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Everything posted by Maximo
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As the title says: Economics balance doesnt show in hud it stays at $0
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- 158 comments
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- 1
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- #serverpanel
- #info
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(and 32 more)
Tagged with:
- #serverpanel
- #info
- #panel
- #ui
- #server
- #serverinfo
- #welcome
- #welcomeui
- #infopanel
- #server gui
- #welcome controller
- #welcome video
- #infopanel mevent
- #welcome panel
- #welcome mevent panel
- #welcome info
- #multi-function info panel
- #server panel
- #menu by mevent
- #menu with info
- #menu gui
- #menu rust
- #rust menu
- #info hud
- #infomenu
- #information
- #best welcome plugin
- #rust welcome
- #welcomer
- #welcome menu
- #welcome ui
- #welcome gui
- #welcome plugin
- #welcome hud
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- 1
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- #road side
- #roadside
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(and 5 more)
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- 1,159 comments
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- #loot
- #customloot
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This is a very nice monument, never seen before. Not many Rust players can say they went to a Jack in the box on a Rust server lol. I can't think of anything missing to be honest, it's all in the details for example the burger, waflle, paper napkins.....well thought of. The prefab count is low, the details are perfect and it's just what you need on your map. A monument worth visiting for any player!
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- 1
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- #monument
- #road side
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(and 1 more)
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- 95 comments
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- 1
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- #rust
- #rust plugin
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Hello mate. Why does the Last Online timestamp not work? What does it require? "Last Owner Online": "0001-01-01T00:00:00", I also notice that the server lags when one or multiple players dont empty their quarries becuase the lag is gone when I unload the plugin, is there a way to flush them automatically? OR any other way to prevent/get rid of the resources inside the quarries? Thanks in advance
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- 335 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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- 56 comments
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- 1
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- #convoy
- #helicopter
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(and 9 more)
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The chinooks dont despawn as mentioned above. Can you fix this mate Failed to call GetMessage for GuiTextZone System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.AirConvoy+AirConvoyController.<SetupZone>b__21_0 (BasePlayer player) [0x0001a] in <e0308899784045c19edb7f6eed43e922>:0 at PluginComponents.AirConvoy.Zone.Gui.GuiTextZone.UpdateGui () [0x0002e] in <e0308899784045c19edb7f6eed43e922>:0 Failed to call GetMessage for GuiTextZone System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.AirConvoy+AirConvoyController.<SetupZone>b__21_0 (BasePlayer player) [0x0001a] in <e0308899784045c19edb7f6eed43e922>:0 at PluginComponents.AirConvoy.Zone.Gui.GuiTextZone.UpdateGui () [0x0002e] in <e0308899784045c19edb7f6eed43e922>:0
- 56 comments
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- 1
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- #convoy
- #helicopter
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(and 9 more)
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Is there a way to solve this: Failed to call hook 'OnEntityTakeDamage' on plugin 'UberGun v1.1.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.UberGun.IsUberWeapon (BasePlayer player) [0x00048] in <c50c7f521f864b46b4fd4d56f3b412fa>:0 at Oxide.Plugins.UberGun.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x00043] in <c50c7f521f864b46b4fd4d56f3b412fa>:0 at Oxide.Plugins.UberGun.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00118] in <c50c7f521f864b46b4fd4d56f3b412fa>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0