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Everything posted by hid333
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- 768 comments
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- #shop
- #shop ui
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(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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- 146 comments
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- 2
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- #customizablequests
- #dezlife
- (and 6 more)
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If I use a jackhammer inside the RaidableBase to use up the durability to 0, repair it out of RaidableBase, and then use the jackhammer inside the base again, the durability will go to 0 in one hit. Conversely, reduce Jackhammer's durability to 5 outside the base. When I return to base, it will recover to its original value in one hit.. . It looks like it remembers the durability in the RaidableBase. Is this something that is affected by some settings?
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On my server, moderators are titled [Moderator]. The doctor on the roll has the title [Dr]. The settings overview for Better Chat is as follows. Maximum number of titles: 3 [Moderator] priority: 1 [Dr] Priority: 5 [test1] priority: 5 An overview of PlayerRanks settings is below. Maximum number of titles: 2 [BradleyHitter] Priority: 10 [BradleyKiller] Priority: 10 Moderator and doctor player When owning PlayerRank's APCkill and hit titles, the player's chat will now look like this: [Moderator][Dr][BradleyKiller][BradleyHitter]PlayerName chat The title limit of 3 has been exceeded. Is it possible to set it within the Better Chat title limit? It is preferable that it looks like this: [Moderator][Dr][BradleyKiller]PlayerName chat Also, when the titles of test1 are obtained after this, the priority order will be as follows, and I hope that the maximum number of titles and priority order are properly maintained. [Moderator][Dr][test1]PlayerName chat
- 426 comments
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- #statistics
- #leaderboard
- (and 12 more)
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excuse me. There is no reward name set in the default settings in the first place. There are all kinds of rewards, but for example, if you defeat a BOSS, you will be added to oxide's group. Rewards will be reflected normally. The problem here is that the reward name in the red frame is not displayed in advance on the Quest House UI. This is true not only for commands but also for regular items. Is there a setting that allows the reward name to be displayed, or is there something wrong with my environment?
- 146 comments
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- #customizablequests
- #dezlife
- (and 6 more)
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- 146 comments
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- #customizablequests
- #dezlife
- (and 6 more)
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Thank you for your suggestion, but I can't speak English. sorry. Any reward is fine, but even though you can set the reward name in the configuration file, it won't be displayed on the UI, right? It would be nice if the reward name would be displayed when the reward is moused over or clicked. It may be difficult, but for reference
- 146 comments
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- #customizablequests
- #dezlife
- (and 6 more)
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- 146 comments
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- #customizablequests
- #dezlife
- (and 6 more)
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I really like this plugin It has a high degree of freedom and is great because you can add various elements to the otherwise boring RUST depending on your ideas. The only problem is that the number of quests increases and it becomes difficult to find them. I think it would be nice to be able to group or tag each quest type (kill, gather...).
- 146 comments
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- 1
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- #customizablequests
- #dezlife
- (and 6 more)
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On the base ground on easy difficulty You can see a situation where routes equivalent to experts are falling. I'm guessing that the Easy Base appeared in an area where the Expert was not used by anyone and was removed due to timeout. Is there a setting that will drop the loot item when the base disappears due to timeout? I'm checking this because there are so many settings that I can't tell if it's an incorrect setting or a bug.
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If i use a custom BetterNPC attached file, you will receive a large amount of spam with the following error: Once removed, the error will disappear. What could be the cause? Failed to call hook 'OnEntitySpawned' on plugin 'BetterNpc v1.3.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BetterNpc+ControllerSpawnPoint.IsOtherNpc (NPCPlayer npc) [0x00024] in <b2dae80ae2834daabe23595570a0ffff>:0 at Oxide.Plugins.BetterNpc+<>c__DisplayClass94_0.<OnEntitySpawned>b__0 (Oxide.Plugins.BetterNpc+ControllerSpawnPoint s) [0x00008] in <b2dae80ae2834daabe23595570a0ffff>:0 at Oxide.Plugins.BetterNpcExtensionMethods.ExtensionMethods.FirstOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00010] in <b2dae80ae2834daabe23595570a0ffff>:0 at Oxide.Plugins.BetterNpc.OnEntitySpawned (NPCPlayer ent) [0x00014] in <b2dae80ae2834daabe23595570a0ffff>:0 at Oxide.Plugins.BetterNpc.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x006c9] in <b2dae80ae2834daabe23595570a0ffff>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0
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- 1,063 comments
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- #loot
- #customloot
- (and 13 more)
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- 1,063 comments
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- #loot
- #customloot
- (and 13 more)
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I purchased the plugin. I have some requests. -For example, when you enter "A" for RAD in the search field, character moves to the left and may move away from the mixing table. Is this fixable? - In my country's language, the ”search button” overlap with the facepunch UI. Also, the Brewing button overlaps the icon of another plugin. Can you add it to the config so that you can change the size and position of the button UI? ・When I click the item icon after obtaining "give” permission, the following error is output. What is the cause? xxxxxxxxx: steam ID Failed to call hook 'CustomMixingCommand' on plugin 'CustomMixing v1.1.4' (KeyNotFoundException: The given key 'xxxxxxxxx' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <b11ba2a8fbf24f219f7cc98532a11304>:0 at Oxide.Plugins.CustomMixing.CustomMixingCommand (ConsoleSystem+Arg arg) [0x00024] in <bc4937ed584b402f8ad82659018165af>:0 at Oxide.Plugins.CustomMixing.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00511] in <bc4937ed584b402f8ad82659018165af>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0
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- 768 comments
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- 1
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- #shop
- #shop ui
-
(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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Yes, I'm hoping for that. Here's what I did: ① Create a category (e.g. ammo) in shop and register the item ammo ①Create npc ②Add to NPC /shop.setnpc ammo However, the category ammo has no permissions set. You can see it everywhere in /shop. Set permissions for shop category (e.g. "Permission": "shop.ammo",) If you set permissions on the NPC (e.g. "permission": "shop.ammo",) and talk to it, the shop screen will open. but the person who opened the shop does not have shop.ammo privileges, so the shop remains empty. Currently, I temporarily create a zone around the NPC and give permission only within the zone so that it can be seen.
- 768 comments
-
- #shop
- #shop ui
-
(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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I would like to sell certain items at NPC using the human_npc plugin. but I don't want it to be displayed in the shop list using the /shop command. This is because I want the benefit of being able to meet NPCs and make purchases. If I give default permissions for each category of shop, I will be able to purchase with the /shop command. Do you have any ideas on how to do this?
- 768 comments
-
- #shop
- #shop ui
-
(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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- 177 comments
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- #monuments lock
- #lock monument
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(and 3 more)
Tagged with:
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- 50 comments
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- #competition
- #event
- (and 6 more)
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- 177 comments
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- #monuments lock
- #lock monument
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(and 3 more)
Tagged with:
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- 177 comments
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- #monuments lock
- #lock monument
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(and 3 more)
Tagged with: