a TC down. I had to modify the code to get the workbench down. I will get this working fully. no worries. de just to be able to place a workbench. I will have it all workable. No worries.
  7. LoneWolf71

    CubeBuild

    Yeah something is funky here. Cant place items because of a rug.
  8. LoneWolf71

    CubeBuild

    Love this Adem! Can you make it to where we can place chairs and any other deployable?
  9. LoneWolf71

    XSkinMenu

    Just wait for the skins to load in the data file. Mine is working flawless since update. Using Carbon,
    I would never have a server without this plugin. A++++
    This is one of my favorites. It is heavy so some optimization is in order. Players race for XP! Progression plugin that makes the game more fun and more to offer for personal goals. Wonderful plugin.
    Great plugin, I made it so it counts anything smelted in all furnace types, all automated farming from UltimateIndistrialFarm works with a small bridge plugin, fishtraps count all fish, even when offline. Optimized it for Carbon and performance. The optimization was key as this was a VERY heavy plugin to start. There is much more I plan to do with this. It is a keeper!
    Had to update this myself. Author never responded after 41 days of a question I had. It works decent, but I have fixed the error and optimized it myself and made a carbon version. Decent plugin, needed some work. Did it myself. Thanks
  10. I fixed it myself. Optimized it and made a carbon version. Its only been 41 days since I inquired. Figured some things you just have to do yourself. Rating to follow.
    This is great for all the things it can do, but HOLY COW, it is heavy on the server! Having said that, if you are not running other heavy plugins like Raidable bases, Abandoned bases and the likes, it should work well for you. It is too much for a heavily modded server however. The_Kiiiing is a great dev, and this does a lot, so it is not surprising it is heavy. I stopped running it as I have a very heavy plugin load. This was a big part of it. If I were just running a vanilla or a light plugin load I would use this until the end of time. my latest snapshot showed 4095ms hook time, 586,951 hook fires, and 852ms hook lag in under two hours of uptime. Not for my type of server, but will keep it for future endevours.
    IDGAF. This is hands down the best skinnig plugin out there. Images load almost instantly Using ImageLibray. Genius work. Grab the pack and you are set. No need for anything else. It is Monster after all. One of the best. Great work man, and thanks for the quick help. He is super fast to respond and lend a hand too! All love!
  11. LoneWolf71

    XSkinMenu

    Installed, with the skin pack, updated config with this "[ August 7, 2025 ] - Fully comply with the new Facepunch rules. The plugin will automatically remove skins from Facepunch and no longer allow them. ( false - the plugin will work as it has for the last years )": false, "Generate/Check and add new skins accepted by developers or made for twitch drops": true, "Generate/Check and add new skins added by developers [ For example, a skin for hazmatsuit ]": true," - reloaded image library, then the plugin, images are slowly appearing, seems some images wont load at all, but the skins are not showing on the weapon or attire after I skin them. Just the spinning blue arrows. My Perf 6 is in very good shape. Any idea why the skins are not loading onto the items. Love your work btw.
  12. That's ok, thanks whenever you get time. If possible, can you make one with just half of these skins? I don't know anyone that needs 10K skins lol Maybe 3-4K would be a nicer size for Skinner?
  13. seems a little high as there is another umod plugin that does basically the same thing free. What are the differences here?
    This is one of the coolest maps. Large but easy on the server. So many extra monuments and places to build / explore its unreal. This is a must have. A+++
  14. Perhaps, a reload and it was clean, who knows lol Thanks for looking. c.reload SkillTree Unloaded plugin Skill Tree v1.7.7 by imthenewguy [SkillTree] Automatically Harmony patched 'Shield.ServerSideAttack_Patch3' (Shield_Patch) method [AfterPluginInit]. [SkillTree] Automatically Harmony patched 'MetalDetectorSource.CreateFlag_Patch3' (Item_SplitItem_Patch) method [AfterPluginInit]. [SkillTree] Automatically Harmony patched 'MetalDetectorFlag.OnFullyDug_Patch3' (OnFullyDug_Patch) method [AfterPluginInit]. [SkillTree] Automatically Harmony patched 'BaseFishingRod.Server_RequestCast_Patch5' (FishingRod_Cast_Patch) method [AfterPluginInit]. [SkillTree] Automatically Harmony patched 'Recycler.StopRecycling_Patch3' (StopRecycling_Patch) method [AfterPluginInit]. [SkillTree] Automatically Harmony patched 'BasePlayer.RadiationProtection_Patch3' (RadiationProtection_Patch) method [AfterPluginInit]. [SkillTree] Automatically Harmony patched 'ItemModContainerArmorSlot.CreateForPlayer_Patch3' (ItemModContainerArmorSlot_Patch) method [AfterPluginInit]. Loaded plugin Skill Tree v1.7.7 by imthenewguy [1551ms] [Skill Tree] Blueprint count: 627 [Skill Tree] Spawned: workbench1.deployed [Skill Tree] Spawned: workbench2.deployed [Skill Tree] Spawned: workbench3.deployed [Skill Tree] Loading 9 images into ImageLibrary [Skill Tree] Loaded all images for SkillTree. [Skill Tree] Tracking 0 required nodes.

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