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DocNorris

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Everything posted by DocNorris

  1. DocNorris

    error

    Why cant you make the data files load automatically when adding the plugin than having to mess around doing all of this for it not to work ?
  2. DocNorris

    error

    Just have the images folder as the loot tables folder is empty
  3. DocNorris

    error

    Everything is loaded it just doesnt work . Same with all of your plugins I have no use for them now.
  4. DocNorris

    error

  5. DocNorris

    error

    Only plugin that loads is your space event but this happens so had to remove that because it hasnt been fixed yet.
  6. DocNorris

    error

    I have put the images folder in the data section with all your plugin images inside I have put the loot manager data folder in the data section I have all your plugins data files in the data section Still nothing works
  7. DocNorris

    Sputnik

    These events used to run fine with no issues. However, ever since they were changed to require uploading large numbers of data files and image files just to get them running, I’ve had nothing but problems. I’ve wasted a significant amount of time uploading everything to all of my servers, only for the plugin to fail to compile due to data file and image errors. All of the other event plugins I use, which are not made by you, work first time without any issues. I don’t have to mess around with data files or image files they are plug and play where yours are not. Because of this, I’ve stopped using all of your events for months now. I tried to use them again with the latest update but still get errors saying images are not loaded when they are. Please revert them back to how they were many months ago so I can start using these events again.
  8. DocNorris

    error

    Loaded plugin LootManager v1.0.8 by Adem [369ms] Failed to call internal hook 'OnServerInitialized' on plugin 'LootManager v1.0.8' [352240293] (Could not find a part of the path 'carbon\data\LootManager\LootTables'.) at void Oxide.Plugins.LootManager.LoadAllLootTables() in C:/TCAFiles/Users/Doc/6672/carbon/plugins/LootManager.cs:line 1376 at void Oxide.Plugins.LootManager.OnServerInitialized() in C:/TCAFiles/Users/Doc/6672/carbon/plugins/LootManager.cs:line 210 at object Oxide.Plugins.LootManager.InternalCallHook(uint hook, object[] args) in LootManager.cs/Internal:line 435 Ever since the change I cant get any of your plugins to work. I have uploaded all the data files you provided but keep getting errors. Its a pain keep having to upload images and data files especially when I have more than one server. Please can you revert back to how everything was before and use image library like every other plugin ? I have wasted so much time faffing around uploading images and data files just for the plugin to fail every time . All the other events that are not made by you work with no issues first time. I dont have to mess around with data files or anything like that. I own all your events and at this time I have none loaded on my servers due to all these issues
  9. Hi, when will this be fixed ? Some of my players bases have been bugged all wipe
  10. DocNorris

    error

    NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.RoamingNPCs+CustomPet.ServerMeleeAttack () [0x00029] in carbon\plugins\RoamingNPCs.cs:3922 at InvokeHandlerBase`1[T].DoTick () [0x00138] in <cddf7cb413194091a47148a30f3fc280>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0001f] in <cddf7cb413194091a47148a30f3fc280>:0
  11. DocNorris

    Option Request

    Please make it so the npcs get knocked when you kill them. I know you said its not possible to do before but I just seen this mod on here . So it must be possible
  12. MedalTVRust20251206184745672-tr-edit.mp4
  13. There is a invisible turret on some of his builds that stop you adding another and cusses a lag spot when you walk over it
  14. Hi one of my players have found a bug with deployables
  15. DocNorris

