-
Posts
585 -
Joined
-
Days Won
6
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Services
Downloads Plus Support
DOWNLOADS EXTRA
Everything posted by Mankus
-
Adem's event plugins can't be done without, a must have for any large multi-event server, PvE or PvP As always there are many fun features and variations, some surprises, plus a lot of configuration options and customisations for users who like to dive deeper into configurations. Cosntant support and updates from Adem make all the difference too. I think the downloads count speaks for itself.
-
This plugin has evolved nicely over the years, is highly configurable, covers almost every aspect of configuration one could need. The initial set up is time consuming for an amatuer but for a familiar user set up is easy and all the possible documentation is provided. Mevent keep the features and functionality up to date as Rust is constantly changing. with Shop, Mevent keeps doing it right! I'm not a fan of custom Rust interfaces but this one has many nice options and works very well!
- 845 comments
-
- 1
-
-
- #shop
- #shop ui
-
(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
-
I have nothing against Adem, I'm not disrespecting his work, I appreciate it, Adem knows this, you know this. I appreciate the fact that this is free and all the work that they do. I am not attacking the work here, critiscism should be welcomed as much as positivity. I am not being impatient, or upset, I merely sharing my opinion. My opinion is simple, I don't like that this is a dependency, currently it creates much more work for me and ruins my workflow.
- 78 comments
-
- 1
-
-
- #loot
- #lootmanager
-
(and 2 more)
Tagged with:
-
- 78 comments
-
- 3
-
-
-
- #loot
- #lootmanager
-
(and 2 more)
Tagged with:
-
I'll second that, it's working very nicely indeed. The accuracy of those details on a custom map is very high. The tags are neat, display and organisation of the info and the overall informaiton itself makes choosing a custom map far easier, well done.
-
Hi @Adem Would you consider supporting Karuza's custom entites in Caravan, like you have in Convoy? Karuza has horse wagon custom entities and as you are aware many other vehicle types - some of them would work brilliantly in Caravan too! If it is possible, we only need to add them to the caravan driving-road logic so that they follow and can have loot containers and maybe have an NPC sitting on the chair, like in Convoy.
-
Hello, is anybody else having problems with elevators in the dungeons ? @Fruster Have you noticed any issues with elevators since Forcewipe ? Facepunch changed some things with elevator behaviour recently and it seems the default base designs elevators dont turn on or off anymore, players cant use them.
-
- 1,134 comments
-
- 1
-
-
- #loot
- #customloot
- (and 13 more)
-
- 111 comments
-
- 1
-
-
- #halloween
- #zombie
-
(and 8 more)
Tagged with:
-
Heay Kiiiing, Is is possible for me to add more keys manually for more vanilla Npc types? for example some these exist in your default config: "Custom NPC Clothing": { "scientistnpc_junkpile_pistol": [ "scientistnpc_heavy": [ "bandit_conversationalist": [ but I'd like to add the other Scientistnpcprefabs like Cargo, or other MissionproviderNpcs and Safezone Scientists to give them more outfits too. Another nice option for config would be to be able to adjust the speed of the NPC's for example to set the zombies to move very slowly. I like to set zombies to have movement speed of 3 (in NpcSpawnApi terms) So far testing the plugin has been really nice, thanks!
- 111 comments
-
- #halloween
- #zombie
-
(and 8 more)
Tagged with:
-
- 5 comments
-
- 2
-
-
- #prefab
- #halloween
-
(and 4 more)
Tagged with:
-
- 5 comments
-
- 2
-
-
- #prefab
- #halloween
-
(and 4 more)
Tagged with:
-
Heya, sounds like your NPC's all have different attack, aggression and detection ranges. Which I would expect overall, but if they are very diffierent within each convoy preset then this can have the result you described. To have the whole convoy come to the attacking player(s) You will want to make sure the "chase range" is as far as the "sense range" and that thsoe numbers match your damage limit distance. If you want the NPC to always detect the player then also make sure the below option is set to False: "Detect the target only in the NPC's viewing vision cone?": true, Hope that helps
-
IT would be very cool, it would definitely be possible but I don't want to step on any toes and speak for Adem I know its not exactly what you were thinking but you can partially achieve this with Convoy aggression level and Bradley targeting and Damage settings in the config. Of course it depends if a player is fighting from their base or not If it there was a setting target a player TC, that would be very interesting (performance might be an issue depending on scan radius)
-
the Event zone colour and settings are configurable, if that's what you meant? you can see here at the end of the config: "Event zone": { "Create a PVP zone in the convoy stop zone? (only for those who use the TruePVE plugin)[true/false]": false, "Use the dome? [true/false]": false, (Set this to True) "Darkening the dome": 1, "Use a colored border? [true/false]": true, (set this to True) "Border color (0 - blue, 1 - green, 2 - purple, 3 - red)": 3, (choose the colour you prefer) "Brightness of the color border": 3 (a value of Three is quite bright but you can experiment)
-
- 28 comments
-
- 1
-
-
- #entitylimit
- #entity
-
(and 3 more)
Tagged with:
