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The Ultimate Expansion for Skill Tree Progression

Skill Tree Items: Pro is a powerful DLC plugin for the Skill Tree system that breathes new life into your server's loot tables. Instead of players just earning XP through grinding, they can now discover unique, consumable items that boost their progression, provide instant rewards, or grant temporary buffs directly from Skill Tree.

Whether it’s a rare XP injection found on a Scientist or a biome-specific gathering boost hidden in an Arctic crate, this plugin adds a layer of excitement and strategy to every lootable object on your map.

 

Advanced Consumable Types

This plugin introduces four distinct item categories, each fully customizable to fit your server's economy:

  • XP Boosters: Provide temporary XP multipliers. Go granular with filters for specific gather types, time-of-day restrictions (e.g., "Night Owl" boosts), or biome-specific requirements.
  • XP Injections: Instant gratification. Set up various "vials" or "manuals" that grant a flat or randomized range of XP upon consumption.
  • SP Injections: Extremely rare rewards that grant Skill Points directly, bypass the grind, and give players a reason to hunt for high-tier loot.
  • Temporary Buffs: Grant any buff from the Skill Tree—including Ultimates—for a limited time. These stack with existing skills, allowing players to feel the power of high-level perks early on.

 

Dynamic Loot Distribution

The core of Skill Tree Items: Pro is its highly sophisticated loot engine. You aren't limited to just crates and barrels; you can inject these items into almost every interaction in Rust.

See a comprehensive list of supported LootSources below.

 

Granular Configuration

For the power users, the LootProfile system allows for surgical precision. You don't just set "Crates"; you can target specific prefab names, specific NPC profiles, or even the tier of a Raidable Base.

Key Profile Features:

  • Identifier System: Target specific entities (e.g., only "Elite" crates or a specific Boss from BossMonster).
  • Skin ID Filtering: Require specific skin IDs for the source to trigger.
  • Blacklisting: Exclude specific items or entities from dropping loot.
  • Modifier Integration: Toggle whether player "ItemPerk" modifiers should influence the drop rates.
  • Weight-Based Tables: Use a weighted dictionary system to determine exactly which items drop and how often.

 

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Command: stip.give <target> <profile>
Tyoe: Console
Permission required: skilltreeitemspro.admin
Action: Gives the target player the specified item.

Command: stip.giveall
Tyoe: Chat
Permission required: skilltreeitemspro.admin
Action: Gives the user all items in the config.

Command: stip.moveiconstip.giveall
Tyoe: Chat
Permission required: skilltreeitemspro.admin
Action: Moves the active boost icon for all players.

 

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This is a comprehensive list of loot sources that can be used to setup loot profiles.

  • Crate: Triggered when a player opens a crate for the first time.
  • Barrel: Triggered when a player breaks a barrel.
  • BossMonster: Triggered when a boss monster is killed by a player.
  • Event: Triggered when an event is completed (Convoy, SurvivalArena, Armored train, Powerplant etc).
  • ScientistNPC: Triggered when a scientist NPC is killed.
  • HumanNPC: Triggered when a human npc, such as a tunner dweller, is killed.
  • BetterNPC: Triggered when a NpcSpawn npc is killed.
  • Woodcutting: Triggered when a tree is fully cut down.
  • Mining: Triggered when a node is fully mined out.
  • Skinning: Triggered when an animal is fully skinned.
  • Foraging: Triggered when the player collects a map collectible (hemp, pumpkins, diesel barrels etc).
  • Farming: Triggered when the player collects a player-grown collectible.
  • Fishing: Triggered when the player catches a fish.
  • Crafting: Triggered when an item is successfully crated.
  • BotReSpawn: Triggered when an BotReSpawn npc is killed.
  • NpcRaider: Triggered when an npc from NpcRaider is killed.
  • RaidableBase: Triggered when a Raidable Base is spawned.

 

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The effect types dictate how the item will behave. You can have any number of effect types attached to an item. For example, you can create an item that gives the player 1000xp with the XPInjection type, gives them a temporary boost with the XPBoost type, and gives them access to the Raiding Ultimate from Skill Tree with the TemporaryBuff type.

  • XPInjection: Provides the player with an injection of xp when consumed.
  • SPInjection: Provides the player with an injection of skill points when consumed.
  • TemporaryBuff: Provides the player with temporary access to any Skill Tree buff (including ultimates).
  • XPBoost: Provides the player with a temporary xp boost when consumed. 
    • XP Source can be set so only the specified xp source provides the bonus.
    • Timeframe can be set, so the player can only get xp during the specified time of day (ie 6pm to 6pm etc).
    • Multiple Biomes can be added to restrict the xp bonus to sources inside of those biome types (ie a player can only gain xp while in the Arctic or Jungle).
    • Biomes: Any, Arid, Temperate, Tundra, Arctic, Jungle. 

 

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Here is a list of Skill Tree XP Sources that can be used with the XPBoost effect.

  • All
  • NodeHit
  • NodeHitFinal
  • TreeHit
  • TreeHitFinal
  • SkinHit
  • SkinHitFinal
  • CollectWildPlant
  • CollectGrownPlant
  • BuildingBlockDeployed
  • FishCaught
  • CatchOrangeRoughy
  • CatchSalmon
  • CatchSmallShark
  • CatchSmallTrout
  • CatchYellowPerch
  • CatchAnchovy
  • CatchHerring
  • CatchSardine
  • CatchTrash
  • Crafting
  • ScientistNormal
  • TunnelDweller
  • UnderwaterDweller
  • ScientistHeavy
  • SmallAnimal
  • MediumAnimal
  • LargeAnimal
  • RoadSign
  • Barrel
  • Scarecrow
  • Mission
  • BradleyAPC
  • LootHackedCrate
  • LootHeliCrate
  • LootBradleyCrate
  • CookingMealXP
  • RaidableBaseCompletion_Easy
  • RaidableBaseCompletion_Medium
  • RaidableBaseCompletion_Hard
  • RaidableBaseCompletion_Expert
  • RaidableBaseCompletion_Nightmare
  • Win_HungerGames
  • Win_ScubaArena
  • Win_Skirmish
  • Gut_Fish
  • default_botrespawn
  • crate_basic
  • crate_elite
  • crate_mine
  • crate_normal
  • crate_normal_2
  • crate_normal_2_food
  • crate_normal_2_medical
  • crate_tools
  • crate_underwater_advanced
  • crate_underwater_basic
  • crate_ammunition
  • crate_food_1
  • crate_food_2
  • crate_fuel
  • crate_medical
  • supply_drop
  • detect_diggable
  • Harbor_Event_Winner
  • Junkyard_Event_Winner
  • PowerPlant_Event_Winner
  • Satellite_Event_Winner
  • Water_Event_Winner
  • Air_Event_Winner
  • Armored_Train_Winner
  • Convoy_Winner
  • SurvivalArena_Winner
  • swipe_card_level_1
  • swipe_card_level_2
  • swipe_card_level_3
  • boss_monster
  • Zombie
  • Raider
  • JetPilot
  • ArcticBaseEvent_Winner
  • GasStationEvent_Winner
  • SputnikEvent_Winner
  • ShipWreckEvent_Winner
  • Triangulation_Winner
  • Caravan_Winner
  • SupermarketEvent_Winner
  • GingerbreadNPC
  • PVP
  • AutoTurret

 

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You can get a list of Skill Tree Buffs from the Skill Tree plugin page.

 

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