Jump to content

LoneWolf71

Member
  • Posts

    169
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by LoneWolf71

    I would never have a server without this plugin. A++++
    This is one of my favorites. It is heavy so some optimization is in order. Players race for XP! Progression plugin that makes the game more fun and more to offer for personal goals. Wonderful plugin.
    Great plugin, I made it so it counts anything smelted in all furnace types, all automated farming from UltimateIndistrialFarm works with a small bridge plugin, fishtraps count all fish, even when offline. Optimized it for Carbon and performance. The optimization was key as this was a VERY heavy plugin to start. There is much more I plan to do with this. It is a keeper!
    Had to update this myself. Author never responded after 41 days of a question I had. It works decent, but I have fixed the error and optimized it myself and made a carbon version. Decent plugin, needed some work. Did it myself. Thanks
  1. I fixed it myself. Optimized it and made a carbon version. Its only been 41 days since I inquired. Figured some things you just have to do yourself. Rating to follow.
    This is great for all the things it can do, but HOLY COW, it is heavy on the server! Having said that, if you are not running other heavy plugins like Raidable bases, Abandoned bases and the likes, it should work well for you. It is too much for a heavily modded server however. The_Kiiiing is a great dev, and this does a lot, so it is not surprising it is heavy. I stopped running it as I have a very heavy plugin load. This was a big part of it. If I were just running a vanilla or a light plugin load I would use this until the end of time. my latest snapshot showed 4095ms hook time, 586,951 hook fires, and 852ms hook lag in under two hours of uptime. Not for my type of server, but will keep it for future endevours.
    IDGAF. This is hands down the best skinnig plugin out there. Images load almost instantly Using ImageLibray. Genius work. Grab the pack and you are set. No need for anything else. It is Monster after all. One of the best. Great work man, and thanks for the quick help. He is super fast to respond and lend a hand too! All love!
  2. LoneWolf71

    XSkinMenu

    Installed, with the skin pack, updated config with this "[ August 7, 2025 ] - Fully comply with the new Facepunch rules. The plugin will automatically remove skins from Facepunch and no longer allow them. ( false - the plugin will work as it has for the last years )": false, "Generate/Check and add new skins accepted by developers or made for twitch drops": true, "Generate/Check and add new skins added by developers [ For example, a skin for hazmatsuit ]": true," - reloaded image library, then the plugin, images are slowly appearing, seems some images wont load at all, but the skins are not showing on the weapon or attire after I skin them. Just the spinning blue arrows. My Perf 6 is in very good shape. Any idea why the skins are not loading onto the items. Love your work btw.
  3. That's ok, thanks whenever you get time. If possible, can you make one with just half of these skins? I don't know anyone that needs 10K skins lol Maybe 3-4K would be a nicer size for Skinner?
  4. seems a little high as there is another umod plugin that does basically the same thing free. What are the differences here?
    This is one of the coolest maps. Large but easy on the server. So many extra monuments and places to build / explore its unreal. This is a must have. A+++
  5. Perhaps, a reload and it was clean, who knows lol Thanks for looking. c.reload SkillTree Unloaded plugin Skill Tree v1.7.7 by imthenewguy [SkillTree] Automatically Harmony patched 'Shield.ServerSideAttack_Patch3' (Shield_Patch) method [AfterPluginInit]. [SkillTree] Automatically Harmony patched 'MetalDetectorSource.CreateFlag_Patch3' (Item_SplitItem_Patch) method [AfterPluginInit]. [SkillTree] Automatically Harmony patched 'MetalDetectorFlag.OnFullyDug_Patch3' (OnFullyDug_Patch) method [AfterPluginInit]. [SkillTree] Automatically Harmony patched 'BaseFishingRod.Server_RequestCast_Patch5' (FishingRod_Cast_Patch) method [AfterPluginInit]. [SkillTree] Automatically Harmony patched 'Recycler.StopRecycling_Patch3' (StopRecycling_Patch) method [AfterPluginInit]. [SkillTree] Automatically Harmony patched 'BasePlayer.RadiationProtection_Patch3' (RadiationProtection_Patch) method [AfterPluginInit]. [SkillTree] Automatically Harmony patched 'ItemModContainerArmorSlot.CreateForPlayer_Patch3' (ItemModContainerArmorSlot_Patch) method [AfterPluginInit]. Loaded plugin Skill Tree v1.7.7 by imthenewguy [1551ms] [Skill Tree] Blueprint count: 627 [Skill Tree] Spawned: workbench1.deployed [Skill Tree] Spawned: workbench2.deployed [Skill Tree] Spawned: workbench3.deployed [Skill Tree] Loading 9 images into ImageLibrary [Skill Tree] Loaded all images for SkillTree. [Skill Tree] Tracking 0 required nodes.
  6. Just updated your last patch on my carbon server. Do all these nulls mean anything? c.load SkillTree Requested 'SkillTree' for compilation NullReferenceException: Object reference not set to an instance of an object (x18) [SkillTree] Automatically Harmony patched 'Shield.ServerSideAttack_Patch5' (Shield_Patch) method [AfterPluginInit]. [SkillTree] Automatically Harmony patched 'MetalDetectorSource.CreateFlag_Patch5' (Item_SplitItem_Patch) method [AfterPluginInit]. [SkillTree] Automatically Harmony patched 'MetalDetectorFlag.OnFullyDug_Patch5' (OnFullyDug_Patch) method [AfterPluginInit]. [SkillTree] Automatically Harmony patched 'BaseFishingRod.Server_RequestCast_Patch7' (FishingRod_Cast_Patch) method [AfterPluginInit]. [SkillTree] Automatically Harmony patched 'Recycler.StopRecycling_Patch5' (StopRecycling_Patch) method [AfterPluginInit]. [SkillTree] Automatically Harmony patched 'BasePlayer.RadiationProtection_Patch5' (RadiationProtection_Patch) method [AfterPluginInit]. [SkillTree] Automatically Harmony patched 'ItemModContainerArmorSlot.CreateForPlayer_Patch5' (ItemModContainerArmorSlot_Patch) method [AfterPluginInit]. Loaded plugin Skill Tree v1.7.7 by imthenewguy [3198ms] [Skill Tree] Blueprint count: 627 [Skill Tree] Spawned: workbench1.deployed [Skill Tree] Spawned: workbench2.deployed [Skill Tree] Spawned: workbench3.deployed [Skill Tree] Loading 9 images into ImageLibrary [Skill Tree] Loaded all images for SkillTree. [Skill Tree] Tracking 0 required nodes.
  7. LoneWolf71

    Taking forever to load

    Its working now. I just had to give it a little extra time to load. Working great in fact. Sry!
    How is this so cheap? lol. This is a huge time-saving, quality-of-life plugin that you and your players will 100% appreciate. Honestly, it’s so good it might make you and your players a little moist. Thanks for this one — A+!
  8. LoneWolf71

    Skinner

    I had a bunch of skins, when it hit one that didn't work it froze everything, or wouldn't load anything at all. I moves to skinbox as it skips over skins that are broken and works fine. Then there was this:
  9. LoneWolf71

    Skinner

    Will this now skip dead skins and go to the next or does it still hang everything up? Tnx
  10. LoneWolf71

    Taking forever to load

    Never has an issue, love the plugin, but after the update when I open it, it waits for all the images on the front page that never load, and then kicks me for player tick. Did this to another admin I have. Tnx

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.5m
Total downloads
Customers
11k
Customers served
Files Sold
157.9k
Marketplace sales
Payments
3.4m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.