    error

    Attack Weapon hatchet.entity[3839251] has no Item Attack Weapon hatchet.entity[3839251] GetParentEntity is null Attack Weapon hatchet.entity[3839251] has no Item Attack Weapon hatchet.entity[3839251] GetParentEntity is not valid Attack Weapon hatchet.entity[3839251] GetParentEntity is null Attack Weapon hatchet.entity[3839251] GetParentEntity is not valid at ResourceDispenser.GiveResources (BasePlayer entity, System.Single gatherDamage, System.Single destroyFraction, AttackEntity attackWeapon) (at <4a8675d0fdb04a78becadde562d78f49>:0) at ResourceDispenser.DoGather (HitInfo info, BaseCorpse corpse) (at <4a8675d0fdb04a78becadde562d78f49>:0) at ResourceDispenser.OnAttacked (HitInfo info) (at <4a8675d0fdb04a78becadde562d78f49>:0) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.ResourceEntity.OnAttacked_Patch0(ResourceEntity,HitInfo) at TreeEntity.OnAttacked (HitInfo info) (at <4a8675d0fdb04a78becadde562d78f49>:0) at Oxide.Plugins.RoamingNPCs+CustomPet.ServerMeleeAttack () (at /home/container/carbon/plugins/RoamingNPCs.cs:3728) at RustServerMetrics.HarmonyPatches.Delayed.InvokeHandlerBase_DoTick_Patch.InvokeWrapper (InvokeAction invokeAction) (at <308a54f4f86f4a65ae3e6faa7484eae3>:0) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.InvokeHandlerBase`1[[InvokeHandler, Facepunch.UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].DoTick_Patch0(InvokeHandlerBase`1<InvokeHandler>) at InvokeHandlerBase`1[T].LateUpdate () (at <1cb0c1a470524bb4a513252921982d15>:0) NullReferenceException: Object reference not set to an instance of an object
  16. DocNorris

    error

    Failed to create agent because it is not close enough to the NavMesh at Oxide.Plugins.RoamingNPCs+MoveController.UpdateControlMove (System.Boolean inWater, System.Boolean isMoving, System.Single depth, System.Single waterLevel) (at /home/container/carbon/plugins/RoamingNPCs.cs:4682) at Oxide.Plugins.RoamingNPCs+MoveController.ThinkUpdate () (at /home/container/carbon/plugins/RoamingNPCs.cs:4668) at RustServerMetrics.HarmonyPatches.Delayed.InvokeHandlerBase_DoTick_Patch.InvokeWrapper (InvokeAction invokeAction) (at <308a54f4f86f4a65ae3e6faa7484eae3>:0) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.InvokeHandlerBase`1[[InvokeHandler, Facepunch.UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].DoTick_Patch0(InvokeHandlerBase`1<InvokeHandler>) at InvokeHandlerBase`1[T].LateUpdate () (at <1cb0c1a470524bb4a513252921982d15>:0)
  17. DocNorris

    error

    NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.RoamingNPCex.PluginExtension.IsVisible (BasePlayer player, BasePlayer target, System.Int32 layerMask) (at /home/container/carbon/plugins/RoamingNPCs.cs:7869) at Oxide.Plugins.RoamingNPCs+AttackerState.CheckTarget (BasePlayer player) (at /home/container/carbon/plugins/RoamingNPCs.cs:6102) at Oxide.Plugins.RoamingNPCs+Brain.GetNearestEntity[T] (System.Func`2[T,TResult] func) (at /home/container/carbon/plugins/RoamingNPCs.cs:4380) at Oxide.Plugins.RoamingNPCs+AttackerState.UpdateTarget () (at /home/container/carbon/plugins/RoamingNPCs.cs:6077) at Oxide.Plugins.RoamingNPCs+BattleState`1[T].ThinkUpdate () (at /home/container/carbon/plugins/RoamingNPCs.cs:6199) at RustServerMetrics.HarmonyPatches.Delayed.InvokeHandlerBase_DoTick_Patch.InvokeWrapper (InvokeAction invokeAction) (at <308a54f4f86f4a65ae3e6faa7484eae3>:0) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.InvokeHandlerBase`1[[InvokeHandler, Facepunch.UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].DoTick_Patch0(InvokeHandlerBase`1<InvokeHandler>) at InvokeHandlerBase`1[T].LateUpdate () (at <1cb0c1a470524bb4a513252921982d15>:0)
  18. This should be free specially after the state of the plugin when it first came out. Why make a add on for a simple setting like this. Dont want to add another plygin to the server let alone pay for a simple setting that could of been added to the main plugin.
  19. DocNorris

    Event stuck

    When will this be fixed ?
  20. DocNorris

    Npcs stuck

    Thanks bud
  21. DocNorris

    Npcs stuck

    This update has fixed most of the issues though so that is good news
  22. DocNorris

    Npcs stuck

    It got stuck looping the same path I watched it run back and forward for ages. Maybe its because its trying to put a stash right next to a monument
  23. DocNorris

    Npcs stuck

    It just died randomly, You can see it die at the end of the video
  24. DocNorris

    Npcs stuck

    RoamingNPCs.json
  25. DocNorris

    Npcs stuck

    It ignored the terrain trigger on this part and was walking in the air
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