Jump to content

DocNorris

Creator
  • Posts

    514
  • Joined

  • Last visited

Everything posted by DocNorris

  1. DocNorris

    Decay issues

    Hi, players can build on the barges and their builds wont decay
  2. DocNorris

    Fails to load

    NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.ArmoredTrain+EventLauncher+<AutoEventCorountine>d__5.MoveNext () [0x0008b] in carbon\plugins\ArmoredTrain.cs:1815
  3. DocNorris

    Fails to load

    It was coming from this plugin. I had to delete my config file to fix it
  4. DocNorris

    Fails to load

    getting this error tho Loaded plugin ArmoredTrain v1.7.0 by Adem [477ms] Checksum validation failed for 'TrainCar.RPC_WantsUncouple' [OnTrainCarUncouple] Checksum validation failed for 'TrainCoupling.TryCouple' [CanTrainCarCouple] Checksum validation failed for 'PowerCounter.ToggleDisplayMode' [OnCounterModeToggle] Checksum validation failed for 'PowerCounter.ToggleDisplayMode' [OnCounterModeToggle [patch]] Checksum validation failed for 'PowerCounter.SERVER_SetTarget' [OnCounterTargetChange] Checksum validation failed for 'PowerCounter.SERVER_SetTarget' [OnCounterTargetChange [patch]] Checksum validation failed for 'SamSite.ToggleDefenderMode' [OnSamSiteModeToggle]
  5. DocNorris

    Fails to load

    Never mind its working now
  6. DocNorris

    Fails to load

    Hi it doesnt detect the Halloween preset
  7. DocNorris

    Rivers are not edible.

    Changed Status from Pending to Work in Progress
  8. DocNorris

    Rivers are not edible.

    Thanks I will look into it
  9. Thanks for the update, I was wondering if you could add a virtual recycler option as well ?
  10. Hi, I was wondering how this mod works when spawning a box in. Do the players need to provide there own box and when entering the command then it coverts it to a recycler or does it just spawn a box in every time the command is entered ? I had a similar mod that gives them the box when entering the command and people were abusing it spawning 100s in then recycling them ? Also is there a way to stop them using it in a during a raid ? Thanks
  11. DocNorris

    Volcano Island

    That sounds a like a plugin issue instead of a map issue. I suggest contacting the owner of the plugin
  12. DocNorris

    Volcano Island

    Sounds like you dont have the rustedit extension installed or updated to the new version
  13. Please can you fix this error 'Symmetry v1.0.20' [641201665] (Object reference not set to an instance of an object) at void Oxide.Plugins.Symmetry.OnEntityBuilt(Planner planner, GameObject go) in C:/TCAFiles/Users/Doc/4294/carbon/plugins/Symmetry.cs:line 701 at object Oxide.Plugins.Symmetry.InternalCallHook(uint hook, object[] args) in Symmetry.cs/Internal:line 338
  14. DocNorris

    Broken

    Yeah seems to be ok now thanks
  15. Hi, this map uses the old train tracks they are not the same as the new progen ones. I will look into the rocket, it is probably due to the item I used has low render distance
  16. DocNorris

    Broken after forcewipe

    Did you fix it ?
  17. DocNorris

    Error spam

    Hi I having been getting this spam 'Symmetry v1.0.20' [641201665] (Object reference not set to an instance of an object) at void Oxide.Plugins.Symmetry.OnEntityBuilt(Planner planner, GameObject go) in C:/TCAFiles/Users/Doc/6230/carbon/plugins/Symmetry.cs:line 701 at object Oxide.Plugins.Symmetry.InternalCallHook(uint hook, object[] args) in Symmetry.cs/Internal:line 338
  18. DocNorris

    Broken

    Il test the new update out thanks
  19. DocNorris

    Broken

    'KillFeed v1.0.6' [1779071345] (Object reference not set to an instance of an object) at void Oxide.Plugins.KillFeed.RegisterDeath(BaseCombatEntity target, HitInfo info) in C:/TCAFiles/Users/Doc/6232/carbon/plugins/KillFeed.cs:line 362 at void Oxide.Plugins.KillFeed.OnEntityDeath(BasePlayer entity, HitInfo info) in C:/TCAFiles/Users/Doc/6232/carbon/plugins/KillFeed.cs:line 344 at object Oxide.Plugins.KillFeed.InternalCallHook(uint hook, object[] args) in KillFeed.cs/Internal:line 200 Im still getting errors in the console
  20. DocNorris

    Broken after forcewipe

    It is still spamming errors for me
  21. The dev knows about the issue, when you turn it on the ui doesn't update. He is working on a fix
  22. DocNorris

    Broken

    Legend thanks I will test it out
  23. DocNorris

    Broken

    Hi when will this mod be fixed? I have had nothing but issues since the day I purchased it .There is a free mod on umod that does the same thing so I might swap to that soon if this not fixed. Thanks
  24. DocNorris

    Broken after forcewipe

    Oh yeah lol my bad, I just updated it thanks
1.8m

Downloads

Total number of downloads.

8.3k

Customers

Total customers served.

125.9k

Files Sold

Total number of files sold.

2.6m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.