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Everything posted by hid333
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>Also, please add a button to open RedeemStorage on the shopystock UI. Would you be able to confirm whether this item has already been addressed?
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When registering multiple items using the exchange function, the names are somehow shifted or the titles of different products are displayed. For example, if you add a teddy bear or a reddogtag to the exchange, they will be displayed incorrectly as shown in the screenshot. There are no issues with the settings. *MP is the unit of economics on my server.
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It looks like there are two NPCs. If you talk to them from the front, they sell resources; if you talk to them from behind, they sell boats.
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Error while compiling LuckyBlock: The type or namespace name 'BossMonsterExtensionMethods' does not exist in the namespace 'Oxide.Plugins' (are you missing an assembly reference?) | Line: 7, Pos: 21
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I suspect the issue might be that I have too many plugins installed, but I was also wondering whether there is some specific reason why only this particular plugin fails to load. In the past, I’ve seen a similar case where a plugin failed to load because the same chat command was already being used, so I started to wonder if something along those lines might be happening again. For now, I’m using reload after startup to explicitly reload it after the server starts up. I’ll continue investigating this going forward.
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This affects all MAP purchasers, including myself, so please either post it here or update the MAP Files.
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The creator of the XFastButtons will be making a fix, so please close this thread.
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When a gun game ends and you return, for example, buttons like XFastButtons disappear. This does not affect people who are not participating in the game. Reloading the plugin resolves the issue. Please check this issue.
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I purchased it. The BetterNPC configuration file is not working correctly. BetterNPC changed its profile structure to separate it into NPCspawn in a recent update, so please review your configuration file.
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Could you please make it possible to adjust the height at which the portal floats? By default, if the building is only 1 unit tall, the portal will stick out through the roof.
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The player names and other information displayed on the map are large, but the right-click menu is extremely small and very difficult to see. Please make it possible to enlarge this size.
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"everfrost tonic": { "displayName": null, "shortname": "xmas.present.large", "skinID": 3646162060, "effects": [ { "min": 1.0, "max": 1.0, "duration": 3600.0, "biomes": [ "Arctic" ], "timeRange": null, "source": "All", "type": "XPBoost" } ] }, Players have reported that using the following items prevents them from gaining experience points. Experience points are reportedly gained normally once the potion effect wears off. Do you have any idea what might be causing this issue or how to resolve it? VERFROST TONIC[+100%-ALL[3600S]-ARCTIC
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The following error is displayed: Teleport destination is obstructed. I am an administrator and have granted permission for this plugin. The location is a buildable area and I have TC permission. I have also granted permission by adding 100 "Extra portal limits from permissions" under "[Limits]". Please tell me the cause and how to resolve it.
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Okay, I'll give it a try.
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The monument name, the remaining construction time, or other status information sometimes overlaps with the text and becomes invisible. Please tell me the cause and solution.
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I think this is a problem with my environment, so please close this thread.
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There are many places on the railway tracks where you cannot make a turn. There are several other besides the one attached.
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Oxide and rustedit.dll don’t appear to be the issue, so it seems we’re dealing with something else… I’ll look into it a bit further.
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The plugin is not starting when the server boots up. Reloading the plugin resolves the issue. There are no errors or warnings in the startup log. Do you have any ideas on how to resolve this?
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I believe APC tanks used to spawn at the rocket factory, but they're no longer there. Has something changed? Is there a way to fix this?
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I'm sure you've had a similar issue before, but if you add a category from the UI and add a command as a product, that category will no longer be selectable. When you click on the category, the following error message will be displayed. If you delete the command from the settings file, the category will become clickable. Please check and correct the issue. (22:15:45) | Exception while calling NextTick callback (ArgumentNullException: Value cannot be null. Parameter name: key) at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <f98723dd4586469db5213ec59da723ca>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.Shop.GetImage (System.String name) [0x00000] in <a9a87184e8f14153bbe119f58e904e1c>:0 at Oxide.Plugins.Shop+ShopItem.GetImage () [0x00081] in <a9a87184e8f14153bbe119f58e904e1c>:0 at Oxide.Plugins.Shop.ItemUI (BasePlayer player, Oxide.Plugins.Shop+ShopItem shopItem, System.Collections.Generic.List`1[System.String]& elements) [0x001f0] in <a9a87184e8f14153bbe119f58e904e1c>:0 at Oxide.Plugins.Shop.ShopContentUI (BasePlayer player, System.Collections.Generic.List`1[System.String]& elements) [0x0066f] in <a9a87184e8f14153bbe119f58e904e1c>:0 at Oxide.Plugins.Shop+<>c__DisplayClass131_0.<CmdConsoleShop>b__8 (System.Collections.Generic.List`1[T] container) [0x00013] in <a9a87184e8f14153bbe119f58e904e1c>:0 at Oxide.Plugins.Shop+<>c__DisplayClass182_0.<UpdateUI>b__0 () [0x00016] in <a9a87184e8f14153bbe119f58e904e1c>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <15f61ddda771464d8246ebdce8ff4811>:0
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I haven't been able to verify it yet. My work schedule is at its peak until the day after tomorrow, so I'll check it after then.