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Everything posted by ALiEN JiM
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- 32 comments
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- 1
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- #event
- #balloon heist
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(and 6 more)
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- 32 comments
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- #event
- #balloon heist
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(and 6 more)
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Yes i did get that info from your patch notes thank you, just that there is no scroll bar for players to know it is scrollable, thankfully you added the config options to resize the icons, as in the older version it would resize automatically to fit so at first it did look like a bug, My apologies i didn't remove this message.
- 1,449 comments
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- #leveling
- #progression
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- 1,449 comments
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- #leveling
- #progression
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- 1 comment
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- #stacks
- #stack size
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Even though in the latest patch stating that it was all fixed, for me it is still the same, the sounds of water is still there, the horses just glide along the road with no animation at all, I have even done a fresh server install with latest oxide and no other plugins installed just the Caravan and NPC Spawn to rule out conflicts from other plugins, for me nothing has changed in the latest v1.2.6 patch.
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oh I see, is there a way to change it back please as it is confusing the players as they keep saying they had like 37minutes left but event was over in 2 minutes after they got there thinking they had time to do the event, all the other events show how long till it is over and having the one that is backwards gets very confusing. Thank you for your time and info on this.
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- 261 comments
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- #event
- #cargoplane
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- 261 comments
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- #event
- #cargoplane
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I keep getting this in console any ideas? NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.StaticLootables+<DoRefillingCalculations>d__91.MoveNext () [0x00092] in <21b1acf477c04b35b6c96faf540917a2>:0 NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.StaticLootables+<DoRefillingCalculations>d__91.MoveNext () [0x00092] in <21b1acf477c04b35b6c96faf540917a2>:0 This is with a fresh install with new config.
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Update: Ok so when they are set to true: "Crocodile": true, "Panther": true, "Snake": false, "Tiger": true All seems to work fine. however when they are set to false: "default when updating" for whatever reason they disappear on death! Update: After few hours all animals will start to disappear on death, reload HuntsMan and all is fine for another few hours then animals are back to disappearing on death till i reload HuntsMan again. any ideas?
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Same and seems players start to say it gets laggy for them when this happens till i reload the plugin. at ProtoBuf.ItemContainer.Serialize (BufferStream stream, ProtoBuf.ItemContainer instance) [0x00016] in <8989b741768e4f399ceb269719ee5fac>:0 at Oxide.Plugins.StaticLootables.SaveContainer () [0x0003a] in <108f606e2587422bbe1ff352d54f76de>:0 at Oxide.Plugins.StaticLootables.OnServerSave () [0x00000] in <108f606e2587422bbe1ff352d54f76de>:0
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That is brilliant thank you that will be very helpful as always thank you for your time and replies.
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Hi Marte6, Would it be possible to add an input button in the output container and a output button in the input container so we can swap between either input/output containers rather then having to exit and re-enter every time we need to change from either container... phew i hope i made that understandable lol
- 66 comments
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- 1
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- #recycler
- #industrial
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(and 2 more)
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