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norikazu

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Everything posted by norikazu

  1. norikazu

    Raidable Bases

    @nivex My server has 250,000 entities, so it can be considered a cause. However, this is not an unusual number for servers running PvE. I’ve been meticulously optimizing the performance of the plugins on my server by using a profiler and metrics. Upon closer investigation, I found that the spawn and despawn processes for RaidableBases were putting a heavy load on the server, which is why I commented on it. However, if you say it’s just due to server degradation, there’s nothing I can say in response.
  2. norikazu

    Raidable Bases

    Hmm, I wonder if this is something only I am experiencing. I'd like to hear the opinions of other users as well My server restarts every 12 hours.
  3. norikazu

    Raidable Bases

    @ニベックス Thank you for your reply. My server is running on a 7950X3D with almost the latest specs. Processing bases with over 2000 entities is extremely demanding. Of course, using bases with fewer entities would solve the issue, but that would compromise the player experience. I would greatly appreciate it if you could consider implementing load balancing or similar measures.
  4. norikazu

    Raidable Bases

    The other day, I wrote about frame rate drops during the despawn process of raidable bases. Currently, even if the number of entities processed during despawn is set to 1, the frame rate still drops. Could you make it asynchronous so that it doesn't block the main thread?
  5. norikazu

    Raidable Bases

    @nivex Thank you. It seems that the despawn process could be improved through configuration. However, the spawn process is also a bit heavy, but since the "Amount Of Entities To Spawn Per Batch" is already set to 1, it seems there is no further way to reduce the load. The image shows the frame rate drop when a Nightmare Raidable Base is purchased.
  6. norikazu

    Raidable Bases

    The processing load is heavy when a large raidable base is destroyed. Is there a setting to divide the entity kills into multiple batches?
  7. norikazu

    Npc Random Raids

    The patrol helicopter attacks players indiscriminately, and stray bullets are damaging other bases.
  8. norikazu

    Npc Random Raids

    I am using it in PvE, but the issue is that stray bullets from NPCs or patrol helicopters hit bases that are not the target of raids, causing damage.
  9. norikazu

    about blueprint

    For example, when I create a custom weapon named 'test' and input 'inventory.givebp test', I receive a blueprint with a completely white icon of an 'rhib' as the item name. What does this mean?
  10. A bug occurs when one player picks up the mixing table while another player has a table open.
  11. not support carbon?
  12. It looks like the "Explosion penetration radius" setting has been removed. Did you delete it? Compared to before, the customizability has decreased significantly.
  13. norikazu

    Quest System

    Bug: Even after completing the delivery quest, the active list display is not updated, and enabling notifications for all players does not show the completion status.
  14. norikazu

    Quest System

    Is there a setting to turn off NPC voices? Also, it would be great if the quest list could be displayed in a scroll view.
  15. norikazu

    Quest System

    Can I set custom items for quest requirements and rewards?
  16. norikazu

    Heli Signals

    I apologize if this has been asked before. Is it possible to make the Vanilla patrol helicopter focus only on the team that damaged it? I would like to block damage to bases when the helicopter's rockets hit bases other than the one belonging to the team that caused the damage.
  17. I am developing an anti-cheat plugin and would like to call ADR's API. It would be great if I could also specify a Webhook URL when calling it. If development is completed, I would like to release it and introduce ADR as a collaboration plugin.
  18. I don't understand how to use ItemMod, so I would like some examples.
  19. After editing the entity list, clicking "Save Settings" and reloading causes the entity list to revert to its original state.
  20. Does that mean it cannot be fixed?
  21. norikazu

    Shoppy Stock

    Is it possible to set the items displayed in the shop to be randomized? It would be great if we could also set the number of items to randomize and the time intervals for changing the assortment. I want to give players the excitement of browsing the shop.
  22. norikazu

    The HP bar depletes quickly.

    Even with the timeout set to 8 seconds, I've confirmed that the HP bar itself disappears abnormally quickly when engaging in a firefight with the boss monster.
  23. norikazu

    BUG

    thank you.
  24. norikazu

    BUG

    When unloading this plugin, the information still appears when selecting equipment. It seems that the unpatching of Harmony is not working properly.
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