Jump to content

ALiEN JiM

Member
  • Posts

    155
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by ALiEN JiM

  1. ALiEN JiM

    Better Npc

    Hey KpucTaJl, would it be possible to add a data/BetterNpc/Event/Satellite.json for the new Satellite Event, allowing NPCs to spawn once the satellite has crashed?
  2. 6 hours and they didn't spawned back. I have to reload BetterNpc to get them to spawn again. I have a few plugins that disable and then re-enable BetterNpc once an event is over. I believe one is the Missile Silo Event and another is the Heavy Excavator Event. I can’t remember the other one off the top of my head, but I’ll let you know if I remember, if that helps?
  3. No probs. hope you are well, seems to work great, thank you for your time on this. Update: Removes the NPC's for the event, but after the event has ended the NPC's never respawn back at the monument.
  4. ALiEN JiM

    Onwership not working

    I really don’t understand why you feel the need to make this so unnecessarily insulting to yourself. I have now spoken to several other server owners in a Discord group, and they suggested deleting the "PveMode.json" file from the data folder. I did that, and everything is now working correctly. So whatever the underlying issue was, it appears to have been resolved by resetting the PvE Mode data. You can close this ticket now. Thank you for your time.
  5. ALiEN JiM

    Onwership not working

    Sorry, but that isn’t the situation here. I have tested this with a player who had not been online for over a week and had not participated in any other events, so there should not have been any active cooldown involved. I have also tested it at both harbors, as well as with other players joining the event, and the result is always the same: “No Owner” never changes to the player’s name and no cooldown is created. I’m not trying to say that the plugin is at fault or that there is something you must fix. I’m simply trying to understand why this particular event is behaving differently on my server when the other events using PvE Mode work correctly. I understand how PvE Mode ownership and cooldowns normally work with the other events, which is why this seems unusual. With Harbor Event, anyone can currently enter, kill the NPCs, take the event and loot it because the owner status never locks onto a player. What I’m really looking for is some help or ideas as to what could prevent Harbor Event from communicating with or detecting PvE Mode correctly, while the other events are able to do so. I’m happy to provide the complete logs or anything else that might help track down what is different on my server.
  6. ALiEN JiM

    Onwership not working

    Hi, thanks for the reply. I may have explained it poorly in my first message, but I think there may be a misunderstanding. Regarding “Why did you decide that ownership isn’t working?” — I didn’t decide that ownership isn’t working; I’m reporting what is actually happening. Regardless of who starts or completes the event, the ownership does not change from “No Owner” to the player’s name. So the ownership functionality simply isn’t working as expected. Regarding /eventstime, that is also the issue I was trying to explain. I understand that it only shows events which currently have an active cooldown. The problem is that HarborEvents never appears because the cooldown is not being created in the first place. The event runs successfully but ownership remains "No Owner" regardless of which player does most damage. No cooldown appears to be created. Therefore HarborEvents does not appear in /eventstime. I’ll send the entire config as requested. Hopefully that will make it easier to see what is happening. Thank you for taking a look. HarborEvent.json
  7. ALiEN JiM

