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hid333

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Everything posted by hid333

  1. two scrap are prepared, one scrap is deposited into the ATM, and then one scrap is withdrawn from the ATM. As a result, two separate scrap items are created, and they do not stack together. Even when checking their shortname and skin ID using the check tool, there are no differences at all. Would it be possible to fix this so that the scrap stacks normally up to its stack size?
  2. Thank you for your response. I will check it out.
  3. "Alerts": { "InGameWarningTimes": [ 60, 30, 15, 10, 5, 3, 2, 1 ], We have not made any changes to the configuration file. However, after the update, only the 1-minute alert is being displayed, despite the settings remaining the same. Previously, the restart alerts were shown in advance according to the configured values. Could you please look into this issue? The restart itself is working normally.
  4. hid333

    Error while compiling

    Error while compiling FishingHotspots: No overload for method 'GetHeightFast' takes 2 arguments | Line: 326, Pos: 67
  5. Searching for "npc" results in an error Failed to call hook 'TablesListSearchCommand' on plugin 'LootManager v1.0.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.LootManager+TableListPanelGui.OpenTablesList (BasePlayer player, System.String filter, System.Int32 page) [0x0005b] in <622a88854bc04c67973895dbd3c428f2>:0 at Oxide.Plugins.LootManager.TablesListSearchCommand (ConsoleSystem+Arg arg) [0x00042] in <622a88854bc04c67973895dbd3c428f2>:0 at Oxide.Plugins.LootManager.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00326] in <622a88854bc04c67973895dbd3c428f2>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
  6. Is there any update? After wiping and changing the map, nothing changed and the error log continues to appear.
  7. hid333

    The rankings are cleared

    Since the wipe on November 28th, One Scrap Leaderboard End Result and three Scrap Leaderboard Overtakes have been posted to Discord. No commands have been executed. The data corruption is probably not caused by hardware issues; if it is, it would affect other plugins as well. A wipe automatically resets other plugin rankings, so I'm trying to find out why only this plugin's ranking cleared. The most suspicious thing is the Oxide update. I'm wondering if there's some other mechanism that clears them when I restart. The map, etc., has not been updated.
  8. hid333

    The rankings are cleared

    That's my understanding, but since it's currently clearing even though I haven't wiped it, I'm looking into the cause of this.
  9. hid333

    The rankings are cleared

    正確なタイミングは分かりませんが、ランキングがクリアされています。 以前のバージョンではクリアされなかったのですが、 Oxideのアップデート時などにクリアされたのでしょうか? サーバー側にデータファイルを削除する仕組みがないため、原因を確認させていただきたいです。
  10. hid333

    can't serch

    I'm also concerned about the lint errors in the files under \data\DynamicMonuments, but is this a problem? Almost every file has errors.
  11. hid333

    can't serch

    I used the default configuration file that I downloaded after purchase.
  12. I fixed the distance, but it's still too weak, so I'll adjust it.
  13. hid333

    No image displayed

    The images I pasted, including those from other plugins, are being displayed. The previous version was displayed correctly. Repeatedly reloading the plugin and restarting the server has not made any difference.
  14. hid333

    can't serch

    Failed to call hook 'TablesListSearchCommand' on plugin 'LootManager v1.0.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.LootManager+TableListPanelGUI.OpenTablesList (BasePlayer player, System.String filter, System.Int32 page) [0x0005b] in <af1a209cd6a44ef8a27e446f79b550f9>:0 at Oxide.Plugins.LootManager.TablesListSearchCommand (ConsoleSystem+Arg arg) [0x00042] in <af1a209cd6a44ef8a27e446f79b550f9>:0 at Oxide.Plugins.LootManager.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00326] in <af1a209cd6a44ef8a27e446f79b550f9>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
  15. hid333

    Loot Manager

    This is a self-reply If you turn on the loottable feature and clear all the prefab and item tables that were added by other plugins, it seems that the loottable settings will then be applied correctly. However, ideally, these settings should have been carried over automatically… I believe most users, like myself, will end up having to do extra work because of this.
  16. hid333

    cargo ship path

    I don’t have a screenshot from the exact moment I died, but as you can see, the cargo ship’s route is far too close to the rig. As you know, if you’re near the cargo ship, you get automatically pulled onto it. Even while we were clearing the rig, it passed so close that we were dragged onto the ship.
  17. hid333

    cargo ship path

    The paths between the large oil rig and the cargo ship are too close, so players will be pulled into the cargo and die while attacking the rig. Please fix either of these.
  18. hid333

    Loot Manager

    I am currently using Loot Table & Stacksize GUI. With the recent changes to lootmanager, I assumed that my previous loot settings would be automatically carried over, but unfortunately they were altered. Of course, I have not changed any of my configurations, including those in Loot Table & Stacksize GUI. In particular, the NPC loot has been severely affected and has become something completely different. If I am using Loot Table & Stacksize GUI, is there any way to keep using my previous loot settings as they were? The configuration in Loot Table & Stacksize GUI was intuitive and easy to understand, and rebuilding everything from scratch would be extremely time-consuming—especially with this plugin, which requires even more work.
  19. I see, it's quite likely that some other plugin is interfering with the this plugins... I'll check.
  20. You can defeat it easily by using a sniper weapon. Although there is a distance limit and a chat message appears saying, “Your damage does not reach at this distance,” in reality the damage is still applied and the boss’s HP decreases. Because of this, players can snipe from afar and clear the fight without taking any damage.
  21. I was wondering if this might not be a language file, but actually the plugin itself… (TheDealer.cs: line2163) Is there some situation where the text becomes garbled? It doesn’t look like it’s being affected by other plugins, but…I’m not entirely sure.
  22. Sometimes the display is strange
  23. Version 1.0.0

    3 downloads

    A follow-up to my previous work is now complete. This is a simple game where players climb upward using character-control skills and various gimmicks. On my server, I use it in combination with racetrack, and it has been extremely well received. Important: There are several required steps for proper implementation. Please purchase only if you are able to read and complete all of the instructions below. This prefab requires editing with RustEdit, so it is assumed that you are able to place prefabs into a MAP. This prefab uses electrical circuits. Implementing Oxide.Ext.RustEdit is mandatory. After placing the prefab into your MAP, several tasks must be completed in order for the course to function correctly: ・You must construct the two Catapults located on the prefab with a hammer. (They require wood and metal fragments.) ・To allow players to use the Ballista on the prefab, please provide them with items such as Piercer Bolts. You may place them in small boxes or distribute them directly using a kits plugin. Please make sure that all of the above can be carried out before purchasing. ※ You may edit the prefab, but redistribution is prohibited. ※ The screenshots are from Version 1.0 and may differ slightly from the latest version.
    $14.98
  24. Due to changes in the official research costs, the discrepancy between the displayed cost and the actual cost is causing confusion for players.
  25. hid333

    SetHome [NO UPDATE]

    This is a plugin issue, so here's the plugin itself. SetHome.cs Line 266
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