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Everything posted by ALiEN JiM
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Hi MeventSupport, You asked for my config, so to provide it I reinstalled the latest version of the plugin, as I had previously reverted to the last working version. After reinstalling it, everything seems to be working fine this time. The only difference is that I updated the plugin while the server was live, whereas previously I had copied the update over while the server was offline before startup. For some reason, it seems the plugin may not have updated correctly during server startup. My sincerest apologies for wasting your time, and thank you for your help.
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Hi, with the latest update all players are reporting when trying to place a boat on water they only get an innertube, i have tested this myself and all boats are just a innertube.deployed when placed
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Hi Kiiiing, Since this wipe, I've noticed that the tugboat itself is constantly flickering on and off, accompanied by a continuous clicking sound. Is there anything I can do to fix this? I've attached a short video showing the issue. Thank you for any help and your time on this. Tugboat.mp4
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Hi Mevent, I just wanted to add that I've noticed the following error occurs every time a player sits on or mounts a sofa in the new Apartment Complex. Failed to call hook 'CanMountEntity' on plugin 'VehicleBuy v2.2.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.VehicleBuy.IsPlayerAuthorizedToCodeLock (System.UInt64 userID, CodeLock codeLock) [0x00000] in <73c6efd13de44efc9ee3a84a30f2f893>:0 at Oxide.Plugins.VehicleBuy.IsPlayerAuthorizedToLock (BasePlayer player, BaseLock baseLock) [0x00016] in <73c6efd13de44efc9ee3a84a30f2f893>:0 at Oxide.Plugins.VehicleBuy.CanPlayerBypassLock (BasePlayer player, BaseLock baseLock, System.Boolean provideFeedback) [0x0001e] in <73c6efd13de44efc9ee3a84a30f2f893>:0 at Oxide.Plugins.VehicleBuy.CanPlayerInteractWithVehicle (BasePlayer player, BaseEntity vehicle, System.Boolean provideFeedback) [0x0002e] in <73c6efd13de44efc9ee3a84a30f2f893>:0 at Oxide.Plugins.VehicleBuy.CanPlayerInteractWithParentVehicle (BasePlayer player, BaseEntity entity, System.Boolean provideFeedback) [0x00009] in <73c6efd13de44efc9ee3a84a30f2f893>:0 at Oxide.Plugins.VehicleBuy.CanMountEntity (BasePlayer player, BaseMountable entity) [0x00042] in <73c6efd13de44efc9ee3a84a30f2f893>:0 at Oxide.Plugins.VehicleBuy.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01b97] in <73c6efd13de44efc9ee3a84a30f2f893>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
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Hi Fruster, I’ve found an issue with spawning random dungeons and random entrances at a set location. Using the command: dungbase_start random random -1800 3.7 1260 I get the following errors: [Dungeon Bases] Manual spawn point set to {manualSpawn} [Dungeon Bases] File #dung#random does not exist [Dungeon Bases] File #dung#random does not exist [Dungeon Bases] The event will not start Using: dungbase_start entrance1 dungeon1 -1800 3.7 1260 I get: [Dungeon Bases] Manual spawn point set to {manualSpawn} [Dungeon Bases] The dungeon and entrance names must contain "#dung#" [Dungeon Bases] The event will not start The only way it works is by including #dung# in the names, for example: dungbase_start #dung#entrance1 #dung#base1 -1800 3.7 1260 Would it be possible to support a simpler command such as: dungbase_start -1800 3.7 1260 and have the plugin automatically choose a random entrance and a random dungeon from the available #dung# files? That would make manual spawning much easier. Thank you for your help and time on this.
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I'm getting the same issue as Rustplugins.net server IP address could not be found. ERR_NAME_NOT_RESOLVED @David I was wondering if we could have the images included with the plugin so we could host them our self if needed?
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I’ve had a few players report that it’s now taking 4 C4 to destroy a compound wall. It almost seems like C4 damage is being reduced by 50% for certain players. I’ve tested a few of the skills myself and everything seems fine when testing individually, but I’m starting to think it could be caused by a combination of multiple skill sets being enabled together rather than a single skill on its own. Has anyone else run into this, or know which skill/settings combination could be causing it?
- 1,626 comments
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- #leveling
- #progression
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An absolutely outstanding plugin that has improved tremendously over time. The latest update has made it even better, and the addition of the wipe block has been a huge benefit for my server. It's an incredibly useful feature that makes day-to-day management far easier. What really sets this apart is the current developer. They genuinely listen to feedback, actively engage with their community, and consistently implement meaningful improvements. It's refreshing to reach out with an author who cares so much about the user experience. Reliable, easy to use, and backed by excellent support. Highly recommended.
- 350 comments
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- #eventmanager
- #manager
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(and 5 more)
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Thank you for the latest update! it's exactly what I was hoping for, The new wipe block is especially appreciated it's incredibly helpful and makes managing everything so much easier, It's one of those features that quickly becomes indispensable. The plugin is intuitive, reliable, and genuinely a pleasure to use. I really appreciate the work you've put into it.
- 350 comments
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- 2
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- #eventmanager
- #manager
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With the new update it definitely looks nicer now, so that’s a solid improvement. Only thing is the events list. Before, it was really quick to find what you needed, but now everything’s kind of dumped onto one page, so it feels a bit messy and takes longer to look through. Not a huge deal, just something I noticed. If this was meant to help with user friendliness, I actually think the old creator categories worked better for that. Would be really nice if we could make our own categories too (like vehicle, road, monument, water, sky events, etc.), but I get that might be a bit of a bigger feature. Even just bringing back the old creator columns would help a lot or even an option to enable it.