    Onwership not working

    Hi, I bought Harbor Event 2.4.4 today and I’m currently setting up the PvE Mode side of it, but I can’t seem to get the owner functionality working. The cooldown also doesn’t appear to be working. When I check PvE Mode, running /eventstime does not list HarborEvents at all. All of my other events that use PvE Mode seem to be working correctly and are listed there. I’ve included the relevant PvE Mode configuration below in case I’ve missed something. As far as I can see, the settings are configured the same way as my other working events. Could you please let me know if there is something I’ve missed or if there is an issue with the Harbor Event integration? Thank you for any information or help. My PveMode settings "PVE Mode Setting (only for users PveMode plugin)": { "Use the PVE mode of the plugin? [true/false]": true, "The amount of damage that the player has to do to become the Event Owner": 1.0, "Damage Multipliers for calculate to become the Event Owner": { "Npc": 1.0, "Bradley": 2.0, "Helicopter": 2.0 }, "Can the non-owner of the event loot the crates? [true/false]": false, "Can the non-owner of the event hack locked crates? [true/false]": false, "Can the non-owner of the event loot NPC corpses? [true/false]": false, "Can the non-owner of the event deal damage to the NPC? [true/false]": false, "Can the non-owner of the event do damage to Bradley? [true/false]": false, "Can the non-owner of the event do damage to Patrol Helicopter? [true/false]": false, "Can an Npc attack a non-owner of the event? [true/false]": false, "Can Bradley attack a non-owner of the event? [true/false]": false, "Can Patrol Helicopter attack a non-owner of the event? [true/false]": false, "Allow the non-owner of the event to enter the event zone? [true/false]": false, "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true, "The time that the Event Owner may not be inside the event zone [sec.]": 300, "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60, "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": false, "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 10800.0, "Darkening the dome (0 - disables the dome)": 4 },
  8. Hi MeventSupport, You asked for my config, so to provide it I reinstalled the latest version of the plugin, as I had previously reverted to the last working version. After reinstalling it, everything seems to be working fine this time. The only difference is that I updated the plugin while the server was live, whereas previously I had copied the update over while the server was offline before startup. For some reason, it seems the plugin may not have updated correctly during server startup. My sincerest apologies for wasting your time, and thank you for your help.
  9. Hi, with the latest update all players are reporting when trying to place a boat on water they only get an innertube, i have tested this myself and all boats are just a innertube.deployed when placed
  10. Hi Kiiiing, Since this wipe, I've noticed that the tugboat itself is constantly flickering on and off, accompanied by a continuous clicking sound. Is there anything I can do to fix this? I've attached a short video showing the issue. Thank you for any help and your time on this. Tugboat.mp4
  11. ALiEN JiM

    error after wipe

    Hi Mevent, I just wanted to add that I've noticed the following error occurs every time a player sits on or mounts a sofa in the new Apartment Complex. Failed to call hook 'CanMountEntity' on plugin 'VehicleBuy v2.2.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.VehicleBuy.IsPlayerAuthorizedToCodeLock (System.UInt64 userID, CodeLock codeLock) [0x00000] in <73c6efd13de44efc9ee3a84a30f2f893>:0 at Oxide.Plugins.VehicleBuy.IsPlayerAuthorizedToLock (BasePlayer player, BaseLock baseLock) [0x00016] in <73c6efd13de44efc9ee3a84a30f2f893>:0 at Oxide.Plugins.VehicleBuy.CanPlayerBypassLock (BasePlayer player, BaseLock baseLock, System.Boolean provideFeedback) [0x0001e] in <73c6efd13de44efc9ee3a84a30f2f893>:0 at Oxide.Plugins.VehicleBuy.CanPlayerInteractWithVehicle (BasePlayer player, BaseEntity vehicle, System.Boolean provideFeedback) [0x0002e] in <73c6efd13de44efc9ee3a84a30f2f893>:0 at Oxide.Plugins.VehicleBuy.CanPlayerInteractWithParentVehicle (BasePlayer player, BaseEntity entity, System.Boolean provideFeedback) [0x00009] in <73c6efd13de44efc9ee3a84a30f2f893>:0 at Oxide.Plugins.VehicleBuy.CanMountEntity (BasePlayer player, BaseMountable entity) [0x00042] in <73c6efd13de44efc9ee3a84a30f2f893>:0 at Oxide.Plugins.VehicleBuy.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01b97] in <73c6efd13de44efc9ee3a84a30f2f893>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
  12. Hi Fruster, I’ve found an issue with spawning random dungeons and random entrances at a set location. Using the command: dungbase_start random random -1800 3.7 1260 I get the following errors: [Dungeon Bases] Manual spawn point set to {manualSpawn} [Dungeon Bases] File #dung#random does not exist [Dungeon Bases] File #dung#random does not exist [Dungeon Bases] The event will not start Using: dungbase_start entrance1 dungeon1 -1800 3.7 1260 I get: [Dungeon Bases] Manual spawn point set to {manualSpawn} [Dungeon Bases] The dungeon and entrance names must contain "#dung#" [Dungeon Bases] The event will not start The only way it works is by including #dung# in the names, for example: dungbase_start #dung#entrance1 #dung#base1 -1800 3.7 1260 Would it be possible to support a simpler command such as: dungbase_start -1800 3.7 1260 and have the plugin automatically choose a random entrance and a random dungeon from the available #dung# files? That would make manual spawning much easier. Thank you for your help and time on this.
  13. Hi Yac Vaguer, Would it be possible to add an option to remove BetterNpc from the area while the event is active?
  14. I'm getting the same issue as Rustplugins.net server IP address could not be found. ERR_NAME_NOT_RESOLVED @David I was wondering if we could have the images included with the plugin so we could host them our self if needed?
  15. ALiEN JiM

