-
Posts
60 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by ALiEN JiM
-
Hey Just a big thank you for all that you have done so far, in this latest update there still no name tag on the map icon when you hover over it, this is with: "Show Lucky Crates items on the map marker": false, on oxide other then that it is perfect! many thanks
-
Many Many thanks for your speedy fix 🙂
-
Hi, sorry back again, not sure if this is an error with the plugin or not but when the option for: "Show Lucky Crates items on the map marker" is set to false, the crate spawns as an empty loot box and there is no name tag on the map marker icon. Running LuckyCrates with oxide.
-
Thank you for your speedy response and hope you have a lovely day 🙂
-
I now get this error from the latest update version: Error while compiling LuckyCrates: 'PluginTimers' does not contain a definition for 'Shutdown' and no accessible extension method 'Shutdown' accepting a first argument of type 'PluginTimers' could be found (are you missing a using directive or an assembly reference?) | Line: 907, Pos: 23 Thank you for your time on this.
-
Hi, I have notice there are to many messages for the event when a lucky Crate spawns! i get that they are one for each player but the more players online the more the chat gets spammed full of messages just for one Lucky Crate, there is no way to know which message is meant for me with how far away i am from the Lucky Crate! is there a way to just have one message to say a Lucky Crate has spawned at x grid without the distance notification part so there only needs to be one message for all players to see? Other then that it is brilliant! Many thanks...
-
I Don't see any admin permission options to use! "Optional Admin Permissions Restrict access to vehicle spawning based on permissions, perfect for reward-based systems or VIP features. Control which groups can spawn motorbikes and pedalbikes." How do i set this up with permissions?
-
-
- 19 comments
-
- 1
-
-
Would It be possible to add a Min and Max Amount of each item? Something like: { "ItemName": "scrap", "Weight": 3, "AmountMin": 50 "AmountMax": 150 }, as always many thanks for your speedy replies and updates
-
apart from duplications it is working great oh there was one odd thing no big deal tho but more funny than anything i let the picture speak for itself lol
-
That is perfect 🙂
-
as always thank you for your replies and all the work you do
-
Hi, So i have changed the max number of slots in a container to 6 but only one slot is filled, is there a way to make it fill all 6 slots with different items from the loot table?
-
Thank you so much for the reply, I look forward to the update Many thanks Jim...
-
Error while compiling LuckyCrates: The type or namespace name 'HookMethodAttribute' could not be found (are you missing a using directive or an assembly reference?) | Line: 579, Pos: 10
-
As always many thanks for your time.
-
Hi, I have noticed that drones can fall out the sky and sit on the ground or rooftops doing nothing I then have to go around find and completely destroy them before the next Wave will come in, on occasions I can't find them, is this intentional? Would it be possible to have them self-destroy or something similar if they're not active? hopefully this would make the next wave commence.
-
Many many thanks for your time fixing this issue 🙂
-
Thank you for the reply and your time on this.
-
Tried again after removing the plugin then reboot server then adding it back and this is the most info i can get before server locks up: [RadtownEvent] Radtown event started Failed to set value of field RadContainer.dressingVariant Calling kill - but already IsDestroyed!? cratemarker Calling kill - but already IsDestroyed!? cratemarker Calling kill - but already IsDestroyed!? cratemarker Calling kill - but already IsDestroyed!? cratemarker Calling kill - but already IsDestroyed!? cratemarker Calling kill - but already IsDestroyed!? cratemarker Calling kill - but already IsDestroyed!? cratemarker Calling kill - but already IsDestroyed!? cratemarker