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DocNorris

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Everything posted by DocNorris

  1. DocNorris

    Not working after update

    KeyNotFoundException: The given key '-1127003365' was not present in the dictionary. at Oxide.Plugins.StackModifier+<ModifyStacks>d__24.MoveNext () [0x000c3] in carbon\plugins\StackModifier.cs:2100
  2. DocNorris

    Map outdated

    Did you wipe the server before updating ?
  3. DocNorris

    Map outdated

    Not sure why, they have the correct topology must be down to rust edit bugging out on old maps
  4. DocNorris

    Map outdated

    Changed Status from Work in Progress to Fixed Changed Fixed In from 4.3 to 4.4
  5. DocNorris

    Map outdated

    Changed Status from Pending to Work in Progress Changed Fixed In to 4.3
  6. DocNorris

    Map outdated

    I have been away on holiday, I have just got back today. I already messaged the customer letting them know il sort it when im back. I will get it sorted later today
  7. DocNorris

    sky bases

    Can you add a option to disable turrets and samsites being placed on the sky bases please
  8. DocNorris

    falling through ocean

    Changed Status from Pending to Work in Progress
  9. DocNorris

    Cargo ship bug

    They still dont spawn for me tho even tho I have updated. I will see if they spawn after server restart start later.
  10. DocNorris

    Cargo ship bug

    Players are getting stuck in walls when the boat is moving as well .
  11. DocNorris

    Cargo ship bug

    Hi, crates are still not spawning on cargoship after latest update
  12. DocNorris

    Decay issues

    Also turrets that were placed on the barges before update no longer work
  13. DocNorris

    Decay issues

    If you remove the tc and place another it doesnt decay
  14. DocNorris

    Decay issues

    Hi, players can build on the barges and their builds wont decay
  15. DocNorris

    Fails to load

    NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.ArmoredTrain+EventLauncher+<AutoEventCorountine>d__5.MoveNext () [0x0008b] in carbon\plugins\ArmoredTrain.cs:1815
  16. DocNorris

    Fails to load

    It was coming from this plugin. I had to delete my config file to fix it
  17. DocNorris

    Fails to load

    getting this error tho Loaded plugin ArmoredTrain v1.7.0 by Adem [477ms] Checksum validation failed for 'TrainCar.RPC_WantsUncouple' [OnTrainCarUncouple] Checksum validation failed for 'TrainCoupling.TryCouple' [CanTrainCarCouple] Checksum validation failed for 'PowerCounter.ToggleDisplayMode' [OnCounterModeToggle] Checksum validation failed for 'PowerCounter.ToggleDisplayMode' [OnCounterModeToggle [patch]] Checksum validation failed for 'PowerCounter.SERVER_SetTarget' [OnCounterTargetChange] Checksum validation failed for 'PowerCounter.SERVER_SetTarget' [OnCounterTargetChange [patch]] Checksum validation failed for 'SamSite.ToggleDefenderMode' [OnSamSiteModeToggle]
  18. DocNorris

    Fails to load

    Never mind its working now
  19. DocNorris

    Fails to load

    Hi it doesnt detect the Halloween preset
  20. DocNorris

    Rivers are not edible.

    Changed Status from Pending to Work in Progress
  21. DocNorris

    Rivers are not edible.

    Thanks I will look into it
  22. Thanks for the update, I was wondering if you could add a virtual recycler option as well ?
  23. Hi, I was wondering how this mod works when spawning a box in. Do the players need to provide there own box and when entering the command then it coverts it to a recycler or does it just spawn a box in every time the command is entered ? I had a similar mod that gives them the box when entering the command and people were abusing it spawning 100s in then recycling them ? Also is there a way to stop them using it in a during a raid ? Thanks
  24. DocNorris

    Volcano Island

    That sounds a like a plugin issue instead of a map issue. I suggest contacting the owner of the plugin
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