Jump to content

Mankus

Member
  • Posts

    585
  • Joined

  • Days Won

    6

Everything posted by Mankus

  1. Mankus

    Shipwreck

    Adem's event plugins can't be done without, a must have for any large multi-event server, PvE or PvP As always there are many fun features and variations, some surprises, plus a lot of configuration options and customisations for users who like to dive deeper into configurations. Cosntant support and updates from Adem make all the difference too. I think the downloads count speaks for itself.
  2. Mankus

    Shop

    This plugin has evolved nicely over the years, is highly configurable, covers almost every aspect of configuration one could need. The initial set up is time consuming for an amatuer but for a familiar user set up is easy and all the possible documentation is provided. Mevent keep the features and functionality up to date as Rust is constantly changing. with Shop, Mevent keeps doing it right! I'm not a fan of custom Rust interfaces but this one has many nice options and works very well!
  3. Mankus

    Loot Manager

    I have nothing against Adem, I'm not disrespecting his work, I appreciate it, Adem knows this, you know this. I appreciate the fact that this is free and all the work that they do. I am not attacking the work here, critiscism should be welcomed as much as positivity. I am not being impatient, or upset, I merely sharing my opinion. My opinion is simple, I don't like that this is a dependency, currently it creates much more work for me and ruins my workflow.
  4. Mankus

    Loot Manager

    Yes, why is this plugin now mandatory, the convenience is subjective at best, I also prefer to manage through config. At least that method is relatively clean, simple and doesn't require using the Game client and a gui to edit. Gui editing any plugin in Rust is never a good idea.
  5. I'll second that, it's working very nicely indeed. The accuracy of those details on a custom map is very high. The tags are neat, display and organisation of the info and the overall informaiton itself makes choosing a custom map far easier, well done.
  6. Mankus

    Dungeon Bases

    Yes, it seems to be working fine for us now too, having spawned and played all 4 dungeon types, using the default Dungeon designs. Thanks Fruster! I have removed my custom designs as I must remake them according to the new instructions.
  7. Mankus

    Caravan

    Hi @Adem Would you consider supporting Karuza's custom entites in Caravan, like you have in Convoy? Karuza has horse wagon custom entities and as you are aware many other vehicle types - some of them would work brilliantly in Caravan too! If it is possible, we only need to add them to the caravan driving-road logic so that they follow and can have loot containers and maybe have an NPC sitting on the chair, like in Convoy.
  8. Mankus

    NPCKits

    Unfortunately I missed this and we lost our server save from corruption, the map was forcibly wiped and reset somehow. Investigating.
  9. Mankus

    NPCKits

    Haven't had our saves corrupt on server restart so far. Will update to 1.2.9 anyway
  10. Mankus

    Dungeon Bases

    That's great, thank you for the prompt update Fruster! Sorry I did not create a support ticket as I was not exactly sure of the technical issue and thought it would be easier to see if any other people had the same problem. Cheers, have a good day.
  11. Mankus

    Dungeon Bases

    Hello, is anybody else having problems with elevators in the dungeons ? @Fruster Have you noticed any issues with elevators since Forcewipe ? Facepunch changed some things with elevator behaviour recently and it seems the default base designs elevators dont turn on or off anymore, players cant use them.
  12. Definitely, would be a great addition to include other gatherable materials, such as nodes and trees - and perhaps even an increase / decrease in the amount of hits based on scale. For example a very large node might take twice as many hits to mine.
  13. Nice idea, looks like ya beat others to it - someone had to do it - hat off to you. Could you provide a config example on the description page, please Thanks.
  14. Yes, what @LoneWolf71 said, @Csaba they have not registered their permissions properly, either to an admin group or to their steamId, also I assume they are probably trying to import a loot table configuraiton.
  15. Mankus

    Halloween

    Hi Kiiiing, Thank you for the information. I was not sure if those Npc lists could be removed or extended, that's good to know. No problem about the movement speed, otherwise its all working very nicely - I had a lot of fun adding many custom recordings to the ghosts too! Nice work
  16. Mankus

    Armored Train

    Yes, if you go to the configuration settings in NpcSpawn and disable the option to attack other Npcs, set it to false and they will only attack players.
  17. Mankus

    Halloween

    Heay Kiiiing, Is is possible for me to add more keys manually for more vanilla Npc types? for example some these exist in your default config: "Custom NPC Clothing": { "scientistnpc_junkpile_pistol": [ "scientistnpc_heavy": [ "bandit_conversationalist": [ but I'd like to add the other Scientistnpcprefabs like Cargo, or other MissionproviderNpcs and Safezone Scientists to give them more outfits too. Another nice option for config would be to be able to adjust the speed of the NPC's for example to set the zombies to move very slowly. I like to set zombies to have movement speed of 3 (in NpcSpawnApi terms) So far testing the plugin has been really nice, thanks!
  18. Excellent! Only 50P per car - what a bargain
  19. Everyone is going to be asking to go to Dodgems this season!
  20. Mankus

    Convoy

    Heya, sounds like your NPC's all have different attack, aggression and detection ranges. Which I would expect overall, but if they are very diffierent within each convoy preset then this can have the result you described. To have the whole convoy come to the attacking player(s) You will want to make sure the "chase range" is as far as the "sense range" and that thsoe numbers match your damage limit distance. If you want the NPC to always detect the player then also make sure the below option is set to False: "Detect the target only in the NPC's viewing vision cone?": true, Hope that helps
  21. Mankus

    Convoy

    IT would be very cool, it would definitely be possible but I don't want to step on any toes and speak for Adem I know its not exactly what you were thinking but you can partially achieve this with Convoy aggression level and Bradley targeting and Damage settings in the config. Of course it depends if a player is fighting from their base or not If it there was a setting target a player TC, that would be very interesting (performance might be an issue depending on scan radius)
  22. Mankus

    Convoy

    the Event zone colour and settings are configurable, if that's what you meant? you can see here at the end of the config: "Event zone": { "Create a PVP zone in the convoy stop zone? (only for those who use the TruePVE plugin)[true/false]": false, "Use the dome? [true/false]": false, (Set this to True) "Darkening the dome": 1, "Use a colored border? [true/false]": true, (set this to True) "Border color (0 - blue, 1 - green, 2 - purple, 3 - red)": 3, (choose the colour you prefer) "Brightness of the color border": 3 (a value of Three is quite bright but you can experiment)
  23. Heya Kiiiing, Thank you so much for your support, that's really helpful, thank you!
  24. Mankus

    Quarry Computer

    Thanks Marte6, that would be really great. When you can - there's no hurry of course
  25. Mankus

    Quarry Computer

    I agree! That would be an excellent additional QOL update for configuration
2.3m

Downloads

Total number of downloads.

10.6k

Customers

Total customers served.

153k

Files Sold

Total number of files sold.

3.3m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.