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Everything posted by Malkizid
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Iirc they arent required to be loaded into your server data folders, they are only provided for hosting. For example if you use an in game shop and want to link a url to a custom image - you could upload these skins somewhere and link them. So that the custom item shows the correct image in your shop. Otherwise the plugin works fine without them.
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- #adem
- #autoturret
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I might be alittle biased because I always love a plugin that makes it easy for me to implement custom sounds effects, especially npc voices - but this deserves 5 stars. BadKop's plugin does exactly that. Not only does it allow you to add your own voice clips and sounds, there's provided excellent recordings and its very easy to set up. BadKop has a quality sense of humor and plugin design skills. This has made my day and allowed me to make my server a much more creative and funny experience. Hope to see more like this.
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This really is a 5 Star plugin, it makes it super easy for any server owner to add unique building locations to any map, all of which are uniquely designed and very interesting to see, play and build on. It really couldnt be simpler, saving server owners a lot of time messing around in RustEdit. For those who don't have Map Editing experience and want to easily offer their players something fun and unique, this is a plugin for you. One neat bonus is that the buildable sites, when spawned - the terrain matches the biome type you place them in. Nice work Adem & Gruber, plenty of sites to chosoe from too. But I do hope to see some more sites added in the future
- 38 comments
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- #adem
- #madmappers
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Does what you would expect, very light weight and performant plugin - simple to configure and adds a convenient level of automation to any server. Allowing for Discord webhook integration is a nice bonus that will inform your chosen channel(s) as to the server Restart schedules, online status and time until restart - which is all easily configurable, as well as modifying the language file to suit your needs. The plugin author is has extremely helpful, willing to go above and beyond to help out their customers.
- 47 comments
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- #restart
- #rustplugin
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Useful little plugin, which works very neatly with Meven'ts Server Panel - thats a big bonus for me. Wrecks plugins are always convenient, creative and well thought out. This neat lttle freebie really helps tie all the licences together into one place. Its a fun way to give or sell a usable item to the player or simply integraete to server panel like I chose to. Instructions provided in screenshots were helpful too.
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While it may not be for everyones taste this plugin does just as I had hoped, really so simple to use and performs very nicely. Most players on PvE servers want Nightvision (the plugin) but I prefer to set up longer nights without player nightvision, to maintain the importance of Rust's day night cycles both for PvE Survival and for PvP combat I wanted to make the process a little simpler for players and so having this plugin strikes a really nice balance for me. There are options to toggle the lamp on and off both automatically and manually - giving players that hate the dark some ease of mind. Nice work beee
- 21 comments
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- #headlight
- #rust
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- 17 comments
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- #placement
- #options
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A slightly more wise Manky
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PVP Ping - Aim and Ping - Customizable Pings - Alert Teammates
Malkizid commented on WhoIsMikeJones's file in Plugins
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Cool idea! Hope to try it out soon. Question: would it be possible to allowthe "shared economics" somehow have a physical location? The logo image gave me the idea, it would be fun if say the shared economics were held in by a team or caln in a vault, which could be stolen by other players (in certain pvp scenarios)
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- 134 comments
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- #chatsystem
- #chat
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I know its way less convenient but it only takes a few more minutes, can make your boss kit on yourself, then check all the item shortnames here https://www.corrosionhour.com/rust-item-list/ then add them to each boss config, I know you gotta go get skinID's from steam and that's anotehr 10 mins of work per set, if you know what skins you are using. Alternatively you can make a kit very quickly and I think BossMonster allows you to set a kit for the boss in the config iirc, so you dont have to write every item shortname, mods, amount, items and skinids
- 429 comments
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- #abilities
- #boss
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My favourite thing about Christmas is PRESENTS and MINCE PIES! Probably also sharing, giving and makin folks happy. But mostly PRESENTS and pies, "Jingle Bells, Jingle Bells, Jingle All the Way, Oh what fun it is to ride a rad-soaked slope n sleigh, hey! Jingle Bells Manky smells, Whispers laid an egg, the snowmobile lost its wheel and San-ta got a-waaaaaay!"
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It's harrd to give an accurate answer as results will vary, depending on your use and configuration of the plugin - also how many other plugins you might have also calling this plugin and vice versa. Ultimately though it depends on the server performance and how many players are actively chatting. All I can tell you is on a 50 pop server I admin for, with normal to low performance specifications, 30+ active players talking frequently, there is no noticable delay and the plugin works great. (And 90% of our chat is translated, as the players are all from different non english speaking countries.) I hope that helps.
- 134 comments
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- #chatsystem
- #chat
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Greetings @Fruster - I have a small request / suggestion but a simple question Do you think it would be possible to change the asset (prefab) for the CargoPlane that your plugin uses from "cargo_plane.prefab" to a custom prefab? I'm using some custom vehicles from Karuza's Plugin Corner and I thought, since Facepunch's plane looks so terrible in close render distance it would be amazing to use a custom prefab, like one of the larger planes from Kruzas planes plugin. Would it be possible to make this compatible so people could make use one of Karuza's planes for example, or other assets / prefabs ?
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Yes, I wasn't implying or suggesting that nobody should post or report issues in the discussion thread. Of course that should be done. All knowledge is helpful. The point of my message was: 1: to state that in my use and testing, the plugin is not faulty and works as intended. 2: The developer is not responsible for conflicts with other plugins 3: To remind users / buyers to perform testing or do research before buying and loading a plugin. Especially if they run a highly modded server, that's the server owners responsibility. A safe practice recommendation, that is all. Of course if a developer is willing to help and make other plugins work with theirs, that is great. And in this case Fruster is clearly wiling to help I'm sorry if you found my message dismissive or misunderstood, that was not my intention. If a product has a fault, devlopers are obliged to post a notice or disclaimer and usually do. I dont think Alpha and Beta testing are in question here.
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Just to note, I'm having zero issues with doors / card readers/ elements or teleportation not functioning. Whatever issues people are experiencing lately, are almost definitely a conflict. Always test and set up a new plugin on a test server in a clean environment first, then see how it interacts with your configurations and other plugins. This should be a standard procedure before reporting errors and bugs.
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I have configured "Online Settings", "Sleepers Settings" and "Time Settings" To all use the same indent values. For Up Indent, which is 25 (in all size categories) Yet, they appear like this. Can you please explain what I should be referencing with these values, or what else the correlate to? or link me to a guide that deals with this because trial and error is not the way to go about this. Example from "Time Settings" Please see the attached screenshot for reference. "Size Settings": { "Sizes": [ { "Image Size": 35, "Title Font Size": 12, "Value Font Size": 16, "Up Indent": 25, "Side Indent": 125, "Lang Key": "sizeBig", "Permission": "" }, { "Image Size": 30, "Title Font Size": 10, "Value Font Size": 14, "Up Indent": 25, "Side Indent": 125, "Lang Key": "sizeMedium", "Permission": "" }, { "Image Size": 20, "Title Font Size": 8, "Value Font Size": 12, "Up Indent": 25, "Side Indent": 125, "Lang Key": "sizeSmall", "Permission": "" } ], "Default Size (index)": 0 } },
- 87 comments
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- #hud
- #panel
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- #custom hud
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- #rust hud
- #server hud
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- #beatiful hud
- #rust hud plugin
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- #hyd
- #gaming hud design
- #rust user interface
- #hud elements in rust
- #custom rust hud
- #enhanced hud for rust
- #rust interface customization
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- #hud info
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