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Everything posted by norikazu
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@nivex My server has 250,000 entities, so it can be considered a cause. However, this is not an unusual number for servers running PvE. I’ve been meticulously optimizing the performance of the plugins on my server by using a profiler and metrics. Upon closer investigation, I found that the spawn and despawn processes for RaidableBases were putting a heavy load on the server, which is why I commented on it. However, if you say it’s just due to server degradation, there’s nothing I can say in response.
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@ニベックス Thank you for your reply. My server is running on a 7950X3D with almost the latest specs. Processing bases with over 2000 entities is extremely demanding. Of course, using bases with fewer entities would solve the issue, but that would compromise the player experience. I would greatly appreciate it if you could consider implementing load balancing or similar measures.
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@nivex Thank you. It seems that the despawn process could be improved through configuration. However, the spawn process is also a bit heavy, but since the "Amount Of Entities To Spawn Per Batch" is already set to 1, it seems there is no further way to reduce the load. The image shows the frame rate drop when a Nightmare Raidable Base is purchased.
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For example, when I create a custom weapon named 'test' and input 'inventory.givebp test', I receive a blueprint with a completely white icon of an 'rhib' as the item name. What does this mean?
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- 107 comments
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- #bradley
- #bradleyapc
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- 82 comments
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- #customizablequests
- #dezlife
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- 82 comments
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- #customizablequests
- #dezlife
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(and 5 more)
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- 82 comments
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- 1
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- #customizablequests
- #dezlife
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- 387 comments
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- #helicopter
- #helicopters
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After editing the entity list, clicking "Save Settings" and reloading causes the entity list to revert to its original state.
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Does that mean it cannot be fixed?
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Even with the timeout set to 8 seconds, I've confirmed that the HP bar itself disappears abnormally quickly when engaging in a firefight with the boss monster.