    Skill Tree

    I’ve had a few players report that it’s now taking 4 C4 to destroy a compound wall. It almost seems like C4 damage is being reduced by 50% for certain players. I’ve tested a few of the skills myself and everything seems fine when testing individually, but I’m starting to think it could be caused by a combination of multiple skill sets being enabled together rather than a single skill on its own. Has anyone else run into this, or know which skill/settings combination could be causing it?
    An absolutely outstanding plugin that has improved tremendously over time. The latest update has made it even better, and the addition of the wipe block has been a huge benefit for my server. It's an incredibly useful feature that makes day-to-day management far easier. What really sets this apart is the current developer. They genuinely listen to feedback, actively engage with their community, and consistently implement meaningful improvements. It's refreshing to reach out with an author who cares so much about the user experience. Reliable, easy to use, and backed by excellent support. Highly recommended.
  16. ALiEN JiM

    Events Manager

    Thank you for the latest update! it's exactly what I was hoping for, The new wipe block is especially appreciated it's incredibly helpful and makes managing everything so much easier, It's one of those features that quickly becomes indispensable. The plugin is intuitive, reliable, and genuinely a pleasure to use. I really appreciate the work you've put into it.
  17. ALiEN JiM

    Events Manager

    With the new update it definitely looks nicer now, so that’s a solid improvement. Only thing is the events list. Before, it was really quick to find what you needed, but now everything’s kind of dumped onto one page, so it feels a bit messy and takes longer to look through. Not a huge deal, just something I noticed. If this was meant to help with user friendliness, I actually think the old creator categories worked better for that. Would be really nice if we could make our own categories too (like vehicle, road, monument, water, sky events, etc.), but I get that might be a bit of a bigger feature. Even just bringing back the old creator columns would help a lot or even an option to enable it.
  18. Hi, just a quick update. I figured out why the Combat Stimulant wasn’t working, it turned out the LootDefender plugin was overriding the XP being given. Thought this might be helpful in case anyone else runs into NPC buffs not working. Also noticed there is no time remining on Combat Stimulant when viewing current active buffs. Is there a way to have Combat Stimulant apply to all NPCs, or at least allow multiple types to be added instead of just: "source": "ScientistHeavy"? I also noticed that in SkillTree you only receive XP from yellow barrels. However, when using Salvager Soda, you then gain XP from all barrels. Not sure yet if this is something on my end or a potential SkillTree issue. Again, thanks for the quick update on the previous issue — really appreciated.
  19. They all seem to be working fine except Combat Stimulant, i have ran around killing all types of NPC and even change from ScientistNormal to Scientist2, ScientistHeavy and even ScientistHeavy2 but no bonus.
  20. I'v not tested every tonic yet but off the bat it is work now at lest for the bonus all, thank you for your time on this issue.
  21. Hi, yes that was a fresh install. The following video was recorded with no other plugins installed not even admin plugins, only SkillTree 1.7.8 and SkillTreeItemsPro 1.0.2. All related configs and data files were removed beforehand to generate completely fresh files. As mentioned, no other plugins were installed to rule out any conflicts. The server is also running the latest version of Oxide at the time (v2.0.7253). ran with fresh configs.mp4
  22. clip_1,775,619,723,263.mp4
  23. Right ok i will do as you ask but will take a while as i don't have anything setup to record, i believe steam can do it but again need to set it up.

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
3m
Total downloads
Customers
12k
Customers served
Files Sold
170.3k
Total sales
Payments
3.7m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.