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DocNorris

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Everything posted by DocNorris

    Change my review because Loot manager is being discontinued Announcement Due to negative feedback, this plugin will be discontinued. The configuration files of plugins that depend on it will be automatically reverted to the previous format in the upcoming updates. The plugin will be removed from the website once all related plugins have been updated.
  1. DocNorris

    Loot Manager

    Please revert back to how things were, I have stopped using all events that depend on this plugin. I don't know why you want to keep it like this after so many complaints.
  2. DocNorris

    StarGuard

    Well its not good to identically copy someone's design, I'm surprised codefling approved this. Rustadmin are always developing as well you should check out their changelog for recent updates.
  3. DocNorris

    StarGuard

    This looks like a identical copy of www.rustadmin.com
  4. DocNorris

    Sputnik

    These events used to run fine with no issues. However, ever since they were changed to require uploading large numbers of data files and image files just to get them running, I’ve had nothing but problems. I’ve wasted a significant amount of time uploading everything to all of my servers, only for the plugin to fail to compile due to data file and image errors. All of the other event plugins I use, which are not made by you, work first time without any issues. I don’t have to mess around with data files or image files they are plug and play where yours are not. Because of this, I’ve stopped using all of your events for months now. I tried to use them again with the latest update but still get errors saying images are not loaded when they are. Please revert them back to how they were many months ago so I can start using these events again.
  5. This should be free specially after the state of the plugin when it first came out. Why make a add on for a simple setting like this. Dont want to add another plygin to the server let alone pay for a simple setting that could of been added to the main plugin.
    I've tested this plugin thoroughly on both a standard and a custom map and ran into a lot of problems. NPCs get stuck at monuments (both normal and custom). (fixed) NPCs get stuck in water. (fixed) NPCs get stuck just roaming in open areas. (fixed) NPCs get stuck looping the same path over and over. (fixed) Npcs Ignore terrain trigger causing them to walk in the air There’s also constant console spam when using voices, even with the data file installed. The only way to stop it is to disable voices in the config. Console spam error (fixed) | [RoamingNPCs Warning]: File uinston2/medical_state/2 not found (fixed) [RoamingNPCs Warning]: File uinston2/medical_state/3 not found (fixed) The plugin also causes noticeable lag and strain on the server when NPCs get stuck. As soon as it’s removed, the lag goes away. (fixed) I like the idea behind it and appreciate the dev’s effort to fix things, but it feels like there hasn’t been enough testing. There are just too many bugs right now. I’ll update my review once these issues are fixed, but at the moment, the plugin isn’t usable. Update Latest Update has fixed most of the issues but there are still a couple that needs sorting
  6. DocNorris

    Roaming NPCs

    Multiple npcs are gathering at monuments now and they dont kill each other . They just stand there
  7. DocNorris

    Roaming NPCs

    All the ones that spawned are all doing the same. They are stuck near a scientist crouching up and down not moving
  8. DocNorris

    Roaming NPCs

    The npcs get stuck staring at scientist
  9. DocNorris

    Roaming NPCs

    Is there a easy way to find the ones that spawned? Ive been looking for a while now but cant find them
  10. DocNorris

    Roaming NPCs

    Thanks
  11. DocNorris

    Roaming NPCs

    Is there option to add more npcs?
  12. DocNorris

    Wallpaper Planner

    Is there a command to open the UI or is it middle mouse button only ? As I already use a mod that has middle mouse bound already
    Cool plugin
    Cool event! But to use the missiles, players have to spawn them manually via a command, which sucks. Or you need external plugins just to make a single rocket spawn in loot crates. I’ll change my review to 5 stars if you make the rockets spawn naturally in crates without needing any external plugins. At this price point, everything should be built in just like Adem’s plugins.
  13. Thanks for the update, I was wondering if you could add a virtual recycler option as well ?
  14. Hi, I was wondering how this mod works when spawning a box in. Do the players need to provide there own box and when entering the command then it coverts it to a recycler or does it just spawn a box in every time the command is entered ? I had a similar mod that gives them the box when entering the command and people were abusing it spawning 100s in then recycling them ? Also is there a way to stop them using it in a during a raid ? Thanks
  15. DocNorris

    Volcano Island

    That sounds a like a plugin issue instead of a map issue. I suggest contacting the owner of the plugin
  16. DocNorris

    Volcano Island

    Sounds like you dont have the rustedit extension installed or updated to the new version
  17. Please can you fix this error 'Symmetry v1.0.20' [641201665] (Object reference not set to an instance of an object) at void Oxide.Plugins.Symmetry.OnEntityBuilt(Planner planner, GameObject go) in C:/TCAFiles/Users/Doc/4294/carbon/plugins/Symmetry.cs:line 701 at object Oxide.Plugins.Symmetry.InternalCallHook(uint hook, object[] args) in Symmetry.cs/Internal:line 338
  18. Hi, this map uses the old train tracks they are not the same as the new progen ones. I will look into the rocket, it is probably due to the item I used has low render distance
  19. DocNorris

    Anticheat+

    ok thanks. I just test the new update and now I get these errors Loaded plugin Anticheat+ v2.0.3 by Xonafied [94ms] Checksum validation failed for 'BaseMelee.DoAttackShared' [OnPlayerAttack [Melee]] Checksum validation failed for 'BaseMelee.DoAttackShared' [OnPlayerAttack [melee, patch]] Checksum validation failed for 'BasePlayer.OnProjectileAttack' [OnPlayerAttack [Projectile]] AC Core > OnServerInitialized called. AC Core > Web config is disabled. Initializing core directly. AC Core > Initializing core components. AC Core > Threads have started.
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