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DocNorris

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Everything posted by DocNorris

  1. DocNorris

    Not working after forcewipe

    Seems to be broken after forcewipe
  2. DocNorris

    Broken after forcewipe

    Failed to call internal hook 'OnEntityBuilt' on plugin 'BuildCostUI v0.1.5' [641201665] (Object reference not set to an instance of an object) at void Oxide.Plugins.BuildCostUI.OnEntityBuilt(Planner plan, GameObject go) in C:/TCAFiles/Users/Doc/6231/carbon/plugins/BuildCostUI.cs:line 256 at object Oxide.Plugins.BuildCostUI.InternalCallHook(uint hook, object[] args) in BuildCostUI.cs/Internal:line 202
  3. DocNorris

    Broken after forcewipe

    Failed to call internal hook 'OnEntityBuilt' on plugin 'Symmetry v1.0.17' [641201665] (Object reference not set to an instance of an object) at void Oxide.Plugins.Symmetry.OnEntityBuilt(Planner planner, GameObject go) in C:/TCAFiles/Users/Doc/6231/carbon/plugins/Symmetry.cs:line 611 at object Oxide.Plugins.Symmetry.InternalCallHook(uint hook, object[] args) in Symmetry.cs/Internal:line 329
  4. DocNorris

    Anticheat+

    ok thanks. I just test the new update and now I get these errors Loaded plugin Anticheat+ v2.0.3 by Xonafied [94ms] Checksum validation failed for 'BaseMelee.DoAttackShared' [OnPlayerAttack [Melee]] Checksum validation failed for 'BaseMelee.DoAttackShared' [OnPlayerAttack [melee, patch]] Checksum validation failed for 'BasePlayer.OnProjectileAttack' [OnPlayerAttack [Projectile]] AC Core > OnServerInitialized called. AC Core > Web config is disabled. Initializing core directly. AC Core > Initializing core components. AC Core > Threads have started.
  5. DocNorris

    Anticheat+

    New update is broken, just spams error 401 in the console! and lags out the server. This probs doesnt help the issue having 10k lines of this in the code.
  6. DocNorris

    Anticheat+

    Has this mod been fixed or does it give off millions of false positives still? Last time I used it every player was getting flagged for cheating
  7. DocNorris

    Please fix error spam

    I havent had the error pop up since, Im so confused
  8. DocNorris

    Please fix error spam

    Sorry I will test today
  9. DocNorris

    Please fix error spam

    Thanks bud appreciate it
  10. DocNorris

    Please fix error spam

    Yes I use carbon, I cant sorry as I removed the mod due to error spam and lag issues. Please can you do that on your own server I don't use my servers for beta testing broken plugins for Devs anymore as it causes issues with the server
  11. DocNorris

    Please fix error spam

    Im not sure who is killing who sorry all I know is the error is spamming the console
  12. DocNorris

    Please fix error spam

    Any news when will this be fixed? Failed to call internal hook 'OnEntityDeath' on plugin 'KillFeed v1.0.3' [1779071345] (Object reference not set to an instance of an object) at void Oxide.Plugins.KillFeed.RegisterDeath(BaseCombatEntity target, HitInfo info) in C:/TCAFiles/Users/Doc/4290/carbon/plugins/KillFeed.cs:line 371 at void Oxide.Plugins.KillFeed.OnEntityDeath(BasePlayer entity, HitInfo info) in C:/TCAFiles/Users/Doc/4290/carbon/plugins/KillFeed.cs:line 305 at object Oxide.Plugins.KillFeed.InternalCallHook(uint hook, object[] args) in KillFeed.cs/Internal:line 208
  13. DocNorris

    Prison gate not working.

    Changed Status from Work in Progress to Closed Changed Fixed In to 2.0.1
  14. DocNorris

    Prison gate not working.

    All fixed sorry about that
  15. DocNorris

    Prison gate not working.

    Changed Status from Pending to Work in Progress
  16. DocNorris

    Does the Map work?

    https://github.com/k1lly0u/Oxide.Ext.RustEdit/ you need to install this to your server
  17. DocNorris

    Does the Map work?

    Hi, yes this map should be working. Make sure you have the rust edit extension installed
  18. Try this mod bud. This might work on the custom monuments https://umod.org/plugins/remove-puzzle-doors only issue is some of the orswitches might be floating in the door entrances blocking people to pass
  19. Sorry bud but these things happen unfortunately. Facepunch need to stop adding new items and changing the paths to entity's. You can try and update the map like robj video but I really dont think it will work. I have tried to edit io before mid wipe and it never worked for me
  20. You can try it , but because it is a io edit I dont think it will work. Sometimes a map wipe is needed for major changes
  21. Changed Status from Work in Progress to Closed Changed Fixed In to Next Version
  22. Fixed. Map wipe is needed for the changes to take place sorry for the issue
  23. Changed Status from Work in Progress to Closed Changed Fixed In to Next Version
  24. Hi, all the monument doors are fixed now including the train tracks. The fuse holder is on the drill by the entrance of hawks nest tunnel. The middle switch turns on the red card room , left switch green card room, right switch turns on the lights. Road signs are intentional to keep the entity count down. You can add edit the map if you want them. Sorry for the issues, Facepunch changed the path to some of the door controllers by the looks of it, I have replaced them with manipulators Map wipe is needed for the changes to take place
  25. Changed Status from Pending to Work in Progress
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