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Oldbtchsgaming

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Everything posted by Oldbtchsgaming

  1. How do i use this its not like a normal 'base'? is there a command what goes where? lol
  2. Oldbtchsgaming

    Server Hud

    Quick quest? is there anyway that HUD can keep an accurate count of players pe month? its a monthly server but I have watched the count and I know there HAVE BEEN OVER 100 PLAYERS BUT KEEPS GOING DOWN NOT UP
  3. I would like to know as well! did you get an answer?
  4. I updated and now i get this any ideas?
  5. will what is in locker stay during Force wipe?
  6. After update i and added Skinbox i get this I dk if its a conflict? LogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) ServerMgr:Update() [RaidableBases] Hard_Bases is missing entity data [RaidableBases] DEBUG: 1x - Blocked by another plugin event: 561.58 5.94 -1672.28 crankshaft_new [RaidableBases] DEBUG: 2x - Blocked by a building privilege: -1404.40 0.32 1791.00, -1159.05 3.60 1855.31 Server Exception: IndustrialEntity.RunQueue NullReferenceException: Object reference not set to an instance of an object at IndustrialConveyor.CheckIfAnyInputPassesFilters (System.Collections.Generic.List`1[T] inputs) [0x00105] in <808a81731e334e13bae0c54b8d9c7bba>:0 at IndustrialConveyor.RunJob () [0x000ab] in <808a81731e334e13bae0c54b8d9c7bba>:0 at IndustrialEntity+IndustrialProcessQueue.RunJob (IndustrialEntity job) [0x00009] in <808a81731e334e13bae0c54b8d9c7bba>:0 at ObjectWorkQueue`1[T].RunQueue (System.Double maximumMilliseconds) [0x00084] in <149830cc6d824281b3ddacca992fedd6>:0 at ServerMgr.Update () [0x0053f] in <808a81731e334e13bae0c54b8d9c7bba>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) ServerMgr:Update() You've successfully pasted the structure Server Exception: IndustrialEntity.RunQueue NullReferenceException: Object reference not set to an instance of an object at IndustrialConveyor.CheckIfAnyInputPassesFilters (System.Collections.Generic.List`1[T] inputs) [0x00105] in <808a81731e334e13bae0c54b8d9c7bba>:0 at IndustrialConveyor.RunJob () [0x000ab] in <808a81731e334e13bae0c54b8d9c7bba>:0 at IndustrialEntity+IndustrialProcessQueue.RunJob (IndustrialEntity job) [0x00009] in <808a81731e334e13bae0c54b8d9c7bba>:0 at ObjectWorkQueue`1[T].RunQueue (System.Double maximumMilliseconds) [0x00084] in <149830cc6d824281b3ddacca992fedd6>:0 at ServerMgr.Update () [0x0053f] in <808a81731e334e13bae0c54b8d9c7bba>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) ServerMgr:Update() Server Exception: IndustrialEntity.RunQueue NullReferenceException: Object reference not set to an instance of an object at IndustrialConveyor.CheckIfAnyInputPassesFilters (System.Collections.Generic.List`1[T] inputs) [0x00105] in <808a81731e334e13bae0c54b8d9c7bba>:0 at IndustrialConveyor.RunJob () [0x000ab] in <808a81731e334e13bae0c54b8d9c7bba>:0 at IndustrialEntity+IndustrialProcessQueue.RunJob (IndustrialEntity job) [0x00009] in <808a81731e334e13bae0c54b8d9c7bba>:0 at ObjectWorkQueue`1[T].RunQueue (System.Double maximumMilliseconds) [0x00084] in <149830cc6d824281b3ddacca992fedd6>:0 at ServerMgr.Update () [0x0053f] in <808a81731e334e13bae0c54b8d9c7bba>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) ServerMgr:Update() Server Exception: IndustrialEntity.RunQueue NullReferenceException: Object reference not set to an instance of an object at IndustrialConveyor.CheckIfAnyInputPassesFilters (System.Collections.Generic.List`1[T] inputs) [0x00105] in <808a81731e334e13bae0c54b8d9c7bba>:0 at IndustrialConveyor.RunJob () [0x000ab] in <808a81731e334e13bae0c54b8d9c7bba>:0 at IndustrialEntity+IndustrialProcessQueue.RunJob (IndustrialEntity job) [0x00009] in <808a81731e334e13bae0c54b8d9c7bba>:0 at ObjectWorkQueue`1[T].RunQueue (System.Double maximumMilliseconds) [0x00084] in <149830cc6d824281b3ddacca992fedd6>:0 at ServerMgr.Update () [0x0053f] in <808a81731e334e13bae0c54b8d9c7bba>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) ServerMgr:Update()
  7. I want to thank The Dev for making SO simple to add these bases ! For a noob it was soo easy!
  8. Great Plugin! is there a way to have 'groups' of zombies?

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