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LoneWolf71

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Everything posted by LoneWolf71

  1. LoneWolf71

    Loot Manager was GOOD!

    Can we have a choice? Or have you made up your mind to discontinue? Thanks for all the great work you do.
    I Love the fact this plugin minimizes impact, and uses all of Adem plugins, and now KpucTaJl is using it which is huge as I use many of his plugins. and I doubt he will be the last. This is a win-win. No idea why people are crying. Maybe you guys should run Carbon. Either way, whoever gave the low ratings needs to understand how this works, why it works, and then go back and give it 5 stars. Adem has provided you guys with some of the best plugins there are. And he improved them with Loot Manager. Loot tables are not that hard people.
  2. LoneWolf71

    Broken

    Working great. Fast as ever. Thanks! UPDATE: Not working great.
    This does not work with Skinner. In fact it will break it if one single skin is dead, and there are a few. This is not the authors fault, as SkinBox loads and skips the dead skins easily, Skinner does not have that functionality, a dead skin breaks Skinner. I bought SkinBox, and the SkinBox data and it works flawless. This is a 5 star for the author, but i will take a start off the Skinner plugin.
  3. LoneWolf71

    Broken

    Many dead skins. This single file makes Skinner run VERY slow or not at all. Will you be updating this? You do not seem very active in some time. Tnx
  4. This is still true also, Skinner has never been slower since I put this data file in. It is driving people nuts. lol
  5. Sorry, i just saw the permissions thing. I will get Physgun to get it corrected.
  6. No hurry at all. Getting this. I am running Carbon. Thanks for all the awesome plugins man. Failed to call internal hook 'OnLootManagerInitialized' on plugin 'Shipwreck v1.3.6' [2112235921] (Object reference not set to an instance of an object) at void Oxide.Plugins.Shipwreck+LootManagerBridge.RegisterPresets() in /home/container/carbon/plugins/Shipwreck.cs:line 923 at void Oxide.Plugins.Shipwreck.OnLootManagerInitialized() in /home/container/carbon/plugins/Shipwreck.cs:line 401 at object Oxide.Plugins.Shipwreck.InternalCallHook(uint hook, object[] args) in Shipwreck.cs/Internal:line 377 Failed to call internal hook 'OnLootManagerInitialized' on plugin 'Sputnik v1.5.1' [2112235921] (Object reference not set to an instance of an object) at void Oxide.Plugins.Sputnik+LootManagerBridge.RegisterPresets() in /home/container/carbon/plugins/Sputnik.cs:line 1724 at void Oxide.Plugins.Sputnik.OnLootManagerInitialized() in /home/container/carbon/plugins/Sputnik.cs:line 374 at object Oxide.Plugins.Sputnik.InternalCallHook(uint hook, object[] args) in Sputnik.cs/Internal:line 310
  7. I was wrong. See my review.
  8. I was wrong. See my review.
  9. I was wrong. See my review.
  10. LoneWolf71

    red text error

    I know I am not the only one. I am just the only one with the balls to say anything. Very unprofessional author for sure. In a world full of "Devs", be an Adem. The fan boys can have at me, I know what happened.
    I need to be humble here and admit I was wrong. Although this plugin did indeed wipe my server, I was still noob enough not to understand the fix. Sorry for the BS. Working very nice and I only had to remove one PatchAll from 114 plugins. Not bad. And the plugin still works. Sorry @0xFMy behavior was rude.
  11. I was wrong. See my review.
  12. I was wrong. See my review.
  13. LoneWolf71

    red text error

    As a "dev", why should we have to do any workarounds to keep our servers from not working or wiping. A plugin either works, or it doesn't. Your customized weapons failed me once, now this? Not to worry, your plugins are all going in the vault. Let me ask you this though, are there any other plugins that use this plugin other than your own? I am going to make a plugin, but if it doesn't work right, I will just direct everyone to a workaround support ticket until I fix it. Quite silly and very irresponsible knowing there was a major issue that can break and wipe servers, and yet still let it out, because I would bet, only your plugins use this pos. I would not know, there is no info on what uses it. Seems fitting. Have a blessed day.
  14. I was wrong. See my review.
  15. I was wrong. See my review.
  16. LoneWolf71

    red text error

    Turns out it was your plugin after all. Telling people to uninstall other plugins when it was actually yours all along is a crappy thing to do. I see you have patched your lovely plugin quickly for some reason overnight! . I wonder why. Pine Hosting has confirmed your plugin wiped my server and others. They knew right away the issue because they had figured it out a few servers ago from other complaints. Once I renamed the file, the server loaded right up with zero issues, but totally wiped. So it is 100% in fact, not another plugin, it is in fact, 100% your plugin. And now all my players have lost everything they have worked for. My backups are jacked. I have literally spent 1000's here. And today, I am officially done.
  17. I was wrong. See my review.
  18. I was wrong. See my review.
    This is a great plugin, Dev always active and fixing things, this may be one of the better ones out there, and soon they will build bases? LOL LFG! Nice job on this one. Some serious coding.

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