- 350 comments
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- 2
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- #eventmanager
- #manager
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(and 5 more)
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Hi, just a quick update. I figured out why the Combat Stimulant wasn’t working, it turned out the LootDefender plugin was overriding the XP being given. Thought this might be helpful in case anyone else runs into NPC buffs not working. Also noticed there is no time remining on Combat Stimulant when viewing current active buffs. Is there a way to have Combat Stimulant apply to all NPCs, or at least allow multiple types to be added instead of just: "source": "ScientistHeavy"? I also noticed that in SkillTree you only receive XP from yellow barrels. However, when using Salvager Soda, you then gain XP from all barrels. Not sure yet if this is something on my end or a potential SkillTree issue. Again, thanks for the quick update on the previous issue — really appreciated.
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They all seem to be working fine except Combat Stimulant, i have ran around killing all types of NPC and even change from ScientistNormal to Scientist2, ScientistHeavy and even ScientistHeavy2 but no bonus.
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I'v not tested every tonic yet but off the bat it is work now at lest for the bonus all, thank you for your time on this issue.
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Hi, yes that was a fresh install. The following video was recorded with no other plugins installed not even admin plugins, only SkillTree 1.7.8 and SkillTreeItemsPro 1.0.2. All related configs and data files were removed beforehand to generate completely fresh files. As mentioned, no other plugins were installed to rule out any conflicts. The server is also running the latest version of Oxide at the time (v2.0.7253). ran with fresh configs.mp4
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clip_1,775,619,723,263.mp4
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Right ok i will do as you ask but will take a while as i don't have anything setup to record, i believe steam can do it but again need to set it up.
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Hi, I have even done a fresh install of SkillTree v1.7.8 with fresh install of SkillTreeItemsPro v1.0.2 and still no xp boost given, i can share the configs but they are fresh from default install
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I I’ve tried everything, and so have my players. I tested this on both my public server and my private clone server, but none of the XP boosts are giving any bonus. I even reset my level back to zero to make sure, and all XP gained is still just the base amount with no increase at all. For testing, I check XP gain before consuming any tonics, then test again after using each one individually. For example, I get 50 XP for a node final hit before using Geologist’s Flask. After consuming it, the final hit is still only 50 XP, even though Geologist’s Flask should give a +90% boost to NodeHitFinal. The XP shown on screen remains 50 XP, and my XP bar only increases by 50 XP. This happens with all XP boost types.
- 24 comments
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- #skilltree
- #skill
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- 24 comments
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- #skilltree
- #skill
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- 24 comments
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- #skilltree
- #skill
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I’ve found the issue! it was caused by v1.13.3. Simply unloading and removing it wasn’t enough before installing v1.14.1. Something from the old version was still lingering on the server. To resolve it, I had to fully remove v1.13.3 before starting the server, and then add v1.14.1 afterwards. Apologies for not trying this sooner, and thanks for your help.
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Okay, I guess I’ll need to check if it’s a conflict. If I start the server with the plugin already installed, it can take up to five minutes before the spam begins. However, if I start the server first and then add the plugin, the spamming starts instantly.
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Hi, thanks for the quick update. Unfortunately, the same issue is still happening in v1.14.1. Even unloading the plugin doesn’t stop the spam! I have to restart the server to fix it. Version 1.13.3 works perfectly. I’m running Oxide, and while I do have Raidable Boats, it isn’t currently installed. It also did seem to work fine with v1.13.3 from what I could tell when i was testing the plugin. Loaded plugin EasySailing v1.14.1 by Corvus Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.EasySailing+EntityFuelSystem_TryUseFuel_Patch.Prefix (EntityFuelSystem __instance, System.Single seconds, System.Single fuelUsedPerSecond, System.Int32& __result) [0x00005] in <772ad713965d44ea8f70760a35dcb202>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.EntityFuelSystem.TryUseFuel_Patch1(EntityFuelSystem,single,single) at MotorRowboat.VehicleFixedUpdate () [0x00156] in <90302d684a574380a840c59dfd53d4e0>:0 at RHIB.VehicleFixedUpdate () [0x0002e] in <90302d684a574380a840c59dfd53d4e0>:0 at BaseMountable.FixedUpdateCycle () [0x00039] in <90302d684a574380a840c59dfd53d4e0>:0 at ServerMgr.FixedUpdate () [0x00018] in <90302d684a574380a840c59dfd53d4e0>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) ServerMgr:FixedUpdate()
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Hi EasySailing Team, I ran into an issue after updating to v1.14.0. My server starts spamming the console with a NullReferenceException related to EntityFuelSystem_TryUseFuel_Patch, and eventually requires a restart. It seems to happen when certain mountable vehicles (like MotorRowboat or RHIB) are active. Based on the console messages, my guess is that it might be related to the fuel system not being present or initialized. I wanted to bring this to your attention in case it helps. I’m happy to provide any additional logs or details if needed. Thanks for your work on EasySailing! The console message: Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.EasySailing+EntityFuelSystem_TryUseFuel_Patch.Prefix (EntityFuelSystem __instance, System.Single seconds, System.Single fuelUsedPerSecond, System.Int32& __result) [0x00005] in <ecd4acaa55804e63af5fed85fd812775>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.EntityFuelSystem.TryUseFuel_Patch2(EntityFuelSystem,single,single) at MotorRowboat.VehicleFixedUpdate () [0x00156] in <9330175985ef4e7bb03abe503b9a9264>:0 at RHIB.VehicleFixedUpdate () [0x0002e] in <9330175985ef4e7bb03abe503b9a9264>:0 at BaseMountable.FixedUpdateCycle () [0x00039] in <9330175985ef4e7bb03abe503b9a9264>:0 at ServerMgr.FixedUpdate () [0x00018] in <9330175985ef4e7bb03abe503b9a9264>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) ServerMgr:FixedUpdate()