-
Posts
769 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by hid333
-
Error while compiling TCLevels: 'ulong' does not contain a definition for 'userid' and no accessible extension method 'userid' accepting a first argument of type 'ulong' could be found (are you missing a using directive or an assembly reference?) | Line: 383, Pos: 62
-
It just looks like all the water has disappeared. I set up a new server and checked. The fish tank was the same.
-
This is just a casual discussion, but I updated the map from the version before I asked this question to the latest version, and the FPS dropped drastically... If you have any idea what this might be, please let me know.
-
Currently, I am using the latest version 1.2.2 without editing.
-
There are holes in various places around the trainyard, and you can fall into the abyss. In the image, they're blocked with stones, but please fix that.
-
-
There are very few ziplines connected and I rarely see them anywhere else, so maybe an update is needed. We are currently running a small sub-server with about 50 players to identify areas that need improvement, so I apologize for the piecemeal nature of these reports.
-
This may be a design feature, but despite the careful design of the interior of the hotel, it is so bright that you can barely see anything. It seems that normal players will fall through the floor under the elevator in the shower branch. I have collision detection, but some players will fall through. There seem to be quite a few places where parts of the floor fall through, which you can easily see by placing objects.
-
In many of these, the water is just an appearance and there is no actual detection, you can fall in and walk through it normally.
-
I’ve been reporting bugs one after another, and I truly hope you won’t take it the wrong way. I’ve been a fan since the very first version of Rats, and I’ve purchased nearly all of your maps. (I must admit I hesitated for about an hour before buying Rats 1 since it was a bit pricey… lol) The reason I’m sharing these fixes is that I genuinely want others to enjoy your maps properly, and I also need to make certain adjustments for my usual PvE server. I realize it may be troublesome, and I’m fully aware that fixing these issues can be a lot of work, but I would greatly appreciate your understanding and support.
-
and There is no water in the aquarium.
-
A large number of errors like the following occur: They are printed every time you log in and out. BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "assets/bundled/prefabs/modding/cubes/black_cube.prefab"
-
-
added plz // Barils WarHammer DLC "assets/prefabs/deployable/large wood storage/skins/warhammer_dlc_large_wood_box/krieg_storage_horizontal/krieg_storage_horizontal.prefab" "assets/prefabs/deployable/large wood storage/skins/warhammer_dlc_large_wood_box/krieg_storage_vertical/krieg_storage_vertical.prefab"
-
There are several places where the zipline is floating. Also, there is no ladder trigger to the water tank, so it cannot be climbed.
-
Failed to call hook 'OnNpcConversationStart' on plugin 'ChopShop v1.0.7' (InvalidOperationException: Collection was modified; enumeration operation may not execute.) at System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () [0x00013] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.Collections.Generic.List`1+Enumerator[T].MoveNext () [0x0004a] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at Oxide.Plugins.ChopShop.RemoveItemsFromPlayer (BasePlayer player, Oxide.Plugins.ChopShop+ObtainableItemsList chopitem, System.Int32 quantity) [0x0007b] in <3711bef6351f4282aac3085b5097d265>:0 at Oxide.Plugins.ChopShop.HandleChopShopTrade (BasePlayer player) [0x00056] in <3711bef6351f4282aac3085b5097d265>:0 at Oxide.Plugins.ChopShop.OnNpcConversationStart (NPCTalking npcTalking, BasePlayer player, ConversationData conversationData) [0x001ae] in <3711bef6351f4282aac3085b5097d265>:0 at Oxide.Plugins.ChopShop.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00b12] in <3711bef6351f4282aac3085b5097d265>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
-
After installing techtree I haven't used it much, but the following error is displayed. Please tell me the cause and solution. Failed to call hook 'OnPlayerInput' on plugin 'TechTree v1.3.17' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.TechTree+PlayerController.RequestOpenWorkbench () [0x00007] in <52869c17522746be8370bb9c2f2aa0d3>:0 at Oxide.Plugins.TechTree.OnPlayerInput (BasePlayer player, InputState input) [0x00065] in <52869c17522746be8370bb9c2f2aa0d3>:0 at Oxide.Plugins.TechTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0049a] in <52869c17522746be8370bb9c2f2aa0d3>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
-
When I log in, a red error message like the one in the image is displayed. Could it be that I'm using an old entity in the map or something?
-
There is no water detection in various places and it is only for appearance. The cake where the tank used to be has a narrow entrance, so players can get stuck and unable to move. Also, the button to open it from the inside is embedded in the wall and cannot be seen. I remember there being a similar issue in Rats 1 and pointing it out.
-
I checked and it works without any problems. I had run UpdateCarbonAliasesExt and updated to the latest version, which caused the compilation to fail. I applied the file you provided and it worked fine.
-
Error while compiling TechTree: 'CUI.Pair<string, CuiElement>' does not contain a definition for 'SendUpdate' and no accessible extension method 'SendUpdate' accepting a first argument of type 'CUI.Pair<string, CuiElement>' could be found (are you missing a using directive or an assembly reference?) | Line: 1258, Pos: 165
-
Error while compiling LuckyWheel: 'BaseCombatEntity' does not contain a definition for 'CanPickup' | Line: 124, Pos: 47
-
I have configured various permissions for each zone and also use these zones with other plugins. However, I noticed that when an event is completed using this plugin, the corresponding zone gets deleted. (For example: when an event occurred at the Airfield and ended, the zone “airfield_1” disappeared from the ZoneManager configuration.) Could it be that the plugin deletes the zone of a monument after it has been used once, in order to rotate the list of monuments and prevent the same one from being selected consecutively?
